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Issue Reports: Heart of Thorns [Merged]

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Posted by: Rakath.4579

Rakath.4579

My HoT story is also bugged at Step 5, talk to Acan.
The quest updated when I glided over him, however he will not offer dialogue.
I have tried several things, logging in and out, quitting and resuming the quest.
I have flown past him numerous times. This is very upsetting. Please fix promptly.

Celestial: How Viable?

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Posted by: Rakath.4579

Rakath.4579

IMO:

You have to have a build in mind that can actively and often benefit from 7 or 8 of the stats provided in order to be worthwhile.

Also your stat choice can be made on more practical grounds- how you intend to play your character, how good is you ping, what kind of people do you play with, and what you like to do when you’re out soloing- not to mention how many sets of armor you want to tote around in your bags.

Rev can definitely make use of Celestial stats for a number of different reasons:

Usually Healing power is the biggest waste of points on Celestial. And while I agree most of the time, with the right build, ventari, staff, pulsing regen from herald, etc etc. it has a place. Not a great place but a place.

Condition damage is also somewhat weak if running full celestial compared to Rabid, Carrion etc. However Celestial is all about hybrid damage output. Revenant also has good synergy between the boon sharing talent, sword, herald, mallyx, and mace.
You can easily stack up a ton of might in herald with sword#3, F2, switch to mallyx, swap to mace, and stack huge torment with a temporarily very well buffed condition damage stat. In Embrace the darkness with full might stacks, and celestial stats, you are pretty durable for little while too, and can dish out a not-insignificant amount of damage.

One of the deficiencies of Celestial over your typical Berserker stats is the loss in power and the loss in precision. However with the talent that doubles benefit from Fury, and all the easy access to Fury in Herald, it is given that you will have 80% crit in Celestial which is more than enough of that. And the loss in power from Berserker stats, is partially balanced by the conversion of those stats into condition damage.

Alot of people seem to suggest mixing up stats- celestial + other stuff -but that seems to me to defeat the whole purpose of it. If you mix stats then your condition damage or healing power or toughness, usually ends up so small its completely negligible. I think it is this practice of mixing gear stats is what leads to such a negative opinion of Celestial. If you’re going to use celestial then use celestial.

I would not fret over lost stats comparing to Berserker gear.
In your average pug, all berserker gear is good for is wiping on the Mai Trin fractal repeatedly :-\

That said, if you’re not pugging and do play with well coordinated groups often etc, then you do what they tell you to do. IF you do that ,then I’d suggest zerker-Shiro with sword/impossible odds spam, or Cleric-Ventari and spam the snooze button on your alarm to stay awake.

icon for energy costs

in Revenant

Posted by: Rakath.4579

Rakath.4579

I absolutely love the rev. OMG it’s fun!

That said, I have a cosmetic UI suggestion~

Since our resource is energy and the whole class is basically a huge throwback to GW1, can you replace the icon for our energy abilities with the original energy cost icon from GW1? The little blue circle?

I don’t understand why our energy cost icon looks like the class icon of the engineer.
Thanks for your considering!

Issue Reports: Heart of Thorns [Merged]

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Posted by: Rakath.4579

Rakath.4579

disable area of effect rings does not hide the area of effect highlights on linear skills like revenant’s searing fissure (mace #2 skill).

Rev underwater? Solved!

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Posted by: Rakath.4579

Rakath.4579

I have a solution for the Revenant’s underwater woes!

Legendary Largos Assassin!

Switch to it automatically when underwater.

discuss!

[BWE3] Revenant Feedback Thread

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Posted by: Rakath.4579

Rakath.4579

Found a few bugs playing herald tonight:
1. Herald- ‘Radiant revival’ trait doesnt apply to revived targets
2. Herald- ‘Hardening persistence’ trait sometimes persists through legend swapping and doesn’t end despite not channeling anything

[BWE3] Revenant Feedback Thread

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Posted by: Rakath.4579

Rakath.4579

I’ve been playing with Revenant today. I have to admit I’m dropping my mesmer like a wet fish after HoT release. Revenant is really a fun class, I’ve always been a big lore buff and really enjoy all the throw backs to the original GW heroes and antagonists.

