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just kicking around an idea [PvE]

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Posted by: Odeezee.7362

Odeezee.7362

what do you guys think of Necros having a unique group aura similar to the 6 piece bonus of Berserker runes; +5% damage to both physical and condition damage?

if people think that’s overpowered you could add conditionals like after 5 bleeds or after critting a chilled target, whatever is both practical in in-game application and for counter-play.

Necros in the PvE meta are decent but not top tier and not indispensable and i believe this buff could really help us get a foothold especially since the devs stole our idea for allied ferocity and gave it to Revs.

Nerfing Deathly Chill and Buffing Terror

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Odeezee.7362

why make such stupid suggestions?
Condi for Necro is not even as good as other professions, but let’s nerf it because? i will never understand this utterly stupid mentality yet our condis require gimmicks and/or have much lower rates of application and/or higher ramp up. SMFH!

Necros actually useless in raids?

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Odeezee.7362

people keep saying Condi Reaper does less dps than an Engie, but how? Engies may be able to output higher dps in highly theoretical situations but in practice my dps is very competitive if not better taking time to kill of the Red Guardian, for example, during the Vale Guardian split phase.

but i play all 3 Necro roles in raids (Tank, Power, Condi) and don’t just do fine, but excel so idk how people are saying Necros just scrape by /shrug. Necros do still need some love; i’m looking at you base Necro and some Reaper traits, but played well you can surprise a lot of people, maybe even yourself.

10 necros vs Gorseval. Could it work?

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Posted by: Odeezee.7362

Odeezee.7362

i am down to try this. i have been meaning to try out my Tank set that i specifically made for raids. def hit me up in-game.

[NA] Necromancer Raid Builds

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Posted by: Odeezee.7362

Odeezee.7362

I haven’t seen anything that resembles reasonable math that shows power necro beating condi necro in a buffed DPS setting. The condi build ramps up slowly, but eventually passes the zerker builds when you have external might and vulnerability.

Solo or non-optimal group situations, the zerker is incredibly strong because it self buffs so well, but with an organized group, the condi build pulls ahead.

so again, nothing but pure conjecture?

anyway, i know that for a Power Build using Executioner’s Scythe is a DPS lost but does going into RS using Death’s Charge then Executioner’s Scythe then Soul Spiral make it worthwhile in the rotation due to Deathly Chill?

[NA] Necromancer Raid Builds

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Posted by: Odeezee.7362

Odeezee.7362

quick question for you condi Necros out there. what is the difference in DPS btwn Malice + Earth/Geomancy and Malice + Bursting as your sigils and which set up is the best overall in actual in-game settings? thanks

Halloween Event Info

in Guild Wars 2 Discussion

Posted by: Odeezee.7362

Odeezee.7362

Hey all,

We discovered an issue with the Halloween Festival that we wanted to share with you: The festival activities are not giving Mastery experience for characters that are level 80.

This was not an intended mechanic, but with the festival underway it would be extremely risky to attempt to correct this right now. Weighing the options, it’s best not to take a risk that could impact everyone’s ability to play Halloween content this year and in future Halloween festivals, as well. We will be taking a look at the festival code after the Halloween event ends and we hope to have this situation corrected for next year’s fall extravaganza.

Thanks for your understanding.

i do not understand and your unwillingness to not fix this makes me not want to even play this game. i knew i should have waited before buying this expansion as this dev team after the release of vanilla GW2 has done nothing but sully the efforts of the dev team during the original beta. to say i am disappointed in you Anet is an understatement but at this point kitten like this is par for the course with you guys.

Wow we do terrible dps...

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Odeezee.7362

I’m almost ashamed to admit all that forum talk about how bad the Necro/Reaper dps is and how they lack team support and how they will not have a place in high end pve etc, nearly made me stop playing the class.

Then I remembered that I play games to have fun and that Im having fun playing a Necro and soon a Reaper. And thats it

hey most of us play for fun too, but you get to a point where you see other professions being fun and effective. Then you ask hey Anet why not us too? Then offer feedback and suggestions but get silence for many months, then see your suggestions being given to a different profession and even though now you do more damage, due to power creep and lack of balance you end up remaining fun but ineffective you can see why some lose all hope for competitive viability for Necro

Economy Questions Repost

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Posted by: Odeezee.7362

Odeezee.7362

once again the playerbase is going to have to suffer through yet ANOTHER Anet experiment that will lead to failure, sad thing is though ANet never kittening learns. i guess you will when players just stop logging on. this is NOT how you fix the economy especially when you go for the low hanging fruit where there are other more lucrative ways to generate gold in this game. you guys are busy trying to be nuanced that you miss the big picture and John, the amount of vitriol coming your way when players see the kitten you pulled will be hilarious to watch. i will have my popcorn ready.

CPC - this has to change

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Posted by: Odeezee.7362

Odeezee.7362

Anet, let me help you with your design philosophy, if you want want to have self punishing skills, make sure they are kittening worth it first! Themes need to NOT be what you design philosophy is based around, really, really sad and again your decisions pit the players against you the devs. /sigh

Wow we do terrible dps...

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Posted by: Odeezee.7362

Odeezee.7362

Spoj do you have any numbers for Reaper damage so we can compare it to other professions for fixes/buff, etc? i would also like to know what rotation people are using when they are testing their dps RS auto to 50% then GD spam to 0%? or Nightfall, GS AA until 50% then GS spam?

