Showing Posts For Ralphy.5304:
Any help?
I can’t even download the latest patch. Its download speed is going between 0-12kb and I have tried to use all the IP addresses above.
Please help me or I will be getting in touch for a HoT refund as the game is currently unplayable for me.
Hi,
Since recently returning to the game my load times have spiked massively even though I am using the same PC. It can often take 5+ minutes to log in to any zone.
Then when I do log in for the first few minutes everyones characters are the generic grey with no gear.
My inventory also takes about 10 seconds to populate the items every time I open it – for example at first the icons will not appear.
The black lion trading post also takes a significant amount of time to load.
I have also had problems downloading patches where it just stops downloading for periods of time.
Overall it feels like my game is struggling to connect to the GW2 servers and download the required data effectively. I have tried the method in the following link to fix it: https://help.guildwars2.com/entries/93290408-Problems-Downloading-or-Patching.
However this did not work. Please note it is not the internet at my end – I have dual monitors and whilst it is taking time to load I can stream TV easily. However even when I don’t stream TV it does not speed up the loading times either.
Yeh, it seems an incredibly unfair change to make without adding it to the patch notes or warning players ahead of time.
This change has effectively made an entire tier of crafting mats worthless and hurt anyone who owns such mats
I am asking because this was not in the patch notes. Therefore is it a bug?
I hope it is a bug since it is a pretty important item in the economy due to its role in upgrading cores. With the price of wine doubled cores are going to become near worthless for pretty much every lodestone outside of the most expensive.
Currently, if cores were worth 0s, a lodestone would have to be worth over 80s (56s wine, 17s dust, 15% TP tax) to make cores worth anything.
The only lodestone worth more than 1g is Charged, therefore literally the cores for every single lodestone are now worthless. I thought Arena Net said they wanted to reduce thep rice of lodestones?
Surely Arena Net would put such an important change in the patch?
Im also set to lose 100g which I invested in destroyer cores unfortunately :/
(edited by Ralphy.5304)
Hes lying. There is no way to turn 9,500 karma in to 3.5g net profit. If he meant 95000 karma then he may be telling the truth.
Either way, please share. By your estimates I could earn roughly 400g off my Karma Reserves
Is it just me that misses the old frees? The current ones might as well be dead. 30+min queues, and if you pug it theres always 1-2 who are afk or do not turn up since they forgot they queued so long ago.
Paids are ok, but I am bored of a 1v1 matchup which is not even a real “tournament”
I duno, VS zergs wipe pretty easily. At least compared to Seafarers in my experience
“Note how you start off slamming those who invested in halloween skins only to end your next post proclaiming this will be you in a few months.”
There was no slamming. What I meant was that long term investments should not be the only viable way of having enough currency to obtain something in a reasonable amount of time. (I also admitted to item flipping somewhere, and that does harm people. Making it less rewarding would mean less incentive to do it. When I won’t need to grind for gold I want to move to investing because that doesn’t inconvenience others that place orders.)
If you look at the posts in the forums there are more people that want precursors to be either easier to get or harder(or the same) but in a reliable way. There are more of those than people that want them hard and exclusive and preferably still rising in price from the current 600g or ppl opposed to SH (at least in the voiced part).
250g was somewhat arbitrary based on the prices at time they said the prices were becoming unreasonable due to low supply. I should have used a “could” in stead of “would” and “lower, more reasonable price” instead of “250g”.
I never asked anyone to play how I want. The market manipulation is a bad thing and it needs to go. People that want to grind/farm for the gold are free to do so. Flipping and investing are also fine (I do one and hope to move to the other) even if one of them is inconveniencing ppl).
Everything I wanted wasn’t forcing anyone to anything. Instead of only more RNG they could have also added 1 more way to get precursors. How does that force you to play differently?
Never claimed they are not opinions, they are event pointed out to be that in 1 post. There are only 2-3 facts in here.
There are just a few ppl that repeatedly post everywhere how they want precursors to remain the way they are or be made harder. 4 was the number I have found until now (yes, you are not one of them).
The market manipulation I’m talking about in this context is: ppl with over 2500g buying every Dusk and reposting them for 100g more (it’s a form of item flipping but with the added “anything lower/way lower than me I buyout so the prices stay high or rise and it works because the supply is limited”).
I admit I could have phrased some things differently. I’m not a fan of breaking down posts or defending opinions line by line (I still do it sometimes as you can see here) so I’m going away now (and waiting to see the results of 28th Jan since, like I said, I COULD BE WRONG about it’s effects).
Fair play man! Seems I was overly harsh on your earlier posts
Market manipulation should be exterminated. Flipping items and stacking on things that will rise in value is perfectly fine and yes it can be fun. Anet could influence whatever the hell they want (but shouldn’t and won’t). What they should do is add different ways of obtaining things to kill market manipulation (and they are but it will take months and in the meanwhile they choose to ignore it or just marginally increase supply which won’t do anything).
