Showing Posts For Pewpew.9302:

backstab 1 hit 11k damage?

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Posted by: Pewpew.9302

Pewpew.9302

lol 11k, i got hit for 15900

Raid of the Capricorn, the worst map in existence.

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Posted by: Pewpew.9302

Pewpew.9302

What they need to do is remove this map from most of the servers…. i HATE IT and always have to leave and join another server. Some people may like it so leave it on some servers… but remove it from most.

Ranger crossfire

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Posted by: Pewpew.9302

Pewpew.9302

nm working now, weird

Ranger crossfire

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Posted by: Pewpew.9302

Pewpew.9302

Just made a ranger.. tooltip says it causes bleed, not causing bleed… what’s up with that?

New utility idea - teleporter

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Posted by: Pewpew.9302

Pewpew.9302

toolbelt would only work in pvp and pve…. not sure how you would troll botters

Engineer Elite

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Posted by: Pewpew.9302

Pewpew.9302

The only elite the engineer can now take is supply crate. Elixir X is awful, useless and lazy on the part of Anet . The mortar is also fairily useless…. maybe useful in WvW.

What I would liek t see is elixir X replaced with something useful. Summon Golem, become a golem, call in an artillery stroke. Something useful.

Stealth-Do we have a counter?

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Posted by: Pewpew.9302

Pewpew.9302

Big bomb and slick shoes. Bombs in general.

Engineer - Med kit swap bug

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Posted by: Pewpew.9302

Pewpew.9302

This is a very weird bug. In PVE when i run a bomb kit and med kit when i switch to med kit, and try to switch back to my weapon it just switches back to med kit…

I run the same 2 kits in SPvP and never have this issue.

Anyone else?

New utility idea - teleporter

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Posted by: Pewpew.9302

Pewpew.9302

Utility – teleport 1000 distance
Toolbelt – teleport your target to you – 1000 distance

60 sec cooldown on each, gadget

Spvp lag

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Posted by: Pewpew.9302

Pewpew.9302

my internet is fine, they had the same issue in beta where some area’s lagged

Spvp lag

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Posted by: Pewpew.9302

Pewpew.9302

Happens too frequently often-times making it unplayable…. like right now.

Pistol shield

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Posted by: Pewpew.9302

Pewpew.9302

try bomb kit for PVE… there is no reason to EVER use shield for PVE…. ever.

Your Juggernaut only stacks might to 5 ... I can do better

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Posted by: Pewpew.9302

Pewpew.9302

If you want to stack might this is what you do. Juggernaut, might on healing skill, might on elixers.

5 + 9 + 3… technically you can get 17 stacks of might out of combat. Pop 8 elixers (B giving 2 might after trait) get 5 might from flame thrower and switch into your med kit to get 3 might.

Pistol shield

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Posted by: Pewpew.9302

Pewpew.9302

Why would you ever use pistol/shield for PvE o_O

Pull like 4-5 mobs and bomb kit/flame turret. Mobs hit slow so you can blind and AOE.

Im talking about SPvP.

Pistol shield

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Posted by: Pewpew.9302

Pewpew.9302

If you are going condition you are almost forced to go pistol/pistol. After the bleed nerf an engineer that relies on pistol shield does such crappy damage its sad. You can augment that with rocket boots but it has a long cooldown and the rocket boot escape is so bugged its suicide to use.

I really would like to use the shield again

Also make shield reflect usable while moving.

Rocket Boots

in Engineer

Posted by: Pewpew.9302

Pewpew.9302

I actually tested this and no it does not fail because of a control spell being applied like a stun or a cripple. Sometimes it just fails.

Poison Dart Volley is not broken....mostly

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Posted by: Pewpew.9302

Pewpew.9302

If it is suppose to be a AOE its the dumbest AOE i have ever seen. The volley is only good if all the darts hit…. what is the point if youdo 500 damage over 5 seconds.

Rocket Boots

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Posted by: Pewpew.9302

Pewpew.9302

Right now the rocket boots are fairly useless for escapes. The burn on the toolbelt is good and thats why i use them but 90% of the time escape with them is suicide.

Even if you dont just fall over, by the time you get up they are on you again.