Wow we do terrible dps...

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Posted by: Odeezee.7362

Odeezee.7362

Necros are great at applying conditions. Anet has repeatedly said that necro is meant to bring conditions to the team.

is this a joke? Necro has access to a high VARIETY of condis, they are NOT great at applying them them though relative to other professions. Condi Warrior, Engie, Ranger, Rev beat Condi Necro.

Is Reaper amazing? Yes or yes?

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Posted by: Odeezee.7362

Odeezee.7362

Aside of being buffed to the degree of being a POWERFUL DPS now

ummmm, what? where are you getting this information from? seeing big numbers != high dps, please remember that.

Is Reaper amazing? Yes or yes?

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Posted by: Odeezee.7362

Odeezee.7362

Actually takes 28 seconds of auto attacking, which is impossible without Vital Persistence (which still requires you to take less than 44% of your LF in damage over that time period), for Death Shroud, and around 17s for Reaper’s Shroud. Which just doesn’t happen, you need to use other abilities for utility, you lose LF, etc.

And this is why I ended up swapping in Traveler runes instead of Strength runes. Because You still get decent uptime for might from the extra boon duration, and speed increase and slight condi duration bump is nice as well. Yeah, 5% extra damage is nice, but Traveler just gives more utility. Still plenty of might, too

And that’s why you know it’s OP. Because on it’s own it keeps up with Might stacking builds that invest far more than a single trait.

Just unbelievable that you plebs are so self serving that you’re actually arguing for some kind of entitlement to have an overpowered mechanic in play to carry your kitten

So somebody got rolled by a Reaper and now his bum hurts?

No, I was playing Reaper all weekend because I was disappointed with the Scrapper spec for Engi. I laid waste to everything. It was a lot of fun. The Might stacking is over-tuned though for a build that doesn’t invest heavily in Might stacking.

dude enough already, just stop. Necro is NOT over-tuned and coming from a guy who plays an Engie that is kittening laughable. might does not just auto lead to victory, if you actually mained a Necro you would know that while Reaper is fun it is actually under-tuned relative to the rest of the base professions and elite specs out there. so please gain some perspective oh and also Necros have had that trait for a while now it’s funny that you are calling it OP after all this time, smh.

Is Reaper amazing? Yes or yes?

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Posted by: Odeezee.7362

Odeezee.7362

Reaper is fun to play yes, but it’s still ineffective in some game modes and gets outclassed by even base professions. so until Anet fixes the base Necro, Reapers will only remain fun to play which may be fine for some, but not for me as other professions are BOTH fun AND effective. i hope Anet get Necros straight before the expansion or we will end up in the same position; fun to play, but ostracized, grossly sub-optimal and in some cases a handicap.

Necro Changes!

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Posted by: Odeezee.7362

Odeezee.7362

People should temper expectations for balance changes. Balance in a game like this is often a game of inches. Additionally, people often tend to get this idea that if something is worse than something else, it is therefore bad, which is fallacious. I think that’s part of the reason necros have the reputation we do.

LMFAO, you say that with a straight face in a game where Eles have been OP for over 2 years, tsk, tsk. this is the reason why Necros don’t get buffed. and yeah if something is worse than something else it’s bad, hence why meta is a thing and all /facedesk.

Necro Changes!

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Odeezee.7362


wtf is wrong with you people? sorry but can you not see that other than CPC now Blocking (the only actual buff to Necros btw) everything else is either reshuffling or a straight up nerf? PLEASE view these changes logically in the context of the game as a whole and NOT just in the context of Necros alone; we don’t get many buffs at all so all positive words without any actual substance seem like a buff to some Necros.

Robert and the balance team i am soooo disappointed in your efforts. Base Necro is the profession in most need of assistance to make it competitive come HoT, having an okay elite spec, and yes compared to ALL the professions and their base/elite specs as a whole Reaper is just okay, we will yet again be left behind if this is all you have to offer us. why can’t you devs just buff the profession outright for once? always coming from behind, this kitten is getting ridiculous and i am not buying this expac is Necro does not improve SMH.

I can’t agree with you. Reaper is solid and certainly more than most of the other elite spec. On the other hand, he won’t contribute much more to the team than a core necro… But he is solid and exceptionnaly pleasant to play!

ummm, sorry but being fun to play != being competitive. yes Reaper may be fun to play, but other profession are both fun to play AND competitively effective!!!!!

Necro Changes!

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Odeezee.7362

wtf is wrong with you people? sorry but can you not see that other than CPC now Blocking (the only actual buff to Necros btw) everything else is either reshuffling or a straight up nerf? PLEASE view these changes logically in the context of the game as a whole and NOT just in the context of Necros alone; we don’t get many buffs at all so all positive words without any actual substance seem like a buff to some Necros.

Robert and the balance team i am soooo disappointed in your efforts. Base Necro is the profession in most need of assistance to make it competitive come HoT, having an okay elite spec, and yes compared to ALL the professions and their base/elite specs as a whole Reaper is just okay, we will yet again be left behind if this is all you have to offer us. why can’t you devs just buff the profession outright for once? always coming from behind, this kitten is getting ridiculous and i am not buying this expac if Necro does not improve SMH.

