Showing Posts For Obie.3268:
Looking at MOS, it appears that TC decided to play for 2nd place at around Sunday and started a 2v1 on JQ which lasted until early Tuesday. With 1st place out of the picture, it looks like JQ started retaliating on Tuesday and are now focusing on TC, leading to a 2v1 on TC.
The ex-SOR on TC did not learn anything from their mistake in Season 1 and basically repeated the same mistake a second time. Just not smart at all…
I can confirm that this pretty much happened. It was a really a low point for us in JQ, watching 1st place being served to BG by TC, and probably commanded by the ex-SoR players who jumped ship to TC.
I don’t know why there so so much fixation on JQ from TC or why they basically ensured BG got first again in this round, especially considering BG’s flawless wins in the first season. It’s something I don’t think I’ll ever understand.
This is largely for those of you stuck at work and want to know.
Heals in the process of being activated or in progress will be ended the moment you enter Mist Form, so those of you who thought that you can just Ether Renewal or use any other heal before popping into Mist Form will have to figure something out.
This will hurt a lot in PVE. I’m surprised the community is more outraged at the rtl changes when something as broad and sweeping as Mist Form changes that hurts every single build out there isn’t being regarded with more critically.
Well for me it’s more about what seemingly is a lack of anything new to work with. I personally support the idea of nerfing bunker Elementalists, because I feel there is a lot of room for streamlining things in the Elementalists’ traits, but there isn’t any mention of that.
I’m a Staff Ele in FOTMs. I’m not the greatest Ele in the world and it gets really brutal in 28+ FOTMs like the Shaman fractal. The existing signets won’t stop me from being chain rooted by those elemental grubs after my Magnetic Aura is gone, and I’m being rooted while arrows and all other kinds of nasty things are being thrown at me while I’m being chewed to death.
What kind of options have to added to the Elementalists build so we can branch out and do something else now with the Mist Form nerf in PVE as well?
Also what kind of things have they added so in my down time when I play in WvW and the gates go down and I’m forced to go from staff into D/D, that I can hold my own against bunker killer builds?
I’m all for changes and balance, but don’t we need something to work with so we can move away from the things that were out of balance? Mobility and survivability is down now for the class, and we’re faced with two very popular and high damage classes that are now designed to punish us for being in a build that’s often called our sole practical build.
Where’s our practical options of moving away from bunker builds? Can’t there be more information revealed to put the portion of the community, who’s looking for some thing practical that isn’t a bunker Ele, at ease?
I’m not going to join the bandwagon and scream that April 30 is a disaster, I’d like to get a feel of what all the changes are before partaking in any negativity.
However I do have some areas of concerns when it comes to Elementalist game play come April 30.
The first thing is that I’m all for the goal of Bunker builds to have an effective counter of their own. That’s great, however a matter of concern is how there’s already adjustments that already diminishes Bunker Ele survivability, will the advent of Bunker Killer builds go too far? Of course that’s something to find out after April 30, but then this bring up another concern.
Build variety. Elementalists have a few builds here and there but none can be considered truly practical. Lightning Hammer is nice, but extremely dependent on other classes which reduces its viability and popularity. Scepter Dagger can be used, but it’s clunky and its popularity will probably go down as well due to the off hand dagger nerf. Staff is great for PVE and WvW, but it’s terrible for 1 v 1, the Mist Form changes really hurts them, and the Cleansing Water change, while can be adapted since it doesn’t hurt that much, ultimately still hurts them.
Ultimately there doesn’t seem to be any increase in build variety, in fact it has gone as far as hurt other builds in both PVP and PVE. Isn’t this counter-intuitive considering Anet’s goal is to increase Elementalist build variety? Shouldn’t more effort be put into reworking the traits as well so players can actually develop counters to bunker killer builds? Right now we’re still stuck with bunkers, even more so, due to Mist Form changes. I’m feeling the pressure to go for more tougher builds, potentially bunkering up because of how brutal PVE contents can get. RTL changes affecting the entire game is understandable, but Mist Form changes hurts every single Elementalist build out there and we’re very fragile enough in PVE contents. Shaman in FOTM 28+ is brutal!
