Showing Posts For PHANTOM.7246:

Has shield/sword block been changed?

in Warrior

Posted by: PHANTOM.7246

PHANTOM.7246

I’ve had the same issue lately. I’ve noticed it more so in PvP. There are times when I take damage through my block, and I used to not be affected by pulls or knockbacks when I’d block but now they get me everytime

[Cross Server]The Reckless Immortals PvX/WvW

in Looking for...

Posted by: PHANTOM.7246

PHANTOM.7246

Feel free to get a hold of myself or Feliponious with any questions you may have :-) Hope to see you all in game :-D

The Reckless Immortals(Borlis Pass)

in Looking for...

Posted by: PHANTOM.7246

PHANTOM.7246

Hello! My account name is PHANTOM.7246 but in game I go by either Razor Bloodgorge or Krillik. I am one of the founders of The Reckless Immortals and am very excited to hear from anyone interested in joining our family! I am usually on between 3PM and 12AM CST or 1PM and 10PM Server time. I am very excited about the start up of our in-game family and am looking forward to the future of The Reckless Immortals! Hope to hear from you soon!

The Reckless Immortals(Borlis Pass)

in Looking for...

Posted by: PHANTOM.7246

PHANTOM.7246

The Reckless Immortals Recruiting Now!

A little bit about us:
Reckless Immortals is a fresh new guild, on Borlis Pass, with big plans for the future. Our guild was founded by both Feliponius and myself recently after not being able to find any guilds that fit our play styles or met our expectations. Although there are only a few members at the moment, don’t let that fool you. We are all active(we play daily) in game and in our Team Speak server. We enjoy a little bit of everything that Guild Wars 2 has to offer us, and due to that we play pretty much a good amount of all the content, both in WvW and PvE.

Plans For The Future:
All players have certain expectations from guilds, whether it be having a few people to chat with from time to time, hoping to get some help from guildies in Pve and Pvp content, or just to receive the guild perks that they have to offer. Well I’m proud to tell you that The Reckless Immortals fully intends to go above and beyond these expectations that most of us usually have. The founders and members alike all share the desire to build up a community of players that is more than just a “Guild”. We don’t want you to join and just be another “guildie”. We want you to join and feel like you have truly made friends with a group of like minded individuals, and hopefully someday you will even consider us family. As a guild we fully intendt to participate in both PvE and WvW content with a little more focus on WvW. Our plan is to build up and eventually become an asset to our server(Borlis Pass).

Details For Recruitment:
At the moment we do not have a website, but we do plan on having one within the next month(possibly sooner). So if you are interested in joining or would just like to party up with us and chat, just to test the water as it were, feel free to send either myself(PHANTOM.7246) or our co-founder(Feliponious.3521) a message in game and we will get with you as soon as we can. Or if you’d prefer, just reply to this thread and we’ll take the time to give you more details and answer any questions you may have, in the comments section.

Thank you very much for taking the time to read a little bit about us. We hope you consider joining our family and we hope to hear from you soon!

Some much needed Improvements

in Suggestions

Posted by: PHANTOM.7246

PHANTOM.7246

I agree with this completely! The capture the castle idea is great and I would love to be a part of it. I also think the player housing would add to the game. You have great ideas and I hope Anet takes notice!

Mounts [Merged]

in Suggestions

Posted by: PHANTOM.7246

PHANTOM.7246

You sir make an awesome point, and Anet should take your advice!

Mounts [Merged]

in Suggestions

Posted by: PHANTOM.7246

PHANTOM.7246

Ok so i have been thinking about this quite a lot since launch, and i have to say that most of my friends who i have introduced to the game are very surprised by the lack of mounts. Most people I know won’t really consider the context, GW’s history or how mounts should/should not be used. Just that riding a fictional beast/horse/dragon in to battle comes pretty much hand in hand with any major RP fantasy experience.
When i look at the areas in game, i have to consider the feeling i have when i travel through them. I am (after all) on an adventure. I am exploring the world, and uncovering it’s secrets. ANet have crafted this world for us to uncover and travel through, the artwork and detail is incredible! i think we all agree on this. But i have to wonder at the moment how much i am really going to remember about the areas, how much of that “experience” is going to stick with me in the months to come – as i feel i will never “travel” through any of these zones again.

Once i have unlocked all the waypoints, i will simply “teleport” from point to point as and when i need to. If i am farming, i will likely port myself around the map from one batch of nodes to the next. Why run when i can teleport?. But already, i feel like i will never run up the path from say Queensdale to Davinity Reach again, taking in the stunning view of DR’s gate. I will simply port right in to the city, straight to crafter or bankers NPC (or wherever i need to be). The sweeping hills and winding paths of say Kessex Hills, or Gandarran Fields.. I feel like i am never going to follow that road again because now i will simply jump around to within feet of wherever i need to be.
And after a while, Teleporting from one point to the next will all start to feel very similar.. you either arrive next to grass, trees, lake – you don’t consider where you are in the world or what the journey though that area was like when you first explored it. Now, you just click to teleport right to some random space that happens to exist next to the node or NPC you need to be at.

The shatter dragon for example. How many people now will simply portal right in to the camp every 3 hours when it spawns, instead of travelling up the ruined scar on the land, watching the dragon fly above glimpsing it through the shadowy clouds. It all adds to the atmosphere of the area, and reminds us of what a cool area that is. I believe we simply won’t remember these things. I’ll likely remember how cool that big purple dragon was, and that to get to him i had to click somewhere around the top right area of the map.
I am probably rambling now, but i think the travelling element – running/riding through a zone helps to build a picture in our mind of the area, and the adventure we had exploring it.

I would rather teleports exist at the start and end of the zone, and maybe one in the middle for some of the bigger ones. Then we could ride mounts through the area, around the winding paths taking in the landscape the way Anet intended forever more. And we can all collect awesome mounts as we go.

TLDR: Mounts help us remember the areas in game, instead of symbols on a map to be clicked on.

open world pvp please and guild vs guild pls

in Suggestions

Posted by: PHANTOM.7246

PHANTOM.7246

I think rather than add open world PvP they should implement a dueling system. They’ve done a great job of creating a helpful and friendly base of players by keeping it server vs server. Why ruin that by opening up the world to ganking? I think a simple dueling system would be enough to satisfy players, such as myself who have come from mmo’s with open world PvP and occasionally want to murder their friends lol.