That said, there are several things I must mention:

1. The Herald. Glint. This constipated old woman sounds are like the worst april fools joke I have ever encountered. PLEASE delete the april fools voice over.. When activating the Facet of Chaos it sounds like an old hag puking. It should be a truly awe inspiring <<<ROAR>>> It should shake the camera and cause AoE 5 targets FEAR + a series of random conditions. (facet of chaos after all..) Also it wouldn’t totally hurt to let the graphic animate slower when it breathes outwardly. It is so cool and yet very short lived

2. Greatsword! One problem with this game is that the aesthetics on player characters are so completely discordant. Twilight is tailor-made for the Revenant color set. It is a travesty that there is no GS for revenant. Please add it. Now. Please. Pretty please with a cherry on top.

3. Herald ground UI. The indicator on the ground is so completely terribad for the aesthetics of the profession. You’re trying to depict the new kid on the block as someone who is flashy and interesting and worth taking notice of by other players but instead this is just unnecessary screen clutter. At the speed that PvP moves nobody is going to be able to make sense of what the symbols are. In PvE it only further distances the view of the user from the great ART in the game by over complicating the screen with unnecessary clutter. This same exact idea was used by Blizzard in WoW for the Paladin- Empowered Seals. They discovered what you soon will, that by having this flashy UI on the screen, the user will be staring at the ground trying to make sense of which buff is ON or OFF instead of watching the monsters and the abilities they are using right in front of the user. This always ends up in the same outcome- a dead player because he was looking in the wrong place and got crushed by something he should have been focused on.

4. Shiro. Jade Winds. This is what petrified the Kurzick forest right? It should turn nearby enemies into amber/jade. When it stuns them they should gain the graphic from the Rite of the Great Dwarf for those few seconds. Maybe you can tint it green if you prefer.

5. When Shiro + Herald, is it possible to please deactivate Facet of Nature automatically when Impossible Odds is toggled? Right now it gives an error (due to energy requirement) and that is most inconvenient for timing.

6. When there is insufficient energy to activate an ability there is currently a super tiny symbol in the middle of the skill. I have my UI set very large (I play on a 40" screen.) It is hard to distinguish the usable from unusable skills at the moment.

7. Ventari. Protective Solace. Last I checked, druid gets to convert projectiles to healing, Mesmer and Guardian can reflect them. Is there any kind of interesting trait we can tie into this ability? Can you make it so that incoming arrows can explode and hurt nearby melee enemies or something else unique and flavorful? It’s a really cool ability I just wish that the salvation traits were more flavorful than 3+ versions of +% healing, +% healing, and +% healing…

8. UI. Area of Effect Rings. The disable area of effect rings feature in the options menu does not disable the boxy area of effect outlines. It only disables the circular outlines. Please fix this feature to disable all area of effect outlines. Examples of this: Inspiring Reinforcement and Searing Fissure.

Thanks for reviewing! Sorry if I was too wordy.
Again, great job overall- I am really impressed for the most part!

(edited by Rakath.4579)

BWE3 Chronomancer Feedback Thread

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Posted by: Rakath.4579

Rakath.4579

Hello, several notes here:

1. shield 5 tides of time skill is not working for me today. I cast it, there is no visual going out, there is a visual where it turns around to come back, it disappears again. I get the quickness 50% of the time. it was working fine last night and now its not. nothing changed on my end. I’m fighting in the exact same areas as last night.

2. shield 4 echo of memory seems somewhat clumsy in general pve setting. its great for surviving a big telegraphed hit in melee range which would otherwise kill. i dont mind the channel on the block it seems cool. I would offer that it would feel less clumsy if:
a. let the user press again to quit channeling and summon a phantasm immediately
b. summon the phantasm immediately after the first blocked attack while still channeling the block,
c. the phantasm is terrible. either give it an illusionary shield bash ability in addition to the alacrity/slow or pull it back from melee range. melee range should be reserved for sword clones and illus. defender. we don’t need 3 automatically dead illusion types. it is a neat phantasm idea to share slow/alacrity however it does basically no damage. this is hardly enough reason to put it in melee range.
d. my favorite idea- do the reverse of the herald’s infuse light- make the shield’s channel reflect all damage received during the duration.

3. wells are really cool however the cast times and aftercast delays are really steep at the moment. I understand the need to limit the max number of abilities castable while under the continuum split effect however it is somewhat silly right now. to put this in perspective let me illustrate: while a chronomancer is weaving all this illusory magic to do “really neat stuff” a shiro tagachi revenant can come along and kill the chronomancer with more super speed and quickness than the chronomancer can produce. I’m not saying nerf revenants at all. I’m just illustrating a point that chronomancer- as neat and cool at it is- is kind of lackluster compared to just about any of the other new specs.

