Showing Posts For Rake.7169:

Wrong results in week23?

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Posted by: Rake.7169

Rake.7169

http://mos.millenium.org/eu/matchups/history/76
when I last checked just before todays reset, BB was a close 2nd to ER in match up 2 and JS won its match up against PS & AR.

Vizunah Square / Seafarer's Rest / Kodash

in Match-ups

Posted by: Rake.7169

Rake.7169

there are kodash players aswell… another classic example of subjective perception

T1 EU Vizunah/Desolation/Elona 10/05/13

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Rake.7169

The results of Glicko math

in WvW

Posted by: Rake.7169

Rake.7169

transfer points from top to bottom not a server…

The results of Glicko math

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Posted by: Rake.7169

Rake.7169

how did anet miss that ofc points will be transferred to upper tiers everytime a server moves up?
therefore the tier-advantages spread making future tier changes bit by bit less possible (not taking into account vast changes in population).
as Omne said the ony way to balance the upward movement of ranking poins is an automated POINT :P infusion from to to bottom (circle of life )

another way (I still don’t get why anet didn’t use this way from the beginning) to improve thi mess would be an active wvw-player weighted scoring system as brought up in this forum waaaay backactive for any of the servers.

(edited by Rake.7169)

Bugged WvsW limits/queues on European servers

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Posted by: Rake.7169

Rake.7169

Sure, I’ll spill dome details!

- How many players can one map contain?

As many as we can fit without causing too much stress on the servers. We can’t be more specific than that, but I can assure everyone that the cap is definitely split equally between all three worlds.

https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Willing-to-share-WvW-details/first#post1190009

why won’t anybody read before posting?
there it is, the “old” 500 or 166 per map/server doesn’t really exist, it’s lower. thus those queues even with low player numbers and it has been that way for quite some time.

(edited by Rake.7169)

Bugged WvsW limits/queues on European servers

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Posted by: Rake.7169

Rake.7169

I think there was a line somewhere in that recent statement on wvw basically stating: max. player numbers are not fixed to 166 per server/map, they are dynamically adjusted and might be lower.
I’m pretty sure I’ve hardly ever seen more than 80 payers from our server on one map.

EDiTH found it…

Sure, I’ll spill dome details!

- How many players can one map contain?

As many as we can fit without causing too much stress on the servers. We can’t be more specific than that, but I can assure everyone that the cap is definitely split equally between all three worlds.

We have heard multiple reports for months about people being queued for a map and entering it only to have the outmanned buff, but unfortunately we’ve never been able to verify ways that could be occurring. I’m not saying it isn’t happening, but we haven’t ever been able to reproduce the problem, and if we can’t reproduce the core problem, it makes it basically impossible for us to find and fix the bug

https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Willing-to-share-WvW-details/first#post1190009

(edited by Rake.7169)

Far Shiverpeaks / Dzagonur / Underworld

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Posted by: Rake.7169

Rake.7169

@Nightcapping:
I rly enjoyed the part of “competitiv WvWvW”. There are no rules. IT IS WAR.

bollox.
even in war there are certain rules.
comparing a game mode – not even a very competitive one, as it suffers from various design flaws – to real war is pretty ridiculous.

(edited by Rake.7169)

January monthly achievement, are you serious?

in Guild Wars 2 Discussion

Posted by: Rake.7169

Rake.7169

Lol I have not finished my monthly since October. Always stuck at 92% and 0/7 fractals.

this
as several posts explained, it’s very easy to do this monthly.
heck those 3 in LA plus entering winter wonderland and the one on EB – thats about 5min and 5 done, bit more if you jump them…
best monthly idea so far but the execution lacks, they obviously didn’t have the balls to count finished ones only. still easy to do, 4 of the 5 take 10min combined to finish, EB might feature a helping mesmer to short cut).

but THX ALOT for insisting I’d run that powercreep/geargrind BS fractals.
why bother setting all dungeons as sub-monthly.
seems like the quoted post says, 92% again xD

(edited by Rake.7169)

Vizunah Square/Seafarer's Rest/Elona Reach

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Posted by: Rake.7169

Rake.7169

http://mos.millenium.org/servers/view/9/

who’d ever think that gap opened up during night time 30th to 31st CET and 31st to 1st+… :O

Walked through a mountain. Weee.

in Guild Wars 2 Discussion

Posted by: Rake.7169

Rake.7169

nice, another explorer
there’s quite the number of such areas in GW2, sadly most won’t allow you to re-enter (invisible walls), too bad they didn’t include more of that exploration into the game (besides JP and some vistas).

