Showing Posts For Phaizran.2573:

Issues with Grawl Firestone, Suet [merged]

in Bugs: Game, Forum, Website

Posted by: Phaizran.2573

Phaizran.2573

So I completed the story before reset on the first day and was able to buy another Grawl Firestone from the Heart vendor for the daily after reset. Later that day I started replaying the episode to work on the instanced story achievements. I found that today I was unable to buy the firestone, but I had a hunch. I went back and replayed up to the point of getting the firestone the first time and not only did the grawl give me another free firestone it reappeared as purchasable on the vendor. In essence if the bug you are experiencing is the same as mine then its caused by replaying the episode resetting the flag that allows you to buy the firestone from the vendor.

Poll to remove Daily Achivement Cap?

in Guild Wars 2 Discussion

Posted by: Phaizran.2573

Phaizran.2573

Naysayers: What’s wrong with having a poll? Are you afraid of the outcome?

Yes actually. The vast majority of player don’t understand kitten about game design. The WvW polls a cop out where players frequently vote for things that actively make the game worse because A ) they don’t understand game design and/or B ) they are just selfishly and shortsightedly chasing short term rewards (much like you are right now).

Have you ever played a game without a level cap? They’re absolute garbage because the only players who can achieve anything or be competitive are the ones who have been around since launch and play nearly 24/7. The daily achievement system cap exists for the same reason level caps do. If they remove the cap the oldest players will forever have a huge insurmountable advantage on new players. Hell it already takes nearly 5 years to hit the cap with the current system. Honestly daily/monthly achievements should never have rewarded achievement points in the first place and only were made that way to create a thinly veiled Skinner-box scheme. The cap is just the best band-aid fix they could put on top of that without taking rewards away from players who had already earned them. You call people who want to keep the cap elitist completely unaware of the irony that since removing the cap would only screw over new players you sir are the one being the elitist kitten.

TL,DR You don’t know kitten about game design and infinitely moving goal posts are bad.

Why does earning favor require PvP?

in Guild Wars 2: Heart of Thorns

Posted by: Phaizran.2573

Phaizran.2573

So you earn favor (the replacement for influence) from guild missions which at the beginning are all pvp. You can purchase an upgrade that gives you PvE missions, but… that requires favor that requires you to do pvp? Is this and kittened as it seems of am I missing something?