Showing Posts For Rainiaxe.6298:

Currency Exchange Issues

in Bugs: Game, Forum, Website

Posted by: Rainiaxe.6298

Rainiaxe.6298

Same problem persists.

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Scoring Discussion

in WvW

Posted by: Rainiaxe.6298

Rainiaxe.6298

Wow, I’m glad to see that the discussion is actually pretty solid! What I want to say has pretty much been said in previous posts.
But PLEASE value this chance ANET, because if you don’t, you might not get another one anytime soon.

OFFICIAL: KöMÉ Guild Transferring to HoD

in WvW

Posted by: Rainiaxe.6298

Rainiaxe.6298

Thanks KOME, you just removed the biggest tumor on Crystal Desert.

Idea for future Golem Mastery - APC

in WvW

Posted by: Rainiaxe.6298

Rainiaxe.6298

I have had this idea for a long time, maybe it will be a great mastery that can be added to golem gameplays.
This is how it’s gonna work, players who stand by the golems that are controlled by the players who have that mastery unlocked will get the button saying “Enter Golem”, usually golem pilots’ party members will have the priority. Golems can hold up to 5 players including the pilot.
Once enter a golem, players will NOT be able to use their own skills, instead, they can use the weapon (with effective range from 500-900) on the golem to help defend it, like mini laser guns, and the base damage is lower than usual.
Since players usually move faster than any golem, no benefit in speed will be given to players. The only benefit players will get from golems is coverage.
I think it will be a good idea because it can provide more variety to the WvW gameplay and tactics, give players more chances to cooperate, and this will also be a great tool to counter arrowcart abusing.

Flamekissed

in Account & Technical Support

Posted by: Rainiaxe.6298

Rainiaxe.6298

Hi Anet,
I would like to return the Flamekissed Armor set and I want a refund. I purchased the flamekissed armor when I came out, I thought that was a lazy work which is simply putting flame effect on an existing CULTURAL armor set.
Now the updated version is even worse.
Do I have to provide a picture or something to prove I have purchased this set of armors?
Thank You!

Transmutation Splitter Malfunction

in Bugs: Game, Forum, Website

Posted by: Rainiaxe.6298

Rainiaxe.6298

In order to move my ascended Quiver of A Thousand Arrows (with “Rox’s Quiver Skin” purchased from the Gem Store) from my ranger character to my guardian, I was using a method which is purchasing Transmutation Stone, then combine the stats of “Backpack Strap”(account bond) and the appearance of my current quiver(Rox’s Quiver Skin) together to make it account bond, at last jump on my guardian, use Transmutation Splitter to return the transmuted quiver to its original stats.
Well, that was the plan until I got this.
After splitting the transmuted quiver, instead of getting my ascended quiver, I got a Backpack Straps and a Masterwork Rox’s Quiver with NO stats at all, and which means, I completely lost my ascended quiver!
I know I have taken a very risky way, but I have really put a lot of gems and effort into this, if the Transmutation Splitter works as it is advertised, I should get a Rox’s Quiver Skin, a backpack straps, and my old ascended quiver right?
I don’t have a picture of my old ascended quiver, but I attached the picture of the items I got by using Transmutation Splitter.
Please help me, at lease give me an explanation!

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More Proofs of Achievements, Not Just Titles

in Suggestions

Posted by: Rainiaxe.6298

Rainiaxe.6298

Hello ArenaNet! First of all I want to thank you all for bringing this amazing game! However, I realized something that can be improved in this game, that is the “achievement rewards”.
I have talked with my guildies about how can this game be improved and we all agreed that this game has to have more stuff that let the players show what they are and what they have achieve.
Until now, all I can think of are the achievement armor skins, weapon skins, living story item and titles. But that is not enough, achievement armor and weapon skins are related to achievement points, which means no matter what you have accomplished, you reach that point, you get the skin. Living story skins are definitely a well done, when I walk around with my kitten “gas mask”, people will say something to me like “man, I wish I could’ve done dat achievement!” That’s it! That is what we want to see! But still, those items are too common or too easy for us to obtain.
What we need is something that can prove the outstanding player that they are actually outstanding. For example, the achievement “Realm Avenger”, it is definitely one of the hardest achievements to complete, but what we get from completing it? Nothing but a title, if others don’t pay attention to it they couldn’t even notice!
What if there is actually an unique armor piece, or even armor set for those players who complete the “Realm Avenger” achievement? Players will definitely be more willing to join WVW and play and it will also make the game more “alive”.
That is all I have to say, we want more proofs of achievements, not just titles.

(edited by Rainiaxe.6298)

"The enemy of my enemy is my friend"

in Tower of Nightmares

Posted by: Rainiaxe.6298

Rainiaxe.6298

So as we can see, Kessex Hills has been turned into a giant nightmare.
But what about centaurs? They have been fighting with human over Kessex Hills for a long time, but under this situation, will it make sense if they ally with human and fight the kraits? I believe human and centaurs should share the same interest at this point.
Kraits are evil creatures, but centaurs are not, they are just a war-like race. Even Charr allied human against the Zhaitan, so why not centaurs?

Collaborative Development Topic- Game Modes

in CDI

Posted by: Rainiaxe.6298

Rainiaxe.6298

First of all I am sorry for my bad English
I know it is crazy, but an Air Combat PVP map would be great. This three dimensional combat is certainly possible since Anet has already done a great job in underwater combat.
However underwater combat is widely discarded by the players, maybe because of the poor visibility or just because it is underwater.
With air combat, there is no problem like that, and people have been expecting for the “flying” feature or so long. So why not.
It can be a domination mode with Asuran airships involved as capture points, and we use jetpack to fly around and use regular weapon to fight ( maybe we can also choose to use underwater weapons 0_o).
Just imagine it, it would make the great Guild Wars 2 even greater!

An Air Combat Woule Be Awesome!

in Suggestions

Posted by: Rainiaxe.6298

Rainiaxe.6298

I always want an air combat in Guild wars2 since the beginning, but if it’s possible? I think yes!
Sorry about my English but I will try my best to express my thoughts.
The underwater environment has already proved that Guild Wars 2 is fully capable of handling 3-dimensional combat, just imagine replacing the water with cloud, kraits and barracudas with harpies, this is going to work.
Anet can first try to make an air combat PVP map with this concept. Players spawn in airships and wearing jet packs designed by Charr or Asura, then fly out of the ship players will instantly enter the battlefiled.
Or Anet can make a mission with this concept, just like some underwater mission.
Well that’s all I could think of, thanks for reading : )

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