(edited by Odeezee.7362)

Dagger isn't a DPS weapon

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Posted by: Odeezee.7362

Odeezee.7362


Are we even playing the same game? Lightning Hammer hits supremely harder than wells do as does frost bow. Same goes for engineer kits. Hell, thieves can hit backstabds every 5 seconds for far more damage than our 30+ sec cd wells do.

Lightning Hammer also forces you to drop your standard weapon skills while using it and Engineers don’t get a regular weapon swap. Backstab isn’t a utility skill at all so I’m not sure why you’re even bringing it up.

Once again, my point isn’t to argue numbers or current effectiveness, and it’s certainly not to argue that the professions are all properly balanced at the moment. I’m simply saying that the professions are designed to do things differently from each other, which means comparing an aspect of two professions together in a vacuum doesn’t tell you anything.

Please, pvp people, refrain from commenting on DPS. You people have no clue and assume Burst=DPS.

As you will note by reading my signature, I barely play PvP at all.

In a game with no tanks or healers, the most important utility a class can bring is DPS or some tool that enables the group’s DPS to be higher.

No, boon strip or chill won’t fulfill that role, sorry. All that matters in PvE is damage. You kill the mob before it kills you and you gain rewards as efficiently as possible.

Introducing differences in DPS dooms the class to marginalization in the format, which it has suffered for the last 3 years.

We seem to have fundament differences in how we understand game design, so I guess we’ll have to agree to disagree. ANet has certainly given themselves one heck of a design challenge by committing to breaking from a set trinity, yet I still think it might be possible to balance around that without homogenizing each profession too much. They’ve fallen short so far, but hopefully they’ll get it right eventually. I’m heartened by how they’ve listened to our feedback on the Reaper after the first BWE.

In their hype when they announced the game before it was released, their big selling point is that all classes would be able to fulfill most roles. Some would be slightly better than others, but have something else to make up for it.

Fast forward to now, and it’s not a “little better”. It’s “incredibly better”, as in an ele/thief is so far ahead in dps from necro/mesmer, it’s not even a question of viability.

And necro sacrificed DPS, sacrificed mobility, sacrificed the group utility of ele, and for what? It got nothing of value to make up for it.

That’s what angers people.

I will grant you your points. I can even agree with your view that necro can do slightly less DPS. But man, the differences are too large for what we get in exchange.

Some classes like ele and warrior are so absurdly overloaded in boon share/utility while maintaining top tier damage, while classes like necro/ranger are far behind and bring so much less utility.

Something’s gotta give. How can you balance a PSEA warrior. Our Chilling Force gets murdered with an ICD, and meanwhile a warrior comes in, does 100 blades and the group sits at a consistent 20+ stacks of might from a single trait with no meaningful ICD. Then you add to that banners, which are warrior exclusive in that they give raw stats, stats fairly equivalent to spotter, except a warrior with 2 banners brings 4 auras (power, condi damage, precision, ferocity) plus his own power aura (Empower Allies) that stacks with the power bonus of his own banner.

It’s just unacceptable how much boon generation and blast finishers/fields a warrior/ele bring, when boons are the largest contributor to DPS increase for a group (nothing approaches the boost of 25 might stacks and perma fury that both warriors and eles provide for the group effortlessly with a single easy trait).

They need to balance the playing field. Hell, mesmer scepter, most ranger weapons, necro scepter, ele scepter (hell, all scepters in this game are weak), necro axe, and even the dagger didn’t get touched to bring them in line with the top tier specs. Just the traits got changed. Why add new specializations and traits/utilities before fixing the base ones that have been so weak for so long?

Preach!

(edited by Odeezee.7362)

Reaper Changes for Next BWE

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Posted by: Odeezee.7362

Odeezee.7362

How about making Soul Spiral reflect projectiles? Nightfall could chill instead of cripple.

Robert please consider this suggestion, like maybe 1s chill per pulse, it would not be OP and it would actually synergize well with the whole Reaper theme and also since we only have one finicky gap closer this would also help Necro remain sticky on their targets!

Reaper Changes for Next BWE

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Posted by: Odeezee.7362

Odeezee.7362

Also want to add that alot of ppl complained about cast-times and the slow feel of GS, and those remain the same… keep that in mind for next BWE cause here it seems most of u now are fine with that. Basicly opposite of what I read all week…

Well most posts I read said the damage wasn’t there for the long cast time, so with damage needed to be upped OR cast had to be adjusted. They adjusted damage, I’m ok with that.

Iam also ok with it and I really like the changes, just wierd that Community isnt more vocal about the 1-thing they seemed least happy with during the week. In regard to it btw, despite the fact that I like we getting LF on GS-AA I seriously doubt we see much effect of it due to how hard it is to land, and the 3% LF-Gen is on the third hit… Idk if I hit one player with that during BWE, PvE mobs ofc np but actual players I cant recall.

that’s why i suggested a 1s chill as well to the first 2 skills in the chain, to help with stickiness, tbh, i think it is required to have chill on every attack otherwise we will be kited for days and having all the damage in the world will not help if we cannot land the hits. i am happy that Robert did take my suggestion to convert skill 5 into a chill as well, even gave an extra 2s of chill from what i suggested.

hopefully if we find that GS is still kite-bait then they will need to add in my suggestion for the GS skill AA chain.

