Showing Posts For Prefect.3681:

Could lower level areas use work?

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Posted by: Prefect.3681

Prefect.3681

The open world PvE is way too easy. You get no adrenaline rush nor any feeling of accomplishment. This is what makes the areas boring, you get sleepy running around with nothing to fear. Some thrilling combat now and then could spice things a lil.
Have a friend who bough HoT and played to lvl36. He told me GW2 has lots of good things but it’s so easy its boring. Hope Anet makes enemies harder and please not by adding some more to HP pool, that just make it more dull. I’d rather gave em more dps and update the AI.

Zerker nerf is not enough

in Profession Balance

Posted by: Prefect.3681

Prefect.3681

I believe the devs need to re-imagine content so that groups need " a trinity" Not necessarilly classes Locked Into a trinity position…but where they ask " Ok, who is gonna provide crowd control this time? who is on boons this time? who are DPS?"

It’s already in there, some classes are support – providing boons (might, fury, protection, aegis), party defenses (reflection, projectile absorption, line of warding) and conditon removal; Thieves, Elementalists, Guardians, Warriors, Rangers, Mesmers, Engies.
Some classes bring Crowd control – soft (snare, chill, root), hard (blind, stun, daze); Elementalists, Necros, Rangers, Warriors, Guardians, Thieves, Mesmers, Engies.
Some will do great damage; Elementalists, Rangers, Warriors, Guardians, Thieves, Mesmers, Necros (single target).

TL;DR

As you can see, some classes do every thing – Elementalists, Warriors, Mesmers, Guardians, Rangers and Thieves. They provide the whole trinity by themselve, unlike the left out classes. They support and CC while doing DPS. This is the optimal party synergy – Everyone does everything.

Huh? We just have to do DPS now so why would we need these?

Zerker nerf is not enough

in Profession Balance

Posted by: Prefect.3681

Prefect.3681

I believe the devs need to re-imagine content so that groups need " a trinity" Not necessarilly classes Locked Into a trinity position…but where they ask " Ok, who is gonna provide crowd control this time? who is on boons this time? who are DPS?"

It’s already in there, some classes are support – providing boons (might, fury, protection, aegis), party defenses (reflection, projectile absorption, line of warding) and conditon removal; Thieves, Elementalists, Guardians, Warriors, Rangers, Mesmers, Engies.
Some classes bring Crowd control – soft (snare, chill, root), hard (blind, stun, daze); Elementalists, Necros, Rangers, Warriors, Guardians, Thieves, Mesmers, Engies.
Some will do great damage; Elementalists, Rangers, Warriors, Guardians, Thieves, Mesmers, Necros (single target).

TL;DR

As you can see, some classes do every thing – Elementalists, Warriors, Mesmers, Guardians, Rangers and Thieves. They provide the whole trinity by themselve, unlike the left out classes. They support and CC while doing DPS. This is the optimal party synergy – Everyone does everything.

This game is difficult to learn

in Guild Wars 2 Discussion

Posted by: Prefect.3681

Prefect.3681

We where talking about difficult to learn in this topic. Fractals later levels not for learning. You should know your thing when there? And tbh dont see any hard work at lvl 30+ fractals yet, some instahit kills tho but thats not bad?

Game Updates: Traits

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Posted by: Prefect.3681

Prefect.3681

Didnt like the new trait system. Makes it harder for new players and feels clumsy compared to the old one! I like the searching for new traits thing but should have been some good traits to look for!

This game is difficult to learn

in Guild Wars 2 Discussion

Posted by: Prefect.3681

Prefect.3681

You totally wrong about this. Just go close to enemy if melee and hit nr “1” for awhile. When health gets little low, hit dodge and nr “6” and start spamming skill nr “1” again. Isnt that hard?

(edited by Prefect.3681)

Zerker nerf is not enough

in Profession Balance

Posted by: Prefect.3681

Prefect.3681

I think we not going anywhere with this Zerk nerf cause Anet should have started with some crowd control and conditions first. Nerfing Zerk doesnt do much, folks still play zerk cause thats the only viable build to get enemies down quick (talking about PvE). Go into any event, boss or simple AI enemy with a condition or cc build just not worth it, you just kill it faster with zerk build. If they now try to buff conditions and cc, zerks gona be more obsolete so my speculation is we not gona see any buffs for such builds for a long time.

Megaservers and RP

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Posted by: Prefect.3681

Prefect.3681

Raine… Nothing cultural running around alone in an empty map!

Megaservers and RP

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Posted by: Prefect.3681

Prefect.3681

Zwierz… More people in a zone=More people who wants to do same thing as you!
You probably done all those jump puzzles, map completions, hearts alone so far, thought you gona be very excited about this?

Megaservers and RP

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Posted by: Prefect.3681

Prefect.3681

Now… This is something, great job Anet!
Just make the enemy AI better and make the zones lil harder so it make sense to run with fellows?

More Emotes! D:

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Posted by: Prefect.3681

Prefect.3681

I would buy /show the finger