Showing Posts For Ravenphyre.6183:
@ Riss i was not asking for this to become a Trinity type of MMO but was just curious about the thoughts that lead to the decision.
Ahhh I can see that. But I am guessing that now everyone needs to have a bit of toughness and vitality to help with survivability now? The only other reason i thought it could be was to lessen the use of glass cannon type builds?
I was just curious to see if the recent change to the ressing within dungeons was the beginnings of a subtle shift towards the trinity dungeon archetype most MMO’s use? I know the devs are very busy but any moderatore input as to why this occurred would be greatly appreciated!
Very well thought out and expressed post. I would only add that the rewards from these events could also be used to build and furnish a Guildhall.
I am unsure if this subject has been broached but for a game called Guild Wars i have seen precious little that guilds can truly do other than WvWvW to really feel like a guild. There is a pervasive feeling that guilds are an afterthought and nothing more. Say you belong to a very large guild and you want to do something within your respective world to make all your members feel like the ultra heroes they have striven to be…….what is there that you can do?
When I heard about the dragonslayers within my personal story i became excited at the prospect of dragon hunting when i hit 80…..lo and behold like the real world there are no dragons to slay with my fellow guildies. So what is the purpose of guilds?
Other than the purchasing legendary weapons there are many valid points being made here. One of the issues i have personally is that overabundance of tokens that are present. I would definitely like to see a move away feom grind and a bigger emphasis on increased rewards for what we do to help in the actual world.