Reaper Changes for Next BWE

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Posted by: Odeezee.7362

Odeezee.7362

I do wonder what will happen to dagger now, especially in pve. GS now weighs up.

i really hope that Young Gee-zy will increase it’s damage coz having a defensive weapon be our highest dps and all we can do for damage is auto-attack, make the damage worth the monotony please Robert #Geelieve!

Reaper Changes for Next BWE

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Odeezee.7362

@Robert Gee, thank-you for taking in our feedback and implementing it so fast (i would like balance to be bi-weekly tbh, especially if you guys really want this game to be e-sports). please continue to clue us in to changes and things you are working on, etc like a short post once a week like on Friday’s would be highly appreciated.

the GS changes all look pretty good on paper, will have to try them in-game before commenting on them

shouts are still lackluster compared to wells and i think the way the Unblockable portion of NCSY should be the rule of thumb for creating scaling effects for Necro so there is a decent base effect plus greater benefit from hitting multiple foes.

for CTTB i feel it will only be viable if you reduce the cooldown of this in half or add more to it if you want it to remain at 120s cd, because for what you get you don’t really get a lot of mileage out of it compared to other Elite shouts ala Feel My Wrath.

for Rise i have a few questions, will the Shambling Horror function like the one from GW1 where after it dies it spawns a Jagged Horror? ‘coz that would be awesome! but it’s a nice defensive minion utility.

for YAAW, what is the point of a cast time on the shout if it’s also supposed to be a stun breaker too? seems very counter-intuitive imo

the Reaper’s Shroud changes all look pretty good on paper, will have to try them in-game before commenting on them.

with Reaper shaping up pretty nicely, as long as other professions power-creep is kept in check, the only but imo MOST important thing left is to bring Necro’s group effectiveness and efficiency up to par with other professions. to me this should have been a priority before Elite Specs as without changing the base first and making it solid you are basically developing the Reaper on shaky ground and it could them become really unbalanced when you fix the base profession.

i am still highly skeptical of whether or not Necro as a whole (Base and Elite) will be viable before the expansion, but i hope that you and the rest of the balance team are up to the task because it’s the difference between pre-purchasing HoT and waiting for the changes i want to appear for me.

(edited by Odeezee.7362)

How to fix Reaper Greatsword

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Posted by: Odeezee.7362

Odeezee.7362

3. Death Spiral in it’s current incarnation is nice, but does not solve the issues of using a greatsword in melee and especially one as slow as the Necros’. all melee GS weapons (Guardian and Warrior) have 2 gap closers and currently the Reaper GS only has 1 (GS#5), but since Anet are into the whole movie monster theme how about they turn this skill into a taunt (maybe even a cone shaped taunt for up to 3 targets so it is still a skill shot?) that also applies the vuln and generates LF. it can act as a thematic “gap closer” and actually allow the GS to function as a melee weapon and synergize well with itself.

4. Nightfall decent skill, just increase the damage as with all the other GS skills.

Thematically speaking, It would be very odd to use Taunt when our profession’s mechanic is the complete polar opposite, Fear.

A viable option would be to make nightfall a ground targeted teleport, akin to Infiltrator’s Arrow.

well think more like we are forcing them to us against their own will ala Scorpion then it fits thematically, imo.
the tele is a great idea, but idk how Anet will feel about it thematically.

How to fix Reaper Greatsword

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Posted by: Odeezee.7362

Odeezee.7362

Rangers have melee Greatsword and theirs only has one gap closer.

yes Rangers only have 1 gap closer, but they also have the longest leap in the game, a cripple/bloack/counterattack and a small leap on their 2 second daze on skill 5

How to fix Reaper Greatsword

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Odeezee.7362

as many people already know the GS is pretty much functionally weak atm and you lose too much damage and utility using it for w/e spec versus our current weapon choices.

Anet seems to like balancing Necros thematically and use theoretical scenarios, so here is my attempt at helping them out. GS damage needs to increase across the board, cast times are too long and telling for no actual damage payoff if they land. also after-casts need to be removed otherwise this weapon will be a death sentence in PvP against competent opponents.

1. Dusk Strike, Fading Twilight and Chilling Scythe should have their damage increased and should ALL apply ~1 second of chill otherwise the weapon skill is very frustrating to land at the current attack speed and animation locking and the whole risk vs reward things becomes non-existent.

2. Gravedigger should have it’s damage increased, after-cast removed and fully reset the skill when any target below the threshold is attacked. the current 80% recharge seems arbitrary and makes the skill very clunky to use.

3. Death Spiral in it’s current incarnation is nice, but does not solve the issues of using a greatsword in melee and especially one as slow as the Necros’. all melee GS weapons (Guardian and Warrior) have 2 gap closers and currently the Reaper GS only has 1 (GS#5), but since Anet are into the whole movie monster theme how about they turn this skill into a taunt (maybe even a cone shaped taunt for up to 3 targets so it is still a skill shot?) that also applies the vuln and generates LF. it can act as a thematic “gap closer” and actually allow the GS to function as a melee weapon and synergize well with itself.

