Showing Posts For Promas.8627:
GvG or gPvP, call it what you want, the concept doesn’t change. I used the GvG term because it’s a mixture of GW1 GvG and current GvG PvP (sPvP + WvW + GvG) and it’s content would be ideal for (organised) guild groups.
The current GvG style we have in GW2 plays the way it does because of the limitations in what players can organise by themselves in a WvW matchup. It’s small in comparison to what it could be. I’m just brainstorming a bit and throwing ideas out here to get a discussion going on about large scale organised guild battles.
The obsidian sanctum arena should stay where it is so that guilds who like the current playermade GvG setup can keep doing it.
This new GvG mode (or gPvP ) should not just be for the guilds who are currently doing GvG and it should not literally replace it. It should be interesting for everyone who enjoys PvP and organised fights and draw in a much bigger part of the GW2 community.
Mercenaries
What if you don’t have 19 friends who play this game? Can you still enjoy this new mode? Yes you can! With the Mercenary system guilds can hire you to fight for them, and get a full team of 20 people together.
On a new interface window, called ’Mercenaries", you are able to register yourself as an available mercenary, and provide some extra info (e.g. Can play war/mes, full exotics, have ts). Guilds who are looking to complete their 20 man team can then browse through the mercenary list and invite people over to their guild hall. From there the mercenaries have the ability to join in the next GvG fight.
This is also a great way to find people who are interested in GvG and recruit them for your team.
Idea: Mercenary rank
Earn Mercenary points by winning GvG’s for other guilds. Your rank is displayed in the mercenary interface.
Pros: Way to show skill/experience
Cons: Harder for new people to get picked by guilds
Post on Reddit: Link
Post on GW2 Forums: Link
Let me know what you think about this concept and discuss any ideas you might have aswel. If you like it, dont forget to upvote and share so we can let ANet know what the players want.
tl;dr:
Mix GW1 guild halls with GW2 WvW concepts and current organised GvG’s to create a new gamemode with guild ranking.
This is my concept, but don’t be afraid of the idea. Think how you would implement a GvG mode and join in the discussion.
GvG
In a GvG two guilds will face each other in a 20 versus 20 battle. In order to enter a GvG, the guild must register itself as available for GvG. The game will then look for an enemy guild of similar rank and the matchup will start. The game will randomly decide which guild will be the defender and who will be the attacker. The GvG match is played on the Guild Hall map of the defenders.
On the GvG map both guilds have a basecamp with a guild lord. These camps can be compared to the keeps we have in WvW. In order to win the GvG, a guild has to defeat the other guilds lord.
A basecamp should have multiple front gates (multiple gates allow for tactical siege placing) and also a weaker back gate (harder to reach, easier to get down, sneak attack, SPLIT gameplay). Siege weapons we know from WvW can be used (except for long range trebs), but the amount of blueprints you get is limited (e.g. 5rams 5ac 3cat at start of GvG). In order to build siege and repair gates you need supply. There are a couple of supply depots on the map, which have to be captured before you can take supply. The distance to these camps should be equal for both Guilds. Supply can only be caried by the players. Entering the enemies basecamp can be achieved by destroying the gates or walls. In the middle of the Guild Hall we find the Guild Lord NPC with a couple of veteran mobs.
In the middle of the map, between the basecamps and out of siege range there is room for an open field battle. Here we have a flagstand that can be captured (capture style same as spvp). After 15 minutes in GvG, the guild that owns the flagstand will receive additional siege blueprints and a stat boost(e.g. 3rams,3ac,1golem and stat boost +100 to everything).
If both Guild Lords are still alive after 30 minutes, the Victory or Death mode will be entered as a tie breaker. Here both Guild Lords will start moving out of the basecamp walls to the center of the map. A Guild Lord has a high HP pool which does not regenerate, but can be healed up (e.g. by water fields).
Winning or losing a match will affect the guild position on the GvG ladder, and should result in an easier/harder matchup next time. The ability to rewatch a top GvG match (e.g. all matches of top 20 guilds) when it’s over will allow more people to get into this game mode.
The reward for winning a GvG should mainly be guild fame and fun, but other currencies like guild merits and guild commendations can be added. A gold reward for the players would be good too, but it should be based on the enemies guild rank. This way you prevent GvG farming for gold in the low ranks and at the same time you reward the people who play very well. (e.g. winning from a rank 10 guild gives you 4g, winning from a rank 200 guild gives you 50s).
Idea:
To enter a GvG, a fee of 100 Badges of Honor must be paid (per guild). This way BoH get a use and there is still a reason to play WvW.
Because of the layout of the map there are alot of different tactical aproaches to win a GvG match. A team can play offensive of defensive. They can go for supply camps or straight for some gates. They can try capping and holding the flagstand or just ignore it. They can stick together as a big blob or seperate in smaller teams and maybe sneak to the backgate. Deciding where and when to place siege is important aswel since blueprints are limited. Falling back into the Guilds Lord room might allow you to make a push with the help of friendly NPC’s. You can go for different team setups (focus on blob battle or on roaming teams and mobility). Guilds should always be aware of what the enemy is doing and think ahead on how to counter them. I hope you get the idea that this gamemode can provide more than just a 20v20 blob fight and that tactical planning is needed.
