Showing Posts For Prefect.3681:
I believe the devs need to re-imagine content so that groups need " a trinity" Not necessarilly classes Locked Into a trinity position…but where they ask " Ok, who is gonna provide crowd control this time? who is on boons this time? who are DPS?"
It’s already in there, some classes are support – providing boons (might, fury, protection, aegis), party defenses (reflection, projectile absorption, line of warding) and conditon removal; Thieves, Elementalists, Guardians, Warriors, Rangers, Mesmers, Engies.
Some classes bring Crowd control – soft (snare, chill, root), hard (blind, stun, daze); Elementalists, Necros, Rangers, Warriors, Guardians, Thieves, Mesmers, Engies.
Some will do great damage; Elementalists, Rangers, Warriors, Guardians, Thieves, Mesmers, Necros (single target).TL;DR
As you can see, some classes do every thing – Elementalists, Warriors, Mesmers, Guardians, Rangers and Thieves. They provide the whole trinity by themselve, unlike the left out classes. They support and CC while doing DPS. This is the optimal party synergy – Everyone does everything.
Huh? We just have to do DPS now so why would we need these?
I believe the devs need to re-imagine content so that groups need " a trinity" Not necessarilly classes Locked Into a trinity position…but where they ask " Ok, who is gonna provide crowd control this time? who is on boons this time? who are DPS?"
It’s already in there, some classes are support – providing boons (might, fury, protection, aegis), party defenses (reflection, projectile absorption, line of warding) and conditon removal; Thieves, Elementalists, Guardians, Warriors, Rangers, Mesmers, Engies.
Some classes bring Crowd control – soft (snare, chill, root), hard (blind, stun, daze); Elementalists, Necros, Rangers, Warriors, Guardians, Thieves, Mesmers, Engies.
Some will do great damage; Elementalists, Rangers, Warriors, Guardians, Thieves, Mesmers, Necros (single target).TL;DR
As you can see, some classes do every thing – Elementalists, Warriors, Mesmers, Guardians, Rangers and Thieves. They provide the whole trinity by themselve, unlike the left out classes. They support and CC while doing DPS. This is the optimal party synergy – Everyone does everything.
We where talking about difficult to learn in this topic. Fractals later levels not for learning. You should know your thing when there? And tbh dont see any hard work at lvl 30+ fractals yet, some instahit kills tho but thats not bad?
Didnt like the new trait system. Makes it harder for new players and feels clumsy compared to the old one! I like the searching for new traits thing but should have been some good traits to look for!
You totally wrong about this. Just go close to enemy if melee and hit nr “1” for awhile. When health gets little low, hit dodge and nr “6” and start spamming skill nr “1” again. Isnt that hard?
(edited by Prefect.3681)
I think we not going anywhere with this Zerk nerf cause Anet should have started with some crowd control and conditions first. Nerfing Zerk doesnt do much, folks still play zerk cause thats the only viable build to get enemies down quick (talking about PvE). Go into any event, boss or simple AI enemy with a condition or cc build just not worth it, you just kill it faster with zerk build. If they now try to buff conditions and cc, zerks gona be more obsolete so my speculation is we not gona see any buffs for such builds for a long time.
Raine… Nothing cultural running around alone in an empty map!
Zwierz… More people in a zone=More people who wants to do same thing as you!
You probably done all those jump puzzles, map completions, hearts alone so far, thought you gona be very excited about this?
Now… This is something, great job Anet!
Just make the enemy AI better and make the zones lil harder so it make sense to run with fellows?
I would buy /show the finger