(edited by Possessed Priest.2870)
Showing Posts For Possessed Priest.2870:
Disconnect at the end of a story quest
in Account & Technical Support
Posted by: Possessed Priest.2870
The exact same thing is happening to me
A lot of people are suggesting things which don’t really fit into material storage, but more the wallet…
Here’s a divide:
For storage:
Blade Shards (many mystic forge and crafting professions)
Tenebrous / Shimmering Crystals (used in many crafting professions)
Mystic Forge Stones (Used in several mystic forge recipes)
Philosopher’s Stones (Used in several mystic forge recipes)
Mystic Crystals (Used in several mystic forge recipes and also guild upgrades)
Golden Fractal Relics (Used in many mystic forge recipes)
Doubloons (Used in numerous crafting recipes and the forge)
Etc
For wallet:
Legendary Insights (although used in a single recipe, so perhaps the above)
Black Lion Scraps
Tomes (I have several stacks of these, but only used in guild upgrades)
Petrified Wood & Bloodstone Rubies (if Bandit Crests and Geodes can be a wallet currency, these should too)
Baubles
Etc
(edited by Possessed Priest.2870)
Taimi is also stuck for me too. I click on her and the golem and it just looks at me…
Mine’s also broken. :/
Pets shouldn’t be affected by this, it’s an absolute burden which makes me really dislike playing a ranger. Even if the pet is stowed, it will come out and slow you down, even on avoid combat mode.
Enter a tower / fort in WvW, I get slowed because my pet runs through fields.
In Fractals and JPs when enemies are present, I get slowed when jumping on platforms and this makes it even more difficult to cross.
In WvW, when in a Zerg which has been attacked, I’m normally one of the slowest among the rangers / slackers.
Please, please fix this, this is terrible!
The same thing has happened to me. First time doing this JP and I’ve got both key parts then opened the vault.
When I’m pressing ‘F’ and on the ‘Unlock Chest [F]’ and nothing is happening.
Very disappointing.
Also have horrendous lag spikes, currently playing at best performance so it’s poor visuals, but the lag spikes are still atrocious.
100% agreeeeeeeeeee.
15 characters, ahem.
I think Tengus are most likely.
They have an area sealed off which could be an expansion for their home city.
Kodans are littered across the game and already have areas. They feature like quaggans, scritt and hyleks and I strongly think they will stay a minor race.
Why not make more dungeons and like raids or sort of?
in Suggestions
Posted by: Possessed Priest.2870
Many agree with you, including myself. There absolutely needs to be large-scale group organized PvE content in the game. Otherwise it’s an amazing game-world and lore gone to waste.
This. I definitely agree.
Putting titles in addition to names would make the screen very cluttered in certain situations.
Having badges next to your name a la Exploration title, however…that would be a happy medium.
What if it was only when you specifically highlighted a character, pressing name and -then- hovering, similar to GW1, such that it wouldn’t be cluttered?
I feel as if most of this is a good idea.
I think maybe level 400 Cooking food recipes would be good, maybe one could give a small portion of Agony resistance?
I try to think of what else is needed for characters, but then, there isn’t too much if you’ve already got full everything. :/
I agree with this. Can’t find anyone level 1…
I agree and what Stratzvyda said, the way the titles are displayed in GW2 is bad. Back in GW1 the first thing that you saw was the armor and the selected title, I really liked it.
I completely agree, nobody really takes the time to look at the titles, and if you do, you can’t see much significance.
I agree, the end game needs something like this. I just made a thread about maxed titles, and the emotes thing kind of ties into that.
LOL guys. A secondary profession? Like in Final Fantasy or Lineage?
Surely, SURELY you guys meant a secondary profession like in GUILD WARS 1. Thanks.
This is exactly what I was thinking!
Anyway, to contribute to this post, I think that they’re not needed.
I was wondering, why aren’t these here if they’re a big influence on getting players to stick around?
On GW1, one tried to accumulate as many titles as possible to get a unique title (God Walking Amongst Mere Mortals etc, although these are only GW1 specific).
Personally, I think that ArenaNet should implement the same steps of 5 or so, to get a maxed title. Maybe it could come with a different font, which when clicked on a character, would look unique and influence players to try and play the end game to get these multi-titles. Maybe an emote could be added each step, looking more magnificent the more titles you got.
What does everyone think about this?
(edited by Possessed Priest.2870)
I personally think assists are too difficult to execute. Also, assisting in game in pretty much pointless, anyway.
I mean, I’ve got over 70 for most of the other achievement stats, but my assist count is on 3. It’s not because I’m a selfish player, the game just doesn’t work like that. If it took less time to throw it (Key 2), it would be better. This achievement will take literally months in time to complete, if not longer. Does anybody else see the problem?
If you’re not, then why is the bar even there?
Same with me. Mine’s just over half way from 5. What about you?