Showing Posts For Ogremindes.9786:
I would be willing to spend a reasonable chunk of money to just be able to customise my characters’ appearance without faffing about with consumables. As it stands I’ve been playing on-and-off since beta and never once used the gem shop, largely because all the customization stuff are actually or effectively consumables.
If the gem skins were re-usable without using transmutation charges, I’d actually be inclined to buy them. If it were possible to spend charges to make a skin then-on usable for free on the account, I’d be all over it. As long as the customization is tied to a nickel-and-dime system, no matter how many transmutation charges are given out in the game world, I’m not going to put money into it.
Cap out the penultimate tier of crafted equipment at level 79
in Suggestions
Posted by: Ogremindes.9786
I have a problem with the mithril heavy armour I made. It’s very much themed in a way that doesn’t suit my character. And while this wouldn’t have been a problem with the lower tiers of crafted armour, where I could use the plentiful transmutation stones to change the look, mithril ends up at level 80 but is nothing more than a stop-gap until I get my real level 80 armour, meaning that it’s not worth wasting the relatively scarce and valuable fine transmutation stones on (at least I assume they’re scarce, I’ve never seen one in-game).
While the best solution to my mind would be to make it so that crafted armour doesn’t have particularly strong theming (because Barbaric armour just looks strange on Sylvari, Asura and most humans, or at least the male variant does), another, simper solution would be to change mithril-tier crafted gear to have a maximum level of 79, allowing common transmutation stones to be used.
I support this. If you care about your characters’ colour schemes you want to hold onto dyes, but there’s just too dang many for conventional storage.
Seriously, you can’t go 5 feet without agro-ing 3 bullet sponges of enemies. It’s just a relentless slog trying to get anywhere on that map.
Agreed. Come to think of it I meant to bring that up in BW3 but the boards closed earlier than I expected.
Make them just like gear and weapons durability, the more you use them they lose durability and need repair.
This makes perfect sense.
With dyes being a character level unlock, one wants to hang onto them for future characters. But since there’s so many of them, storing them is a hassle. I suggest having a collection to handle dyes to make it easier to keep them and use them between characters on an account.
The thing that bugs me is when the story brings back things or characters that we may have met before, but doesn’t acknowledge when we have met them before. As a sylvari having Trahearne introduced as if for the first time at Claw Island is jarring, and later when Caladbolg is reintroduced as if the two characters there hadn’t stabbed a lich in the face with it not so long ago, and later still when Occam shows up again without so much as a how-do-you-do.
Also the pronunciation of Lich got on my goat (it’s like ‘Lick’, not L’itch).
As much as I like skritt, a skritt adventurer makes no sense due to the communal intelligence thing.
Not really a bug, with all the spiky vambraces it’s necessary to avoid clipping.
I reckon scale armours work pretty well for sylvari. Colouring the scales green gives you a decent leaf motif. (BTW, does it seem that banded armour and one of the reinforced scales have had their skins switched to anyone else?).
I picked Sylvari first because I hadn’t seen a fantasy race quite like them before.