That’s how the game is but it doesn’t mean it’s how it should be or how it was intended to be (exactly why they are making changes).
The only complaint about precursors is it takes to long atm (so long that with current trends you can’t even get it unless you play in a certain way that isn’t fun for the majority since it keeps rising) and waiting the promised fix will take even longer than just grinding the unreasonable amount (when a more reasonable fix was just as easy to add).
Good news everyone! In 6 months from now I’ll be exactly in the right game and I’ll also turn into a large sum investor (keeping items that can only rise in price, which isn’t market manipulation) and that will also be very fun. This was always what I was planning on.
Reading through your walls of propaganda has been one of the most frustrating and annoying experiences of my time on these forums.
Your posts are littered with hypocrisy. Note how you start off slamming those who invested in halloween skins only to end your next post proclaiming this will be you in a few months. Good luck with that considering the logic and lack of rationality you have shown on this thread.
Secondly, you seem to proclaim you speak for the majority. That’s rubbish. If I proclaimed myself to be the King Of England I would have as much legitimacy.
Third, you argue by assertion, at worse acting as if your a game developer. You flat out shot down someone’s viable and well thought out argument with a made up statement about how the new scavenger hunt will be designed around precursors being worth 250g. YOu have absolutely no way to know this. Your best reason for this is that one designer sympathised with people concerned over precursor prices 3 months ago. 250g then was worth far more than 250g now.
Fourth, you consistently argue people should be allowed to play how they want, yet you simultaneously argue for them to play how you want! Note how you advocate the banning of flipping, investing and grinding because you think they are ‘wrong and boring.’
Fifth, you assume we all want lgebdaries for the same reason. You want them for looks, therefore everyone should be able to get them easily since ‘thats all that matters.’ If I wanted a common item I would buy a cheap exotic off the TP. No, I want a rare item that is hard to get so please stop proclaiming to talk for me.
Sixth, you suggest anyone against your ideas is in the minority. I am not one to the magical four (a number you plucked out of thin air to suit your already artificial argument). There are far far far more people fine with the current price, and even less wanting it to be decreased.
Finally, you have a completely warped idea of the extent of market manipulation. I know why this is – because it is a convenient excuse to make you feel better alongside supporting your argument.
Rant over – please be more rational. Your opinions (and they are your opinons, not the facts you proclaim them to be) are fine but you express them in a horrible way
I have successfully played the market since release, but have become increasingly frustrated by the incessant market speculation that occurs on the BLC, particularly in contrast to past MMO’s I have played.
However, I was just reading Maynard Keynes; ‘The General Theory of Employment, Interest and Money. Chapter 12. The State of Long-term Expectation’ as part of my economics course, when I realised in some regards, its high applicability to the current GW2 market, and, more precisely, my own investments.
Some will scoff at this, thinking I take the game to seriously. I dont really, I read this as part of my Degree, not to enhance my gaming experience. However, the crossover is very interesting.
The point I wish to bring attention too, is the context within which players view the high Trading Post tax. That is, it is a plague in the market stifling free trade and the generation of wealth. However I argue (or Keynes argues) it actually reduces speculation and instead encourages long-term investment, creating a far more healthy market.
In a nutshell:
Keynes argues that as a highly organized market increases in size (the GW2 market is both incredibly organised and very big in this context), market speculation begins to take precedence over long-term investment. I.e. People begin to invest not based on what an asset is worth, or what it will be worth in say 2 months, but instead, on what they think the market thinks the asset will be worth in 2 months. This means that an asset with a true value of 20g now, and say 30g in a months time, may not be a good investment, since the market may value it at 20g in a months time instead. Speculation has made it a terrible investment.
In effect this creates a spiral of opinion. In which we are not predicting the true value of an asset, but instead predicting what others predict its value to be. This creates a positive feedback cycle, where people just continue predicting what others predict that others predict the price is. This can be seen in the rampant market speculation on items such as Eggs, and Black Lion Chests a few months back.
Keynes argues that a less liquid market reduces this speculation as it hampers the ability to cash out so fast and thus mitigate risk. In a highly liquid market an investor can cash in his investments almost instantly, thus mitigating risk as he knows he can act on instinct when new news becomes available. Contrast this to an illiquid market, where the investor would be unable to cash out at all.
This of course has benefits, such as encouraging risk. However, it also favors speculation over long-term investment, an aspect widely seen as unhealthy for the economy. Keynes suggests a way to reduce liquidity is to add high transaction costs, as evidenced by the difference between Wall Street and the London Stock Exchange (LSE) at the time of writing his book. (The LSE had far higher transaction costs than Wall Street and as such had far more stable market).
TLDR: The high transaction tax (15%) on the Trading Post acts not just as a gold sink, but also against market speculation. Subsequently it contributes to a more stable market.
