Showing Posts For Reincarnatie.7254:
Playable Tengu, pls!
The waiting and the teaser easter eggs.. It’s unbearable!
My bluesmurfwinterbornsylvariwarrior Miaera still has this glitch and it has been ages and nothing has been done even though I’ve sent at least five separate bug reports with screenshots attached.
STILL STUCK AT “7. Forging the Pact”.
I posted in the https://forum-en.gw2archive.eu/forum/support/bugs/Personal-Story-Skipped-every-mission-in-Orr/first topic three months ago…
Soothsayer Jacinda also did nothing: she neither soothed nor said much that helped—she was also bugged and sent spam mail to everyone and got assassinated before long…
Push the agenda!
Bump the topic!
Recent lore interview with the venerable Ree Soesbee was recently in the news updates:
https://www.guildwars2.com/en/news/lore-interview-with-ree-soesbee/
The last question about the tengu is really double-edged.. but at least there’s still talk about it!
Excerpt:
Q: After all the achievements we made during these three years, why are the tengu still so hostile? After all, we killed Zhaitan, defeated Scarlet (who was close to them), and destroyed the Shadow of the Dragon.
A: The tengu are a very complicated race, filled with bureaucracy and warrior trials. It takes them a long time to trust other races—they were hunted in Cantha—and it would require a lot of discussion among their high masters before they could commit to any kind of treaty with the other races. Many individual tengu do believe in building a peace with the other races, but at this time they are still arguing their case before the leaders of the Dominion.
I’d make four tengu, one for each of the Four Winds.
I’ve already made four sylvari for each of the four seasons, haha, why stop? xD
My two asura will have much to gripe about, it’s perfect, I can see it already,
“Get out of my lab, bird-brain; I don’t want you defecating all over my research. Go peck on someone your own size!”
Elves – no. Stop.
Hylek – a minor race the major races took pity on.
Skritt – ^
Quaggan – ^^
Grawl – ^^^
Ogres – ^^^^
Jotun – purely enemies and they follow the mantra of “hide yo’ kids, hide yo’ wife”. Apparently related to ogres? Pretty much a species on the way out to the Mists.
Krait – pretty much permanently cast as villains.
Centaurs – were solely enemies, but now, that is not so… However, armour is still a super big issue—they don’t wear pants!
Dredge – pink fleshies. Mole people. Blind enemies with tunnel-vision who want world domination and seem to not care about Primordus omnoming on them like little wrinkly gummy bears. Formerly slaves of dwarves.
Dwarves – all turned to stone, near-extinct, and part of the Great Dwarf and on their way to meet their maker in the Great Forge in the Mists/Rift. Ogden’s explanation for female dwarves is too half-baked—at least LotR actually showed dimorphism between the two sexes even if they were bearded ladies.
Margonites – look like Branded, are humans transformed by the dead/defeated/forgotten god of secrets, and are generally evil—yet free-thinking individuals.
Largos – possibly shipped with Bubbles expac, but issues with individualistic nature and assassin-goals. They will probably be the welcome-mat minor race along with quaggan and other deep-sea minor races. Also: #blue-skin, white hair, ridiculous breathing apparatus, and manta-butterfly wings issues. Interestingly dual-wields swords underwater.
Kodan – possibly shipped with Jormag expac. White bear compare with white giant humans (Norn). Add tattoos and funky charr hairstyles? Different faces? Brown Kodan? Black Kodan? Possibilities with Norn-bear rig.
Tengu
- norn-raven rig/charr rig/they have their own rigs already!
- they have their own starter city and if Anet wanted to close shop on tengu-playable possibility, they would have opened it up already as a tengu theme-park.
- Anet already started on them as a playable race. They have a base from which to start with circa 2012 (probably earlier, like before sylvari redesign).
- new higher-quality tengu textures with HoT!
- more story, avian race, get rid of the kittening blur-blotch in the middle of the world map…
Lore is not an issue for Tengu.
A new playable race would help draw in new players, while fixes to existing aesthetic issues or to mechanics are only appreciated later on. The latter is an issue of ongoing quality improvements, while the former is an extravagant marketable event. It’s something that draws positivity, rather than just clearing away a few dark clouds, it adds a new aspect—something with visual impact that can be celebrated because it is more tangible/visible.
It’s been four years. I’m sure they’ve fully baked their half-baked idea by now..! Easy bake! No need to commit any more resources ‘cause they’ve already done it!
Tengu, pls.
Same problem, also stuck at ‘Forging the Pact’. Also submitted bug reports months ago, and surprised the problem still persists THIS long.
:S
Had the problem after the patch, then mysteriously succeeding in logging in after like the seventh try. But then tried moving from Maguuma to WvW and it crashed.
Error Code: 7:0:0:990:101
Love the new hairstyles..! More!!
There’s a lovely designer in Singapore who derives her fashion inspiration from plants themselves—with flower petals and even lettuce leaves!