How many people in a map before it's queued?

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Posted by: Rake.7169

Rake.7169

I’d suggest it’s 166 for all servers on EB & 133 combined on BL so those 500 players are the matchup total for all servers.
then again I’ve read alot about 60-80 player zergs, that wouldn’t be possible with a share of 55/44 per server.
haven’t been in bigger zergs than 35-40 so can’t speak from experience.
one thing is moretheless for sure, it’s way below 100 per map/server.
once I enter a queued BL there’s hardly ever more than one 30-40 zerg some roamers and maybe 1-2 groups with 4-6

(edited by Rake.7169)

Winter Wonderland JP - % that can make it

in Wintersday

Posted by: Rake.7169

Rake.7169

over 50 plus times done. its not that hard just take you time dont rush once you have the pattern it is easy

this.
but as mentioned in a bug quest, since the lagging started those daily farm runs are reduced to one, lag/choppy/freeze in mid-air kinda sucks kitten.

Optimal performance settings in WvW

in WvW

Posted by: Rake.7169

Rake.7169

just go low + max visual range, as in any semi-serious competition.

Missing platforms for vista access in Straits

in Bugs: Game, Forum, Website

Posted by: Rake.7169

Rake.7169

check your “environment” setting if it is on “low” that might be the cause.
had a similar problem with that ome quaggan JP where 1/3 or more of all spheres did not show up on “low”.

event difficulties

in Dynamic Events

Posted by: Rake.7169

Rake.7169

some of the events labeled “group” – well that label was ok before, nowadays there just aren’t enough players most of the time.

events like the ash horizon(?) in sparkfly fen:
even with 2 players no chance, constant autoaimed aoe and an insane mob spawn rate combined with paperthin allied npc aka “rez them and see them die 20s later…”
several events in dredgehaunt cliffs, esp. those involving area control, once you’ve cleared one side the net group of mobs enters the ring from another an so on.
(skrit event, researcher event, dredge siege event).
all in all I really like dredgehaunt cliffs but even with a very crafty solo-build rifle warrior + scale down it’s very close.
moreover soloing champs is very fun but due to bit too many healthpoints most of those solo tries become rather annyoing aka repetitive.
scaled to player count is a must and so is FIXING THE CHAMP DROPS (nothing better than 10+min of solo killing champs just to get no drop at all + MOB RESPAWN (martyr’s tomb in harathi e.g.).
other events like the giant hylek in caledon forest where the champ is moretheless only dealing ranged damage, won’t work solo for most professions/builds. it’s no problem when those mobs have several targets but with few players/solo it’s impossible – see wintersday gifts, as soon as most of the toys are ranged, no chance at all, mixed/close combat mobs it’s quite soloable.
the combat mechanics make it rather easy to avoid melee damage and very hard to continiously avoid ranged damage, events should be adjusted accordingly.
speaking of caledon forest, the krait witch is another event where allied npc die like flies and even 2-3 scaled players cannot succeed (maybe certain build combos can but that’s not really a viable option).

JP lag since the last patch

in Wintersday

Posted by: Rake.7169

Rake.7169

seriously no official reply? just ignore it as well wintersday’s gonna be over soon anyway?

Enemies respawn too fast in my personal opinion

in Guild Wars 2 Discussion

Posted by: Rake.7169

Rake.7169

2 words: Martyr’s Tomb
(harathi), ghost-spawn is beyond ridiculous. nothing better than mobs respawning while you’re fighting the champ.

tbh there are so many areas with a spawn timer problem, why even bother getting frustrated…

Who can REALLY master Winter Wonderland?

in Wintersday

Posted by: Rake.7169

Rake.7169

I cant seem to get past this point. I think one should make slide-jump to tower, but alas i couldnt get it done =\.
Video from OP will be much appreciated.

been there aswel. other ways dunno, invis-walls in the back seem solid, no cracks and in this case high enough to stop ppl from simply jumping over them.

No Loot From Champions?!?

in Bugs: Game, Forum, Website

Posted by: Rake.7169

Rake.7169

played in harathi these days, several centaur camp chains etc. solo-ed some champs, killed many vets and guess what: ONE of them gave me something :| – some blue kitten drop by one of the three warbeasts before that centaur endboss.