Evidence: John Maynard Keynes, one of the most influential economists of our time.
http://www.capatcolumbia.com/reading%20packet/Keynes%20Long%20Term.pdf
There is a spot in the home borderlands where the home team can place a treb that can hit a tower and yet is immune to damage.
aaannnnd Walnuts
maybe, still hope they fix the server transfers soon though.
I just want to chip in and say the rewards are disgraceful.
I got a precursor from the chest and it is just wrong. People who played and attended that event should have got something cosmetic, something that in 1+ years time we can use to say, “yeh, I killed the big crab.”
By giving out these ridiculous rewards you MASSIVELY favored those who could make the event. You MASSIVELY messed with the precursor market devaluing those who have already have legendary’s and anyone who currently had a precursor.
People should attend these events for fun, not for rewards. Now next time you announce a one time only event I feel like I will have to attend, because if I don’t I wont get an insanely generous reward.
I don’t want to have to play this game at times defined by you Arena Net. By rewarding so many so generously, you effectively penalised those who could not make it.
You need to make a decision soon. Either you want a player base driven by fun, or by rewards.
I know if I had missed the event and logged on to see my mates with precursors I would be incredibly pissed. I definitely would not be buying gems anytime soon
I wonder if part of the problem is the failure of the ‘outmanned buff’
I can see the logic behind implementing it – make WvW far more rewarding for the under-populated side and more will join.
However it does not work that way. Instead when people see the outmanned buff they associate it with losing entire forts and towers in quick succession without being able to fight back. Therefore the ‘outmanned’ buff acts as a deterrent – it openly tells people there is no point in joining because you are, well…. outmanned.
The outmanned buff needs to actually increase the strength of the underpopulated team. This is a careful line to tread but it needs to be done. For failures in this area see Wintergraps in WoW on severs heavily faction biased.
It is still better than having 15 points for an entire night though
The Blacktide guilds are fantastic and I really hope you guys still lead your server since it is you who have risen to the top and deserve the top tier fighting
XAOC however… I hate you guys. SO merciless in the JP’s
Its just pathetic that nothing is being done to stop this. No aspect of community building is facilitated. Black Tide are the perfect example here – they built their server to be competitive against VS and Desolation, when they got competitive, RUIN and a few other guilds who do not actually like competition have jumped ship and joined them, negating all the alliances Blacktide created in the name of competition.
I am happy to hear about the situation in North America, especially since RUIN left you (and I quote their GM) because they “offer no competition and don’t fight past the first 3 days.” The way the Europe tier is going there is no doubt they will be heading back their hailing their victories in Europe soon though.
They will probably post pictures on their Website again showing them spawn camping servers at 7am GMT, claiming there is no competition. Not hard really when we are all asleep and you just transfer to the winning server!
(edited by Ralphy.5304)
This is T1 Europe, supposedly the pinnacle of competitive WvW, and a ‘tougher’ tier than America.
Arena Net and their inability to act or make informed decisions regarding the state of WvW is frustrating and is completely wrecking this aspect of the game.
Their refusal to add some sort of punishment / cost to World Transfers, whether an economic costs or the inability to play WvW for 1-2 weeks after a World Transfer is wrecking it for everyone. Those who actually want to be proud of and play for their world cannot because big ‘bandwagon’ guilds just swap servers free will without cost and punishment. One infamous guild of 1k+ American Players came to desolation to act as ‘nightcappers.’ We did not want them, we were forming alliances at the time and the server was rebounding, we were having fun. Now that guild has gone Blacktide, who do not want or need them either! We have not had a close and competitive game in over a month, every single game has been won by over 100,000 points
Their refusal to help night-capping in any way possible severely affects motivation during daytime hours as any upgrade bought, or keeps captured will be lost when you log off. The out manned buff is useless when helping those without many players. No one is asking for a comprehensive solution, but at least help the team with the lowest pop to the point where they have more than 60 points. What is the point in daytime hours when no matter how hard or well you play you will be lucky to gain a +150 point lead, when at night those with a night population will go +600? 50 people at night generate far more points than 50 during the day.
Their refusal to release content / ascribe development time to the area is showing. Since release there has been no updates to WvW, instead we have seen the reverse. The removal of orbs and Dolyak defense rewards for example. Even if this was for the better, the point remains that WvW is not developing like the rest of the game.
These problems may not all be directly Arena Nets fault, but they are all certainly with in their domain of control. I think this game is great but this is getting to the point of a disgrace. Soon other MMO’s will be attempting this type of PvP so Arena Net really need to get going. Just check Cyrodiil in Elder Scrolls Online (Jesse Cox video), the WvW map is over 15x larger and actually a world with quests and event chains going on in it!
To end on a brighter note, I think your monthly updates are exceptional, both in quality and quantity, but please please give some more THOUGHT to World V World and the basic system flaws that are wrecking it.
(edited by Ralphy.5304)