4. Nightfall decent skill, just increase the damage as with all the other GS skills.

5. Grasping Darkness needs to change because as it is it does not really help the Reaper be sticky to a target. first, make the skill function like Warrior “Whirlwind Attack” and be one that you can aim. second, make the targets actually move the entire distance to the caster and not stop 300 units from the caster; it’s harder to land skills and stick to the target otherwise. thirdly, reduce the poison from 10s to 4s and add a 2 second chill to the skill per target hit, to synergize with the whole monster theme.

Could Robert Gee be more transparent with us

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Odeezee.7362

I can really see here that a lot of people don’t really sit down and think with their heads first before posting. It makes it really hard to want to sit through and find posts worth reading that address the issue at hand and a lot of you demand changes but offer no proper solutions.

Look, we need changes but rather than crying over it and cursing more than a irate pirate how about you guys propose solutions? Give the devs a bigger picture rather than a fowl image. Write down number tweaks, skill changes, trait ideas.

Also, just because Robert works on both the Necromancer and the Mesmer that does not mean he’s the only one who works on them. I’m starting to think you guys are missing the whole point of what “team” means.

dude, we HAVE been giving feedback on Necro since Beta, and after seeing some good suggestions for Necro go to the Revenant and with our core concerns still unaddressed there are many tired of the mistreatment of Necros shown by the devs, yet already strong meta professions just keep getting stronger. remember actions speak louder than words!

Could Robert Gee be more transparent with us

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Odeezee.7362

Bhawb, of ALL the feedback that we have given the devs since they showed us the Reaper, what concrete POSITIVE changes have we received?

Gee isn’t in charge of every day balance alone, that isn’t how a balance team works, so blaming him alone for every single Necromancer change is ignorant. Since May, Gee has only had 2 months to do anything, as he said this current patch of Beta was locked a month ago. So May/June was the only time he had to work, and since then he made a great change for RS 2 in response to feedback, as well as really good changes to the 4 skill of Reaper, and we’ll figure out what else. Blaming him while he single-handily did that amazing trait patch we had is a bit ridiculous, let’s get through beta, give him feedback, and see how it develops before we jump down the throat of the only dev to post this much on the Necro forums ever.

when did i blame Robert alone? i said DEVS i only mentioned Robert as HE made the change to RS himself! and like i said i want to see result and the only interaction we have had from devs is through poorly conceived nerfs to the profession since this year began. hearing him talk to us maybe nice for some, but after 3 years I want to see patchnotes of positive changes to the profession from devs.

Could Robert Gee be more transparent with us

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Odeezee.7362

Bhawb, of ALL the feedback that we have given the devs since they showed us the Reaper, what concrete POSITIVE changes have we received?

RS #2 is now a projectile block, that’s kittening it!

CC change does not count as they nerfed the skill to begin with to force us to take a kittenty kittening trait in MoC and it is still worse that it originally was yet they could have just left is un-categorized like Shelter, smmfh.

the change to Chilling Darkness does not count as it’s a change to a trait they nerfed which is now still worse than it was just a few weeks ago.

is the change that Robert made to a RS #2 nice? yes ofc, but guess what? we cannot play it yet outside of BWEs and that it also assuming you are crazy enough to even pre-purchase HoT given the treatment of Necro now 3 years later, so yeah people are rightly annoyed at the pace of positive changes and words at this point mean kitten, we need actual changes like yesterday. also hearing there is not enough time for base Necro atm, when Engies got a complete kittening overhaul is just kittening insulting!

Could Robert Gee be more transparent with us

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Odeezee.7362

while i appreciate the heads up from Robert, i feel like the Necro community is owed more than just a, “hey, we are looking into stuff” because after consistently and almost perpetually being shunned, we need actions now more than words. and while the Reaper and Chronomancer are nice additions, if the base Necro is taking a back seat to them dev time wise, how is that supposed to instill any hope that these things will even be addressed by the time the expansion hits and more importantly (for me) why i should even buy the expansion in the first place?

Make Necromancer viable!

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Odeezee.7362

I don’t think the necro in abjured is a handicap. The lack of mobility makes it an easier target than a thief obviously, but they also take him out first because they know he is dangerous in a team fight because of the boon hate and condi transfers.

ok, so the fact that Necro can be focused and taken out easily means that the Necro is a handicap as it cannot survive being focused and not having mobility is, yes you guessed it, a handicap as well. what’s the point of being “dangerous” when you die all the time before you can even become what you think people fear of you?

Make Necromancer viable!

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Odeezee.7362

Are you missing the part where 2 necros are showed in NA esl final for more then one week on both of the top teams?

seriously, how does this prove anything? have you actually watched their games vs EU, they get stomped and the Necro is first target and get focused out of the game. once Necro is meta, then you can talk. Abjured have to cater to having a Necro in the team due to it being a handicap, it’s doesn’t mean that Necros are viable, they would just rather play with their team as is, also not how since getting a Necro on their team over an Engie, Abjured have not one a major world tournament?

Balance Changes 28. July

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Posted by: Odeezee.7362

Odeezee.7362

Why does chilling darkness have a cd? When did this happen?

Two patches back IIRC, just after the spec update. I wouldn’t listen to the conspiracy theorists, Peters mentioned it was “maybe too strong” for an adept ages ago and its not surprising to see it be nerfed despite literally only being good with WoD/Plague.

how does this even make ANY kittening sense? let’s nerf a trait that is rarely used and only makes 2 skills decent which have long cool-downs with one being a placeable aoe that people can just walk out of and the other being an slow moving elite that does hardly any damage and locks you out of ALL your skills. great balancing logic there. /sigh this is why we can’t have nice things; people covering for Anet’s kittening asinine changes.

