Showing Posts For Pokora.2053:

Elementalist Staff Radius Incorrect

in Bugs: Game, Forum, Website

Posted by: Pokora.2053

Pokora.2053

Hasn’t this been the way since the very beginning ? If you had arcane blasting before, targetting wouldn’t get bigger either. After it was fused to core profession it stayed the same.

Ascended Salvage Tool lost if not used.

in Bugs: Game, Forum, Website

Posted by: Pokora.2053

Pokora.2053

Topic might be confusing, couldn’t think of better wording within 45 chars >.> I bought one from laurel vendor, and when pressed no to confirmation window, my tools disappeared as if it was used (the item remained). Hope this is not intended! (My 1 laurel /sob)

250 HP For Elites [Feedback][Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Pokora.2053

Pokora.2053

The original plan was to

release small content packs every 2 weeks! Yay! /sarcasm

250 HP For Elites [Feedback][Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Pokora.2053

Pokora.2053

I find it hard to believe we’ll get more specializations BEFORE the next expansion. Just by looking at the history of promises.

ANET Love Thread

in Guild Wars 2: Heart of Thorns

Posted by: Pokora.2053

Pokora.2053

thought I’d be nice to get a ANET love thread in here.

No. I’ll admit, some parts of HoT are really well made; new areas are beautiful and have amazing music; that does not translate at all into how I feel about Anet. I’ve expected mediocre ‘performance’ and I received one even worse than that.

That’s just about the company. Still liking the game (to an extent).

Double-jump for glider?

in Guild Wars 2: Heart of Thorns

Posted by: Pokora.2053

Pokora.2053

It is a feature. Though devs said there are masteries that will help reduce the delay of getting your glider out, so you can start gliding faster after drop.

THANKS Anet just Thanks!!

in PvP

Posted by: Pokora.2053

Pokora.2053

Oh, so yea. Why don’t devs just buy a cloning machine, multiply themselves few… hundred times and make up for all the things that need to be fixed in ALL aspects of the game? In some spots even the core mechanics are broken. i.e. I’ve been waiting for some 8 month for a simple elementalist skill fix (a basic, weapon skill). There’s just too much workload with this game. They also shot themselves in the feet with the bi-weekly releases tbh. While there is more focus on pve, it shouldn’t be surprising, as there is more focus on pve from the player side too. Dev teams aren’t big enough to cover all those subjects, fix all the bugs, add all new content and still balance it all out just like that. Give some respect at least, or show us that you can do better than them. Anybody?

BL Key sale?

in Black Lion Trading Co

Posted by: Pokora.2053

Pokora.2053

I just realized the 33% reduction is from single key price only … that’s not really much difference if you’re going to buy a pack tho =/

Thx for the answer any way, saved me from making a new topic ^ ^

Woodpecker world 2 zone 2, please help!

in Super Adventure Box: Back to School

Posted by: Pokora.2053

Pokora.2053

After the gong pagoda don’t go directly onto bridges. Go to the grassy hills and use the flower pad to jump over. A bit further you will see some hillbillies and next to them entrance to maze. You should know what to do next : )

Btw, if you have the door opening song, that’s the same place. If not, you can get it at that time too. Just bomb the ground near there (you can see spot with secret song from 2-1 if you have it : P)

Why am I dying in midair?

in Super Adventure Box: Back to School

Posted by: Pokora.2053

Pokora.2053

I actually noticed that it ONLY kills you in certain spot in air. If I steer slightly right of the usual route of that jump I make it safe 100% of times. Dunno what is causing this, but it’d be nice to get a fix for that (Not that I need one, others do :P)

Hotfix bugged W2-2 Tribulation mode

in Super Adventure Box: Back to School

Posted by: Pokora.2053

Pokora.2053

Wow… guys … that checkpoint got ADDED. It wasn’t even there before and nobody complained. Sure, it is inconvenient to have sthing like that not working, but not to that extent. I got to the next gate within 2 tries at my first time (that is, past the trampolines part). Also the respawn bug … have to agree that hurts. Especially if you didn’t get the infinite coin. I got one just to lessen the stress of dying, I could actually beat all of that on the coins I’m getting normally… but I digress. Even if it kills you on respawn, it’s not that often. I died 240 times on 2-2 and only ~10 of those were on that bug, so it’s not such a major thing.

