Showing Posts For Odin.8691:
slaters, im going to assume you havent 1v1 a competant thief who one hits you into your elixer S then "steals’ and hits you for an aditional 5k after your immunity ends, and thats with max toughness/vitality in SPvP.
ill bet you havent had to fight a guardian sword/shield spec while doing basically no damage. engineers are a good class, but engineers are a 5/10, while guardians, warriors, and theives are closer to 9/10. i honestly dont have an opinion on how to make engineers better, but even using all the tricks ive picked up on the boards, killing one of the 3 above is near impossible.
keep in mind this is all an opinion of SPvP. In world pvp we have our uses, and i have no clue about PvE, as im only level 50 and havent entered into any instances.
because for one the trait that gives precision also gives condition damage, then most stats have precision as a primary stat with condition damage on top of that. then dont ignore the fact that a high crit nets you more damage on your attacks.
i hate that with my flamer. i wish i could assign it a token, or click a button to make it my default weapon, then make my pistol my “kit” weapon.
so when i jump out of the water for instance, it puts my flamer on automatically, then press a button to get my pistol out when i need it.
what would you suggest until its fixed?
.so im playing my engineer in SPvP, and im thinking to myself… man im not even hurting that guardian. seriously i was chasing him around spamming my 2 main damage abilities and didnt even knock him lower then 90%. a warrior runs over and charge,bola, HB and knocks him down to 50% in 3-4seconds.
im not really mad, im more confused… how do i deal burst damage like that as an engineer? i know its a different class, so it has different strengths, but common after nearly 20 seconds with burns, bleeds, vulnerabilies, and 2k crits he wasnt even worried about me as a damage character.
what should i be doing to make this sitty weapon useful in SPvP?
here are my stats:
explosives 10 = 33% on crit for bleed
firearms 30= 33% on crit bleed, 20% longer burns, juggernot
inventions 20= protection when crit, 5% toughness into power
alchemy 10= elixer S at 25%
my skill are usually: net turret, healing turret, flamer, crate, and elixer S
(edited by Odin.8691)
so im going with JC and LW as my first craft skills sets, and i have 2 options.
A: precision/condition damage
B: power/ precision
my build is going to focus on stacking vitality/toughness on my gear stats, with precision based gems jewls and a shield/pistol combo. but which would be better for a flamer?
condition damage will effect all of my proc based damage, and the final tick of my flame thrower.
power will effect my main damage from my flamer, and my secondary ability.
i use a condition damage build that relies entierly on the flamethrower as a main weapon, and I’ll say it is fairly reasonable. What I do is I grab all the traits that give me a chance to inflict a condition on a crit and buff up my precision. Why does this work wonders with a flamethrower? The flamethrower’s main attack sprays a flame cone that deals 10 attacks over two seconds, that is 5 attacks per second. With agood precision score half of those will be crits, so in the end you will end up applying a few different conditions every time you attack and those conditions can be kept up fairly consistently.
So yeah, with the correct build a flamethrower can be used as a condition weapon, and a good one at it.
i was thinking about doing this. right now i have bleed on crit, and im going to have vulnerability 50% on crit. then a few other skills with toughness and vitality as my secondary traits/stats. im still not convinced that it will make the flame thrower better because i still need a snare, or root, to use with it.
(edited by Odin.8691)
i will admit that the flame thrower made me want to play an engineer, but it sucks. now that i realisedits glitched and underwhelming, im not really trying to level it until they fix it. just remember that they have 7 other professions to choose from, i would suggest a warrior!
i would like to see a snare on the flame thrower, and turn the majority of damage into condition damage. a flame thrower works by dousing the target in flaming liquids, so by that logic it should dot based damge.
for some reason the flame thrower also cant do air blast +flame blast, or you get “obstructed”.
The engineer has a very diverse group of weaponary and it is an amazing concept for a profession, similar to the alchemist from pathfinder RPG.
My favorite weapon from this group is the flamethrower. it is by far the best looking weapon i have seen in an mmo in a long time. The animations are vivid, very astheticly pleasing, but here is the problem… kiting.
It seems like the flame thrower is very hard to aim with while kiting. Something i wish it had was a snare for 10 or 20% movement for 1-3 seconds. just enough for the engineer to get away from NPC whith out charges or pulls and still be able to deal damage. Now i know you should use elixers in combination with the flamethrower, but im level 15, and getting to level 15 was a pain in thekitten Since i only have one extra slot after choosing my FT i only have access to 1 elixer of my choice and elixer H which doesnt seem to be enough.
Im stacking precision and the traits of alchemy and firearms, and im still wanting a slight snare on mt FT.
is it just me or is the flamethrower really hard to survive with. its the one thing that made me want to play an engineer, but it seems like it so much work to kit and angle myself to actually do enough damage to kill anything. on the other hand engineers dont have the mitigation to survive standing still. am i missing someing big in how im playing my engineer?
I agree with the ranged specs. Personally I go with rifle/warhorn for the warhorn buffs. I am experienced in playing a front line tank in world PvP (Warhammer/daoc/aion), but in this game there is no healing class that can keep a melee player alive when it comes to zerg vs zerg fights. Small skirmishes are another story, but I find that the majority of the fighting style in GW2 is zerg vs zerg. If anyone is having any luck staying alive and useful to some degree as a melee warrior I would like to hear your strategy.
same here, i came to this forum for advice on how to survive melee in WvW. im 52 now and im not noticing any increase in my ability to live long enough to kill someone in WvW. its ranged ranged and more ranged… i dont like it.
ok i figured it out. i guess im to used to playing wow and swtor. its in the actual game here.
has anyone know how to do it. i looked on my account and didnt see anything. any help is appreciated.
i can see where hes comming from, it is a little hard to digest the world map when looking for a specific location. i get head achs sometimes from the map.
but its not going to change, so get used to it.
see i would love it if the engineer would get a flame thrower, not just skills for it. i was so depressed when i found out the engineer couldnt use one.