[Weapon set] slots for each weapon combi (out of combat)
in Suggestions
Posted by: Requiem For Dawn.5284
in Suggestions
Posted by: Requiem For Dawn.5284
+1 for that
I find it very annoying to keep changing weapons in the H menu because double clicking sometimes won’t change weapons properly and drag&drop is a very slow mechanic
I don’t think that waypoints costs are that terrible but I do have suggestions that might be well balanced
The first one is obvious to every player who does the Mists → LA → Asura Gate → Desired City rotation just to save about 1s to 1.5s
The second one encourages you to complete the area you’re in and still maintaining the gold sink
I can’t agree with you. The last bosses I fought in Sparkfly Fen (including the dragon) I used just Stone Shards and nothing else, just to try that, and always got golden participation medals.
As bleeding is not a fixed damage, but increases with the source, I believe all the stacks are applied and stay on the enemy, but only the 25 strongest ones are in effect.
If that’s the case, the damage is guaranteed on the enemy, and you should get credit even if your stacks are not in the 25 strongest, as they are still there, just doing nothing, but there.
but even if you get the medal its not like you were helping at all
whats the point of that? if thats your solution it sounds like everyone should change their builds to direct damage otherwise they are not really helping…
(btw I play warrior and very far from condition build)
This will lead to bleed damage nerf and your “Conditionmancer” will be useless in standard PvE.
Simply removing limit is not an option, obviously, since bleed is already do a very impressive amount of damage.Did you read my post? How is someone doing conditions doing any more damage than direct damage user? It’s the same. You either do damage by conditions or direct damage.
This should not lead to bleed damage nerf.http://wiki.guildwars2.com/wiki/Bleed
Bleeding can stack in intensity up to 25 times and each stack does one pulse of damage per second. The damage dealt by bleeding is determined by the following formula:
2.5 + 0.5 * Level + 0.05 * Condition Damage per stack per second
More bleeds = more damage.
As you can see for yourself, this is a linear formula therefore if you ignore self healing
10 sec of 50 bleeding stack = 2 x (10 sec of 25 bleeding stack)
The bleeding stack is wrong in PvE and should be calculated individually (not just bleeding but any condition) because if there are 2 necros as a boss fight they will easily maintain 25 bleeding stacks BUT if a 3rd necro comes he will deal no damage because the other 2 already reached the cap
if you think that condition damage =/= direct damage
then you should consider this
2 necros keeping 25 bleeding on a boss
a warrior and another necro come
the warrior will add more damage to the boss because he deals direct damage which is not capped
on the other hand, the necro deals 0 damage because the boss is already capped at 25 stacks
in conclusion → if you’ll get more direct damage deals the boss will go down quicker while more condtion damage will not change a thing
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