Badges bug

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Rake.7169

Over 2h killing people on wvw, most of them on my own, over 30 kills, aand not a single badge, why is this?

Also i kinda miss the point whats the objective in wvw, i dont get anything(anything good), and most zergs only kills zergs and after that run towards a new zerg, don’t capture any castle or anything. Is this suposed to be fun? there is no sence of winning or losing in wvw, there is no objective in my point of view..

same problem the last 3 days, played alot wvw, didnt get any badges despite moretheless normal drop quantity (even “finish him” didn’t help, it did before)

JP lag since the last patch

in Wintersday

Posted by: Rake.7169

Rake.7169

so it isn’t just me, would be nice to get some sort of official statement, quite some runs ended by this and I’ve been farming this a lot :|

just had a first run without choppy stuff, as soon as the 2nd run started the choppyness began.

(edited by Rake.7169)

JP lag since the last patch

in Wintersday

Posted by: Rake.7169

Rake.7169

since the latest patch it seems to me that wintersday JP has been very laggy/choppy.
no settings, etc changed so shouldn’t be a problem on the client side.

Elona Reach / Piken Square / Kodash

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Posted by: Rake.7169

Rake.7169

Whenever you talk about numbers you forgot that Numbers needs 2 things
- Motivation
- Organization
1) So motivate players to be in your world and once there,
2) motivate them to be in WvW.
3) And once they are there try to organize them.
4) keep them united
As I see it Piken has to work on 1)
Kodash has 1) and needs to work on 2)
and Elona has 1) and 2) and needs to work on 3) and esp. 4)

as if, just wait a few days or remember Elona’s last T2 appearance, all of a sudden 1+2 look far worse than whilst dominating servers with a lot smaller wvw-playercount

moreover: more players on our world? nothx
kitten ANET have to remember that good competition takes place on a level playing field!

Elona Reach / Piken Square / Kodash

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Posted by: Rake.7169

Rake.7169

Wanna start by saying between 19:30 thru till 4am (uk time) epic fights across all the maps. From defending Lake Tower in Kodash BL against hordes of both germans, no walls, no gate, even a few breakout events from elona to contend with. It was really fun.

the so called “horde” were 25-30 starting out.
without much communication & a shift-change at commander the whole thing somewhat faded.
disorganized zerg with a small numbers advantage vs. 20-25 guys from mostly one guild in TS, better teamwork showed.
dunno why nobody thought about building those trebs before the first attempt and how a portal on top of the wall right into your crosshairs with that portal-max of 20 players should be the “winning” solution…
all in all pretty pointless, kudos well organized defense on your side.

Area above JP-chest?

in Wintersday

Posted by: Rake.7169

Rake.7169

was there any purpose for the area above the reward chest in wintersdays jumping puzzle?

Attachments:

(edited by Rake.7169)

Elona Reach / Piken Square / Kodash

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Posted by: Rake.7169

Rake.7169

Probably because they are not remotely talking as much smack as you guys do.

congratz kindergarten-logics.
“he said bad things, now he has to pay – even if spending my time otherwise is more benefitting.”

Vote for Guild Wars 2 in GotY!

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Rake.7169

Why would I do that?

exactly, atm it’s big potential falling short.

Elona Reach / Piken Square / Kodash

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Rake.7169

last night on EB playing for Kodash felt like being in the middle of “Starship Troopers” – waves & waves of green bugs crashing against our walls.
it started off with a nail-biter in our lord room, a last second save for us after these 10 golems marched right through our “defensive structures”. then off to Durios, back to Quentin, the keep again, watergate, trebs on our ruin tower…just wave after wave.
well it was fun but pretty frustrating in the long run as we had to give way bit by bit.

btw Elona, why bother attacking the fully red Piken-BL if one can “show who’s boss” fighting Kodash’s diminished & underpopulated third on EB… :|
impressive skills…äh I mean numbers.

