Showing Posts For Psygo.5976:

Raid Narrative and Lore

in Fractals, Dungeons & Raids

Posted by: Psygo.5976

Psygo.5976

I have provided plenty of proof of raids being terrible for this game but typical raiders refuse to listen to reason.

Where? You had no activity for 23 days and then in the last 24 hours you made 6 posts that go like this “Raids are bad because I said so.”

You want reasons, here are reasons.
– They have a dedicated team that only makes content for 5% of the playerbase.
– The other 95% has had nothing new outside of fixes to old content since HoT’s release.
– Putting lore content in a part of the game that most who will play it won’t care about it. So much so that they are promising to move over what is relevant to the main story as needed.

Simply put, they are wasting time, money, and story on something that most people will not experience. It’s a loss no matter how you look at it. And it does so at the price of invalidating old content. Dungeons and the raiding player base would have benefited far more from a “Raid Mode” option. Just as the casual player base would benefit from a normal 5-man mode in the raids. If both added than that’s more content for more people. In fact there is no doubt that given the low numbers of raiders that these are options already being looked into.

Forced grouping and raid group experience

in Guild Wars 2: Heart of Thorns

Posted by: Psygo.5976

Psygo.5976

My idea would be to add 10 man to all the dungeons to allow more 10man content (and to revalidate old content, something they continue to say they are trying to do), while at the same time add a 5 man to the Spirit Vale. That way more 10 mans, and easier raid for those that need to learn the Spirit Vale without such punishing wipes. More people get more content. Win win. They can keep the content the same, but the look tables have higher rates with more people, a does the challenge.

For those of you that disagree, what is there to disagree about? Those that don’t want to no-life it get to experience the content and those that want a challange get the content they want. Do you think that it’s content that no one but the most dedicated can see? Why? This is like being mad at players that level exclusively through crafting. Demanding that because they didn’t get to lvl 80 through combat they should never see the outside of LA.

(edited by Psygo.5976)

Suggestion - Raid Model Size Change

in Guild Wars 2: Heart of Thorns

Posted by: Psygo.5976

Psygo.5976

[THIS IS BASED ON THE SCREENSHOT]
https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2015/11/8e45811_17-SV-Screenshot-7.jpg

I already see a problem with raids. It’s an aesthetic one, but it’s an important one for immersion. Bosses being really large. That’s OK when it’s a monster or something, but for enemies that we know are not of exceptionally large it just looks out of place. I understand you want to prevent confusion in a crowd, but raids are not a place for that. Raid are for people that understand how to tab their targets and really won’t be looking at them as our cameras will be so far out as to see everything. I get that you want players to see the bosses in the 10-man zerg, but at the same time they don’t need it.

Unless there is a lore reason for this, I really don’t see the point of doing this.

HoT seems more a DLC than true Expansion

in Guild Wars 2: Heart of Thorns

Posted by: Psygo.5976

Psygo.5976

They have also stated that all Living Story moving forward will require HoT. So really you have to count all that stuff too. And if it’s anything as compared to all the updates we got from the seasons 1&2 then that combined with the core stuff we got in HoT isn’t too bad. But as it stand it does feel like DLC compared to other games.

Retconning the Revenant

in Guild Wars 2: Heart of Thorns

Posted by: Psygo.5976

Psygo.5976

I was thinking, since the Revenant is being retroactively added to the game, then why is Rox treating it like it’s something new? Narrative-wise would it not have made more sense for them to act like the Revenant has always been a thing and just have her act to the fact that he is invoking Glint since that would , timewise, be something new a related to the story? It would make more sense than having a Revenant as the leader of the group from vanilla all the way to HoT and then act like it’s a whole new thing. Could it be that Rox is just mentally disabled and Frostbite is her disability pet?

Dungeons in HOT

in Guild Wars 2: Heart of Thorns

Posted by: Psygo.5976

Psygo.5976

Basically the 4 new maps are dungeons.

