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Consumables Nerf

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Posted by: RAVVSlathotep.5463

RAVVSlathotep.5463

The fact that most of these items ever existed is just blatantly a bug.

May I suggest you elaborate on how you came to that conclusion? It would also be advisable to include a comparison to Minions Pets Clones/Phantasms/ and other player summoned allies.

“Even though the beginning is followed by the end, the end still draws the future.”

Balanced Classes Finally

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Posted by: RAVVSlathotep.5463

RAVVSlathotep.5463

The classes that fill a niche perform in said niche significantly better than the more well-rounded classes.

See the guardian quote.

Nobody is going to take your arguments seriously so long as you spew subjective non-sense without anything solid to back your broad claims.

So I’m spouting subjective BS and you’re sharing self-evident truths with your post? Might wanna step down from that pedestal there, son.

Thief’s survivability is some of the worst in the game if you’re able to catch them. Their ‘survivability’ relies wholly on remaining untouched, which won’t happen if your opponent outskills you.

Well, I was born with a natural skill at playing the thief then cause I decided to try one out for the first time after the latest patch and I kept getting into MevsX fights and surviving them pretty easily. I should write a macro saying “outskilled, scrub” every single time I manage to kitten out, stealth and run away, just to come back and repeat everything until the enemy is finally downed.

No, you don’t catch a good thief with good perception and awareness. It’s not about player skill, it’s about class skills.

You only focus on one ranger build, which is the absolute best 1v1 in the game while offering very little team support. In other words, it’s a balanced niche spec.

With traps they also have great AoE, especially against classes that need to get in range. The only thing they can’t do is actively support other players. Doesn’t sound niche at all, just excellent at multiple things and bad at one. Opposite to niche.

Guardians, as you said, are probably the best bunker right now. Outside of the bunker spec they offer some of the best utility and have the best inherent survivability in the game. Any sensible Guardian build is pretty well-rounded.

I main Guardian and Primary Alt an Elementalist and that’s just BS. A good elementalist is better when it comes to actively helping others with multiple heals, almost permanent fury/swiftness, can give every boon except stability.
Also, the elementalist can do this while surviving AND dealing damage. Again, excellent at multiple things, not a niche, while the guardian is indeed a niche that is only a bit better at bunkering down because Stability out of the kitten and circles, and this goes against what you said in the first quote: they aren’t significantly better at this niche than the master of all trades that the elementalist can be.

I could go on, but really if I were to remove your biased undertone and change your crumby points for the warrior I’d feel I was advocating a pretty balanced game.

u wot m8?

Regardless, no matter what I say will get you off the forums and into the grinder so keep being an armchair general.

“Even though the beginning is followed by the end, the end still draws the future.”

Balanced Classes Finally

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Posted by: RAVVSlathotep.5463

RAVVSlathotep.5463

It’s like the OP isn’t even playing the same game as me.

Thief
-Stealth doesn’t have any proper counter making the thief the class with most potential survivability in decent hands
-Survivability + Damage + Mobility
-Braindead monkeys can play as one and still be somewhat useful

Ranger
-Best 1v1 class in the right hands
-Dependent on the pet

Guardian
-Bunker Guardians are still their only really viable build
-Ranged options are kitten
-Outdone by most classes outside the bunker department
-No mobility

Elementalist
-Survivability + Damage + Mobility (less than Thief)
-Can outdo a Bunker Guardian due to also having good killing power
-Only one viable build
-Best class at supporting teammates and 1vX harassing

Necromancer
-Requires tremendous skill to play well
-No actual blocks and invulnerabilities
-Minions are kitten and mostly useless (minionmancers are extremely easy to defuse and destroy, which means that you were fighting bads when you saw them killing tons of people)

Mesmer
-Has everything but condition removal, making it instant top tier

Warrior
-kitten condition removal so it can get locked down and destroyed easily
-No survivability, only damage potential
-Underwhelming
-Has stuns and dazes but, again, you can simply lock the warrior down, preventing him from doing anything

Engineer
-Lack in direct damage but can do pretty much everything else

How the kitten is this balanced?
Some classes are good at everything, others can only fill a niche and others are just bad.

“Even though the beginning is followed by the end, the end still draws the future.”

Nerfed! Nooooooooo

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Posted by: RAVVSlathotep.5463

RAVVSlathotep.5463

One of them is switching weapons while doing an attack. For example, use a spinning attack and switch at the same time and if you pull it off well you’re locked in a spinning animation with the alternate weapon.

