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Reward me for Defending - Being a Team Player

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Posted by: Raevyn.2167

Raevyn.2167

Leadfoot – You start off by saying you don’t think my solution is feasible…then you go on to suggest EXACTLY what I already suggested….getting a small amount of points for standing on a node or around a node that you own….

Pandabro – you feel rewarded because your team won. You don’t get rewarded though.

Other pvp games track and give points for the following:

Damage done
Damage Taken
Conditions/Debuffs removed
Healing Done
Defensive points (for guarding)
Offensive points (for attacking)
Killing players

By basing scores around all the possible actions you can take, you get a more balanced pvp experience. People aren’t forced to play one of a few play styles to get recognition. It’s silly that this stuff isn’t tracked in GW2.

Reward me for Defending - Being a Team Player

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Posted by: Raevyn.2167

Raevyn.2167

It can be balanced very easily really. It is going to be worthwhile to you to do a mix of things. Lets look at the numbers:

You get 5 points for a kill.
You get 10 points for a Skirmisher, Defender, or Assaulter kill.
You get 10 points for Neutralizing (which takes about 5 seconds)
You get 10 points for Capturing (which takes about 8 seconds)

If you balanced it so that you got 10 points for staying in a node of your color for every 1 minute you stayed there, at most you could rack up about 80- 100 points in a game.

In most games I play, I’ll usually have a score from 80 (very low) -335 (being very high). A player who chose to just stand on a node would be getting on the low end of total glory you can receive.

If we wanted we could lower it even more so that players could get at most 60 points per game, but this seems very reasonable.

If you’re worried about AFK people – that’s a whole different animal…we definitely need a reporting tool (but I would start another thread for that because that is a very detailed design mechanic).

Leaderboard Based on Wins Not Skill?

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Posted by: Raevyn.2167

Raevyn.2167

Yes, and also they probably don’t want players to adjust their playstyles to skew the rankings heh…

Looking for a team.

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Posted by: Raevyn.2167

Raevyn.2167

LOOKING FOR TEAM

Ingame name: Freylok
Main Class / Potential Classes (Incase team requires): Main: Necro, Potential: Ele, Guardian
Region: North America
Practice Times: Any
Experience: 10 years of pvp play in various MMOs. Previous pvp/pve guild leader.
Other (Anything else that you would like to add): Currently run pick-ups with people on my friends list but would love a more serious team.

I just love to kill people.
Thanks,
Raevyn

Leaderboard Based on Wins Not Skill?

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Posted by: Raevyn.2167

Raevyn.2167

If you sort by Wins, you can see it by Wins. If you sort by Rank, it’s something else entirely. I agree with above posters – Release your ranking system!!

Time to get a rank seperation in Tourneys

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Posted by: Raevyn.2167

Raevyn.2167

Glory ranks actually DO make a difference. A brand new player, no matter how skilled, will not know as much about the maps, tactics, all of the other builds of the other classes, how to counter them.

I completely agree that someone can be rank 40 and not be as good as someone who is rank 5-6 and took the time to actually pay attention…

But more often than not, I think you’ll find that the higher of a rank someone is, the more likely they will understand more of the tactics utilized in the game. It’s not a set in stone rule so much as a base guideline, and I feel like if you use that guide, it’s better than not having any calculation at all.

With regards to the rest of the OP’s statements – I do not agree that solo queue and team queue should be separated. It causes too many other problems. I solo queue a lot – what I end up doing is if I run into someone good while I’m in a match, I ask them to queue with me. Eventually, you start building up a group of people on your friends list that you know are good. If you’re set on winning every single match, just invite them. It’s not that hard. The game isn’t complex enough to require voice chat. You can get by without it and do just fine.