Burn/potion crit spec

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Posted by: Pewpew.9302

Pewpew.9302

how are you squishy with burn spec?

try this.

http://www.gw2db.com/skills/calc/engineer#10|10|2729|4641|4052|2454|4065|10|1422|0|0|30|2268|1419|1866|0|0|0|0|30|1015|1473|1470|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|

take the rabit amulet, undead runes and sigils of earth and fire.

Only downside of this build is your only interrupt is your elite. Also remember to use Elixer S for stomping and rezzing.

Poison Dart Volley is not broken....mostly

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Posted by: Pewpew.9302

Pewpew.9302

Mostly because I cannot stand to see posters making false claims and spreading misinformation of this sort.

Every where I turn here lately folks are claiming that something is “broken” just because it doesn’t work ideally for them. I do not appreciate it and will call them on it. If they do not wish to be called on it, then they should stop making false claims.

Thus discussion has been brought up in the betas and it was explained to be as I mentioned, a frontal cone AoE. With coated bullets, it is very handy to hit multiple enemies, with a heal negations and a solid damage tic.

You are wrong. It is bugged. Poison Volley is BROKEN. If you look sometimes it will shoot exactly like the warriors volley…. sometimes it will miss and go all over the place. So unless Anet made it be an “AOE” sometimes and a single target attack sometimes…. you are clearly wrong.

Engineer bugs compilation

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Posted by: Pewpew.9302

Pewpew.9302

Glue shot only lasts 3 secs at most

Poison Dart Volley is not broken....mostly

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Posted by: Pewpew.9302

Pewpew.9302

Dude its a bug. Im chasing down a target in range, he is not dodging and 2 out of 5 darts hit…. just miss for no reason.

How to fix flame-thrower

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Posted by: Pewpew.9302

Pewpew.9302

no one have an opinion on this?

How to fix flame-thrower

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Posted by: Pewpew.9302

Pewpew.9302

1) – flame jet – fix it from missing
2) – flame blast – make it a 2 skill combo with the blast being triggered. 5 sec aow blind on blast
3) – Blowback – replace blowback with backdraft from beta (AOE pull with burn). This makes way more sense for the kit as its a close range kit.
4) – Napalm – Make this be like the ranger torch, a circular AOE vs a wall.
5) – New skill – Similar to the elementalist flame roll. Small AOE damage, 1 sec burn + flame wall while evading and rolling back.

This would make the frame thrower a weapon kit on its own. Also fix incendiary ammo. Make it work like a passive skill vs active. 10% chance for 1 second burn on all projectile attacks. (5 sec cooldown)

(edited by Pewpew.9302)

Engineer explosive shot is way too weak

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Posted by: Pewpew.9302

Pewpew.9302

Why cant Anet explain how sigils work. IF i have a earth and fire on my pistols.. will they both proc, do they have the same cooldown? how does this work?

Pistol/pistol and glue shot

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Posted by: Pewpew.9302

Pewpew.9302

Well if i go rifle i have big damage and tones of cc. This is what im saying… the power build has tons of cc. Net show, overcharge shot, battering ram, big o bomb… all power based cc. With condition builds its shield or you cant interrupt anyone.

Rocket boots

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Posted by: Pewpew.9302

Pewpew.9302

Exactly Karast. They need to fix the flight, make you evade in flight and remove the self CC

Rocket boots

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Posted by: Pewpew.9302

Pewpew.9302

problem is if you are condition build you need rocket boots to do steady burn damage

Rocket boots

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Pewpew.9302

Ahh good insight Irakai… now they need to fix this.

Raid on the capricorn, just get rid of the map.

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Posted by: Pewpew.9302

Pewpew.9302

its terrible, remove it from rotation

Rocket boots

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Posted by: Pewpew.9302

Pewpew.9302

Incendiary ammo is so bugged right now.

Pistol/pistol and glue shot

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Posted by: Pewpew.9302

Pewpew.9302

Saying go shield doesn’t solve the problem that bot only would the stun work better for the weapon layout but there are no condition based interrupts you can take as a condition engineer. Other then the worthless flamethrower.

