Showing Posts For Rikkagin.9472:
Also, found this…
For quite some time after launch people would post on the forums requesting raiding, WoW style, instanced hard content. In each thread there would be those in favour, listing all the reasons why it should be added, and those against saying it would be a waste of time, they’d rather have dev time used elsewhere. There was even a thread in which a dev posted saying that if raids were added they would NOT be like WoW, but that Anet would put there there own spin on it. Yet a year later raids came with HoT, WoW style, and are here to stay.
The same thing mounts. There is even a thread about mounts, active until a month ago:
https://forum-en.gw2archive.eu/forum/game/gw2/Mounts-merged/page/41
in which players were expressing themselves pretty much exactly as in this thread. Yet mounts were added.
There probably threads about adding harder content, making mobs more difficult, large scale meta events etc. before HoT was realeased. look what happened.
The opinion of a few forums posters will not influence Anet one way of the other, only the financial cost/risk Vs potential profit from adding such feature.
There seems to be a general rule of thumb, on pretty much all MMORPG forums.
If it is something “I don’t want”, “have no interest in”, (E.G. mounts, housing, fishing, raids) then “your suggestion would be a waste of dev time”.
If is “something I’d like to see in game”, then “there are many good reasons why the devs should add this feature” (new class, race, build saver, weapon type).
OP how would YOU balance the game to make berzerker, and/or other builds, more or less equal to condi, without destroying condi? Which game mode do you think needs balancing?
James Brown’s new (lost) single:
All aboard, hype train!!!
Would prefer to say that we have a"Living Story": a saga that begins with the first Personal story episode right through to the latest LE3 EP.
Regarding “Living World” yes, in part, some zones permanently changed, some new zones added. But mostly the world is disappointingly static.
“We just don’t want players to grind in Guild Wars 2” Hmmm
Regarding other MMOs “Everybody around you is doing the same thing your doing, the boss you just killed respawns 10 minutes later, it doesn’t care that I’m there” Hmmm
“We do not want to build the same MMO everyone else is building” Raids /cough
I would like a way to farm (gather) leather rather than a leather farm (grind).
Before I came here I played LOTRO. They would shut down ALL servers, even EU, but using US time, and sometimes the servers would not be back up for until midnight (EU time).
I’d often lose a whole days play every two weeks. GW2 is far better.
I dislike the existence of contemporary technology, holograms, flat panels screens etc.
Way points and jump gates are OK, magical teleportation and inter dimensional travel have appeared in many fantasy novels.
I also dislike contemporary language, modern slang, military or police speech.
So the world has advanced 250 years? To an American that must seem like a long time, but look at the history of Europe, on which most fantasy novel are loosely based or influenced by. Start around the time of the rise of the Roman Empire and it’s advanced technology and go right through to Victorian era Britain. Plenty of scope for steam tech and Harry Potter style magic without ending up in the modern ipad world.
Hmmm, 220 mb worth of "maintenance!
Yeah. At time of writing: 24% 69mb. Huh?
A skeletal revamp would be good, make it easier to make armor skins, and add new races… can’t see it happening tho’
(edited by Rikkagin.9472)
I believe it was PT Barnum that said, “there’s one born every minute.”
Out of curiosity, what major MMOs have “remastered” without releasing a new sequel of the game? I’m not sure how I would even research the question, so I’m relying on other posters anecdotes.
My guess is that this is something that no game company has ever done.
Everquest released a texture pack with an expansion that considerably improved the look of wood, stone, paths etc. I think it came on a separate disc, and was an optional upgrade.
They also added and optional character model upgrade, improved armor. I upgraded both and preferred the new look, though some players did not claiming it was too laggy.
I believe WoW has improved it’s graphics over time, though it was hard not to they were extremely low res at the start. I read somewhere about a LOTRO upgrade, either happened or in the works.
Several games have improved their graphics, but only in expansion areas, EQ2 did it, but that’s not the same thing. Some of the new areas in GW2 seem to be more detailed, HoT onward, which makes my experience much more laggy and much less enjoyable.
5 starter areas is 4 more than in some other games.
Which ones?