Just a suggestion to make solo queuing a little more bearable

Reward me for Defending - Being a Team Player

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Posted by: Raevyn.2167

Raevyn.2167

Any way you do it, I don’t care. Right now I’m just irritated that the glory is being given without thought to what is actually needed to win…

For example in the SW map – I should get extra glory for killing an orb carrier…Shouldn’t I? That seems pretty conducive to winning to me…moreso than just killing random people on the map.

All of the other maps give you points for making use of their extras (Buffs in Temple, Treb in Kyhlo, Lord in Foefire).

But back to the original topic – Defense is just another way to win and play, and it wouldn’t be that hard to reward it.

Reward me for Defending - Being a Team Player

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Posted by: Raevyn.2167

Raevyn.2167

I know that Thesilentflute. That is my point. The way that it works currently is not very good at encouraging team play/defensive play.

A node that “doesn’t need defending” doesn’t exist. If you leave the node because no one is there, you better believe the other team will go there and take it.

My point is that people who play a bunker should get rewarded for bunkering on a node thus stopping the other team from every capping. They shouldn’t get a LOT of points (because sometimes you’re right, the other team just never comes), but you could equal it out to about 10 points per minute and I think it would be balanced.

Personal Leaderboard Question

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Posted by: Raevyn.2167

Raevyn.2167

Same here. I scrolled through all the pages and I’m not on there even though my ratio and games played are higher than about half the people on the board.

When I sorted by wins, I showed up (it actually highlights and bolds you when you’re on the board).

Can’t wait until they release their Ranking algorithm.

Duels should be the only Ranking Factor

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Posted by: Raevyn.2167

Raevyn.2167

Well – I agree that we should have a way to challenge each other to 1v1…as to balancing though, that is a whole different story. If you introduce 1v1 play into the game, you should be prepared for the hundreds of threads that will be crying out “Nerf X, Buff X”..I bet the biggest complainers will probably be the warriors – they are often at a disadvantage as it is in TPVP.

For example, when I roll in t/spvp, I have a rez on my hotbar, and/or a skill that strips conditions off my teammates, or heals them. I generally try to incorporate some team support. Because of that, I probably win the 1v1 battle a little less than I might if I had specced completely for 1v1. I actually enjoy being prepared for the occasional 2v1 it’s fun to me when I can manage to take out two people.

You say that having 1v1 encourages different builds – sort of. You would still, most likely, end up using a different build for team than you do when you know you’re only going to be fighting one person…

“Well, you see, you use different moves when you’re fighting half a dozen people than when you only have to be worried… about … one.” ~ Fezzik getting rocked by Westley

Overall, I agree that some form of 1v1 should be in the game – but as to it being ranked, It’s really hard to say because I don’t feel that classes are balanced enough for 1v1 at this time, and I also don’t see myself wanting to change the current mechanics as drastically as they’d need to be changed to “balance” the classes. I like the fact that each class brings a unique element to your team, and when you have UNIQUE, it’s also very hard to have good Balance.

Rift is a good example. Although the classes are unique – they all can do the same thing. They can all tank, heal, dps, or CC build. It sort of makes it so that it doesn’t really matter which class you play – you can do anything. It’s a completely different system than Guild Wars 2. I wouldn’t say it’s better – because I like the fact that in GW2 when you pick a class, you do things that no other class can do. You’re unique and different. To get GW2 to be like Rift as far as class abilities go, it would take a lot of changes.

Reward me for Defending - Being a Team Player

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Posted by: Raevyn.2167

Raevyn.2167

Has there been any discussion, thought or response on this subject? A search didn’t bring up much for me.

Is there any chance that we will start to see points given for staying in a node and defending it (like a slow ticking up of points where 2 straight minutes of defending is about equivalent to capturing 1 node?)

The current system doesn’t reward defensive play at all, which is one of the reasons Pugs have such a hard time – they all want to fly from Node to Node to get max glory for themselves and be high up on the leaderboard at the end of the game.

It would also encourage people to fight on the points more often, which solves another problem that I know frustrates people – when people fight off node.

Curious to hear the community thoughts.

~Raevyn