Her tumblr is below:
http://graceciao.tumblr.com/
Many of her dress designs are so pretty and I just had to slip in a plea for more sylvari racial armours. :D
If you want to get into some nitty-gritty art instruction, look into basic colour theory. For example, let’s look at the colour red on the wheel. The closest colours to it are orange and purple. These colours will automatically look good with red. If you want a bolder scheme with red, look on the opposite side of the wheel and you’ll find greens and teals. This is a complimentary scheme, and each colour will bring out the other. A triad scheme involves three colours on opposite sides of the wheel. This would be in this example red, green, and purple. All of these colours, when used in the correct shades, can give you great results for a red sylvari if you do not want them to wear red.
I agree with illictic, for my red sylvari, I tended to naturally gravitate towards reds and oranges with human armours. After upgrading to sylvari armours, I felt like she blossomed in every way possible, dyeing her armours in pinks, oranges, reds, purples, greens, yellows, and even blue!
Though, some may say the colours clash, I’m personally happy with my choices. Plants are crazy and diverse, go wild. :)
From the general direction of things, so far, few are certain.
Was there a specific line of dialogue stating that Zhaitan would be fought, or was it an general reference to the Elder Dragons?
Awakening from his pod, did Malyck already know how to speak in the Tyrian vernacular (as with the other species ranging from the Charr to Hylek, Quaggan, and Krait)? Or was he also taught speech?
If he was firstborn, his lack of a dream would be understandable. But I am unclear about whether the Firstborn of the Pale Tree (Caithe, Trahearne, Faolain, Riannoc, etc.) have had the Dream. Did they awaken as a blank slate or did the Pale Tree infuse her prior knowledge into the Dream?
—Had the Pale Tree learned language in her decades of existence? How? Just from the writings of a six-limb’d-equine-humanoid chiselled into a stone slab? —Had the bodies of Ronan’s family nourished the Pale Tree both physically and mentally (memories, knowledge of the commonly spoken language)?
So many questions and so many paths for which to explore…
Mordremoth of the Maguuma Wastes is confirmed having influence over the summoned husks (Crucible of Eternity & Wychmire Swamp). There’s also an area with a veteran imp and frozen treant corpses reaching into a dark pseudo-cave just north of Twilight Arbor—eerie to say the least. Maybe related to Mordremoth, or could be an allusion to the “Nightmare Tree” in the Twilight Arbor.
Lvl 80 Bandits blockade the only pass into there from Brisban Wildlands. The fact that they’re there now must mean the expansion westward into former druid territory is on the horizon. On the wiki, druids are mentioned to have become “a type of treant” to bring their spirits closer to the Maguuma. However, are the immobile corpse-like remnants left petrified in Wychmire Swamp just the ‘secondary’ bodies. If so, the word ‘husk’ may be used liberally in describing these, but if they are not, would this relate to the “Summoned Husk” connection to Mordremoth..?
Is Mordremoth the quoted, “darker force,” mentioned by Gamarien? Perhaps Mordremoth’s activity is forcing up these Jungle Wurms; is Scarlet then implicated in some way? She has seen dark things when she severed herself from the dream—things worse than Nightmare, apparently. In one stream of dialogue, she knows about Malyck (our secret!) if your character chose the storyline. Is her dreamless state one leaving her vulnerable to corruption? In the same stream of thought, I don’t think the Soundless will be vulnerable because they aren’t severed from it: they just draft-dodge into neutrality and meditatively ignore the rest of the world.
Digressions aside, the anticipation for Malyck’s return is unrivalled! The simple excitement at the possibilities his parent Tree brings; think of the lore and what such a floral entity would look like in a wasteland. Where Humans have Ebonhawke, Sylvari will finally have a second city as well—hopefully with more hairstyles/cultural armour to express a whole new sub-culture.
All the designs people have their merits and their impossibilities—all very creative and all gorgeous in their own rights. I am very glad the unisex-nature and diversity of this species/race has been advanced with the flower bud hairstyle (which I love), and with more diverse textures and styles being promoted with the fern hairstyle.
However, even with the recent addition of the three hairstyles, I can help but wait for more hairstyles. I have FIVE sylvari characters; call me “crazy”. I’ve played humans, norn, etcetera, but none have spoken to me like the sylvari have. Only recently have I deleted one of them because I didn’t like how they were all so similar (you’d think they were SIBLINGS or something, gosh ({/sarcasm} lol)) and I am weighing whether to send another forgotten Mists ‘cause her hairstyle just doesn’t fit the mage-armours stylistically.
I really am hoping more hairstyles come out. More fantastically magical ones, longer and with more extravagant silhouettes and shapes. That AND more sylvari friendly armours—I mean: put a pair of boots on and magically grow norn feet.
As an aside, I really do love the sylvari concept and would hate if they became more humanoid than they already are. The plant concept is something that should progressed, not regressed (even though I did pick the more conventionally “pretty, plain, and minimalistic” faces—for all of them). I’d also think that the Pale Tree’s siblings’ children would look even less human (with Malyck looking as he did, with shrek-ear mushrooms growing off his forehead) and as they should, since they’d be even further from their influence (however this mechanic of physiology is being played).
Keep up the great work (and awesome attitude), Ms. Kristen Perry!