4. continuum rift- case in point: ask yourself do any of the other new specs have a built in hard counter to their chief profession mechanic that they serve up to opposing players on a silver platter like the chrono with the rift.
a. remove the ‘break the rift’ counterplay by giving the rift invulnerability
b. cause the rift when destroyed to hard stun nearby foes.
c. give every one of the other new specs a ‘push here to kill me’ button.

Mesmer December balance updates-OP edit 11/5

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Posted by: Rakath.4579

Rakath.4579

If Mirror of Anguish and Illusionary Invigoration are receiving cooldown reductions from 90s to 60s.. then why isn’t Desperate Decoy slated to receiving the same reduction?

Mesmer trait: Desperate Decoy

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Posted by: Rakath.4579

Rakath.4579

The trigger for Desperate Decoy seems to trigger much below the supposed 25%.
I’m seeing through testing that it triggers much closer to 10-15%.
Please tweak the skill to match the tooltip.

Mesmer December balance updates-OP edit 11/5

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Posted by: Rakath.4579

Rakath.4579

(P.s the one thing I DO really love about Mimic is the 24 second cooldown. Whatever you do don’t make it something that’ll inflate that. I enjoy more active utilities over long standing cooldowns).

I agree quickly recharging abilities are part of what makes GW fun. If I wanted a skillbar full of 3 minute cooldowns I’d go back to World of Warcrap.

Besides part of the Mesmer advantage was always our inherent fast casting.

Mesmer December balance updates-OP edit 11/5

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Posted by: Rakath.4579

Rakath.4579


SPECIFIC BUFFS OF THE PATCH

SCEPTER
-Attack speed has to be normalized
-Clone generation on attack is terribad
-Base weapon dmg needs to be tuned up slightly if its going to stay single target.
-Or leave base weapon dmg alone and the 3rd hit could become a small aoe burst.

-Consider to bring back “Energy Destruction” from GW
What?! True we don’t use energy pools anymore. But we do have endurance!!!

1. ether bolt (same as now)
2. ether charge (same damage but “charges” the enemy)
3. ether blast (destroy the charge to deplete 33% endurance on the enemy
and deal bonus aoe damage for the remaining endurance
similar to energy surge from GW)

-Confusing Images definitely needs to fire faster. And PLEASE consider using the graphic of the ascalonian mesmers cause its soo much prettier.

CONFOUNDING SUGGESTIONS
Just make it a stun already. Or have it instead add +1 second daze to all daze effects.

MIMIC
Exchange it for BLACKOUT!!!!!
Trade all my skills for all your skills for 5 seconds.
I can’t do dmg but you can’t either. We can’t heal either.
We can run off though and we both come out the other side with full endurance.
Blackout would be a PERFECT manipulation skill. PERFECT.
And very cool on boss fights I bet.

SIGNETS
All of the signets need reworking.
Signet of Inspiration has to do with boons so put the boon duration on it, and leave the active the same but speed it up to like every 15 seconds. This would enable both offensive support mesmers and defensive support mesmers alike.

RETALIATION
Mesmers have got to have a reliable source of retaliation. For a class that specializes in reflecting damage.. why did you guys remove our retaliation?

Thanks, Rak

(edited by Rakath.4579)

Mesmer December balance updates-OP edit 11/5

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Posted by: Rakath.4579

Rakath.4579


ON BUILD DIVERSITY
I see more than just “shatter” and “phantasm”

1. Shatter Builds
2. Interrupter
3. single target degen build- torment, bleeding, rabid armor
4. Mass Condition builds- glamor confusion needs some love. we really could use some kind of mass aoe degen. and condition spreading. shattering illusions should be able to spread large condition clouds around. that’d be cool. It would be helpful for clearing trash mobs in dungeons or tormenting large crowds in wvw.
5. Defensive Support- prismatic understanding, boon duration stacking, signet of inspiration builds
6. Offensive Support builds- super rune of altruism-based signet of inspiration with might stacking runes, and mirror blade etc..
7. Solo Roamers- These builds need access to superior mobility. our class doesn’t have this. at all. thank god for Centaur runes

So that’s 7 major different builds we already KIND OF have. I think we need to investigate ways to improve the lesser ones and we’ll be in a much better place.

(edited by Rakath.4579)