Showing Posts For Prometheus.9238:
I would say a Necro or Ele would be best as all round chars for WvW. I find the ele the most useful however. You can use the same build and gear for a D/D to good effect with a staff. You buff people constantly with boons, provide fire and water fields on demand. Do good damage to siege, tag a lot of people for loot bags and have good survivability. If they pull you of walls and down you, then mist form is the best skill for saving your kitten . That build is even good in pve, so no need to switch builds (and gear) if you suddenly decide to do some pve content. But the learning curve is there. You got to know to switch attunements often, both with staff and with daggers.
The necro is nice but I always found it anoying that my attacks from my condition/fear necro did next to no damage to siege. If you are the only one who thinks about destroying that enemy treb, in the tower you just capped, it’s going to take a while. You could go power with the wells and staff however and use a dagger/warhorn backup. But you lack solo potential and will have no perma swiftness which is nice for solo or small group work (unless you switch out skills all the time, but that has its own problems). In general I find that the Necro can do a lot of things well, but not all of it at the same time with one spec and the same gear. While an Ele can.
I have seen several thief commanders doing pretty well however. Dagger storm is nice for diving into zergs and they are one of the fastest classes when using shortbow. It’s kind of sad if the commander can’t keep up with his own zerg :p. Other commander classes that do well are warrior and Guardian. A commander needs to be fast and not die to easily when standing still (sometimes you need to wait for people to stack up). I would not recommend playing an Ele, when planning to stand still in any sort of pressure.
I agree the cap is problem and this sounds like a viable solution. For poison and burning I think you can use the same formula presented for bleeding here. Partial duration and partial damage stacking. Even if it creates some OPnes for condition damage builds Anet can still tweak the numbers on the skills to fix that. Whats important is that damage is not limited in any way no matter what build and class combinations you use. Anet said it themselves that it should not matter what build or class you play together it should always be viable. Going into a dungeon with more then 2 people on a condition build is not viable (the same for WvW etc). Direct damage builds don’t have this limitation and thats unbalanced.
Btw whats the difference between dealing 3k damage up front or 500 upfront and 2500k bleed? If you do either 5 times on a 15k player and he does nothing he is dead. The attack with the bleed is susceptible to al the counters that work against the direct damage the difference is that the Dot can still be removed. Not to mention it works slower so you have more time to react or recharge skills that might save your life. So even without a cap an equal damage Dot is always weaker then its direct damage equivalent. Your only advantage is that its armor ignoring. But the direct damage against a lower armored opponent will be higher while the bleeds stay the same. So that part balances out.
You guys do know that the dwarves where probably taken out of the game on purpose because there a very generic race like orcs and elves. The entire point of GW2 races was for them to be more unique then the ones used in other games. Except for humans of course, every game needs a human option, not everybody wants an alien character. Sure you could say asura look and act a little like gnomes but its hardly a perfect comparison. But dwarves who are good at building things, live in the snowy mountains ,like drinking, have a Scottish accent, etc… That’s a little to generic.
I’m the guild leader of “Oración Quatro” on the “Blacktide” server. When I try to use the guild armorer it says I have to be in a guild? I was representing and turned it of for a while to see if turning it on would make it work but now my main char can’t represent anymore? When I press the button nothing happens (I turned it of at least 12h ago).
The economic principles of eve online wouId be almost impossible to implement in this game. There distance traveled means something and its possible to lose goods on the way because of players killing you to steal it. Finaly its almost entirely player driven which makes crafting necesary and lucrative but can also lead to an imbalanced economy. Its a lot of fun but implementing something like this in GW2 would require fundamental game changes that are never going to happen.
I think the fundamental problem with the economy is that its to easy to gather resources. Everybody can just gather anything they need by themself and I bet a lot of people aren’t crafting but just gathering stuff and trying to sell them for a profit. What you need is seperate gathering proffesions. In WoW you can get 2 professions just like this game but there you also need gathering professions if you want to get the materials yourself. Also in several cases you need materials from more then one gathering profession to craft items. Of course you can just have an alt do that gathering but most of the time this encourages trading to get the items you can’t get yourself. Also if you have a gathering profession that effectively limits you to only one other production profession. That means that less people do what you do and that also encourages trading. Gathering professions also need to be trained so at high level you can’t just decide to go pick up a mining pick and go gather some high end resources to sell on the market. Al these restrictions make it so people have to trade with each other and there is a limited suply of materials.
Just introducing gathering proffesions would fix a lot of issues.
I’m a lv 53 warrior and also use the greatsword for most of my killing. I back it up with a shield and mace combo for when I get in trouble or have to fight a tough veteran. It works wel for me.