Why even have difficulties?

in Super Adventure Box: Back to School

Posted by: Pokora.2053

Pokora.2053

Yes and no. Yes, they ‘fixed’ a bit too much for trib (oh, the geysers…). And no, very few ppl could complete even zone 1 in world 1 on trib given 5 hours (did it all with them, and many would quit half way at most :P)

Missing Wood Platform for Honeycomb in 1-3?

in Super Adventure Box: Back to School

Posted by: Pokora.2053

Pokora.2053

What everybody have said. Tho that slab of wood helped me first time. I at least knew the direction to jump to… now … nothing . I pity new players. I hope it’s a small bug, and it’ll get properly fixed with even the slightest hint to jump there … (a mound with a flower?)

Wasted time doing SAB Pre-Patch?

in Super Adventure Box: Back to School

Posted by: Pokora.2053

Pokora.2053

I wish I could just downvote that post to the ground…
Tribulation still takes a lot of time and skill (yes, skill)

True that World 2-1 was nerfed but how much? I did 2-1 in 40 minutes, now I can do that in 20… wow. Big BIG change. Anything else… ? Nope… not really. So where is the rage coming from ? Is it just so ‘cool’ nowadays to blame everything at devs?

Is it too hard? Respect the awesome work

in Super Adventure Box: Back to School

Posted by: Pokora.2053

Pokora.2053

Not here to complain about anything. Just gonna give a big thumbs up for the way this content was served(And to Josh obviously for this PURE AWESOMENESS of an idea). I finished world 1 trib and started on world 2. Each day I’m taking a few people through the tribulations of world 1 and help them get accustomed to the play style. Half of them only makes it through one zone… other half though finds it extremely rewarding and continue on their own or in groups. I feel kinda sad that 2-1 got nerfed so badly on tribulation as well, but hey, there’s more difficult content out there too. So just move on.

And btw to any that say some parts/mechanics are impossible due to bugs or poor design: I do many runs a day with many different people, and they still manage to find routes I did not even think of. This is strategy game. Once you know the rules, you only need to plan ahead. Everything is perfectly possible/doable in here if you keep an open mind

Kay, time to stop my ranting. I can’t wait for more worlds to come and even harder challenges in them ^ ^

We need culling back

in Clockwork Chaos

Posted by: Pokora.2053

Pokora.2053

Only one thing to say… or rather quote. From the Guild Wars 2 requirement page:
“Due to potential changes, system requirements may change over time, and you may be required to upgrade your current system (or obtain a new system) to continue to play the game.”

I think it’s clear enough. When you were buying the game it was there. So you knew the requirements might change. And so now they did. I do get lower FPS on those huge events, sure. But I’d rather see all the ppl than see nothing (that often happened) and still stutter.

Clockwork Chaos release page | GW2 Wiki

in Clockwork Chaos

Posted by: Pokora.2053

Pokora.2053

@Jadebat
Chill. Once the initial wave of ppl calms down, there won’t be so many overflows and I’d be surprised if you managed to join an overflow that was created 10 minutes after the event started. Just give it a day or so.

Speculation on what the Queen has to say

in Clockwork Chaos

Posted by: Pokora.2053

Pokora.2053

https://www.guildwars2.com/en/the-game/releases/august-20-2013/
Does anyone know why queens face is caricatured now? It was not there before.
Maybe devs want to show us she has something bad to say? :-)

Was just about to say that. Some1 trying to assassinate Queen ?

Chill usefulness in PvE

in Players Helping Players

Posted by: Pokora.2053

Pokora.2053

@Rainbow Sprint Too bad, but thanks for clarifying. I really thought they would have some kind of internal cooldown ; )

Chill usefulness in PvE

in Players Helping Players

Posted by: Pokora.2053

Pokora.2053

Still no proper answer. I wish we could get an official one on that. Does chill slows down NPC skill cooldowns as well? It’d be nice if we had a bit more control over the field than just slowing down enemy.