ANet might've overreacted?

in Guild Wars 2: Heart of Thorns

Posted by: Psygo.5976

Psygo.5976

Most people here that are enjoying the content are seeing the problems with it. The maps are hard. If you like that level of difficulty then fine, but but there is no challenge save for those that care about combat. They added moves that can tear you apart in seconds. Most enemies have high DPS/instakill and high HP. There is a reason why they gave up on dungeons. They’ve basically turned all of the HoT into meta-event open world dungeons. You can’t even earn Hero points without at least 5 people. So if it’s built like a dungeon and is based on groups like dungeons, they why not make them dungeons? It’s like they don’t understand their own game or market.

None of these comments being made are unique to the forums. But there is one fact that I am sure of, Anet will never make an expansion like this again.

LA jumping puzzle Unplayable

in Bugs: Game, Forum, Website

Posted by: Psygo.5976

Psygo.5976

The canopy for jumping the gap is gone. Must have been removed for Halloween decorations by mistake.

Attachments:

250 HP For Elites [Feedback][Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Psygo.5976

Psygo.5976

I think you have a different understanding of what the Elite spec is for. It only allows new weapon, healing skill, elite skill and a set of utility skills in addition to its own set of traits, it’s not some super power boost. To do so would unbalance the game. All the specs are on a horizontal plain, not a vertical one. So it would not be odd that the new spec be the same price as the other, or even a little higher. But for it to be 400 HP is insane. I don’t even begin to use specs until I have unlock everything for it. So it’s something I really would not have had an interest in if it was still going to be 400. Why would I go from a well tuned ranged fighter to a melee one with less perks? This change allows someone like me to unlock all of it in one go and gives me the willingness to try it out without lacking all of the customization that comes with it.

Game Crashing all the time.

in Bugs: Game, Forum, Website

Posted by: Psygo.5976

Psygo.5976

I’m getting this as well. 64bit, about every 10 minutes.

Am I Reading this correctly?

in Guild Wars 2: Heart of Thorns

Posted by: Psygo.5976

Psygo.5976

I agree. I have been saying the same thing. It goes against the whole design philosophy they’ve been pitching. It’s just a shame that mentioning it makes people defensive. I’ll keep playing the game, I just don’t like being lied to.

Lost all my miniatures

in Bugs: Game, Forum, Website

Posted by: Psygo.5976

Psygo.5976

Same problem here.

EDIT: Thanks for the update. Also note that you must right-click and choose the option to bound it to your account.

(edited by Psygo.5976)

LIONS ARCH: You choose the future!

in Battle for Lion’s Arch - Aftermath

Posted by: Psygo.5976

Psygo.5976

I say we rebuild it in the same spot. Much like what WoW did with it’s cities in Cata. Each area should be a strong reflection of each races culture. If it’s to be a melting pot then I think the design should start to show it. Should also leave some piece of the drill (preferably the one in the water) to show the damage that was done. Even some areas to be build around wreckage.

Plus, a story involving the Consortium for the rebuilding of LA should also happen. They would get a foothold in the city and gain very much needed PR.

Are serious you cant reset the scene?

in Dragon Bash

Posted by: Psygo.5976

Psygo.5976

At what point was I rude or insulting? And didn’t I suggest a solution?

You were. You were backhandedly telling him he was incompetent and that he should have seen the future before trying to play the game.

Living Story vs. Permanent content

in Living World

Posted by: Psygo.5976

Psygo.5976

If they want them to matter more they need to make them last longer and have a remaining impact on the world. My problem in general with the Living World events, is that the content is too high a lvl. My main is 48 and I wouldn’t last a minute in a fight on South Sun, and has been the same with all the other events. So even though I log in during Living World events, I gain nothing.

So, AN, you don’t bring in new players, you don’t keep old ones, and the few (like me) that return to do the new content can’t even do them. You are catering to the lvl capped hardcore players (that already spend more than 10 hours a week on the game), and all they want is more permanent content. You service no one. Please, fix it.

(edited by Psygo.5976)