Option to Preview Armors Outside Our Profession

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Posted by: Rake.7169

Rake.7169

strangely enough weapons unuseable by current profession are still previewable…

how to counter thieves

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Posted by: Rake.7169

Rake.7169

Dred, nice work-around but the problem remains, why gift an overpowered ability to just one class?

how to counter thieves

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Posted by: Rake.7169

Rake.7169

the concept of a nonvisible class in a vision based game has always been hilarious.
for the most part it’s a safety blanket, helps covering flaws in playstyle/execution or grants unfair advantages.
it’s a valid feature against npc as those use an auto-target system.
in any sort of player vs player combat the max. “invisibility” acceptable are smoke bombs, flash bangs, etc. aka things disrupting visuals (or messmer illusions).

the thought process of ANET is pretty “strange”:
aoe, already sub optimal in PvP-combat as players tend to move out of it (unlike most NPC), now bundeled with a “guess-which-area-he’s-in” game and high mobility?!
logic’s for kitten?!

any “l2p” or other discussions besides game(play) design issues miss the mark, esp. bullkitten about playerskill in various brackets.

want to experience another failed class, go play TF2, pick a spy and get to kill players not based on your FPS-skill but on class design.

there are good reasons most competitive games have some sort of competition mod/ruleset to remove “genius” design ideas contradicting good competition…no sight of that in GW2.
WvW – where competion is just an illusion (even teamsize anybody?!)

(edited by Rake.7169)

Guildwars Urban Exploration.

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Posted by: Rake.7169

Rake.7169

this way?
……..

Attachments:

New Culling Trial (Ended)

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Rake.7169

another night of ridiculous ghostfights…
and THX for sticking with the more than obviously broken trial for the remainder of the week?! care to explain – why bother getting more feedback it has been 99% bad aka it’s worse than before. roll back immediately so this weeks matchup gets somewhat playable!

the good thing about this giant kittenup: you get to feel like a hero fighting all alone vs. the enemies EB-keep (2nd screen more than 30 seconds later shows at least 1/3 of my team…YAy “progress”

Attachments:

(edited by Rake.7169)

JP chest loot: level or zone scaled?

in Players Helping Players

Posted by: Rake.7169

Rake.7169

strange thing happened as I was testing

charakter1
Morgans Leap – level scaled
Dark Reverie – level scaled (both chest & magnificent chest)
Spelunkers Delve – zone scaled
Spekks Lab – level scaled

character 2
Morgans Leap – zone scaled
Dark Reverie – zone scaled (")
Spelunkers Delve – zone scaled
Spekks Lab – level scaled

Deso/Millers/Kodash

in WvW

Posted by: Rake.7169

Rake.7169

Gj on using the wall bugs in WvW to take our towers in Deso BL…you are real pro’s….

impressive piece of info here, ofc the first troll just jumped the bandwaggon.
nothing worse than exploiting/cheating but at least give some info instead of nonvalid accusations.

which server?
who (guild)?
pix/vids…anything

EDiTH: thx Sombike thats some info, not just flame
jumping inside would still be exploiting aka a ban-able act.

(edited by Rake.7169)

Enemies becoming Invulnerable during combat.

in Bugs: Game, Forum, Website

Posted by: Rake.7169

Rake.7169

happened with ELE, WAR and NEC to me.
latest vs. a crab in southsun.
seriously? this game despite all the potential is has is getting more FUBAR every patch.

New Culling Trial (Ended)

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Posted by: Rake.7169

Rake.7169

great work ANET. THX alot.

Attachments:

Deso/Millers/Kodash

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Rake.7169

Todza, maybe not enough night shift players for T2 (seems like Elona faces the same problem) but easily enough to dominate most T3 nights.
we had to overextend our 20-something guys to cover EB & K-BL, just to be overrun by the occasional 30+ zerg in Deso’s third of EB while Deso is able to keep D-BL almost completely and a huge part of M-BL. it’s an uphill battle for us and nobody knows how long we can keep up the decent work on EB.
btw, nice fights for K-BL hill when we were merely able to stop you once on the bridge, the 2nd time in the stair/inner door area.

oh and THX ANET btw – most of the time a Deso group entering battle looked like this:

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(edited by Rake.7169)

Guildwars Urban Exploration.

in Guild Wars 2 Discussion

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Rake.7169

trips 2
watch out possible deadly fall due to non solid floor

trip 3
out, under & re-entry denied… :|

Attachments:

Guildwars Urban Exploration.

