Showing Posts For Oboromaru.1374:
I edited my post after reading your long explanation. The bosses aren’t really the focus of the dungeon for me. Making my way through the dungeon is fun because of how much more of an active playstyle GW2 offers over WoW. It’s about the placement of the trash mobs, traps, etc that I find fun. So there is something wrong with the boss encounters if I find trash mobs more interesting and challenging then the actual boss. Overall though I’m enjoying my no subscription game. I’ll never look back to the trinity again.
(edited by Oboromaru.1374)
Honestly I don’t think a trinity would add anything to this game. That playstyle is boring. I agree that there could be more interesting encounters though.
(edited by Oboromaru.1374)
FOV (Field of View) Changes Beta Test - Feedback Thread
in Account & Technical Support
Posted by: Oboromaru.1374
I’ve been waiting for this change for awhile. Such a huge difference. Makes me wanna do Arah story mode again.
I haven’t bothered to read all the posts complaining about the Clock Tower jumping puzzle. For me, the jumping puzzle was a blast! At times I was frustrated but did find myself laughing here and there. After an hour I got to the end and was very satisfied with the whole experience. It was fun and I enjoyed it. I drive my character and move him with my mouse(a bad mouse at that) and I could see how people that use WASD might find this puzzle extremely hard. But, isn’t that the point?
Thanks for these Halloween events!