Showing Posts For Pointless One.2468:

Mounts [Merged]

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Posted by: Pointless One.2468

Pointless One.2468

everyone comparing this game to wow should just stop playing… adding mounts wouldn’t make it a game like wow, it would just let players who want a mount to travel a bit faster actually move faster, no’one ever said you HAVE to buy one… as if you guys didn’t ever think ‘darn that’s a long way to go for 1 thing’ or ‘really? but i’ve just been there’ in the middle of nowhere inbetween all waypoints (wich really are expensive if you ask me…)

i would love to see some mounts in this game even if it’s just for lolz and show. but i would say to only let us use them on roads and such (if possible) because else people would just skip a big load of creatures / monsters / etc, wich they should actually battle to get where they want to go. (like skill points, guarded by a veteran, faster mount travel would mean kiting the guard away from the spot, to fastely run back and get the point while the guard is away… wouldn’t be fun)
so yeah… pro mount if used correctly

black lion trading company

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Posted by: Pointless One.2468

Pointless One.2468

so, i’d love how the filters would actually let you search for some specific stats on your items… like say you want to go healing, and need ‘+ healing power’ for that. or condition damage and so forth… because the filter now only lets you choose what type of armor, rarity and the lvl range… wich is well still exhausting to look through if you’re looking for some specific stats. hope you guys could find the time to change that XD.

Cheers

Suggestion - necromancer marks / minion control

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Posted by: Pointless One.2468

Pointless One.2468

you actually got a bright idea in my opinion altho i’d like to see the minions scale a bit better with necro’s stats aswell apart from the traits that is, because necromancers that actually want a pet build, well lets just say they got F’d, i’d love to see necro’s being able to stack armor and toughness and all, to let their flesh golem be an effective tank… or stack direct dmg to let them have more of a dps role… ’cause the way i see it atm… is that pets are pretty much useless atm… all they are right now are meatshields…

pet / minion scaling

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Posted by: Pointless One.2468

Pointless One.2468

I’d love to see pets / minions / … scale with our own stats a little bit better instead of our lvl and traits, sure the traits make them a bit better, but not nearly enough for people who really want a viable pet build…
for example i’ve rolled a necromancer from the start, only to see my pets die after 4 or 5 good hits, even the flesh golem dies way 2 fast… now if these pets would benefit from any of our stats it would be allot more fun for anyone who’s even slightly trying to make a nice petbuild for themselves.
because the way it is right now, necromancers who try using a petbuild, usually die as soon as the pets die, wich happens quite allot compared to other builds…