Balance Changes 28. July

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Posted by: Odeezee.7362

Odeezee.7362

I went in with no expectations as well, still dissapointed.

This was me yesterday. I literally said to myself "I want an excuse to pre-purchase HoT.

i am not going to buy HoT if they do not give Necro the attention is deserves. Anet have to give it the ability to be competitive in PvX for me to change my mind. if they do not, then i won’t buy the game and just wait for a better game to come along or just find a different form of recreation. i play other professions and they may be fun for a time, but the fact that my Necro main is NOWHERE near as effective or efficient as the other professions i play really irritates the kitten out of me. so if Anet wants to continue neglecting Necromancers and making dumb kittening decisions concerning them, they can keep their HoT, coz i’m not buying it.

"Damaging shouts need casttime"...

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Posted by: Odeezee.7362

Odeezee.7362

people need to wake up and kitten at Anet, cries and threats are the ONLY thing they respond to. if we want changes being constructive and cordial does not work! Eles kittened and they had their traits changed and IB was not nerfed, we need to do the same!

Tempest shouts take a dump on Reaper shouts.

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Posted by: Odeezee.7362

Odeezee.7362

LMFAO, i hope ALL of you Necros out there who thought we would be fine and that Ele shouts would not be better than ours since ours are more offensive finally take their heads out of their kitten and wake up. Anet does not give a kitten about Necros and will always buff others before us, so the time to be nice and cordial is long over; Eles cried for their traits to be changed and for IB not to be nerfed and they won. we need to get together and do the same. Anet now only operates in crisis mode; unless there is a crisis Anet does not give a kitten. look at the Commander tag issue, the gem store gold conversion issue, unless people kitten and kitten loudly Anet won’t do kitten!!!!!

Tempest shouts take a dump on Reaper shouts.

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Posted by: Odeezee.7362

Odeezee.7362

if you put a skillful [insert class] against a skillful necro, the other class would lose. Necro only falls short when there are more than 2 people or is taking ranged damage and cant gap close.

The whole kill them them before they kill you in dungeons, ive seen fail quite a few times so I wouldn’t say heal is irreleivant.

If thief is blind spamming i dont see how he can be bursting at the same time with the amount of initiative BP and Shadowshot costs.

Anet has mentioned Necros support is mostly through conditions and heals instead of boon application, considering necros can also rip boons and apply a lot of conditions, which ever is better when competing with guardians is up for debate.

just kittening stop with your unfounded garbage. STOP! you obviously have no kittening clue what you are talking about. we are only “good” in PvP if we are being attacked by condis and can TRANSFER them back, we suck for damage in PvE more so since the recent patch, yes we are worse than before damage wise, and we are only really decent in WvW zerging and lack the sustain, mobility and damage for solo roaming. and just to show you just how clueless you are watch the video below.

You’re saying to much ‘we’ -> it’s all about YOU that sucks if you’re not able to perform without condi pressure onto you

what? dude i get English may not be your primary language but it would not hurt to actually read and comprehend what i wrote before replying. who said that Necros cannot perform well under condi pressure? actually never-mind please keep thinking the way that you do, coz nothing i can say here will get rid of whatever it is you are suffering from.

Tempest shouts take a dump on Reaper shouts.

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Posted by: Odeezee.7362

Odeezee.7362

if you put a skillful [insert class] against a skillful necro, the other class would lose. Necro only falls short when there are more than 2 people or is taking ranged damage and cant gap close.

The whole kill them them before they kill you in dungeons, ive seen fail quite a few times so I wouldn’t say heal is irreleivant.

If thief is blind spamming i dont see how he can be bursting at the same time with the amount of initiative BP and Shadowshot costs.

Anet has mentioned Necros support is mostly through conditions and heals instead of boon application, considering necros can also rip boons and apply a lot of conditions, which ever is better when competing with guardians is up for debate.

just kittening stop with your unfounded garbage. STOP! you obviously have no kittening clue what you are talking about. we are only “good” in PvP if we are being attacked by condis and can TRANSFER them back, we suck for damage in PvE more so since the recent patch, yes we are worse than before damage wise, and we are only really decent in WvW zerging and lack the sustain, mobility and damage for solo roaming. and just to show you just how clueless you are watch the video below.

Tempest shouts take a dump on Reaper shouts.

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Posted by: Odeezee.7362

Odeezee.7362

it’s people like you who think that Reaper can even exist in a world with professions like Mesmer and Thief who can interrupt us at will and reset a fight if they are partially afk and we somehow able to get some damage skills off. just go and see what Helseth did to Leeto on Youtube the other day and tell me just how the kitten Reaper and our shouts will ever deter that and that’s excluding the Mesmer Chronomancer Spec. face it, we are kittened and pretending like we are good is NOT going to help us one bit.