“Even though the beginning is followed by the end, the end still draws the future.”

[Guide]30 pts in valor gameplay (Hammer)

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Posted by: RAVVSlathotep.5463

RAVVSlathotep.5463

@akamon – Don’t get me wrong, I have all the weapons and two versions of each at least (I got 3 hammers, not 5, though). The deal is I don’t think that the present Guardian has any use for most of them except in very situational occasions so I keep telling people to focus on 2h weapons and maybe a sword and a focus. Maybe. And maybe this has to do with the fact that a 0/15/30/20/5 Guardian like me can switch from EM to 2HM on the fly.

“Even though the beginning is followed by the end, the end still draws the future.”

[Guide]30 pts in valor gameplay (Hammer)

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Posted by: RAVVSlathotep.5463

RAVVSlathotep.5463

I got a question regarding secondary weapons for PvE. I know that I should sport a weapon for every situation depending on the dungeon but I want to justify my buying expensive skins for weapons I never use in normal combat so here goes.

I run a weird Knight (Legs, Boots, Gloves), H/P/V Helm and Soldier Chest with 6x Lyssa, H/P/V acc and Berserker amulet/rings because I’ve been trying to mix things up and I’m rocking a berserker hammer.
Well, the issue comes now: I never use the scepter and the sword and I only use the staff in certain dungeons. Usually I just cycle through the hammer and the GS to either do everything or do some slightly better damage.
I really get the feeling that investing in anything that isn’t a hammer and maybe a GS might be a waste of time and money.

Am I doing something fundamentally wrong?

“Even though the beginning is followed by the end, the end still draws the future.”

Next set of armour?

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Posted by: RAVVSlathotep.5463

RAVVSlathotep.5463

Man up and get full zerker with ruby orbs. Oh, and don’t take Altruistic Healing, it makes your gameplay too boring.

Man mode right there, no safety net, bite the pillow, going in dry.

“Even though the beginning is followed by the end, the end still draws the future.”

Next set of armour?

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Posted by: RAVVSlathotep.5463

RAVVSlathotep.5463

You can’t go wrong with Knight but if you want some big change, go Berserkers. What’s your build, anyway? AH builds with PVT usually force you to run with berserkers accessories and precision runes.

Don’t use VIT accessories with anything.

“Even though the beginning is followed by the end, the end still draws the future.”

Today's my Birthday

in Guild Wars 2 Discussion

Posted by: RAVVSlathotep.5463

RAVVSlathotep.5463

It is actually my birthday but this thread was made to take the kitten out of ANet for not giving us some kind of present with free account bound tonics or boosters or a party hat for our special days. Like Daemon here said, it would have been a nice, personal touch.

“Even though the beginning is followed by the end, the end still draws the future.”

Today's my Birthday

in Guild Wars 2 Discussion

Posted by: RAVVSlathotep.5463

RAVVSlathotep.5463

While you’re talking to your mom, can you have her give me my work pants back? I can’t keep wearing jeans to my shifts.

After you pay for child support. Your kid’s called Bill, by the way.

“Even though the beginning is followed by the end, the end still draws the future.”

Today's my Birthday

in Guild Wars 2 Discussion

Posted by: RAVVSlathotep.5463

RAVVSlathotep.5463

Arena Net, today’s my birthday. Give me free stuff or I’ll tell my mother on you.

“Even though the beginning is followed by the end, the end still draws the future.”

Guardian Spirit Weapons were OP, apparently.

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Posted by: RAVVSlathotep.5463

RAVVSlathotep.5463

Lets be honest here. The only spirit weapon that was ever worth using, even fully traited, was the shield.

Now it seems even the shield is completely useless. Have fun in your high level fractals people.

You kidding. Had a guild SPVP nite. Was absolutely pwning people with my SW build. The hammer was awesome.

Gee, and we all sit around wondering why SW’s were nerfed ><

So if someone is doing good with something then it means it needs a nerf? What if he was fighting blind, one-armed people? In my case I’ve been more sucessful at killing people with burst builds than SW ones. Does that mean whatever stupid builds I pulled out of the proverbial kitten should get nerfed?

“Even though the beginning is followed by the end, the end still draws the future.”

A thousand hour review of the guardian

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Posted by: RAVVSlathotep.5463

RAVVSlathotep.5463

Ofc it might but then it can be adjusted at the baseline (untraited guardian) by just reducing the heals you get from the virtue.