Put in Mount's?

in Suggestions

Posted by: Pokora.2053

Pokora.2053

#4 Not like we have a say in this..

Sanctum Sprint is Awesome!

in Bazaar of the Four Winds

Posted by: Pokora.2053

Pokora.2053

Just got to add a few words of this. Never ever before have I seen so many bugs in GW2 at all. Ignoring the lagfest even. I’m not rubberbanding that much, got decent broadband and PC as well.

But…
I do get stuck in floors/walls.
I do dash backwards.
I do randomly teleport into middle of nowhere.
I do start the race in the middle of the track.
I do join games that are almost complete/in the middle of completion.
I do the powered dash without the power up.
I do encounter invisible buffs (or is it just lag?)
I do get shared skill cooldown (??) – as in, use #3, can’t use #2 or #1; “Is on cooldown” message.
I do use attack skills on ‘myself’ – using the skill on enemy, enemy not affected, I got hit by same skill – coincidence… ? ## times a race?
I do NOT die from falling (and thus go back to bottom of the course)
I do NOT (sometimes) jump at all using #1 skill.
I do NOT leap using #3 skill – instead it asks me to point (standing next to the leap crystal or wtv)
And lastly I did get 10 completed for 9 runs in achievement window :confused:

I can’t remember more… though there sure have been more.
I kinda think I should move it into bug section, but then, it’s not like they read/reflect on this kind of reports…

PS. Other than that it’s really fun …

(edited by Pokora.2053)

So...I Just Thought of THE best Idea for gw2

in Suggestions

Posted by: Pokora.2053

Pokora.2053

Grail, they still have a lot of resources, both time and money ; )

So...I Just Thought of THE best Idea for gw2

in Suggestions

Posted by: Pokora.2053

Pokora.2053

As for Gw2, Anet needs to focus more on players developing strategies and adapting to changing variables than roles, gear and such.

For example:

  • Divide and Conquer: players should need to find ways to pull enemy groups apart and work their way through more manageable chunks. There needs to be more threat to carelessly attacking an enemy group, in a way that makes players need to go “hmmm… I should work through them this way.” Players should need to study a group for a second before charging in and develop at least some kind of strategy. (For this to work though, spawn rates would need to be worked on; some areas in game are ridiculous, by the time you kill an enemy the timer has reset. Maybe spawn by the group instead of single units? So, that the spawn timer doesn’t start ticking, or just has an extra long period, until after the entire group is killed). At the moment, if you try to “pull” like in Gw1 for instance, you end up with one big group 90% of the time (which makes sense in some scenarios, but there really needs to be a way to allow players to work smartly through enemy forces than have to just brute force it; maybe even spice it up by having some “traps” setup throughout areas players can run back to that insta kill, or do a large amount of damage to, enemies for ambushing and stuff; player ability traps are just condition AOEs, trapping in Gw1 was so much more fun…).
  • Patrols and intersecting paths: Players should have to worry about enemies getting “reinforcements” and be able to visually see and time an attack. You see a group of enemies you want to attack, but know that there is a group on a path that comes through this area too; you either have to then attack the “patrol” or wait until you can attack without them joining in. (Very few pathed “patrols” would actually be needed in areas, most of the time a patrol could easily be used to intersect with many groups as they move along).
  • Advanced Zerg Detection and Scaling: Mostly for larger events, but scaling based on the number of players in the greater area of the event and then upscaling the event, by adding in multiple sub events branching out almost simultaneously, to fracture a potential zerg, is definitely needed.

Thinking along these lines would do a lot more for Gw2 than doing anything major to the base combat system.

I agree with part about trinity roles, fits in with what was summed up earlier, but the rest, and that’s from technical point of view, is over complicated or really hard to implement. True, it’s easy to make dungeons with patrolling groups of enemies, but then every existing instance would have to be remade, not really easiest part.

What I agree with is group spawns (outside of instances obviously) and revamp on spawn timers, as this would allow for … hmm… synergies(?) between mobs? What I’d like to see is mobs working together, not only attacking same target. I mean combo system, detecting and using debuffs on certain occasions and such. This would make fights much more interesting and less predictable.

