Showing Posts For Rachel Spahr.8307:

Short Bow changes - making it better

in Suggestions

Posted by: Rachel Spahr.8307

Rachel Spahr.8307

Oh, and if they don’t want us to spam skill 1 all the time, how about lowering the cool down of Poison Volley from 9 to 3 seconds. Damage and poison duration could be appropriately turned down.

Short Bow changes - making it better

in Suggestions

Posted by: Rachel Spahr.8307

Rachel Spahr.8307

I have an idea for a skill to replace Crippling Shot:

Distracting shot (named after the GW1 skill): Fires a sparkly arrow at foe distracting their attention, next pet attack causes knockdown.

Basically serves the same purpose as Crippling Shot, just a little bit more entertaining. Especially if they could add a sparkly effect to the arrow when it is fired with this skill.

Ranger's last stand.

in Ranger

Posted by: Rachel Spahr.8307

Rachel Spahr.8307

Oh I agree that the Ranger Harpoon Gun is the second best underwater weapon to the Mesmer Trident.

Personally, I’d like to see the Long Bow redesigned with the harpoon gun in mind. Instead of Long Range Shot, which does more damage the further it goes — making the LB situational and useless in dungeons and sPvP maps, it should work like the HG Splinter Shot (maybe rename it glass arrow after a similar skill in GW1) which would do consistent damage to the target, but add AoE damage to adjacent foes the further it is shot. Barrage should change from area targeting to around a target targeting like HG Feeding Frenzy.

Those two changes alone would make LB a much more versatile weapon, and a good alternative to SB.

[Merged] New Patch: Big shortbow downgrade.

in Ranger

Posted by: Rachel Spahr.8307

Rachel Spahr.8307

what program or application did you use to figure this out, i would like to repeat this test and publish my own findings send me a PM or just reply here. also what were the limits of your test how was it structured?

hope to hear form you soon

Mostly it was repeating these experiments in in the Hall of Mysts, with stop watches and calculator apps on the iphone, but also confirming my data with what others were posting.
http://mmo-mechanics.com/forums/topic/1002-shortbow-vs-longbow/#entry21897

[Merged] New Patch: Big shortbow downgrade.

in Ranger

Posted by: Rachel Spahr.8307

Rachel Spahr.8307

I posted this in the other thread, but may as well post it here. This is the ugly math as best as I can tell via the good old scientific method:

Before nerf cast time: 480ms
After nerf cast time: 560ms
that’s an 80ms, double what it is supposed to be, the math works out when doing observed shots per minute (now around 108 w/o QZ) and explains the drop in blood stacks when traited for condition duration.

But it gets worse:

QZ and ZS are not halving the increase, they are doing the full 80ms increase on every shot. Half of 480 = 240 with QZ for 4s = 16 shots
Half of 480 = 240 + 80ms nerf = 320 for 4s = 12 shots
These numbers have been confirmed by everybody, a 25% nerf in QZ and ZS (from 4 to 3 shots)

Ranger SB Nerf: Not 40 milliseconds

in Ranger

Posted by: Rachel Spahr.8307

Rachel Spahr.8307

Bottom line, and it seems to be confirmed by others…

Crossfire has actually gone up 80ms, not 40 (from 480 to 560ms)
Furthermore, this increase is NOT being halved by QZ or ZS
QZ is taking 240 (half of 480) + 80 = 320 = 12 shots

Anet needs to reverse this ASAP and put it back on the drawing board.

Ranger SB Nerf: Not 40 milliseconds

in Ranger

Posted by: Rachel Spahr.8307

Rachel Spahr.8307

….

I guess you missed my earlier post, you cannot use 4 seconds and an accurate measuring time to calculate up to 60 seconds. This is the biggest fault i keep seeing from people saying theres no major damage decrease.
You are essentially saying that any decimal is useless from .1 to .9 but you fail to realize that 16,9 arrows in 4 seconds is 253,5. And no im not saying that was what it used to be but im tired of seeing that stupid kitten argument

I’m not saying that there is no major damage decrease. I’m saying the math is telling me that damage output has been decreased by 25%.

And people can’t do an as accurate as you want calculation because we don’t have those numbers.

Next time read the entire post.

QZ doubles the speed.

Before the patch, one arrow took 500 milliseconds. With QZ, each arrow took 250 milliseconds over a 4000 millisecond (4 second) time span. The base damage of crossfire is 134 per 1000 milliseconds (1 second).

Before Patch: (4000 / 250) * 134 = 2,208 base damage from QZ.

After the patch, one arrow takes 540 milliseconds. With QZ, each arrow takes 270 milliseconds over a 4000 millisecond (4 second) time span. The base damage of crossfire is still 134 per 1000 milliseconds (1 second).

Post Patch: (4000 / 270) * 134 = 1,985 base damage from QZ.

After the patch, SB crossfire combined with QZ does 10.1% less damage than it did before the patch.

(2,208 – 1,985) / 2,208 = 10.1%

The problem with the math is that 4000/270 = 14.8 Post patch no one is seeing more than 12 arrows fired during QZ, therefore it must be higher than 40ms. Based on all the calculations I have been running, the increase in speed is a lot closer to 100ms, or a 25% increase in speed. That explains the observed reduction in QZ, and in bleed stacks.

4000/350 = 11.4 which would be the observed 12 since QZ would end in the middle of the 12th shot. Actually, if QZ is working correctly that means it is a 200ms increase without QZ, but I do not believe it is that bad. Instead what I see happening is QZ is not halving the 100ms increase.

(edited by Rachel Spahr.8307)

Ranger SB Nerf: Not 40 milliseconds

in Ranger

Posted by: Rachel Spahr.8307

Rachel Spahr.8307

When did I ever say there were more than 16 per QZ? You were saying there was only a loss of 2 arrows every 60 seconds. The old speed was 0.45 per arrow 60/0.45 = 133, the new speed seems to be 0.51 60/0.51 = 118. That a loss of 15 arrows per minute. QZ went from 16 to 12, a 25% drop. Bleed stacks went from 10 to 7, a 30% drop. The latter is a major blow for anyone spec’d for high condition damage, which most SB Rangers are, so that 30% loss on damage gets multiplied. Then the loss of arrows also affects critical damage too. The end result is a 25-30% loss of DPS depending on build.

Ranger SB Nerf: Not 40 milliseconds

in Ranger

Posted by: Rachel Spahr.8307

Rachel Spahr.8307

It’s still only 2 arrows every minute you lost. So I guess two potential crits and 2 additional stacks of bleeds. That’s not really that much in terms of damage.

However QZ is pretty messed up and should be fixed.

Did they nerf our overall dmg and crit chance?

You keep asking for it, so here it is: Your math is way off.

It was 133 a minute before, now it is 118, that is a drop of 15, not a drop of 2. That is a straight up 9% drop in damage right there. When you include fewer crits, fewer bleeds, fewer shots in QZ and ZS, we are talking a 25% to 30% drop in overall DPS damage to the most popular Ranger build due to an “animation fix”. That is completely unacceptable!

If there was an animation glitch, and this was actually needed, then it should have been accompanied by an increase in damage from 134 to 148 and an increase in bleed from 3s to 3.3s. Otherwise, it is a nerf.

The Battle of Fort Trinity - Can't Continue?

in Bugs: Game, Forum, Website

Posted by: Rachel Spahr.8307

Rachel Spahr.8307

Ditto. All the mobs are yellow on the docks, but none of the NPC’s will follow me out to fight them. Keep running into personal story bugs. Yet another for the list.