‘But the guild wars name is a lore thing’ – i know, dont care
Hello, my name is Trixus and i want to tell you about this idea i’ve been having.
In the last two years i’ve been playing everything gw2 has to offer (pve, spvp, wvw, gvg), but i feel it’s highly time for something new.
This is my concept idea on how to implement an official GvG mode.
Before writing down my concept on how to implement a GvG gametype, it’s interesting to take a closer look at why it should be implemented and what’s the problem with the current available content.
Problems with WvW (From a Guild PoV)
- Winning is based on coverage, not skill ;The duration of a matchup is one week. Even if your server is best during prime time, you can still lose if you have no night/morning teams
- Never 100% fair due to 3 server system
- Winning or losing doesn’t even matter ;Server ranking isn’t even ingame
- Highly dependent on other random people on your server you don’t event know
- …
Problems with current GvG
- Can only fight guilds of the other two servers you face that week
- No ranking system
- Guilds have to organise everything themselves
- Easy for trolls to intervene
- Small playerbase, hard to get into
- Not appealing to people who have few friends/small guild
- Not enough tactical elements to make it interesting
- …
Why people want GvG
- Guilds want to test their skill
- Guild fame and ranking
- Large scale fair battles
- New and fun pvp mode
- …
My concept of GvG
Guild Halls
In my concept of a GvG mode, i will try to combine elements from GW1 GvG and GW2 WvW. It starts with the introduction of Guild Halls, which are very similar to the Guild Halls from GW1. Guild Halls are locations/buildings a Guild can own, and can come in different forms (e.g. a castle, a ship,…). A Guild Hall has its own instance and only members of the specific guild can enter. A Guild Hall map is bigger than just the Guild Hall main building, and should provide some land and an enemy base.
Guild Halls can be used for GvG’s, but they might aswel be used for PvE stuff (player housing, buying npc’s, pve tower defence). Guild Halls can be bought for a reasonable amount of gold (e.g. 100g).
To get an idea of how a Guild Hall was used in GW1, take a look at some older GW1 maps:
Druid’s Isle
Hunter’s Isle
Gandara used to have some great roamers, but now only TCHU and a few individuals live up to that standard. Everyone else is now running ganksquads or revengesquads (coming back with 2x numbers – lol).
Not sure what happened, gandara was stronger in week 1
Oh please, from after the match? You always place your last matches first in your video?
On the screenshot from your video i posted the clock says 21:48. (top right)
On our video, the clock says 21:48. (bottom right)
http://www.youtube.com/watch?v=LKKPfmto6P4
On the screenshot that gro posted, which was match 6 where you had 12 people, the clock says 22:25.
You’re not hearing excuses, you’re reading logic answers to your false statements.
Edit: This was my last post about this. I did not want to start this forum war, i only wanted to clear EXG’s name.
(edited by Promas.8627)
Ok, i can start posting screenshots aswel)
This is from 0:23 in YOUR video.
http://i.imgur.com/OGkZZyk.jpg
1: Alicynda
2: Kersh Iggon
3: Noldireth
4: Grogert The Fierce
5: Pocketsize Raf
6: Kanogek
7: Asuryan Shax
8: Prowie The Paladin
9: Xarlosh
10: Winter Beard
11: Hodor The brave
If you want, i can add numbers to the screenshot Grotesque posted aswel. It shows 14 tags, 12 persons 2 clones.
I also have a screen from the moment i came to count. Shows 12 persons. I can add it here aswel if you want…
Edit: Prowie already confirmed you were 11 by talking about 11v11, so please get your story straight before coming here and talking kitten about EXG.
(edited by Promas.8627)
It was our first official GvG, and ofc we wanted you accept your loose. But now I see EXG doesnt have any of ‘Gentelmen’. You came to us before the fights, you count us, even we ask you to kill a random who was interfering, even if you see the video, we are asking a random to leave… but nothing, all I hear are excuses.
I dont care anymore if you accept or not the points in the webpage, as far as I know you dont have honor. Red Guard show us the way, being respectful, and you are not.
I really dont know what BORD should apologise for, really.. tell me. We just make a fair GvG.This video proves it.
/bow to you in the battlefield now, but no for all this drama.
Asuryan
First off, about the drama. You decided to bring this issue to the official forums.
EXG would accept the loss if we lost in a fair fight. We have lost before and we dont make drama out of it.
First 5 rounds you were fighting us 11v10 and the last round was 12v10, while we agreed on 10v10.
Grotesque is being a big gentleman here by apologising for EXG behaviour in the last week, while BORD should be the ones apologising for not fighting a fair and equal WvW match and acting like EXG have no honor.
Here is our perspective on the official GvG rounds (11vs11, clones don’t count )
I hope this solves all your unnecessary drama.
