Showing Posts For OnanDU.9528:

You cant tell me ELOHELL doesn't exist

in PvP

Posted by: OnanDU.9528

OnanDU.9528

I know how much anet wanted me to quit the game indefinitely, and they finally gave me that extra push so I’ll jump on the bandwagon like everyone else!

Attachments:

[VIDEO] Zoose's proposed changes

in PvP

Posted by: OnanDU.9528

OnanDU.9528

I think the celestial amulet is alright where it is, I know, crazy right? But the main issue in my opinion is that, classes like the elementalist and the engineer have some high skill coefficients that scale with power so well. There’s no drawback in having lower power because they can utilize the sigil of battle with these skill coefficients, that’s what makes them so powerful right now.

Lets take the engineer for example. The most common celestial build for the engineer is running hoelbrak runes, sigil of battle and intelligence with the 60062 traits. Once they gain above 4-5 might stacks on their own, they’re past 2000 power (pretty much like a regular power build right?). With skill coefficients like Jump Shot (0.9 on launch, 1.8 on landing), Blunderbuss (1.0 to 1.6 depending on distance), and Shrapnel Grenades (0.550 × 3 = 1.65, if they all hit), their direct damage ends up being relatively high; lets not forget their condition damage too.

The combined direct and condition damage along with having strong self-sustain, leads to more benefits overall than having a build that’s focused on power or condition damage for these two classes, which creates these strong builds called “bruisers.” They would be fine if they couldn’t bring themselves up with so much power from might stacking. From my point of view, celestial stat users were supposed to be designed to do lower damage than focused power or condition builds, but gain sustain and the ability to damage directly and over time.

(edited by OnanDU.9528)

Thief's Survivability

in Thief

Posted by: OnanDU.9528

OnanDU.9528

Thank you for giving me an insight on the matter.

• So which item prefixes are mostly used by thieves?
• What’s the best way to get/balance enough survivability without cripple damage so much?
• Which one is prefered most toughness or vitality? I know glass cannons aren’t suited for WvW (except maybe solo/small party roaming).

Prefixes can vary depending on your build. From my experience, one of the easiest ways to make a build is to choose all the traits you would like to use. Then balance out your character with the equipment so that it works. For example, if you invest traits like 0/30/30/10/0, you would want to use Valkyrie. It increases damage and vitality so it doesn’t leave you with only damage or survivability.

As for toughness or vitality, the best way to find out which is better is looking at what your character needs. Finding out your effective hp is the best way to know.

Soloing Supply Camps - Need Help and Tips

in Thief

Posted by: OnanDU.9528

OnanDU.9528

I modified your build to increase your survivability while keeping the same damage output for a D/D build.

http://gw2buildcraft.com/calculator/thief/?7.3|8.1g.h14.8.1g.h2|5.1g.h4|1p.71j.1p.71j.1p.71j.1p.71j.1p.71j.1p.71j|1g.67.2t.d13.1g.67.1g.67.1g.67.8a.67|0.u36c.u56b.a1.0|2m.1|57.5a.5b.5c.0|e

Since you have Hidden Killer, critical chance won’t mean as much because most of your damage will come from Backstabs. This means that you don’t really need Berserker armor and you can replace it with Valkyrie armor; this will increase your effective hp by 4000-5000. I also changed the weapon sigils for more solid and constant damage. I left the trinkets the same, leaving you about 50% critical chance for those meaty Heartseekers or Cluster Bombs. The new utilities will increase your chances in surviving and in mobility. If you’re more of a roamer, then I would use Shadow Refuge, Shadowstep, and Signet of Shadow. As for the traits, you can leave it in trickery with caltrops if you like the cripple you leave on players. But from my experience, I prefer Descent from Shadows because I find it to be more useful whether I escape or have the opportunity to res-stealth myself chasing people off cliffs or any kind of fall damage.

As for taking out camps, this revised build should help you as well as what some of the people above me have said.

(edited by OnanDU.9528)