Showing Posts For Phoenix.2650:

Reaper Movement Speed Increase?

in Necromancer

Posted by: Phoenix.2650

Phoenix.2650

Relentless Pursuit (Reaper trait) – should it have a movement speed increase associated with it?

Quickening Thirst and Speed of Shadows already do, but may not suit your Reaper build – particularly with some GS builds.

Other Elite Specializations have traits which are similar to Relentless Pursuit, such as the Chronomancer’s Time Marches On and the Druid’s Natural Stride, but these both have a movement speed increase associated with them.

I believe it would be be a good quality-of-life change for Reapers to have this movement speed increase within the Reaper trait-line; freeing-up our utility bar from the Signet of the Locust.

(edited by Phoenix.2650)

[SPOILER] Story Reward Recipe

in Bugs: Game, Forum, Website

Posted by: Phoenix.2650

Phoenix.2650

Same issue, I cannot find it. It does seem odd that it’s listed as an armor crafting discipline

Conditions and stealth, it's ruining the game

in WvW

Posted by: Phoenix.2650

Phoenix.2650

I also support the idea for reveal on condition damage.

This is too common in WvW:

https://forum-en.gw2archive.eu/forum/game/wuv/Ghost-Thief-solo-roaming-UPDATED-10-6

Healing in Death Shroud just became dire...

in Necromancer

Posted by: Phoenix.2650

Phoenix.2650

Yup, i really dont know why ot even has to exist.

Just yesterday my 2 supportbots blew 10k+ heals on me, but seems devs think that with 2k hp and under focus fire is wrong time to enter your only defense mechanic.

^This

In all seriousness, reduce heal receive effectiveness while In DS by 50% and it should be fine.

Why 50%? Guys, please stop suggesting that, it makes no sense at all. Any kind of reduced healing in Shroud is just as bad as having non at all.

Agreed. 50% is nonsense. Why should we suffer for using our class mechanic. We’re all talking about as if it’s OP, but it’s our class mechanic.

I think that the healing over time idea is the best idea I’ve seen floating around though. Getting full instantly applied healing while in DS can produce some balance issue (for PvP mostly).

Also healing life force is NOT what we want.

Agreed. Let’s keep in mind that Shroud degenerates over time and isn’t always full when engaging in a fight, across all game types. Comparing Shroud directly to a second health bar and hence suggesting <100% external healing effectiveness, while in Shroud, is not fully justified.

Except that’s exactly what happened during the beta, which is why the devs removed healing in Death Shroud in the first place.

Look, guys, the simple fact of the matter is that we’re not gonna get full healing through Death Shroud. We’re just not. Partial healing isn’t all that much more likely either (frankly, I was surprised and delighted that ANet deigned to let our life siphons heal us in DS). We’ve gotta learn to accept that and proceed to think up other solutions. I think mine’s pretty fair but I’d be interested to hear other options as well. Clamouring for full healing through DS is just a total waste of time, though.

I think most of us know that in practice we won’t get 100% healing in Shroud but it’s interesting to speculate.

Healing in Death Shroud just became dire...

in Necromancer

Posted by: Phoenix.2650

Phoenix.2650

Yup, i really dont know why ot even has to exist.

Just yesterday my 2 supportbots blew 10k+ heals on me, but seems devs think that with 2k hp and under focus fire is wrong time to enter your only defense mechanic.

^This

In all seriousness, reduce heal receive effectiveness while In DS by 50% and it should be fine.

Why 50%? Guys, please stop suggesting that, it makes no sense at all. Any kind of reduced healing in Shroud is just as bad as having non at all.

Agreed. 50% is nonsense. Why should we suffer for using our class mechanic. We’re all talking about as if it’s OP, but it’s our class mechanic.

I think that the healing over time idea is the best idea I’ve seen floating around though. Getting full instantly applied healing while in DS can produce some balance issue (for PvP mostly).

Also healing life force is NOT what we want.

Agreed. Let’s keep in mind that Shroud degenerates over time and isn’t always full when engaging in a fight, across all game types. Comparing Shroud directly to a second health bar and hence suggesting <100% external healing effectiveness, while in Shroud, is not fully justified.

BWE2 Reaper "Nothing Can Save You!" Unless...

in Guild Wars 2: Heart of Thorns

Posted by: Phoenix.2650

Phoenix.2650

“Nothing Can Save You!” – unless you run away.

The close combat of the Reaper is excellent and the chill helps to keep a foe in range, but I sometimes found maintaining melee range in WvW and PvP challenging – Reaper’s weakness (fair enough).

“Nothing Can Save You” is a great shout thematically and, if used at the right time, in PvP can be a lot of fun. However, I think this shout could become more competitive as a utility skill and more thematic if it also granted Switness or Super-speed.

(edited by Phoenix.2650)