Showing Posts For Origami Arrow.9310:
Getting loot/ XP from monsters when a healed ally kills it
in Suggestions
Posted by: Origami Arrow.9310
Hi, this is my suggestion:
I am mostly a healer in game, and i was wondering about maybe adding to the loot system that if an ally who gets healed by you kills a monster, then you get a small portion of xp/ loot from the ally’s kill. I suggest this because there have been many times where I haven’t auto attacked the target, because I have been using long cast healing spells instead, and therefore I havent got any rewards because another player kills the enemy too quickly.
I’d like to hear peoples views on this
Hi everyone,
Im an asuran elementalist and I generally play using the staff build and switch between fire and water, however I haven’t spent any of my traits or skill points yet (and im lvl 30 now) and I wanted some advice from others who have gone further into the game then me before I spend them.
I want to know if it is worth spending all my points in healing to get more survivability and to help others in team fights (even though that doesnt get you as much loot from kills), or if its better just to go down the normal route of pure damage with fire attument (which I have heard is good for pvp).
Or is it even a good move to go half and half so that i’m good in all situations?
Because at the moment I feel a little fragile when doing my story quest/ exploring solo.
Also are elementalist’s even good healers later on ingame, or are other classes better?
Thank you very much for the help
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