Games with several starting areas:
Everquest
Everquest 2
WoW
Vanguard Saga of Heroes
Horizons: Empire of Istaria
Lord of the Rings Online
I do not recall that you could “waypoint” to all starter zones, but you could travel to them and continue levelling up after leaving your starter area.
Everquest and later, EQ2 added starter areas with expansions, new race included, WoW did too I think. EQ2 had a beginner/tutorial island, prior to you going to your race starting area, and later added another one, Halas. VSOH added a new starter/tutorial Island to aid the new player experience.
I don’t expect a new starter zone to be added, I’m just pointing that many games have had many starter zones…
My goodness, there are SO many things to do in this game, the list would be about a mile long.
For better responses you should state your desired play style.
Do you prefer solo/casual play? Group/Raid content? PvP or just PvE? Combat or Cosmetics?
My preferred play style is solo/casual play, this is some of what I did after reaching 80:
I went back to the starter zones and cities and gradually worked on completing those maps, doing hearts, vistas, points-of-interest, working my way up through the zones.
Everywhere I went I gathered wood, ore, plants, and salvaged everything, then worked on levelling up leather worker and huntsman, up to level 500, so that I could eventually make ascended gear.
I made 3 additional characters, parked by crafting stations, to level up all the other crafting professions, so that I could make all the other weapons and other stuff.
Every day I’d log in and attempt to complete the dailies for that day.
Using an event timer I’d do most of the world boss events, not for loot, but because I found it fun.
Upgraded my gear from greens to rares to exotics, through crafting and spending karma in Orr.
Attempted to complete some of the jump puzzles.
Discovered the Silver Wastes and began running that content and learning about the zone wide meta event.
Worked my way through the personal story.
I had only been playing a couple of months, on a free, when Heart of Thorns came out, so I upgraded my account and began to work on Tyria and HoT masteries, and Hero points for my elite trait line.
Played through the HoT story.
Explored Verdant Brink, learned the day/night meta, before they changed it.
Later did the same with the other HoT maps.
Interspersed in all this I worked on crafting ascended armour and weapons and purchased for laurels ascended trinkets.
At the same time I explored my “look”, settling eventually on bladed armour.
When the new Living Story maps were released I went to them, worked on getting the ascended trinkets and the mini’s.
At first I ran a balanced build, soldiers armour, berzerker trinkets and weapons. But I later decided to go full condi… Gradually worked on getting ascended in that.
Oh, and also there were the current events, Bandit champs, Ley Line anomaly, rifts…
Living Story part 3.
On occasion I’d dip into WvW, the Edge of the Mists and Eternal Battle Grounds.
The list goes on but that’s just a few of the things you can do…
Try Silver Wastes, Dry Top, then upgrade to Heart of Thorns, try Verdant Brink, especially during the night time meta event, Auric Basin, Tangled Depths, Dragon Stand and the three new-ish Living Story 3 zones.
THEN comeback and say nothing has changed…
Hmmm, just went the flax farm, again to see I could replicate the OP’s experience.
Made my way from the Order of Whispers Way point, following the path to the right. Killed two Mordrem Vets and some adds on the way to the jump off point, then used the updrafts to reach the top of the Jump Puzzle.
Sent my pet to attack one of the 3 Vet. Mordrem Floppers but the other two joined in so I had to kill them all. Next I took out the 4 Mordem mobs and looted the 2 chests.
Finally moved towards the first chamber, attacked a wyvern and 3 more added. Killed them them moved into the main chamber with the flax. 3 wyverns left. Attacked 1 and 1 added, but other was further way so only had to kill the 2 then finish off the last one.
I proceeded to gather the flax, with plenty of time before they began to respawn.
My gear is full ascended, Viper’s and associated traits.
I am not sure why it is being implied that this area is hard, or group content. It is neither. Sure, there are easier ways to farm flax, but I go there because I find it mildly challenging and fun as well as rewarding.
1. If I am taxiing, for example from a recently finished Silver Wastes to one that is at 50%, say, then I should lose ALL progress. After all, I’m exploiting the LFG tool for profit.