And the suggested changes to traits are just an illustration on what *type’ of changes i think is necessary, i think Arenanet is more competent then me when it comes to actually choose what to put in there.

This is my main argunent for this, besides opening up to a huge variety of builds.

Guess that with enough balance it would work. It would turn an essential trait into an innate buff that would only heal enough to give the Guardian some relief, instead of carrying it like it does now, and it would let the now new, open traits to do the work. Sounds good enough.

“Even though the beginning is followed by the end, the end still draws the future.”

A thousand hour review of the guardian

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Posted by: RAVVSlathotep.5463

RAVVSlathotep.5463

Both yes and no. Virtue of Altruism would be weaker then AH, as a tool of healing, and there would be different builds that would be made possible without 30 points in Valor. Just check the what the proposed change to the symbols would do, incoming heals from symbols proccing AH would be more theh halfed.

And the ones that that uses VoA as an active ability to gain dps and swftness for the group and self would totally lack AH.

And if it turns out that VoA is to strong then adjust the healing from it. This is much easier then nerfing the AH in Valor and risking of breaking the entire profession. AH as it stadns right now carries the guardian.

You make a very good point but it doesn’t invalidate the fact that, at the cost of a “AH tier” heal in favour of VoA we’d be getting great trait merges that would more than make up for the smaller healing. It would open as vast world of possibilities, sure, with tons of new builds but wouldn’t that make a good class overpowered?
I’m really asking your opinion on this, cause it feels that if everything you’ve stated were to be implemented the Guardian would make it good against everything. I don’t really see any drawbacks.
Right now we have the lack of flexibility, movement and range.
Of course, this is all opinions.

“Even though the beginning is followed by the end, the end still draws the future.”

A thousand hour review of the guardian

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Posted by: RAVVSlathotep.5463

RAVVSlathotep.5463

(New post, since the previous one was long enough.)
Arenanet would be fools if they only fixed/changed/tweaked one profession at a time. If they’re going to change/tweak/fix professions, all of them should be done in the same patch.

I have to say that I don’t know why you’re telling me that but I’ll see if I can continue your line of thought.

That is why they get nothing done.
They have 5 out of 8 classes that need fixes, 2 of those 5 need overhauls, and all they do is lower and raise cooldowns in a misguided attempt to pretend to fix stuff. Reworking 1 class takes weeks, maybe months; now, reworking 2 classes and fixing a metric tons of balance issues with the rest would take hell knows how long.
They could focus on one class per month and do some serious rework (the Necromancer needs it badly, for example), and it would improve the game’s balance and improve public opinion.

Instead they’re lying about game progression, fixing what isn’t broken, throwing sand at the consumers’ eyes, organizing repetitive events that add nothing special and AVOIDING doing real fixes to the classes, because it’s easier to shove the dust under the carpet than to sweep everything.
They actually managed to implement Guesting, finally. A “release day” feature that was only implemented almost half a year after release..

“Even though the beginning is followed by the end, the end still draws the future.”

Why the Guardian is always nerfed?

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Posted by: RAVVSlathotep.5463

RAVVSlathotep.5463

On a separate subject, I don’t understand how people claim that there are only 2 or 3 viable builds. Play what you like rather than what everybody else does? You’ll be surprised that you can still win/do well with stuff other than the “tried and true.”

(True, GW1 had more variety, but it was limited by the fact that many players imposed “meta-builds” you HAD to follow to be in their parties and for certain content, thus negating any advantage from its great build diversity for many if not most players.)

The spirit weapons nerf was pretty much unnecessary, though-I only used them when I was really bored, and they were fun, but not what I wouold normally use for any extended period of time (had to sacrifice too much in other areas to be able to use them effectively.)

This kind of reasoning gets us nowhere.

See it like this: why would you gimp your team and increase the risk of a total party wipe by rolling a mediocre build when you have builds that work better 100% of the times? Being special and unique doesn’t mean being good.

I got to lv80 untraited and managed to do it well, making a no trait build “viable” for open world and non fractal PvE but that doesn’t mean it’s the smart thing to do.

Another example: in sPvP I rolled a (prepare to laugh) burst DPS Guardian with Sword/Focus & Scepter/Shield, no AH, 20 Zeal and had great scores with it.
I managed to do it because I outskilled or outlucked my enemies but I was given a run for my money every time I fought a player with decent skills.
I’m 100% aware that if I had used a tried and true build I would have been able to carry some of those games, and it wouldn’t have led to a loss for my team.

