Showing Posts For Pookzob.4975:
Solo. 5% left. DC. FML
At 50+% crit I think you have gone a bit too high though. I have recently dropped my crit down to 40% but between 40-50% is all you should need any more and I think you are losing too much stats in other areas.
For example a 50% crit with a 50% Crit damage increase is going to be better than a 60% chance to crit for 40% of the damage. I have not done the math but this has always seemed to be the case in MMOs.
I see crit as … Get enough of it so that you are critting often and then completely focus on HOW MUCH DMG that crit does.
I did some quick calculations, and since I was suprised when I realised that %CritChance is better than %CritDamage (if the math is correct.) I’ll share it. I also though at first that CritDamage > CritChance.
- Take random number of hits (for the example, 100), and average damage (120 for this example).
50% CC (CritChance) and 50% CD (CritDamage)
This nets you about 18000 total damage.
40%CC and 60%CD
17280 total damage
60%CC and 40%CD
18480 total damage
30%CC and 70%CD
16320 total damage
70%CC and 30%CD
18720 total damage
If I didn’t make mistakes, stacking critchance is apparantly more rewarding. This seems to be true also if I change the number of hits (say bossfight) to 500 or something higher, or if the damage without crit would’ve been 1000 instead of 100.
Note: There is a possibility that not CC% of hits will crit, which makes the calculations slighty inaccurate.
TL;DR: CritChance > CritDamage. The more often you crit the more damage you’re doing.
P.S. @Zintair: Dont be offended by me saying “you’re wrong”, I just wanted to figure out if your statement was true. I had the same thought like you when I started, so hope I didnt step on any toes. As said before, thanks alot for the build. Still keeping me very busy and happy!
CritDamage = [Damage] * (1.5 + [CritDamage])
1.5 is the standard crit damage, 150%.
Number of crits = [NumberOfHits] * [CritChance]
For the example I take for granted that I crit as many times as my CritChance allows me to
Life Force > Might. Disappointing change. The change to Spectral Grasp is nice though it’s still unreliable as hell..
Yeah its funny that they change the skill’s effects and not it’s crappyness.
Haven’t tried it yet, but hopefully it gives LF even if it misses the target.
Are you running scepter? The #3 actually generates pretty well for me..
2%? You would have gone nuts with the skill that used to generate 10x that amount.
People don’t understand DS so they don’t care that it got yet another nerf.
Lol yeah start throwing insults already!
Are you running scepter? The #3 actually generates pretty well for me..
2%? You would have gone nuts with the skill that used to generate 10x that amount.
For me it’s well over 2%. If there’s conditions stacked on a target I see centimeters of lifeforce at times. Or maybe I’ve been fooled by something else generating LF.
You guys do know that might contributes alot to condition damage, right?
@Angry Flying Squirrel:
30something lifeforce for 10 stacks of might. Huge buff for both power- and conditionbuilds. I’m gonna keep it as locked as epidemic now.If I wanted DPS over all I would have rolled a thief.
10 seconds of MORE DEEPS doesn’t compare with 20% of your DS.
I guess its time to move around the builds abit to work this properly into a build. There’s other ways to gain lifeforce.
So conclusion is -> DPS buff, durability nerf? EDIT: already stated.
(edited by Moderator)
You guys do know that might contributes alot to condition damage, right?
@Angry Flying Squirrel:
30something lifeforce for 10 stacks of might. Huge buff for both power- and conditionbuilds. I’m gonna keep it as locked as epidemic now.Sorry but in pvp 30 sec bleed is crap.
But 10 stack of might, on the other hand, is not.
Get stacks ramping, put Blood is Power on and see all your bleeds go wild.
My feelings:
Ugh.The 20% life force (down from 33% in the betas) was a huge draw for me. As a condition necro I had no other way of gaining life force. (Outside of whipping out my staff and autoattacking)
10 stacks of might…
Are you running scepter? The #3 actually generates pretty well for me..
You guys do know that might contributes alot to condition damage, right?
@Angry Flying Squirrel:
30something lifeforce for 10 stacks of might. Huge buff for both power- and conditionbuilds. I’m gonna keep it as locked as epidemic now.
(edited by Pookzob.4975)
+1. Keep the love coming. That is all.
@Zintair
Kudos to you man. BIG Kudos.
This build made necro the most interesting class to play (for me). I love having a button to press every GCD (sorry for cursing but: Enhc shaman pre cata anyone?), and if you do it correctly, you really see the difference in your performance.
That’s exactly what this build does to me for PvE. Yes, I’m a bit squishy in dungeons as of now (not enough toughness or gear overall), but man do I have to be active to contribute! And if I’m active, I can really melt away my foes, literally. I dont know how I compare to other DPS-classes, but atleast this is way more fun than anything else I’ve tried.
Popping all your bleeds, spam bolts and see your dots rise and rise and rise. It’s amazing.
Again, thanks man. Lovely work. I’d love to see you upload a video of you playing this build!
The necro really is a late bloomer, and if the necro community can find more builds like this, well.. just wow. Amazing class.
Again. Thanks.
http://wiki.guildwars2.com/wiki/Aggro
The aggro table of a hostile NPC changes dynamically depending on a number of factors, in order of importance:
- closest target to them
- who is dealing damage
- top damage dealers
- who is using a shield
- others (see Notes below)
I found that to be the only reasonable declaration.
(edited by Pookzob.4975)
+1 subscribed. Keep it coming!
@Mathemagician: People like you give me faith in the class and MMO-communities. I can only giev a sincere “Thank you”. +1
If you had a necro over level 10 but were unhappy with the race you chose
in Necromancer
Posted by: Pookzob.4975
The traits change quite a lot. specially when you get second tier major trait.
Eh? Traits don’t change depending on race. Or do they? Happy to be corrected.
You are right, there are no racial traits. What I think he means is your gaming experience changes once you unlock higher level traits.
Correct. Though you have some Racial skills.
http://wiki.guildwars2.com/wiki/Racial_skill
Nothing game-changing, but some of them are handy!
If you had a necro over level 10 but were unhappy with the race you chose
in Necromancer
Posted by: Pookzob.4975
Sorry. Yes I would reroll. Imagine being unsatisfied for 80 levels and another couple of 100 hours.
If you had a necro over level 10 but were unhappy with the race you chose
in Necromancer
Posted by: Pookzob.4975
Yes. Without a doubt.
Pair it up with a Staff for Minion healing and an Axe/Focus for Vulnerability stacking and you’re in for a treat!
Six is the total I’ve managed to summon “permanently”. Only way I managed to get more is when the ‘jagged horror’ spawns (at one kill every 30 secs), which adds 1 pet for a short time.