2. But if the map is closing and urging me to move I should keep all progress, after all, it’s not my fault.
3. If I get disconnected there should be a reasonable grace period to allow me to get into the same map, and I should be able to keep all progress, or be eligible for the relevant rewards if the meta just finished.
I’d also like some control over a move. Anyone can lie and say “SW 90%” when it’s actually 40% (and they do) or claim to have an organised Triple Trouble Wurm with 3 commanders, when actually it’s just the usual hopeful PUG, doomed to fail.
I also wish players would stop posting LFG for dungeons or home instances, or personal story, in the open world LFG group.
It would get people to do content they usually wouldn’t and I think it would be good to re introduce.
They had us get items from certain enemies in central tyria for the new weapons like dark harvest and that is sort of the same thing, having you do something you wouldn’t do usually or anymore.
Right now I just either grind Eotm or use leveling tomes to get new skills so central tyria content has less people in general doing it.
I see that your forum posts only go back 8 months so I’m going to assume you came in after the whole “earn traits by doing content” thing, so let me tell you a story.
Back at launch you earned traits by first leveling then buying trait books from an NPC to unlock trait lines. People posted repeatedly on the forum how much fun it was in gw1 to kill bosses to get elite skills and how they wished ANet had a similar system. ANet read these posts and since the game doesn’t have enough elite skills to do them that way, they set up traits as a “do content and kill bosses” to get.
People hated it. There was a long thread in the forum with people complaining about this system, that was on the forum for months. What happened in game was that many people didn’t get traits. They never bothered to go do content except to unlock a handful of traits they needed and the rest of their traits sat there unlocked. So ANet deleted that whole “progress by doing content” and put in the trait system we have now.
So, no. It would not be good to reintroduce. They’ve already tried a system like that and it failed.
I just went to Dulfy http://dulfy.net/2014/04/19/gw2-traits-unlocking-guide/ and looked up what you are referring to.
I agree, that was a complete fubar, whoever put that in the game should have been sacked. If I had been around then I would probably have rage quit.
But we are NOT talking about ordinary trait lines, but elite skills. ALL the traits lines we currently have should be obtainable through the current method, and elite skills for that matter too.
However I would like to see some EPIC skills, or whatever name you’d like to call them, that use the ‘-’ and ‘=’ keys added to the game. You don’t need them for open world play, or fractals or dungeons, just like ascended gear, but they would make a nice addition, and give the player a medium to long term goal, just as masteries have done.
Provided there were several paths to obtain them, and could be achieved eventually through solo play, PvP, WvW etc.
GW2 has always been about alternate character progression.
Massively multiplayer means that more people are playing the game online in same time! Group playing means you play same content tasks with other players.
I too like to split hairs!
It’s inevitable that in an MMO, you will group up. You may not be in a party, but this does not change the fact that the people around you are actual players performing the same task.
True. If you are “pure” solo there will be very little to in Central Tyria, and much less in HoT. As a solo player I don’t do fractals, dungeons and raids, and do not have a guild. But there is still a lot of content that I can engage in, without committing myself to set play times and groups.
This is why I play GW2. Last few days I’ve been farming SW, certainly not “pure” solo. However on several occasions I’ve had to go AFK to tend to my 1 year old daughter, but the only person let down was myself, because I missed out on a couple of champs.
MMO?
MM?
Massively multiplayer?sounds to me like you should look into something that isn’t multiplayer if you want to play solo.
Please define “massive”.
I personally would not define the word massive as equalling 10 people, which is the number required for the “challenging” new raid content. Everquest had 75 person raids, now I would call that massive.
Technically we do have “massive” content, boss fights that scale up to match the zerg, and they can have way more than 75 people, but the sheer number of people often negates the challenge.
However, if we treat the first M in MMO, they way you choose to define the second M, then ALL content in this, and every game of this genre, should require a “massive” number of players to complete; vistas, locations, heart quests, events, exploration… But that would be stupid. The “massively multi player” in MMO implies a very large numbers of players on-line concurrently on the same server.
MMORPG were developed from MUDs, multi user dungeons, that allowed a few players to play single player RPGs on-line together.