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Rake.7169

did you also jump out of the map near the diving tower

I’ve found quite a few spots where one might jump into the the “off” on various maps.
warrior+sword 2 rocks.
the only sad thing is they have all those invisible walls blocking the re-entry – actually they’re supposed to keep players out of certain areas – but then again these invisible walls are lower than expected…

trip 1

Attachments:

(edited by Rake.7169)

Deso/Millers/Kodash

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Posted by: Rake.7169

Rake.7169

1. esp. with the recent increase in culling problems add hiding on little space & a sudden “appearance” that is pretty much abusing culling as much as possible
2. I’m not a MS player, but nice to see you jump to conclusions.
just can’t take kitten thinking they’re anyhow good/smart whilst taking advantage of bugs/game issues

Deso/Millers/Kodash

in WvW

Posted by: Rake.7169

Rake.7169

Lol me and (GoD) were spawn camping about 30-40 miller. We literally hid behind a tree, they ran out to take godslore we kill them, hide behind tree again and repeat.

so you essentially exploited the immense culling issues… GJ

JP chest loot: level or zone scaled?

in Players Helping Players

Posted by: Rake.7169

Rake.7169

not for all that’s why I’m asking.
caledon forest JPs for example offer zone scaled loot (I farmed them daily for more than a week so it wasn’t just a one time thing)

little “filed study”:
harathi hinterlands: all chests (vets/champs) on level scale BUT fawcetts bounty – the only JP up there – is zone scaled…
looks alot like there are some JP chests with a false setting.

(edited by Rake.7169)

JP chest loot: level or zone scaled?

in Players Helping Players

Posted by: Rake.7169

Rake.7169

why has this been moved? the only party being able to answer this shpuld be the one with real insight aka ANET.
or is this a hint ANET does not know why certain chests scale to level even though they should scale to zone?

JP chest loot: level or zone scaled?

in Players Helping Players

Posted by: Rake.7169

Rake.7169

was about to do that (if only for farming advantages).
via Q&A there might be the possibility for an “official” answer.
my first guess would be it’s somewhat dependent on the chest “tier”.
we’ll see.

JP chest loot: level or zone scaled?

in Players Helping Players

Posted by: Rake.7169

Rake.7169

nope, no answer why all of a sudden other JPs than those in LA offer level scaled loot instead of zone scaled.
btw same thing just happened in wayfarer foothills when I opened a splendid chest near a veteran.
the info from various JP-loot quests is “zone scaled loot”.

JP chest loot: level or zone scaled?

in Players Helping Players

Posted by: Rake.7169

Rake.7169

what determines the loot in JP chests (maybe on a broader scale all chests, should be the same, no matter if JP or veteran/champ chest)?
is it the chest-level (grand, splendid, magnificent,..)?
as of now at least JP chest loot seems inconsistent:
as always, LA puzzles give level scaled loot (aka depending on your chars level), so does shamans rookery and some other puzzles.
on the other hand there’s morgans spiral and the 3 other JP in caledon forest with chests containing loot scaled to the zone.

Badges should be awarded as Honor Points

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Posted by: Rake.7169

Rake.7169

well to be honest there should be standard gear for every PVP- (even with ANET trying to mimic WVW as “PVE”) just like there is in tPVP & sPVP.
more time spend (aka more honor points in your case) does not necessarily make you a better WVW/PVP player therefore you should not get better gear purely due to more time spend in WVW.
another aspect: it is very likely a player with alot of karma to spend did contribute to the overall quality of gameplay on your server (DEs, playing with other players).
so even whilst not being active in WVW there should have been a significat positive impact for the server – just as there would have been in WVW.

(edited by Rake.7169)

Let's talk about WvW incentives & rewards

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Posted by: Rake.7169

Rake.7169

I’d like to see more “events” structured after FPS-game modes (we already sort of have domination), be it as part of an attack on a keep/tower/castle aka some sort of S&D phase to break certain points of defense or the implementation of CTF (orbs were CTF, why not use banners instead but with other strategic goals than buffs – supplies, siege prints, money), raid/HQ mode on supply storages for… let’s say 1000 supplies – one might even add “transport those home” similar to some heart missions in PVE.
there are soooo many possible ways to use such scenarios as small or even major parts of WvW to add more variety & chances to “gain” stuff as those would most likely be events.
right now it’s just knocking on doors for the most part with no real reward for trying (unless you kill the lord – on the other hand defenders gain stuff if they fail) and even if it is a well defended attack – boring/repetitive as hell.

(edited by Rake.7169)