Showing Posts For Publik.5604:

Next gw2 Expansion Class?

in Guild Wars 2 Discussion

Posted by: Publik.5604

Publik.5604

On the topic of Skritt and the hive-mind idea, I’ve wanted for a while a ‘race’ that’s actually a group of individuals acting as a single unit. Think 3 Skritt acting as a single player, and then think of that trio trying to swing around a greatsword as a warrior. Racial elite is they all jump on each other’s shoulders and pretend to be a Charr, second elite is ‘Shinies!’ which summons additional Skritt and effectively doubles the group size. Hilarity ensues.

Unlimit crafting professions

in Suggestions

Posted by: Publik.5604

Publik.5604

Price goes up… I think 4c? For each level you have in the proff though, to switch.

So it costs to relearn one? Even then, you’ve still got your other accounts you can craft with. It just feels like some arbitrary limit just because it’s what other MMOs do. It doesn’t serve a purpose, only as a barrier.

Unlimit crafting professions

in Suggestions

Posted by: Publik.5604

Publik.5604

I was not aware of that, and now I feel silly.

Unlimit crafting professions

in Suggestions

Posted by: Publik.5604

Publik.5604

Currently crafting is limited to 2 professions per character. This should be removed, since everyone has enough character slots to do one of each of the professions anyways, with overflow. I wouldn’t go so far as to ask that the levels be shared, but limiting the number of crafting professions is archaic and in this game only serves to add a pointless middle step in crafting.

I can share crafting materials across my account, and I can share bank space and money across my account, and I can do any of the crafting by selecting a different character anyways, so why not remove the limit?

Ranger Pets - Suggestions and Much Needed Improvements

in Suggestions

Posted by: Publik.5604

Publik.5604

Skills:
Master’s Bond: Stacks go away when entering the water (even if the pet is the same one). For example, if I go swimming with Mr Cat and he has his 25 stacks of pwnage, it all disappears. Kind of annoying that it does this when the pet doesn’t actually change. The stacks also disappear when you log out (say if I were switching to another character for crafting).

Sick ‘Em: Doesn’t say how much more damage or how much faster the pet does/moves. Same with a lot of the other pet skills. Some solid numbers would be cool.

Additional Aggro Modes:
Add an “attack what I attack” mode in between “only what I tell you to” and “kill everything”.

Taming: I’d like to have to do stuff to tame my pet, like do a little challenge or whatever. It’s too easy to run up, hit F and then No and be done.
Edit: In the Wayfarer Foothills there’s a quest for capturing Dolyaks that’s kind of what I’m thinking. You’d need a net (craftable? consumable?) and have to chase the thing down, and any adults nearby would aggro hard.

Number of pets: I’d kind of prefer having only one pet for each place, or having a limited number. Instead of having a bunch of collectable pets, I’d rather have a small handful of pets I actually care about. Pets as more of a central thing than just an accessory to switch around and collect.

Bugs:
Sometimes the game forgets what I named my pet. I’ll switch between pets and it’ll rename it Juvenile ____. Been listed before, but it’s annoying.

(edited by Publik.5604)