In conclusion. It’s not fair to denounce the changes, that’d be knee jerking, but certainly it’s a legitimate concern to point out that there still isn’t any build options being opened up as a result of these changes. Some of these changes hurting PVE game play, which is confusing since there are other skills that operates similarly to Mist Form. Isn’t this contrary to Anet’s outlined goals? There doesn’t seem to be a lot for us to work with except having to face new builds that is specifically designed to counter the only effective builds we have. Is there some more changes that we aren’t aware of?
I can’t find any other threads with the developers talking about their class balancing plans for the Elementalist aside from the one by Symbolic’s write up. I’ve been looking around but I can’t find what I’m looking for, can someone please provide some links to the threads where developers said they’re going to nerf AOE, water trait, or in general what they plan to do in April 30 for the Elementalists?
Thank you very much!
Anet really needs to respect the players’ time more.
Here’s a perspective from a fairly active player that plays 3-4 hours per day on average.
Anet definitely nerfed the drop rates hard. The same amount of MF and mob tagging in groups nearly two months ago yields no rares at all over six events in Orr compared to when I was getting 1-2 rares on average per event.
Now I can’t even afford the stuff on the TP because things have inflated to the point where it’s inaccessible to me in the quantities that I used to enjoy. It’s only going to get worst.
To be honest, after all this senselessness from the players playing the market and killing us as well as Anet nerfing the drop rate to completely unenjoyable, and inhumane levels, I have to throw in my support for the bots coming back and being successful. Whether or not the developers wants to admit it, or how they want to spin it, grinding in Guild Wars 2 to reach the goals you want to achieve has reached a level where a fairly active player like me can no longer handle.
Attended/NoLoot
North American player here. I kept on ramming my head against the DC wall trying to finish the final event and always get DCed at the part we’re supposed to drive the Karka back to its cave. Got nothing in the mail today and it isn’t full either. I heard the script has finished running already so I guess I got the shaft too despite the fact that I was in the middle of my last attempt on the very same stage of the event I’ve crashed on (pushing Ancient Karka back) when the overflow servers got turned off by Anet and the event ended.
I am keeping you from getting free sieges, and also because I’m doing something the WvW players on your server would’ve like to do to you since you’re essentially being a dead weight and taking up a queue spot that your server could’ve used to get another WvW player in.
Can you explain your psychological reasoning for doing WvW jumping puzzles at the expense of your server’s interests?
Wait a minute. If there was two hours of non-stop, DEFCON 1, vigilant sweeping like these people are claiming… how the hell did they manage to miss the zerg that was being teleported in?
I mean if the sweeping was as intense and thorough as they say, then they must have what? 20+ people devoted to sweeping the entirety of SM for all of that two hours, no? Assuming you guys did commit something to the likes of that many players just to sweep SM for two hours straight, how did they miss something so obvious as a zerg going for the keep lord? Surely their sweeps must have saw the Mesmer jump in and porting the rest of the zerg in.
Horrible event planning, screwing the Asians out of participation. No communication at all with the Elementalist community. Anet is really starting to lose touch with its community.
Anet is following the SWTOR development team’s footsteps now?
I’d like to get into one as well, since I missed it while at work.
“Anet has heard your concerns about Thief bursts and after careful consideration we have decided to nerf Elementalists so some more to address the issue.”
At the very least, they’ll at least have to try to PR spin if this snowballs into a huge deal. So… I guess that might count as communicating? 
It seems that Anet’s developers has decided to act like BioWare developers and neglect communicating with the community about why some things were done. This is very disappointing considering the fact that the one thing I felt Anet developers had over other MMO development teams is their willingness to engage in thoughtful discussion of with the community.
With all of the nerfs to Evasive Arcana, I’m surprised to see that the effect damage from the roll is still pathetically low, like two digits low.
Group up with others, it solves a lot of issues with dealing sufficient damage to guarantee a loot drop.
I got screwed over by the new character limit exceeded error. Really hate how Anet has such a low threshold for this sort of stuff and messaging suppression.
