Showing Posts For Perrsun.4285:
I disagree with the decision that it was fine to use 3 colors for a 7 choice pie chart.
I would like it to go back to Friday resets. I would also like the reset time to be the same as it was before HoT’s release.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Perrsun.4285
Just to add my two cents to this:
Personally, I don’t have a problem with pre-purchasing. I have faith that Anet will deliver something eventually. I know some people don’t like to do it, and I wouldn’t do it for every game, but for HoT I would.
The price tag of $50: I’m not thrilled with it. I’d pay it, I just want to be sold on it. I need more information to tell me how much content I’m getting for my money.
The fact that there is no expansion-only option: I would be ok with this if it weren’t for…
The fact that existing players get nothing, and do not benefit from the “free” base game: This is the part that doesn’t sit well for me, and what stopped me from pre-purchasing already.
When GW Factions and Nightfall came out, they added character slots if you had an existing account. Not as many character slots as if you started a second account, but enough that you could make the new classes. This was a Good Thing.
When EotN came out, it was priced lower than the other campaigns. It did not add any character slots (if I remember correctly), but it also did not add any classes. The lowered price was also a Good Thing.
When Valve released the Orange Box, it included Half Life 2, HL2 Episode 1, HL2 Episode 2, Team Fortress 2, and Portal. At the time HL2 and HL2 Ep1 had already been released. If you added an Orange Box key to an account that already owned those games, you got a giftable copy you could send to a friend. This was a Good Thing.
What I’m getting at is that forcing existing account holders to buy a version of HoT, that includes a “free base game” that we will not be able to use, nor get any benefit from is a Bad Thing.
I’m not oblivious to the fact that you need to make money. You’re not making games for the sole purpose of our enjoyment. You have goals to hit and investors to impress. If you gave away a character slot with every existing account HoT you sold, you’d sell a lot less gems to people looking to add to their account. Existing players will feel they “need” that extra slot. You’d be hard pressed to find a person that doesn’t at least want to TRY the new class you’ve hyped us up about. At the same time, you have a market of existing players that are unhappy with the current options being offered to them.
Here is my suggestion: Make it so that existing players that add HoT to their account get something. This could be a character slot (I hold this is as the Best-Case Scenario, but I’m not holding my breath), it could be a giftable copy of the base game with which we could bring in new players, or (and here’s my As-Realistic-As-I-Can-Be suggestion) 400-600 gems. 400-600 gems would cover 1/2-3/4 of the price of a new character slot for the players that still need one. 400-600 gems would also be a nice bonus to any player that didn’t want another character slot. 400-600 gems would get players to buy more gems, since you’d still need more to cover the full cost of a character slot. The leftover gems would then be there, ready to spend on the next nice thing to come down the pipeline.
There are a lot of options out there, and I’m eagerly awaiting some kind of word from your team on what course of action you decide to take. If you aren’t going to change your pricing/rewards structure, you’re going to need to give a well-thought explanation on why you decided on what you did.
I enjoy underwater segments of the game, and find the combat to be enjoyable and interesting. I’d like to see more underwater sections in the future, and I’d be fine with a return of underwater sections to PvP.
I don’t see an end date called out anywhere in the patch notes for January 27, 2015, nor February 10, 2015. Personally, I don’t read the forums that often. I had assumed it was going to be 2 weeks (since most festivals/patches run that timespan) but it would have been nice if it had been called out in the patch notes instead of just on forums.
Also, I’d like to provide the feedback that I appreciate when a festival adds special items to the game, like the food and fireworks added by Lunar New Year. It gives it more flavor. I don’t like when the items only have an effect during a certain time.
For example, I didn’t use all of my food, so I now have inventory taken up by items that I can either use now at partial effect, or keep them for a year.
By contrast, I have been slowly going through my Halloween Oil/Stones/Crystals at my own pace, and I like that much better. I would hope this is taken into consideration in the future.
Also, I appreciate that Magic Find was called out as having an effect on the Lucky Envelopes. It was a very good move to call this out, instead of making the community figure it out on their own.
I also like that Magic Find was useful for this special occasion. I don’t want to have MF have an effect on things like Champ Bags, as this would change my playstyle to one where I never open loot bags unless I have EVERY boost, which would just further clutter my inventory (kind of like how Karma used to be, it wasn’t worth drinking a jug unless you had EVERY boost) but it was nice to know that my MF level was going to something other than looting corpses.
(edited by Perrsun.4285)
check this worked for me
TLDR: “C:\Guild Wars 2\Gw2.exe” -assetsrv 93.188.135.37:80
This also worked for me.
I am also on Comcast, and had no problems with any patch prior to the pre-Wintersday patch. The last path and this one have both given problems.
I know this is an old thread, but I, too, ran into this issue today. The error occurred when trying to download the newest patch. I uninstalled the game, and when trying to re-install it, got the same issue BEFORE the client asked me to log in to my account.
Turns out for me at least, it was my antivirus. I updated it, and it claimed that the file GW2 was downloading was malware. I marked it as safe, and I’m now in the process of re-installing, so it seems to have worked.