When you manage to unlodge your head from your kitten let me know. Reaper isn’t any slower than other builds on other professions which have been viable, and Reaper actually has pretty good options to deal with mobile builds, as well as deal with CC. So long as they address some of the Shout cast times, which I have been pretty vocal I’m not optimistic about, we’ll be fine.

yeah, i am the one with their head up their kitten when you have been playing a Necro since release and STILL think our kitten will get addressed when the kittening CORE profession is still far behind other professions, get a kittening clue man.

don’t even know why i bother even reading anything from a guy who plays Necro as MM, news flash Moa > MM and it’s been that way since beta without ANY change on the horizon so why don’t you get your head out of your kitten and wise up to the fact that we are NOT in a good place, maybe if enough of us complain like Eles and Engies our profession can finally receive some long overdue positive attention!

Tempest shouts take a dump on Reaper shouts.

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Posted by: Odeezee.7362

Odeezee.7362

As far as I can tell we have no hard info on any of the Elementalist shouts, only that they seem decently designed. Except ours are also well designed except for Rise!, so I really don’t get the complaining.

it’s people like you who think that Reaper can even exist in a world with professions like Mesmer and Thief who can interrupt us at will and reset a fight if they are partially afk and we somehow able to get some damage skills off. just go and see what Helseth did to Leeto on Youtube the other day and tell me just how the kitten Reaper and our shouts will ever deter that and that’s excluding the Mesmer Chronomancer Spec. face it, we are kittened and pretending like we are good is NOT going to help us one bit.

The Necromancer Initiative

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Posted by: Odeezee.7362

Odeezee.7362

bleh, we are so kittened! can someone please explain to me why the Balance Team always handicaps Necros in balance because they are afraid of some comet like alignment from occurring in which Necros become demi-gods (but does not actually exist in the game proper) but let kitten like Mesmers, Eles, Warriors and Thiefs be OP as kitten?!!!!!

Tempest shouts take a dump on Reaper shouts.

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Posted by: Odeezee.7362

Odeezee.7362

and people wonder why i say kitten the Balance Team for the kitten they are pulling with Necro. we are like the only profession that even when giving suggestions to improve we give nerfs as well, like we have parity with other professions and are just trying to flesh things out without being OP. let us kittening be OP first then we can shave ffs!

The Necromancer Initiative

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Posted by: Odeezee.7362

Odeezee.7362

_________________________Shroud Skills_________________________
Life Blast cast time and after cast should be the SAME as Plague Blast. Dark Path should be either a much faster projectile or a shadow-step to the target or be a targetable shadow-step
UW: Gathering Plague is garbage and need to be changed.
____________________________Spite____________________________
Bitter Chill needs a buff. Unholy Fervor needs to apply a 10% damage increase to all damage and have nothing to do with having a weapon on any kind equipped. increase axe damage as base through the axe skills themselves instead of through this trait. buff Spiteful Spirit as it sucks in it’s current state
___________________________Curses___________________________
Chilling Darkness needs to get buffed or merged with something else. MoC is the ONLY way Curruptions should add a self inflicting condi when case and only as MoC increases the potency of the Corruptions as well as REDUCED cds. better placement for the Master Tier traits as traits that should synergize are heavily competing.
_________________________Death Magic_________________________
N/A
_________________________Blood Magic_________________________
increase syphon damage and health. Quickening Thirst should ALSO increase dagger damage by at least 5%. Vampiric Rituals should provide 1s of protection every second (for 1s) for the duration of the well.
_________________________Soul Reaping_________________________
Strength of Undeath should should be increased to 10% and apply to both Physical and Condi damage

The Necromancer Initiative

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Posted by: Odeezee.7362

Odeezee.7362

this is a good idea, but i have little hope that Anet will actually act on these suggestions positively; they will either grossly misinterpret the spirit of the suggestions and warp them into something that we completely did not want ala MoC or just blatantly rip it from Necros and give it to Revenants. /sigh