I thoroughly enjoyed the Clocktower jumping puzzle. It was a great sense of accomplishment to actually finish it and it’s a disservice to say that content like this needs to be pushed to the corner and out of sight because of its difficulty, or its rewards diminished, especially when it wasn’t essential at all to the completion of plot or title reward achievements.
Great challenges deserves to be put at the forefront.
I’d rather see more of Clocktower type content in holiday events than less of it.
What exactly are tonics for anyways?
I’d love to see the price droppers work on the vanilla bean market. 1s80c for ONE vanilla bean is insane.
Vanilla beans continues to go up higher in price. 1s80c at last check.
Finished crafting material has never made me any money, everyone else can deliver the same finished product. Selling materials, on the other hand, has made me money on certain commodities.
Vanilla beans is an extreme example, but the drop rate on that commodity is so messed up and abysmally low.
It’s been nearly a month since the game was released. Will there be a heads up to the community, notifying that GW1 reserved names will be free to be claimed?
I’d like to see Burning Speed work somewhat like the warrior’s Rush / Ride the Lightning, where it follows the enemy and stops IN FRONT of them so the PBAOE attack can be delivered on the target instead of us running through the target.
I just want to say that Updraft isn’t only vital to Sceptor Fire attunement attacks, but also Dagger’s Burning Speed. We share similar issues, which really should be addressed. D/D Elementalist attunement dance a lot in order to juggle between utilizing our survivability and utility skill with our damage.
Burning Speed should functionally work like Ride the Lightning where it actually tracks the target and stop in front of them, range permitting, instead of going right through your target.
Right now D/D is really contradictory once your initial burst ends. Now you’re right beside your target and they’re too close for the 600 range that must be traversed before Burning Speed detonates and delivers the majority of its damage, which is the PBAOE explosion.
We shouldn’t be locked our of defensive options because we have to go through absurdly complicated and demanding sets of rotations just to deliver damage that is actually LOWER than the burst damage of other classes who are also more survivable and less complicated than us.
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I’m reading this several times over, it’s a lot for a novice like me to understand right off the bat but I definitely appreciate both of your efforts to explain this to me.
Thank you two very much for the insight!
The price of Vanilla Beans is going up steadily every single day, yet the supply for the commodity is always plentiful (1000+). For the people who are knowledgeable of the current market dynamics, can you shed some idea as to what’s going on?
Are vanilla beans’ drop rate too low? Is this an exception to the supply and demand rule? What’s fueling the steady rise of the price even when it looks like the market is saturated with them?
Yeah, an exchange would be awesome. Vanilla beans is shooting up in price because it’s so hard to find. Demand is outstripping supply.
The request for character appearance change isn’t new, but it could potentially be broken down to various levels of service that can actually ease in players, who aren’t so sure about spending real money for virtual goods, into paying for higher forms of services.
Barbers Shops.
Limited only to existing owned hair styles, facial hair, hair colour, and markings. Make it free so new players who aren’t sure of virtual goods can get their foot in the door and realize the joys of customizing things.
Which leads to the second stage of barber shops. Selling new hairstyles. Everyone can alter their hair for free already, it’s not hard to imagine that more people may be inclined to buy the hair styles now that they’ve been hooked onto changing their hairstyles for free.
Appearance Redesign.
Just that. Everything can be totally recustomized, gender, body type, etc. The same thing that a lot of the people in the vocal community has been asking for. It represents the highest form of recustomization.
Burning Speed takes so much effort to keep a target within ~600 range in order to deliver the PBAOE in order to begin our burst damage otherwise it’s useless. If a target runs too close, or too far, or snares you, you’re done unless you blow your lifeline and use the root that’s meant to save you life in order to even begin to open up.
Heartseeker… does all the targeting for you and delivers the same amount of burst that I have to cycle from Burning Speed → Ring of Fire → Arcane Wave → Arcane Blast → Fire Grab (and hope it lands instead of missing).
I’m not even going to bother to ask for damage buffs. For god sakes, fix the quality of life with Elementalist’s abilities. We shouldn’t have to go through this much trouble and throw away our utilities meant to get us out of bad jams just to deliver burst damage other classes can do with one single button.