Avast free version, if anybody else happens to run into the same issue.
I’d like to add my 2 cents to the idea that, in addition to the “simple” interface, there should be an “advanced” interface which would show what we had before. Previously, there was no minimum limit to the amount of gold-to-gems or gems-to-gold we could get. This worked beautifully.
I can fully understand minimum-gem limits on real-money-to-gems as those often have Credit Card fees associated with them, but I shouldn’t be forced into specific pricing buckets when trading between 2 in-game currencies.
I actually LIKE the new simple interface, especially the “preview” of how much money I’ll have once I make the conversion, I just don’t want that to be my only option.
Here’s my hope for the Halloween event (which I don’t know if it quite deserves it’s own thread so I’ll just post it here):
The first year, you could party up with your friends and do the Clocktower jumping puzzle as a group, as well as having random people added in. The first time you completed the Clocktower per character you got a piece of Exotic armor that couldn’t be salvaged. Repeat trips up the tower were rewarded with lesser loot.
The second year, you entered the clocktower with 4 other random people, and couldn’t choose to play with friends, nor could you join into a friend’s instance since it broke all parties and treated it like a PvP map. No matter how many characters you completed the clocktower on, you only got rewarded 1 time per account with a single piece of Exotic Armor, and the lesser loot all subsequent times.
The Clocktower was done right the first time in terms of both the ability to actually play with friends and guildmates, and loot for completing the task. This year, please change it back to how it used to be.
I wasn’t interested in the red one at all when I saw it wasn’t dye-able, and I’m not sure what the general consensus was on the forums, but among friends it seemed that none of us cared much for a single-color thing.
Personally, I’ve never complained that it wasn’t the color I wanted… I’ve hoped for a color-able version.
After talking with a few guildies, this suggestion came up that would make Commander Tag Colors difficult, but not stupid-impossible to obtain:
Base Commander (Account Bound) Tag: 300gold.
Each color thereafter: 500k Karma.
There you have it. A way to keep some gold going into a sink (that’s still a better deal than buying 1 100g tag per character) and a way for people to actually use the Karma they’ve been building up.
Commander tag colors aren’t something we’ve wanted to “stand out” or have them as a “prestige” item, they’re a functional tool for cooperative play. Please don’t make using this tool to its full advantage a pay-gated chore.
So the upcoming wardrobe will use transmutation charges, which is a huge downside. I really cant have fun with that feature if I have to look at my transmutation charges and the “buy more” button all the time.
So I suggest an infinite transmutation license in the gemshop, which when consumed permanently removes the need for transmutation charges and the buy more button from your account.
Suggested prices between 4,000 and 8,000 gems.
As it is now I see no reason to collect more skins (and skins from gemshop) than before and something like this could fix it.
I will second the recommendation at a consumable that would allow infinite wardrobe charges (for the account), but I feel that 4,000 gems is unreasonable. I’ll pay for it, but I’m not going to pay near that much.
- As race discrimination is an important issue, consider a proposal to make all racial skills unlocked to all races, but gated by territory-context “quests” (hearts and dynamic events). Yes, this would come at the cost of some distinction between races, but let me ask you: which distinction exists now, when those skills are underwhelming and no one uses them? Let me ask another question: what is better for world immersion, underwhelming skills gated by race, or appealing skills obtained from exploring the world? Under mathematical terms, there would be more potential for world immersion if all races could obtain them (1. Because it would add less restriction for balance, and thus players would actually use and “feel” them, and 2. because they could be tied to territory and thus add personality to each map) than not (because it would remove race distinction, which barely even exists at the current place for the sake of race balance). Two points against one in favor of racial skills be made available to all races. But let me ask a third question: World immersion aside, how fun would it be to all players in GW2, if suddenly they had 24 (!!) new skills to try out, and 30 new skills (by including the racials they already had) buffed to become stronger? I can tell right now that I would personally love it, and make the gameplay a lot more refreshing, while Anet wouldn’t even need to design 24-30 new skills for this single purpose: they are already there. Anet would have to rebalance them and design “quests” for each of them, though.
I like this idea. I’d be fine with all races having racial skills if it means we get racial skills to mean something, and it would allow for some more lore in actually acquiring the skills.
I also second the various comments about how my character’s “personality” should mean something, like having new voice quotes for various things. Maybe a character won’t say “Urge to kill rising!” unless they have a higher Ferocity score.
I appreciate the misty players, though also would have been happy with “semi-transparent” players instead of “a ball of mist.”
I do not care about the PvP or PvE gear I wear while jumping. Last year I jumped in my underwear and this year is no different.
The thing I miss the most about last year’s “atmosphere” was being able to group up with friends. Even if I’m just seeing their names and mist-balls pass by, it’s fun to be able to know who made it higher, and who got to the top first. THAT’S the thing I hope they don’t change for Winter. I want to be able to hang out with my friends.
The other thing I was saddened by this year was the change of reward from Per Character to Per Account. I feel like the gloves being not-salvageable would have been enough to make it so that it couldn’t be exploited. I’ll run this tower over and over again if you change it before it goes away, just to get gloves for when my alts turn 80.