Rocket boots

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Posted by: Pewpew.9302

Pewpew.9302

They should fix its consistency and remove the self CC

Engineer bugs compilation

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Posted by: Pewpew.9302

Pewpew.9302

Queen you need to be in combat

Pistol/pistol and glue shot

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Posted by: Pewpew.9302

Pewpew.9302

I think a 1 sec stun would work much better for a pistol/pistol build. You can stun your target get close for torch. It would also be useful in stopping stomps… my pistol/pistol build works well but I cant do anything when I see someone getting stomped as i have no interrupts

Anybody else immediately quits Raid on Capricorn?

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Posted by: Pewpew.9302

Pewpew.9302

me, they need to remove it from rotation

Engineer bugs compilation

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Posted by: Pewpew.9302

Pewpew.9302

- Rocket boots bugs out and launches you no where, you just fall over right where you started.
- Poison volley- Some shots miss even though you are in range
- Blowtorch, blunderbuss and flame thrower 1 ability miss on strifing targets.
- Throw healing elixir gives like 1 sec of protection , should be 3
- Elixirs don’t work in clock tower

Rocket boots

in Engineer

Posted by: Pewpew.9302

Pewpew.9302

don’t even talk to me about the rocket boots stun break.. 90% of the time its a suicide button… you just fall over at the feet of your enemy lol

Rocket boots

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Posted by: Pewpew.9302

Pewpew.9302

god I have the flamethrower. Was a good weapon before they removed the backdraft… you would think they would have removed the blowback instead if they wanted to give it less control… sigh.

How well would it have worked with rocketboots.. suck everyone in and kick everyone in the face…. or even suck eveyone in and hit them with the 1 skill.

Removing the pull vs the push on a close quarter weapon iskitten

Pistol/pistol and glue shot

in Engineer

Posted by: Pewpew.9302

Pewpew.9302

It still sucks. Yes they kind of fixed it but it has a huge landing delay.

I say change it to a stun shot or a interrupt like the mesmer.

(edited by Pewpew.9302)

Raid on the capricorn, just get rid of the map.

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Posted by: Pewpew.9302

Pewpew.9302

agreed, just scrap it, it bad.

Rocket boots

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Posted by: Pewpew.9302

Pewpew.9302

Rocket boots need some work.

1) The escape works maybe 60% of the time, the rest of the time it just makes you fall over at the feet of your enemy
2) The toolbelt skill, rocket kick needs to be a interrupt. A stun or something. There are no condition based knock backs/stuns. If you go pistol pistol you are screwed for any knockbacks unless you take something that scales with power kittening yourself.

Engineer - Fast acting elixirs bug

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Posted by: Pewpew.9302

Pewpew.9302

Fast acting elixir trait not working with Elixir S . Tooltip cooldown updates but the actual cooldown stays 60 secs instead of 48

Grenades don't work when throwing at people on destructible walls?

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Posted by: Pewpew.9302

Pewpew.9302

also do not work in clock tower

Engineer Pistol.

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Posted by: Pewpew.9302

Pewpew.9302

they really over-nerfed pistol. It was fine the way it was… now i see no one using it.

Removing Raid on the Capricorn or making it optional

in PvP

Posted by: Pewpew.9302

Pewpew.9302

Map sucks… They need to release 3 more maps and make it 1000 score a map, they are too short :*(

Down with this map, i hate it!

Issues I have with the Jump shot land animation

in Engineer

Posted by: Pewpew.9302

Pewpew.9302

Ya they need to make it instant like the warrior hammer leap.

Also they need to un-nerf the engi condition build as its weak.

How does glory work in pvp?

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Posted by: Pewpew.9302

Pewpew.9302

i have killed people right on the control point for 5 points

How does glory work in pvp?

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Posted by: Pewpew.9302

Pewpew.9302

no one knows? Devs? Can you guys clarify how points work?

Fixing the flame thrower

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Posted by: Pewpew.9302

Pewpew.9302

how is it OP? i laugh at engineers that try to attack me with it. Right now it has a short range, misses when you move and no way to close the gap…. has a knock back.

Yes a knock back… look, let me knock you away so that i cant hit you lol.