I’ve given Kyros’ DPS roaming build a try. It can definitely hold its own in 1v1 as well, although Mesmers remains an (universal) issue. I’ll continue to familiar myself with it more deeply tomorrow, since it’s 2 AM EST and my ability to hold off my enemies might be due to the decent ones already being in bed.
This is promising though. The information he has provided is indeed helpful, unlike the condescending and inflammatory post that’s lacking of substance done by Ayame Yoshimoto. Thank you, Kyros.
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Ele is clearly nice to have in teams, but one has to remember that the complaints are not solely in the realm of sPVP tourneys. You have the luxury of running with teammates and work off of each other like well oiled machines, therefore showing the class’ potential, but the same can be said for many other classes as well. It’s a strong case against the exclusion of Elementalists, but it doesn’t touch on situations where you are alone, 1v1s, nor the frustrations of PVE.
This was an enlightening video about an Elementalist’s role in tourneys and I think the community can benefit from watching this and getting inspiration from it. Thank you for addressing the potential of the class in one aspect of the game, there are many aspects though, each with their own share of concerns. I’m looking forward to seeing other people in the community who regularly condescend to their peers to put up videos demonstrating their abilities or kindly stay classy in the absence of proof.
Kyros has my respect for this video.
Lots of effort, far less reward than other classes who can do better with 1 – 2 buttons.
Arenanet developers seems to think differently than the majority of the feedback in here. I’m really interested in seeing what explanations they have in keeping Elementalists in the current state they are in both in PVP and PVE.
Time for me to visit that place then! Thank you, Tradewind. 
It’s a great idea, fairly well known by now, but there’s an issue with this whole thing. It doesn’t synergize well with MF gear which is Power/Precision. MF gear is good for getting better drops when you’re… yep, farming.
My finding is the opposite for MF gear, it helps a lot for me. The sheer amount of fine material drops and rares that ectos can be salvaged from contributes to the daunting task of getting legendary gear.
Although I’m curious as to how you’ve been farming your powerful bloods with no MF gear to help get you funds and no clear mobs to kill it from except very rare, abysmal drop rate, drops from the trolls in Frostgorge.
Yet a magic find set is pretty darn important if you want to increase your odds of getting rares so you can actually salvage mats or make a profit, all of which you need to eventually get your legendary gear.
Condi builds work, I believe it offers more survivability, but it’s not practical given the current situation that we’re in.
I am now thinking what each and every elementalist is thinking.
in Elementalist
Posted by: Obie.3268
Tell me how good your condi builds synergizes with the MF gear that you need to use to farm for mats at level 80 in Orr.
There’s the problem of trying to use Explorer MF gear to farm mats, which is the majority of what people do at level 80 in Orr. The gear is all power/precision/MF%, it’s not conductive towards a Condi heavy build.
That also brings the problem of why is it that there is only one meaningful way of playing an Elementalist at level 80?
One of the problem I see is Explorer gear doesn’t synergize well with condi builds.
One of the most frustrating experience in Orr as an Elementalist is dealing with additional adds as you’re already engaging a mob. It also highlights an issue with Burning Speed, the difficult of setting up its burst so that its PBAOE lands on the target.
Yes, there’s Ride the Lightning and Updraft, but I have it bug out on me more often than not due to pathing issue which basically eliminates two lifelines I had at my disposal just to set up a standard burst.
Arenanet devs, would it be possible to fix Ride the Lightning’s pathing issue AND also copy the ability’s characteristics of pathing straight to the target and ending ON TOP of the target over to Burning Speed?
It’s a frustrating experience, having to blow two lifeline skills, or use Signet of Earth, just to set up D/D’s burst. Especially in Orr where everything either grabs you, cripples you, immobilizes, or runs as fast as the Road Runner. This makes it a frustrating experience being able to put enough distance between you and your target to get your Burning Speed to end right on top of your target so meaningful burst damage can be delivered. It’s doubly worst in PVP, WvW, where every lifeline utility skill and ability counts and you’re throwing it away just to set up a burst.
Ultimately this is a quality of life improvement. A massive one. Arenanet, I hope you’ll take this into consideration.
Thank you very much Arenanet, the GW2 experience has largely been a pleasant one so far.
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My achievement also did not reset and I had got it done before September 1st. 