Showing Posts For Reidir.6391:
WvW Bloodlust buff shouldnt give direct stat boost to players, giving +50/100/150 boost to all stats makes it even harder to get back from losing position. Also this boost makes it hard to organize even GvG matches (having higher stats gives an advantage to team that has it).
In exchange i would suggest to add some kind of boost to siege damage (5% per orb maybe?), reduced damage from siege, damage increase to guards/lords, WExp boost or gold/magic find boost. With this it wouldnt give any advantage in player vs player fights, while giving little advantage for players trying to take objectives like keeps/towers/camps.
WvW Bloodlust buff shouldnt give direct stat boost to players, giving +50/100/150 boost to all stats makes it even harder to get back from losing position. Also this boost makes it hard to organize even GvG matches (having higher stats gives an advantage to team that has it).
In exchange i would suggest to add some kind of boost to siege damage (5% per orb maybe?), reduced damage from siege, damage increase to guards/lords, WExp boost or gold/magic find boost. With this it wouldnt give any advantage in player vs player fights, while giving little advantage for players trying to take objectives like keeps/towers/camps.
Catapults: Don’t cause nearly enough damage, too short ranged to be used effectively without fear of being bowled over, extremely hard to maneuver and aim, and are largely a minor nuisance to enemy players.
I have to completly disagree with you about catapults being “bad”. Catapults are the best siege for small team tower/keep capping. Super/guild catapults do 13-14k dmg (1 point in catapult mastery) to not upgraded walls, which makes it one of the fastest siege to get inside tower/keep. Also well placed catapult can let you hit both outern and inner wall of the keep.
Sorry, but im forced to play on 4 year old laptop (integrated graphics card) with 5-20 fps and that is on all lowest settings.
Blacktide golem watchmen looking over Woodhaven in FoW borderland.
PvD is more OP than arrow carts on zergs. Cap’s just a visionary.
PvD is fun, especially caping towers in 2-man group or 3-man for keeps.
Simultaneous will almost never happen, for you it could look like 3 clones shattered at the same time, but in reality they shattered one by one.
Ofcourse i could be wrong, but the dmg is always calculated after clone is already gone (shatters) and if 3 clones would shatter at the same time it would be 3 times for normal dmg.
Im not 100% sure, but i think it is something like this:
You hit Mind Wrack with 3 clones, first clone shatters (you lose one clone) dealing dmg with 6% more dmg (2 clones alive), second clone shatters (you lose second clone) deals dmg with 3% more dmg (1 clone alive) and last clone shatters (you lost all the clones) dealing normal dmg (0 clones alive).
A lot of mesmers have switched to group-oriented phantasm builds, for example using GS & S/F, picking up the reflect projectiles trait for the focus (something like 20[III,X]/20[II,X]/0/25[IV,VIII]/5). The skills will probably be the same as above.
I have been running with this build (i only have glamour utilities cooldown reduction Inspiration trait, instead of condition removal from heal) for few months. I always run with my friend (necro), he tanks all the guards in camp/tower and deals dmg to them with wells and marks, while i aoe them all with my iWanderer+iBerserker combo (sometimes i add a Feedback to reflect scouts arrows if iWanderer spawns not in the right place).
Sometimes when we get fights 2v2 or 2v3, enemies dont expect all the aoe dmg we can deal. Not to mention fights against rangers, they kill themselves from all the projectile reflection (focus 4, iWanderer and Feedback).
@RobinotX.1604
I got about 3 gold in 30 min in Southsun Cove BEFORE the patch that gave +200% mf buff (have about 150% mf from items/runes/sigil/food).
Everyone thinks that grenades are the way to go while farm with engineer, but Bomb Kit is king of farming mobs (aoe dmg, aoe blind, aoe burn).
Only thing I hate about the sword is the #2/Shadowstep bug where you can literally port 4000+ meter back to your original position. It’s pretty ridiculous.
Other than that, I haven’t really encountered many thieves who pose a threat worthy of being called OP, but time will tell. :P
I think it’s fine (except for that teleport bug).
I would not call it OP (sword #2 skill).
1. He only shadowsteps back to place he already was standing before and he has to run that 4000+ meters in first place.
2. Thief has only few seconds time window when he can shadowstep back, mesmers portal has longer time window (i think 60 seconds).
3. It is used more often as a gap closer or condition removal.
I just wish they would not fix this bug, speeds up my supply runs by few seconds.
All this is just my opinion.
I was just mining mithril vein underwater and also got ruined ore chunks and i was NOT transformed (playing a thief). I think sometimes i even get ruined ore chunks on land, not only underwater.
It is 3sec. You just dont see it because timers only show full seconds (when it starts it is 3sec, but when you mouse over it it is already 2.9sec and it shows as 2sec). Even official wiki site says that tooltip is wrong.
http://wiki.guildwars2.com/wiki/Veil
Too bad they ninja nerfed Signet of Inspiration. It no logner works in WvW on golems. Wish they would put everything in patch notes and stop ninja nerfing.
It gets lonely when you see some camp under attack, you run there and see nothing, because neutral creeps where attacking the camp and died to guards.
I dont know why ppl only focus on one map. If you are loosing, change map and do a surprise attack on less guarded tower/keep. Today we (10-15 ppl from XAOC Int, with probably same number of pugs) holded BT borderland for about 2h (i had to log out at that time), upgraded most of the keeps/towers/camps and only 1-10 man groupes came (5+ man groupes came less often than 1-5 man). We could only upgrade those towers only because no big (organized) group came, dont know how many enemies where on other maps but on BT borderland there was not many deso/vs players.
Or just add “Ignores line of sight” in description. Problem solved.
When at release some guild came to US from EU (or to EU from US) it was all good. But now, when 7 day matches started and free transfers was available its not OK. Only thing i would complain about would be that anet left free transfers with 1 day cooldown for too long. People need to adapt now (if you want to be in top 1-3 of the ladder than you need as close coverage to 24/7)
@Lord Siotrad.2519
Then make some advertising, like 0 queue time at night (US prime time) and good battles in high tier matches (lower tier servers usually dont have problems with night capping americans, so they dont have to cover night time).
Stop crying. If you have problems with americans, then recruit some asian/oceanic players. All of you dont have to know english/korean/any other language, only few who already know those languages can help with cooperation between new, non-eu players and your community. FR/DE/SP tag doesnt mean there can not be any non-FR/DE/SP players.
@Belfagor Diabolos:
I would say that polish community is more pve oriented (that is why Blacktide has high population, but short queues in wvw).
About XAOC spy “scandal”:
Would any real spy go there with XAOC tag? If it would be real spy he would represent some random (non wvw) guild or be guild-less. Him showing with XAOC tag only shows that it was one persons prank, not an organized operation.
@Shtra Quo: Orb was on the ground for 15 minutes, noone went and picked it up. After it reseted Blacktide just took it from Augury Rock.