Back to dungeons (I know I’m jumping around the topic =/), what imo would help is (I think this has been mentioned way too many times) more diversity in boss fights. Once you get to know one, it’s always the same. Random extra conditions during fights, extra events on random times, more RANDOM skills on bosses, some that would be visible and easy to counter, but deadly if not avoided, and some that would just add confusion to battlefield – great example would be fight with Ice Elemental in FotM… just more of it. Is it a lot of work? Yes. Is it worth it ? Hell yes!

Summing it up again, would be a dream coming true if ANet even at least listened to some of those:

  • Build/Traits having MORE impact on how your character plays, bringing us a bit more to trinity while still not forcing any role on anybody.
  • Making dungeon encounters more varied, and random (word of the day) to make each and every one of them less predictable, thus more fun.
  • Revamp spawn times and rules on open world and make enemies stronger BY making them work together, since we’re supposed to work together as well.
  • Add enemies patrolling areas and make their paths intersect with different groups, stay a while in point places (entrances and such) and possibly react to nearby fights.
  • Add more branching events/revamp existing to ongoing events, to keep different roles occupied on things they are good at (when we’re closer to having those roles) and make fights less of a spamfest and adapt better to player numbers.

.. Happy New Year !

; ) Hope we see some great additions to GW2 this year, and, six help us, game will only get better ^^

(edited by Pokora.2053)

So...I Just Thought of THE best Idea for gw2

in Suggestions

Posted by: Pokora.2053

Pokora.2053

I think it’s a bit too much work to have the two systems, all those numbers, coding…running concurrently. You’re asking them to design two completely separate systems for how character attributes, skills, classes, etc work.

While i am a firm believer that this game needs more defined roles, tangible group dynamics, more engaging and deep combat mechanics based on player skill (read: not dodging with twitch to avoid getting one shotted while pounding a way on a boss that has been given fake difficulty by having a health bar in scientific notation), i don’t think this is the answer.

I would like to see them institute the Monk class back into the game. I would like to see the trait system as well as the weapon-tied skill system completely overhauled. For what reason? I believe it would be great to see each trait line play a more defining role in customizing a character. For example, you take one trait line for a minion master, one to be a dark well healer (one that can actually directly heal), one to be a burst factory, etc…then they need to add more skills and elites to compliment these solid build choices, a way for players to communicate setups and skillbars at the touch of a button. ArenaNet needs to put more resources into their combat system.

Basically, what i’d like to see is a few classes having the ability to spec into full on, defined roles (that certain classes won’t have access to i.e you can’t have a direct warrior healer, only a support) so that you don’t need a monk healer, you could have a Necro healer, an Engineer healer a Warrior supporter, a Mesmer DPS, but rather than those roles being minimally effective, they were well defined and gratifying because their effort and role meant something to the team rather than giving marginal heals out only to get wiped away due to the arbitrary, ridiculous numbers on health, damage, etc in this game.

Either way, i find the social integrity of this game to be extremely lacking and far too casual to retain a player base of any size. sPvP population is diminishing, no point in WvWing, FoTM siphoning players from the other parts of the game, and a really terribly designed loot system…all come together with these combat system and skill design issues to really make this game age fast. I hope to goodness that this January, February patch isn’t just hot air and addresses some real problems.

I just can’t put in words how much I agree with all you’ve written here!
GW2 is a really great game in all aspects, and far better imho than all trinity based games, but… but it surprisingly lacks that role abilities. I was hoping I could be more of a support/healer class as a water traited elementalist…. hardly doing much, some buffs, some debuffs etc. If we actually got a revamped trait system that would put MUCH MORE pressure on a specific role affiliated with the trait and more skills (especially elites) to support those traits, every1 could still play the way the do now or make his own ‘trinity class’. Want an all-rounder class? Just make an all-rounder build. Want to focus on taking lots of dmg? Focus on toughness traits + pulling/disabling/aggro skills (they’d obviously need to put more of those in ; ) ) Wanna be healer? Nothing easier… god, this would be a dream world! +1k of k’s of k’s of freaking k’s for this poster idea! ^^