Showing Posts For Ogremindes.9786:

Game Updates: Wardrobe, Transmutation, Outfits

in Guild Wars 2 Discussion

Posted by: Ogremindes.9786

Ogremindes.9786

These changes pretty much remove weapon and armour skin customization from the game for my playstyle. I can’t bring myself to waste transmutation charges on gear that will be replaced, and I never stick with a character for long enough to get to end-game gear. As visual customization is a very important part of an MMO for me, I guess I’ll be going elsewhere, ‘cause it just ain’t here any more.

Game Updates: Wardrobe, Transmutation, Outfits

in Guild Wars 2 Discussion

Posted by: Ogremindes.9786

Ogremindes.9786

I would be willing to spend a reasonable chunk of money to just be able to customise my characters’ appearance without faffing about with consumables. As it stands I’ve been playing on-and-off since beta and never once used the gem shop, largely because all the customization stuff are actually or effectively consumables.

If the gem skins were re-usable without using transmutation charges, I’d actually be inclined to buy them. If it were possible to spend charges to make a skin then-on usable for free on the account, I’d be all over it. As long as the customization is tied to a nickel-and-dime system, no matter how many transmutation charges are given out in the game world, I’m not going to put money into it.

Cap out the penultimate tier of crafted equipment at level 79

in Suggestions

Posted by: Ogremindes.9786

Ogremindes.9786

I have a problem with the mithril heavy armour I made. It’s very much themed in a way that doesn’t suit my character. And while this wouldn’t have been a problem with the lower tiers of crafted armour, where I could use the plentiful transmutation stones to change the look, mithril ends up at level 80 but is nothing more than a stop-gap until I get my real level 80 armour, meaning that it’s not worth wasting the relatively scarce and valuable fine transmutation stones on (at least I assume they’re scarce, I’ve never seen one in-game).

While the best solution to my mind would be to make it so that crafted armour doesn’t have particularly strong theming (because Barbaric armour just looks strange on Sylvari, Asura and most humans, or at least the male variant does), another, simper solution would be to change mithril-tier crafted gear to have a maximum level of 79, allowing common transmutation stones to be used.

Collectible storage for Dyes

in Suggestions

Posted by: Ogremindes.9786

Ogremindes.9786

I support this. If you care about your characters’ colour schemes you want to hold onto dyes, but there’s just too dang many for conventional storage.

Straits of Devastation is Not Fun

in Suggestions

Posted by: Ogremindes.9786

Ogremindes.9786

Seriously, you can’t go 5 feet without agro-ing 3 bullet sponges of enemies. It’s just a relentless slog trying to get anywhere on that map.

just a tiny suggestion...mouse pointer colour.

in Suggestions

Posted by: Ogremindes.9786

Ogremindes.9786

Agreed. Come to think of it I meant to bring that up in BW3 but the boards closed earlier than I expected.

Improving salvaging and gathering

in Suggestions

Posted by: Ogremindes.9786

Ogremindes.9786

Make them just like gear and weapons durability, the more you use them they lose durability and need repair.

This makes perfect sense.

Collection for dyes?

in Suggestions

Posted by: Ogremindes.9786

Ogremindes.9786

With dyes being a character level unlock, one wants to hang onto them for future characters. But since there’s so many of them, storing them is a hassle. I suggest having a collection to handle dyes to make it easier to keep them and use them between characters on an account.

The dialogue... oh lord, the dialogue...

in Personal Story

Posted by: Ogremindes.9786

Ogremindes.9786

The thing that bugs me is when the story brings back things or characters that we may have met before, but doesn’t acknowledge when we have met them before. As a sylvari having Trahearne introduced as if for the first time at Claw Island is jarring, and later when Caladbolg is reintroduced as if the two characters there hadn’t stabbed a lich in the face with it not so long ago, and later still when Occam shows up again without so much as a how-do-you-do.

Also the pronunciation of Lich got on my goat (it’s like ‘Lick’, not L’itch).

Make Skritt playable.

in Suggestions

Posted by: Ogremindes.9786

Ogremindes.9786

As much as I like skritt, a skritt adventurer makes no sense due to the communal intelligence thing.

MASSIVE gap between the ARM&SHEILD

in Bugs: Game, Forum, Website

Posted by: Ogremindes.9786

Ogremindes.9786

Not really a bug, with all the spiky vambraces it’s necessary to avoid clipping.

heavy armor and sylvari.

in Sylvari

Posted by: Ogremindes.9786

Ogremindes.9786

I reckon scale armours work pretty well for sylvari. Colouring the scales green gives you a decent leaf motif. (BTW, does it seem that banded armour and one of the reinforced scales have had their skins switched to anyone else?).

What made you want to play a Sylvari?

in Sylvari

Posted by: Ogremindes.9786

Ogremindes.9786

I picked Sylvari first because I hadn’t seen a fantasy race quite like them before.