(edited by Rea.5743)
Showing Posts For Rea.5743:
warriors “glass cannon” is actually less squishy than other classes “tank” specc/equip
way to easy:
underwater – impossible to wipe on boss, youll get through darkroom/dolphin at some point, well only one has to…
cliffside, statue – 2hands event: if you let the 2 initial spawns alive, the mass respawn will never happen, making it to easy on higher scales
hitting the last seal directly makes the boss laughable
though, if they fix either of that it gets insanly hard at higher scales
snowblind – impossible to not completing the fractal since nothing resets there, you can actually wipe your way through, again even more laughable boss, which can bekilled by 2 people without taking any dmg since he has 0 range abilities
if you have problems with the ice elementals: run behind the houses after the teleport to gather at one firespot… youll suddenly feel like that event is a joke
jade maw – even if none of your group has sufficient resist to survive in downed state, you can still bypass it with insta rezz on downed state making it impossible to not progress
to easy:
asura – old tom, place enough dwayna tears in front of the consoles, hide behind the small walls, laugh about the boss
endboss, kite the asura boss around the pillars and youll never be hit by agony, robots arent linked so if you pull them far enough from each other you wont even have to handle all 4 at once, making him 2manable
swamp – bloomhunger, hide behind trees if he casts his poison bullets no agony, ever
mossman, agony axe has a 1-2s flighttime and targets the position where you will be if you dont change ur course/speed, if you change it rapidly it will never hit
ascalon – 1st event may take some tries if you arent lucky with the vets behavior but overall you can die through
endboss is to easy with warriors ultimate banner, ressurecting all NPC instantly => boss down in <30sec, depending on number of npc’s, again agony completly avoidable on maxrange
good:
dredge – events are hard if you lack proper tactics on higher scales, though a certain karma item makes them to easy
mining suite – probably best tuned endboss, cant zerg him down, need koordination and timing, have to watch out at all times
ice elemental – easier (dunno how many ice ele there will be at 40++) but possibly harder later on
way to hard:
grawl – 1st event is to hard on open field, to easy if you use the terrain
endboss is extremly hard in higher scales with the amount of elementals spawning
and low time to react to the agony attack
so the problem i have with fractal of the mist is basicly that its just a matter of repaircost and time whether you progess or not, assuming the players have certain amount of skill
ps: dunno whether there are new mechanics after lv30, so things might change
(edited by Rea.5743)
To people who don’t have trouble with it (and I’ve had no trouble with it at 1)..
-how do you handle him going after mesmer pets? Just not use them?
-do you ever have him aggro the guy up on the ramp? How do you handle it?
-how do you avoid getting killed by bombs that spawn as you are rolling? Has it just never happened to you? Or have you seen it happen, recognized something that causes the mid dodge bomb spawn, and taken preventing measures?
- shatter or dont use them or adjust the kind of illusions
– if you cant find someone that gets rarely aggro, he can stay out of combat
– bombs are getting thrown below the players, and all explode at once
means you can either dodge the actual explosion or avoid walking behind each other
waterfractal: light/piranha stuff: do it properly and you wont have any dead people
aka: l2p
dolphinstuff, never noticed loosing durability
swampfractal: the wisp dont randomly despawn, there is something that triggers it, aswell as the walls
if you do it properly you can bring all wisps from all possible spawning locations to their destination with 20 seconds left, without mesmer
(edited by Rea.5743)
heavily depends on the level and skill of players
early i liked asura/uncatogrized, starting at lv10 those harpies are starting with range ae knockback….
swamp is hard until you know the ways you have to walk and where the traps are, by then its suddenly a map you want 3times in a row… always
3:00 am at my place
got a party for fotm10 1h hour ago from 3 different realms, did a full run with one disconnecting
so we zone out to reenter… no overflow available>_<
msg ingame @ rea reyligh or rea.5743
downed state system actually keeps me away from playing spvp
still hope they remove it outside of pve or simplify it to 2 abilities:
1) current selfheal
2) kill urself for faster respawn
nothing else, no damage, no interrupts, no finisher avoidingbullkitten
you would still have 3 choices, especially for competitve pvp
if you are in a safespot => heal urself
if you have an ally around => wait for rezz
if neither of those are the case => just die and respawn