PS: Some members felt the urge to include the bonus feature
Oh wow, now it became a 11v11? For us it was 10v10. But your video shows you were with 11 indeed. So the only fair match was the one where one of your guys disconnected and we won?
Must be painful.
(edited by Promas.8627)
Don’t speak out of context, this was the extra round after the official 4-1 defeat. We can actually provide all 6 rounds if you would like a recap on it.
Btw the only reason you won a round was because we had a dc and we just went in -1 ( you dont see us complaining about it)
Please stop trying to play the victim here, we wont do a rematch… we have seen how you guys deal with these kind of things and we don’t support that.See you on the battlefield
I read:
“Hey guys, you found out we cheated with 12v10 on that round so we decided not to let it count.”
EXG never agreed to doing 12v10 and you didnt say anything about it. EXG does not control your guy his DC (no, we are not the cause of the skill lag), BORD does control how many people they send in battle.
We found out during that last round that you guys were with 12. At that time we had no idea how many battles you had cheated on us, and we felt betrayed.
After watching the video now, we might believe the first rounds were fair, but its very hard to count on a video and BORD has shown not to be trustworthy.
EXG has made their apologies, maybe BORD should do the same.
Fought a Jade Sea mesmer that was teleporting all over the place. Highly suspicious and looked like the teleport hack. (No it wasn’t normal mesmer behavior)
He was able to keep up with me running away while i got 33% speedboost and was spamming Savage leap.
Report if you encounter him.
NetworkDiag.log
Attachments:
PC Specs:
OS: Windows 7 Professional 64 bit (6.1 build 7601)
CPU: Intel i5-3570k 3.4 GHz
RAM: 8 GB
VideoCard: Radeon HD 7850 OC
MotherB: P8Z77-M Pro
ArenaNet.log attached. All crash errors listed seem to be old.
Attachments:
I am continuously losing connection to the ingame chat, guild and friendlist all the time.
When this happens i can’t communicate with anyone (can’t read or write on chat) but the rest of the game keeps working. I see people on my friend list coming online every few minutes (which means my connection has been restored for a while) and my guild members are running around with an empty “[]” tag.
This looks like my connection is very unstable, but at the same time i’m doing zerg vs zerg in WvW without any problem.
Occasionally i will get the black screen of death aswel (about once every 20 mins) and i have to close the game by killing the process. I can immediately log back in.
I’m often on TeamSpeak while this is happening, but my TeamSpeak connection stays just fine.
This problem started a little month ago. (around dragon bash update)
It’s extremely annoying to play like this. I can’t follow any chat and i can’t group up for dungeons & wvw because i have to close the game all the time.
I have tried:
- Connecting wired and wireless (no difference)
- Updating network drivers
- Ran multiple computer scans with different programs (no problems found)
- Turning firewalls off
- Removing software i installed around the time this problem started
- ipconfig /renew & /dnsflush
- monitoring my connection with “ping -t www.google.com” (shows no problems)
I have no idea on what is causing this problem or how i can fix it. I don’t even know if it’s my computer, my ISP or GW2.
Has anyone had this problem before or knows a way to solve it?
(edited by Promas.8627)
Final Curse can be obtained from the mystic forge (random) as far as i know.
Uncontested anywhere EU? Prefer it to be Ring of Fire but willing to go elswhere. Thanks in advance.
Desolation – uncontested since about an hour ago
This is true. Notice how the devs say it could be dropped from “A” rare boss. Not “the” rare boss. Using “a” could refer to any boss, and the chance is just so low it’s unbelievable (or bugged)
Yes, but:
It’s exactly as Linsey stated previously—it’s a loot drop from a specific (rare) boss.
“a specific rare boss” doesnt make it sound like there is more than one place it drops.
Is there any other weapon that can drop from only 1 specific chest?
Dont all chests that have the same name have the same loottables? (this would mean the glorious chest from Zho’qafa Catacombs is not unique)
Thanks for the guide.
Currently at the ooze boss, and it’s not easy to solo. But it seems even harder to get people to this region of the map.
I’m on Desolation server, join me if you want. Now or another time.
It’s exactly as Linsey stated previously—it’s a loot drop from a specific (rare) boss.
Thank you for taking your time to answer. However, your reply has created a bit of confusion. Is it looted from a chest that spawns after killing the boss or is it a loot drop from the body of the boss?
Are we also correctly assuming that this staff has not been dropped yet?
Thanks for the videos.
Do you notice better/more drops at lvl 50+? Compared to drops around lvl 30?
Do you think it’s worth it or are you doing this for the challenge?
Just finished 3 AC runs with a good group, we killed all the bosses every time and it took us about 1 hour.
These are my cash gains:
- 3 bosses drop about 14,80s each and a bag of gold (average 3s) = 17,80.
- Last boss always drops 22s (40% increase from omnomberry bar).
- Dungeon reward gives you 26s.
So one run gives about 80s in cash, after selling trash items from mobs and chests should be ~90s-1g per run. If you’re a bit lucky you should get a rare drop aswel which adds another ~20s.
So it is pretty good if you’re able to do 3 runs in an hour.