What I mean is that what you do in open world PvE is your business but the moment it stops being a solo effort one’s sub-par build starts affecting the team effort negatively.

“Even though the beginning is followed by the end, the end still draws the future.”

A thousand hour review of the guardian

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Posted by: RAVVSlathotep.5463

RAVVSlathotep.5463

This would only make the already above-par Guardian class even better. The way Anet is going to “fix” the fact that we only use less than 6 utilities is by nerfing them so hard the other ones won’t seem as kittenty.

Don’t get me wrong, I’d like to see those changes but I’d rather not have them touch the Guardian anymore, at least before every other class is fixed.

“Even though the beginning is followed by the end, the end still draws the future.”

Why the Guardian is always nerfed?

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Posted by: RAVVSlathotep.5463

RAVVSlathotep.5463

I have a question to the players that was in beta (i buyed the game at launchstart, the 28 august).

Was the classes (the guardian mostly) so unbalanced at that time, to require so heavy changes? i remember my friends that was playing on beta, they where all entusiast of the overall game balance.

We lacked too much stuff in the beta weekends (especially time) to find the proper meta but when you’re low-mid level you don’t have much of a problem with class imbalance. Now when you’re high level and all you have is time on your hands… That’s when you begin to notice things.

“Even though the beginning is followed by the end, the end still draws the future.”

Why the Guardian is always nerfed?

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Posted by: RAVVSlathotep.5463

RAVVSlathotep.5463

While it is an exageration, I get the feeling that this is just the beginning of the Guardians’ nerfs.

The following will be a tl;dr that just states what almost everyone knows, dipped in a bit of OPINION.

As every Guardian knows this class has a very restrictive meta: we have dozens of skills but only a couple are actually useful.
If we’re ingenius enough, we could squeeze 3 viable builds out of the Guardian: AH, SW and perhaps the Monk, as tanshiniza.8629 said.

Now, because of this horrible nerf, spirit weapons have lost its use which, ironically, goes against Anet’s Guardian philosophy of Control class, the same way the Necromancer is in no way a class of attrition, unlike the Thief.
With this, we are down to 2 builds. Now, this would be considered bad and restrictive in many games BUT in GW2 it means that we are still one of the best classes.
Why?

Because most classes are even worse off:

-the Elementalist has no viable PvE build and getting kicked from a dungeon party due to being an Elementalist is a common occurrence. It is also the class that takes the most skill to play well;
-the Engineer has 1 build for PvE and PvP and are in no way versatile like Anet’s philosophy states. Note that the Engineer used to be better but went through nerfs, the same way we’re going through now;
-I’m gonna be honest and say that I don’t know if the Ranger is decent or not but popular opinion says it’s FUBAR and that, like the Elementalist, you have to outskill others to reach the same objective;
-no amount of skill will save the Necromancer from being the lowest tier class. There’s only one build that is remotely useful and it restricts the movements of every other party member;
-the Thief. I bet you’re having a giggle right now because of me mentioning the Thief as a class that’s worse off than the Guardian but I’ll explain. While the Thief is the no-brainer, high tier class of GW2 alongside the Warrior, the Thief’s attrition build outshines and outperforms every other and since nobody is going to gimp him/herself, the Thief only has 1 build, even if being mediocre with it outperforms almost every other class.

I left out the Warrior and the Mesmer. Everything the Warrior does in PvE is almost always viable and, while they aren’t as good in PvP, they still pack a mean punch when paired up with others and they are also really easy to play.
Now the Mesmer is different: it started out as a versatile class, got nerfed the same way as the Engineer and now the Guardian, and is now slowly recovering.

As you can see, people call the Guardian overpowered because, as a class, it used to be a good, strong, well-built class, unlike most other classes. The thing is, those who call the Guardian OP don’t understand that the issue isn’t with us, but with every other class, but since it’s easier to simply nerf one class instead of fixing half a dozen, Anet did just that. We will be mediocre like almost everyone else because it’s the easy thing to do.

The only thing that we can do is not stab eachother and present the truth in a respectful fashion. Don’t expect them to admit they’re wrong, just hope they don’t kill another class off and force us all to reroll a baby-mode Warrior.

EDIT: missing a word in the Ranger section.

“Even though the beginning is followed by the end, the end still draws the future.”

