Olde White Wolfe Tavern [Wolf]
Showing Posts For Pith.4298:
Olde White Wolfe Tavern [Wolf]
Wow, yeah ok I’m just stupid. I guess the Strawberry Ghost only works occasionally? I remember trying it before and it didn’t work, but oh well. thanks!
Olde White Wolfe Tavern [Wolf]
right, well he didn’t have any unusual conditions on him like petrified gives, and even still, you can see all that smoke trailing from behind.
Olde White Wolfe Tavern [Wolf]
I was jumping to the same conclusion, but it was awfully persistent. Left a very long tail when he walked/shadowstepped, and I haven’t seen any graphical bugs quite so permanent.
Olde White Wolfe Tavern [Wolf]
Cool Idea! You just don’t see a lot of gadget-focused builds out there, which is a bummer. I was tinkering with the build you put up there, and the one thing I like the most about using it (and gadgets in general) are the amount of knock-backs! There is a lot of control here, but I ended up taking Throw Mine instead of Personal Battering Ram, just because it has a shorter cooldown, and removes a boon. I’m really excited for the Dec 10 patch, and this will be the first build I try when it arrives.
Olde White Wolfe Tavern [Wolf]
Unfortunately, no. The build involved a feature of the “Kit Refinement” trait, but this trait has since been nerfed, and so has the build. Sorry to burst your bubble.
Olde White Wolfe Tavern [Wolf]
Actually pulling 10 out of Skirmishing and plopping it into WS is a pretty good idea. Condition removal is the big weakness here. I’ll have to give that a try as well.
Olde White Wolfe Tavern [Wolf]
yes it is, that’s why I have 30 in BM so I can have the quickness
Olde White Wolfe Tavern [Wolf]
I actually like having both on me in PvE and WvW. Reason being, I like to take Kit Refinement. Swap to Tool Kit → get that super speed (double movement speed) → Blast off with rocket boots! I’m sure by now everyone knows how far that launches you.
Olde White Wolfe Tavern [Wolf]
While I have been relatively successful in tpvp, that’s to say I am not particularly good at it in general, so I could be talking out of my kitten there. I’ll be playing around more with using Frost Trap, but I found it too difficult to keep someone on me long enough to get my money’s worth from the trap.
Chopps, there is quite a bit of quickness when you swap pets. Zephyr’s Speed gives 3 seconds to you and your pet. I wait until I’m in melee range when I swap, so both my pet and myself can immediately start hacking away.
Olde White Wolfe Tavern [Wolf]
Right, let me further explain myself:
I use this primarily for WvW, although it also works well for sPvP. You’re right in thakittens AoE is limited, but I tend to do very well against multiple enemies. It doesn’t win quickly, but I seem to be able to pummel one enemy down at a time, so I simply focus on what I perceive to be the biggest threat. The only real problem I find is the lack of condition removal, but you could always swap something for Signet of Renewal if you have to.
And yeah, I’ll do that right now.
Olde White Wolfe Tavern [Wolf]
The following build is the one I currently run on my ranger, Yata the Outlaw. It has great survivability, with several sources of regeneration, combined with high Healing Power and Toughness. The damage dealt by this build is Power-based and consistent. You can get a decent burst out of it, if played well, but the damage is sufficient without it. The build focuses on keeping your enemy at a severe disadvantage by keeping them Chilled with your 5 sources of chill and some very long durations on a few of them.
Traits: 10/10/20/0/30
Marksmanship: II (Malicious Training) is an absolute must, as it drastically increases the duration of the Chill your pets will apply.
Skirmishing: I (Pet’s Prowess) is great for the extra damage. Both of your pets will crit high and often, taking full advantage of this trait.
Wilderness Survival: VI (Wilderness Knowledge) will reduce the recharge of two of your utilities. VII (Off Hand Training) works similarly for Off Hand weapon skills, which you will use two of.
Beast Mastery: V (Commanding Voice) Allows you to use your two main sources of Chill more often. VI (Mighty Swap) gives your pets a little extra damage when swapped, which is something you should be doing often. XI (Zephyr’s Speed) Works along with Might Swap. Switch your pet to line up a great burst to finish off foes.
Gear:
For armor, I use all Cleric’s, providing me with Power, Toughness, and Healing Power. I also take the Superior Rune of the Ice, but various other runes can be used instead.
The weapon sets I take are Axe/Warhorn and Sword/Dagger, all of which give me Power, Toughness and Healing Power. My Axe uses the Superior Sigil of Chilling, my Warhorn the Superior Sigil of Hydromancy. My Sword and Dagger use the Superior Sigil of Venom and the Superior Sigil of Energy, respectively. All of my trinkets are Clerics with Sapphire Jewels.
Utilities:
Troll Unguent is personally my favorite heal, and is what i recommend for this build. My first Utility is the Signet of the Wild, as the regeneration helps a lot with long-winded battles. I also take Muddy Terrain to force my foe into a preferable direction and/or keep them still. My last utility is Lightning Reflexes, as it makes me generally harder to pin down and kill. As for the Elite, I typically take Rampage As One, although Entangle works as well.
Pets:
I always run with my Owl and Snow Leopard. With Malicious Training, the chill they can apply is insanely long, and they are necessary for the build.
Using the Build
I always enter my battles with my Owl out, as the first thing it does is cast Swiftness; which is fine at the beginning, but not helpful mid-fight. I start with Hunter’s Call for funsies, and Winter’s Bite. I do that to give my Owl enough time to get close and land its Chill attack. When my Axe attacks are on cooldown, I move up nice and close. Swap to Sword/Dagger, swap pets (Pet gains might and you both gain quickness), follow up with my Snow Leopard’s chill attack, and hack away with the sword. Damage-wise, that’s all it ever takes to clean up most fights; switching back to Axe/Warhorn when necessary, and repeating the process. For the most part, the utilities are for survivability and stalling while your skills cooldown.
I have a blast playing this build, but I’m always looking to improve. If you have any questions, comments, concerns, or suggestions, please let me know! Enjoy!
Olde White Wolfe Tavern [Wolf]
(edited by Pith.4298)
Only a WvW player knows how it feels to spam “F” at an empty supply camp, competing with the guy next to you at who will get the supply when it spawns first.
Only a WvW player would spam “F” AND rapidly click on the “pick up” button in the very same competition.
Only a WvW player knows the frustration of fighting for that 10 supply, only to have some dude stroll up and tap “F” at the exact right time and walk away with your supply…
The stories of my life.
Olde White Wolfe Tavern [Wolf]