___________________________Heal Skills___________________________

  • Well of Blood
    Revert Changes and Make this into a water field or allow for Blasting a Dark field to give a Vampiric Aura/Effect
  • Signet of Vampirism
    needs a better active and cd reduction of 5 secs and signets need to work in DS
  • Consume Conditions
    revert change and cooldown and only apply the self-condis to corruptions ONLY through MoC by giving them greater effects than they are currently
  • Summon Blood Fiend
    better AI and instant cast heal
    ___________________________Utility Skills___________________________
  • Spectral Wall
    reflects projectiles (thematically think of fearing them and yes i know they are inanimate but this is a video game) or at the VERY least block projectiles
  • Spectral Walk
    increase the timer on Spectral Recall
  • Spectral Grasp
    make it like the GS 5 skill for Reaper and NOT a projectile
  • Spectral Armor
    pulse 1 stack of stability every 1 sec (for 3 sec) for it’s duration
  • Plague Signet
    Signets Passives need to work in DS
  • Signet of Spite
    change the passive to also increase condi damage as well and Signets Passives need to work in DS
  • Signet of Undeath
    needs a much better passive and Signets Passives need to work in DS
  • Signet of the Locust
    Signets Passives need to work in DS
  • Well of Power
    pulse 1 stack of Stability every 1 sec (for 1 sec) for the duration for caster and allies
  • Well of Suffering
    increase the damage slightly
  • Well of Darkness
    GREATLY reduce the cd given the changes to traits that synergize with it
  • Well of Corruption
    n/a
  • Epidemic
    remove self-condis unless using MoC which should give skills greater effects than base and not just a cd reduction
  • Corrupt Boon
    remove self-condis unless using MoC which should give skills greater effects than base and not just a cd reduction
  • Blood is Power
    remove self-condis unless using MoC which should give skills greater effects than base and not just a cd reduction
  • Corrosive Poison Cloud
    remove self-condis unless using MoC which should give skills greater effects than base and not just a cd reduction
  • Bone Fiend
    rigor mortis needs to interrupt the other skills and be cast immediately and also should have it’s cooldown reduced
  • Flesh Wurm
    greatly reduce the cast time and increase it’s health
  • Shadow Fiend
    completely rework or replace with a different minion as it is garbage right now
  • Bone Minions
    blast finishers without at target need to be at the casters feet
    __________________________Weapon Skills__________________________
  • Axe Skills
    increase the damage of RC and GC and reduce the channel time of GC
  • Staff Skills
    increase the projectile speed of skill 1 and also have it be a 100% projectile finisher. revert changes to MoB and PM
  • Dagger Skills
    reduce the channel time of LS and reduce the cast time and cd of DP
  • Warhorn Skills
    Turn WoD into a 2s Fear and Blast Finisher and turn LS into a Projectile Block
    ___________________________Elite Skills___________________________
  • Plague
    Transform Elites should NOT destroy summoned minions on entering and the base condis should be torment AND poison
  • Lich Form
    Transform Elites should NOT destroy summoned minions on entering revert nerfs to Lichform especially if Rampage is allowed to exist in it’s current or a better state than LF and also improve the skills 2-5 to entice the Necros to use them
  • Flesh Golem
    fix te AI and have the golem FACE the target before charging

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Posted by: Odeezee.7362

Odeezee.7362

Found this happy fellow in CM.
Was told that we are skipping the trash after Gunpowder Morgan but somehow he interpreted that as: Let’s run in and aggro EVERYTHING!
When confronted about his Leeroy Jenkins like habits and inability to read he threw a little hissy fit.

On the side note, what is the point of blocking someone and then continuing to spam them? :/

LMAO, aaaaaah. gotta love dat PUG Lyfe!
it’s a good thing you banned him, but you must have scared him coz why else would he block you and continue to talk kitten to you in whispers?

on a side note….how hard is it to wipe zit juice off a monitor? j/k

(edited by Odeezee.7362)

My night as a warrior

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Posted by: Odeezee.7362

Odeezee.7362

But honestly I’m sad that you can’t be bothered to play a more challenging class, because necro is really good despite what you think. Maybe come back with reaper, which will have tons more stability and down cleave, which will probably feel like a warrior with less mobility, but more condi pressure and natural tankiness.

such kittenty advice and if the Reaper Spec is our savior then Anet have learned nothing and can’t make Necro whole for kitten. Make the core profession solid AS WELL AS making the Reaper attractive and viable.

Do not lose faith on Revy

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Posted by: Odeezee.7362

Odeezee.7362

i disagree, Necro is far worse than Rev as it is a fully fleshed out profession being compared to one that is 3/5 complete and them both being in the same boat. we should have the guy who redesigned Engies to come and be our point man, then maybe we would get some love that makes us EFFECTIVE in all situations rather than just niche situations in which theme > function and effectiveness

Do not lose faith on Revy

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Posted by: Odeezee.7362

Odeezee.7362

out of curiosity, is there anyone else out there like me not interested in getting HoT unless Necromancer sees vast improvement in sPvP, PvE and WvW Roaming? like all the nice new features and content mean kitten if i cannot play them using my Necro and being competitive at the very least.

7/9 Necromancer Update nerfs

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Posted by: Odeezee.7362

Odeezee.7362

Chilling darkness nerfed because of Bitter Chill?

Close to wanting to demand a duration increase of the chill with the ICD.

That makes sense. looks at the dragonhunter 25 stacks vulnerability aoe trap. starts crying

To be fair….sorta, a little salty but not much. The dragon hunter trap can be walked out of. Plague, we can at least move, plus the fact it’s chill, blind, poison AND vul. I mean we’re complaining about warrior rampage now, if that gets nerfed this probably would’ve been next on the chopping block.

And elites should have a big impact on a fight. but they shouldn’t just be “haha, I win buttons” like some are right now. But they also shouldn’t be “ehhhh, that might’ve done something”….and just my two cents, with all the changes to chill like they are making, they better give reaper’s other ways to lockdown enemies other than just chill. Same with necro.

dude are you serious? how is Plague with Chill, Blind, Poison and Vul an i win button? you are in plague and do kitten damage, so unless your teammates are there to help you take down the target those conditions don’t mean kitten and what’s to say that your target doesn’t have his own team support cleansing all your condis anyway? wow, haha.

7/9 Necromancer Update nerfs

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Posted by: Odeezee.7362

Odeezee.7362

Please don’t say the change to consume condition was a buff. It’s still kittened after the previous patch.

i believe this is how ANet balances Necros as a strategy tbh, otherwise how could one explain just how so kittening stupid the changes they make to Necros are? they over-nerf something, then ever so slightly buff the skill they nerfed. most clueless Necros think, “see Anet listens to us” without realizing that the main issue has not even been address and with CC it is the increase in base cd of the skill, there-by making it a non-option for builds other than Condi (which is also nerfed relative to other condi builds)
/sigh