(edited by RAVVSlathotep.5463)

Refusal of teamwork from other guilds on Sea of Sorrows

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Posted by: RAVVSlathotep.5463

RAVVSlathotep.5463

Pelum.5261:

So the fact that up until FUN got a commander they had a constant 20-30 people sitting naked either at spawn or in the jumping puzzle (not even completing it, just jumping between the same 4 rocks) means that I get hated for working together with other union guilds to take another borderland.

Pelum, I’m gonna have to ask for proof on that (the 5 to 7 people who did that were trying to make a protest, while the actual force was hard at work. I’d be happy if we could afford having 30 people doing nothing, since it meant that our force was 100+).

Also, the person who has the commander title in our guild bought it by him/herself and doesn’t seem to care much about WubWub, just controlling the market, which is a commendable effort by itself, wish I could do it but I’m too stupid.

Lastly, I don’t get what you’re even trying to prove with this post.

“Even though the beginning is followed by the end, the end still draws the future.”

(edited by RAVVSlathotep.5463)

Refusal of teamwork from other guilds on Sea of Sorrows

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Posted by: RAVVSlathotep.5463

RAVVSlathotep.5463

This is just sad.

I dunno what went through his mind to say this. I’m without words, and I’m never without words.

Attachments:

“Even though the beginning is followed by the end, the end still draws the future.”

(edited by Moderator)

Refusal of teamwork from other guilds on Sea of Sorrows

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Posted by: RAVVSlathotep.5463

RAVVSlathotep.5463

To be honest, it is the problem with FUN and Pelum. Both have been flaming each since Pelum became a commander (can’t provide chat logs – don’t find them worthy of printscreen). Pelum does not act badly anywhere else (just not “smart” enough); FUN is not a bad guild either. Just don’t bring them together; for example, during ETvsSoS match-up FUN plainly refused to help him as well (again no chat logs).

Usually Pelum only acts with success in defence, don’t expect proper offence analysis from him. You will find that much less people listen to him than to Jedahs, for example.

I’m gonna have to disagree with you there; tis not just a FUN vs Pelum’s Guild issue since Pelum is the self-proclaimed founder of the SoS Alliance. And Pelum’s ability to lead is mediocre at best and he’s an extremely petty person, and this isn’t an insult because tis a well-known fact in WvW SoS.

Also, when he allegedly asked for help all he did was sit in spawn barking stupid orders while FUN was busy with the war effort, ergo the denial of assistance. If you want assistance with sitting in spawn then ask a guild that doesn’t have its hands full.

He doesn’t have the sensibility, tolerance, common sense and intelligence to properly plan an assault on a supply camp, much less anything else. His commander title wasn’t earned, and now he’s just on a powertrip against a guild that has bled for its victories and his [Pelum] own guild members, members who were kindhearted and decent, and wanted to help. Him announcing that he was kicking everyone who was helping FUN was the last straw: the guy is scum.

With this, I apologize to everyone who has been kicked or has been ostracized because of helping FUN. I speak as a single entity, as a FUN general and, this time, as the whole guild. We are sorry and we hope to play with you guys again. Thank you for sticking with us.

“Even though the beginning is followed by the end, the end still draws the future.”

Refusal of teamwork from other guilds on Sea of Sorrows

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Posted by: RAVVSlathotep.5463

RAVVSlathotep.5463

This is just horrible. It vibrantly shows the stigma our guild possesses for being from 4chan, even though we were one of the first guilds to mount a serious WvW effort post-release.

We’ve held our own against the most prominient guilds of every server we’ve been pitted against, guilds which outclass every guild in SoS;
We’ve funded the war effort with countless gold, always making sure that siege equipment would be available to everyone who knew how to use it, even if it meant having too much of one particular construct;
We’ve coordinated attacks with other guilds multiple times, always being as friendly, helpful and reasonable as we could be.

And then this Pelum “person” comes in, flaunting his prosthetic unmentionables and blaming us for SoS’ losses when he’s the one who is just watching other people do everything, and he ends up kicking people who help the war effort. I hope I’m not the only one seeing the filthy hypocrisy in this.

I fear for this SoS Alliance, with him as a founder.

As I write this, the SoS garrison is being taken by IoJ and only 10 people are there defending it, some being the FUN members that are awake at this forsaken hour; so I ask you: where is Pelum and his guild to make his so called “difference”?

“Even though the beginning is followed by the end, the end still draws the future.”