Showing Posts For Raven.6287:
We actually have a rule to not to place any siege until enemy places one at spawn points.
Well it seems you break your own rules. One has to also ask how many other rules have you broken currently and in the past.
Today DR reached a new low. After the first few days of chest beating that they managed to finally, after a very very long time claw there way out of the bottom tier, they pull a childish stunt like this. Spawn camping us after owning the whole map, Seriously.. But wait there is more. It appears this was not good enough, they must be afraid we may attempt to take a camp or tower. They were so concerned that they placed the following siege around our spawn out area. The list as best that I can remember goes like this. 2 or 3 Ballista, 5 arrow carts, 3 catapults. I may have missed a few but you get the general idea. Other achievements to date. Losing 9 Golems to take over garrison. You must admit you were very entertaining during that time.
Finally as I stated before you managed to claw your way out of the bottom tier, but you are not tier tier 5 or 6 material. As you have been told you will lose due to a number of factors which is a detriment to your server. I will let you work on finding that out in the coming weeks as you soul search why your starting to slide again. If the roles were reversed do you think we would do these sorts of childish acts. Some my say lets give them a taste of what it feels like to be on the receiving end. Will you blame us if we do. I will ensure this will not happen as we are much bigger then to stoop down to your level.
This is something to think about, you have presented yourselves to us in this manner, will your attitude change in the coming weeks. as they say time will tell.
I did not see any real improvements at all. The extra 2 secs on the speed buff.. woopie do. But you gave the thiefs from 30% – 50% increase. Why?, they did not need it at all. Also culling does not work due to all the stealth going around. I noticed today in www we were getting hit and in some cases one shotted before it rendered, if it rendered at all. This does not make the game balanced at all. Culling does not work, it has made it worse.
I had a good laugh when I saw a ballista hit a treb on the roof of a tower. I estimated the angle to about 75 to 80 degrees. I find that the design used in www should only be around 10 – 15 degrees. Could the devs fix the broken Ballista.
We had one similar to that on our server. It became very annoying and I really cant believe that this is working as intended. If a proper fix for this class is not done, I can see either one of two things happening.
1. WvW will become all thief builds
2. No one will bother playing WvW due to all the broken classes.
To Anet please make changes to your quality control system it does not seem to be working as intended.
POST Patch
Decoy Bugged – 3 sec stealth. While in stealth you still get hit as if you were not even in stealth. You should not be targeted due to being stealth. Same as the thiefs.
Blink Bugged – This happened today. I was attacking a NPC and I blinked. Once I blinked I was still being hit by said NPC and I was not at my last location. How can this be possible. At least make it you need to re targeted when you blink, thats the NPC.
I suspected this after the patch but confirmed it with a Nerco. They were able to hit a target at 1200 but even standing in front of the nerco, message was saying ‘out of range’. Did you nerf the range as well.
Really guys? Come one ANET this isn’t funny or fair.
You forgot to add the 4 arrow carts, 3 balista around our spawn point. We also encountered some players with lets say extended skill ranges. What I witnessed today was a case of EB being bullies, seriously guys you have the whole map, why sink this low using these tactics. You think its funny, do you get a real laugh out of this behavior. Now dont get me wrong, I dont mind being out manned 50 – 1 and still managing to take stuff away from you guys, but I draw the line at the childish attitudes we have to deal with.
Play the game in the spirit it is intended to be played in and cut out the childish rubbish.
This is guild related only.
On server A we have a guild bank, guild template and all the upgrades to II.
When I transferred to server B, I had the guild and was the only one in it, which is fair enough. But here comes the odd things. I did not have access to the guild bank, guild template and all the upgrades. My guild influence was ZERO on server B. It was like I just started up a new guild. My question is to Anet is this how it is suppose to work or is the guild system bugged.
I happened to port to this location and I was stuck. I was unable to move out of what appears to be an invisible wall.
My problem is I cant start making upgrades for the guild even though we have the influence. Which also means we cant build the same upgrade while we cant activate it. The guild issues are becoming very annoying.
Rant………
Guild representation is starting to be annoying for a lot of people I have spoken too. They need to keep checking daily to see in what guild they are in. As far as the guild goes they cannot plan events due to this problem. This system is ok for the large guilds but for small guilds or start up guild it makes it very difficult to get anywhere.
Please look at this aspect as well because its not fun.
I tried to submit a bug report using the in game bug report, but the submit button was greyed out.