Additionally you forgot to include the last 3 letters of this games genre title. RPG. Guild Wars 2 is an MMORPG, not just an MMO. Does this mean that we should all be RPing? talking in middle English, walking everywhere, hanging out in taverns drinking ale… No, RPG implies that we are role-playing, developing a character through gear and skill upgrades, levelling up, playing and fighting fantastic races and creatures. FPS games do not have this.
Further, the use of the phrase MMORPG for this particular genre is unfortunate and inaccurate. A better definition is Virtual Persistent On-line World. A VPOW has content aimed at solo, duo, small group, full group and raid players, in addition to PvP, both co-op and competitive, casual, semi-casual to hardcore. Just as in real life players can socialise, group up, form communities, go it alone, craft, explore……
If someone from Anet wishes to post on the forums to state that soloers “should look into something that isn’t multiplayer if you want to play solo” (your words) then I’ll move on, as I did when I reached the cap in WoW, EQ2 at release and Vanguard Saga of Heroes. Until then I’ll keep playing.
I wish Anet would add some more “challenging” pockets of content to Central Tyria, for those that want it, and some solo/casual content to HoT. But I doubt they will.
And yet those fraction still deserve content.
For all the times I’ve heard this I’ve never heard an actual justification.
They paid for the game, the same way the people who don’t want to raid did. Anyone who paid for the game can come here and ask for something they want. If ANet deems it wise to provide that something, they might do so. If ANet provides it, they’re acknowledging that that demographic is large enough to warrant some dev effort.
Now, GW2 originally didn’t have raids, but it does now due in some part to demand. This works the same way demand works on other parts of the game.
Oh, and as far as the OP is concerned, 5 or 6 devs worked on this raid wing. There are 120 working on live GW2. ANet said the percentage of players who use raids was larger than in other games. Sounds about right to me.
Brad McQuaid, creator of Everquest, is currently working on new mmorpg aimed at grouping. Solo content will be there only as something to do while you look for or set up your group to do the “real” content. Buying the game then complaining about the lack of solo content would be stupid.
A few years ago Adventurine released Darkfall; free-for-all, hardcore, open world pvp, complete with ganking, griefing and the ability to loot everything on the defeated player. Buying that game and complaining on the forums about a lack of PvE server, with consentual PvP would be stupid.
Whilst I was playing LOTRO I followed the development of a number of games. What interested me about Guild Wars 2 was that it appeared to be something different, no quests hubs, an end game without forced (strongly encouraged) grouping and it was clearly stated that there would not be raids. Further, they stated that raids would never be added, except in a completely fresh approach, and would not be like WoW, or other games.
Buying the GW2 and complaining about the lack of raids would be stupid, you knew it was not that kind of game before you put the money down. I suspect that a lot of people bought the game based on the original vision and were happy in the game. but a small percentage were “stupid”; they bought GW2, realised I did not have WoW’s endgame so they spent the next 3 years complaining loudly on the forums until Anet gave in and changed direction, completely disregarding all the other happy players who did not feel the need to complain.
Adding content attract new players, in this case raiders, is a smart business move, but not at the expense of a large body of existing, happy customers. HoT should have been released with a balance of more-of-the-same, in terms of difficulty, so those that wanted it, AND increased difficulty for those that wanted that. Since HoT the content releases should have been thus balanced.
You are supposed to get a mastery point for completing each level 10 personal story, (1 out of 3) racial stories. Since HoT launch I have completed the human and asura PS at level 10, but did not get the mastery point, even though the achievement panel states that I should have.
Finding info about this is difficult, very few post, and no official response that I know about.
Right now I am stuck on 4 mastery points and need 1 more to activate the level 4 pact commander line but I need 5 for that. Pretty soon the xp bar will be full and I’ll be wasting xp.
I just completed “Graduation Day” Level 10 Asura personal story. Received 10 achievement points but no mastery. Achievement panels show that one should have been awarded.
I thought I had missed out on a point when completing the human story (level 10) but was not sure. So this time I looked at my mastery point panel before and after, to be sure.
I filed a bug report in game.