Showing Posts For PetStain.8924:
Any update on this bug? Seems to be all geforce 10 series cards have this issue with shadows. Nothing in the known issue tracker…
Gaile, can you clarify if we can continue this achievement where we left off next Wintersday or if we simply have until next Wintersday to complete it?
Step 3 of Carcharias for the legendary spear is bugged at the “Sunken Pirate Treasure” none of the chests near the wreck of the Argent Warrior are interactable, and are all open.
same here. I can see the chest but its open and there is no interact option.
Same here. Just completed the two heroes points that were previously mastery gated and got nothing
Join Karma [KA] on Jade Quarry!
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We are a PvX guild with a dedicated WvW core. We place a high value on learning, teamwork and friendliness. Also, we are not a 100% rep guild.
We run Fractals and dungeons and PvP daily, weekly guild missions and organized WvW raids. We also run raffles and giveaways, play other games together on Teamspeak, and are gearing up to tackle all the new content and Raids in Heart of Thorns.
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I posted this idea last year when there was I think a CDI or something about population issues. At the time, I said balancing populations is the wrong way to tackle this problem because populations will fluctuate all the time for various reasons. I’m even more convinced of this now.
You have to adjust scoring in WvW to make population matter less.
1. Make unmanned structures decay. First losing upgrades, then going to a neutral uncapped state. Some indicator on the map will alert a team when a structure is in a state of decay. You have this in the ruins already. Just make it much longer for structures (30min of no defenders in a keep, 15 for towers?) This will spread zergs out and force defense. Of course people will try and bot to keep structures from decay so some kind of anti-bot measure would need to be in place.
2. Make neutral structures worth 0 PPT when captured. They will produce supply/can be upgraded, but won’t generate PPT until they’ve been defended. Once a successful defense event for that structure has been completed, it begins to generate normal PPT. Stops night-capping and pv-dooring from decimating a low pop server.
3. Neutral structures still give event completion, karma, wxp, champ bag etc when captured, so people can still karma-train even when the opposing servers are asleep.
4. Camps are left alone and don’t decay. They simply don’t send yaks to neutral structures.
5. Increase PPT the more ticks a structure is successfully kept-up (up to some cap) and the more upgrades a structure has. This allows a server with low pop to concentrate on making a ‘last stand’ in just a few structures while not getting blown out. This also promotes upgrading structures, and gives an opposing force a reason to besiege a difficult target rather than just flipping towers all day.
6. Remove waypoints from keeps.
These solutions are intended to address the problem of population/coverage imbalance without actually relying on populations being balanced or punishing servers with healthy wvw populations by lowering queue limits on them.
The scoring system as it is now heavily favors the servers with the best 24/7 coverage and the bloodlust mechanic has only made this worse. There needs to be a truly powerful comeback mechanic in place for low pop or spotty coverage.
The few servers that do organize 24/7 coverage might be initially upset that their hard work is somehow mitigated because of this but they’ll come around to it once they see more competitive matches. They will actually have to think about the battlefield and where to dig in rather than simply organize on some forum who’s blob is going to be where when.
Wouldn’t it be nice if 1st place each week wasn’t determined by Monday?
Confirmed here as well
I’ll take an invite as a NA student. I have dm but would like to learn speedclear/full melee methods for all paths.
Hope he’s not gone, was just about to buy the mini…
Same issue here, gem store never loads
Yay! I like that howler does special stuff at night but this repeating sound is pretty awful.
I’m sure there are problems with this idea, but at the moment I can’t really think of any so here goes:
1. Make unmanned structures decay. First losing upgrades, then going to neutral. Some indicator on the map will alert a team when a structure is in a state of decay. You have this in the ruins already. Just make it much longer for structures (30min/1hr of no defenders in a keep, 15/30min for towers?) This will spread zergs out and force defense.
2. Make neutral structures worth 0 PPT when captured. Once a successful defense event for that structure has been completed, it begins to generate normal PPT. Stops night-capping and pv-dooring from decimating a low pop server.
3. Neutral structures still give event completion, karma, wxp, champ bag etc when captured, so people can still karmatrain even when the opposing servers are asleep.
4. Camps are left alone and don’t decay. They simply don’t send yaks to neutral structures.
5. Increase PPT the more ticks a structure is successfully kept-up. This allows a server with low pop to concentrate on making a ‘last stand’ in just a few structures while not getting blown out. This also promotes upgrading structures, and gives an opposing force a reason to besiege a difficult target rather than just flipping towers all day.
6. Remove waypoints from keeps.
These solutions are intended to address the problem of population/coverage imbalance without actually relying on populations being balanced or punishing servers with healthy wvw populations by lowering queue limits on them.
LOL “they fixed the zodiac sword” No… no they did not, still NONE on the TP and mine, while no longer saying account bound, is still not sellable, tradeable or mailable… Please get this sorted guys!
Are you sure? Other people have reported them as tradeable. If it is in your bank take it out and try again.
Really wish they would reconsider this. Makes no sense to split these up.
So tickets for skins that are redeemed today are worth hundreds of gold, but previously redeemed unused skins are still account bound.
Hoping anet chimes in here on whether this is intended or not…