Showing Posts For Ringinki.4382:

Anyone think cloaking is too strong in WvW

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Posted by: Ringinki.4382

Ringinki.4382

Well if you know you are up against a thief and you have a downed person, assuming you equip an aoe skill place it around the downed person and you will interrupt the thief or mesmer. Just play more strategic rather then making the game too easy. Why don’t they just nerf everything in the game that makes it challenging? so we can all click on a target and see who dies first.

Dragon Wings Flap

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Posted by: Ringinki.4382

Ringinki.4382

I agree with Mungrul, lol its pretty odd to have wings flapping when you’re not even moving. If they could change the animation to only flap when you move it would be more realistic and appealing, also a possibility to change the colour :/ But yes when your character is not moving it would be neat to have the wings retract and if you’re character is walking they can remain in that position but when you run or get into battle they start flapping would be great.

Thief needs a nerf

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Posted by: Ringinki.4382

Ringinki.4382

All these requests about nerfing… No one ever bothers to learn how to deal with it :/ First of all a thief cant attack while in stealth, the instant they do they reveal themselves, so going stealth is meaningless only a means to escape. If you are having trouble with that well use crowd control skills, stun the thief, snare them, condition them, no nerfing is needed. Learn to counter these problems rather then simplifying the game just because it is too difficult for you :/

Reason for Factions

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Posted by: Ringinki.4382

Ringinki.4382

lol my apologies but well since you have brought up Luxon/Kurzicks; since throughout the personal story in GW2 you can see the disagreements among each order and that in itself can have some sort of pvp involvement with the “Orders”. For instance, similar to that of the Luxon and Kurzicks taking over certain territories from GW, the Orders in GW2 can take over zones or something in the sense that they would get more business because of their efficient methods of getting jobs done ext.. So merchants and so on would probably give a fair share of their income to people who belong within the Order ruling the area, or they can get discounts, stuff like that. And in order to determine who rules what would involve the usual PvP.

Reason for Factions

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Posted by: Ringinki.4382

Ringinki.4382

I don’t think you guys understood a single thing I said :/
They just inputted factions to the game yet there is nothing to the factions. After you joined it you only do like what 3 or 4 quests related to the faction and that’s all. Nothing more to it, so it’s not even relevant. Therefore side quests to understand the factions and things related to the faction and it can easily be incorporated into the game, each faction find clues to the next dragon and what not. Clearly has nothing to do with having heroes, but the characters that tagged along with you in the story missions were pleasant to have around when the dialogue took place. Read more into what is said then to assume what I want
And Zorby you just proved my point even further. They just inputted faction without more to it whereas what I’m suggesting adds more involvement and could lead to what you wanted because then the faction would have more reasons to them. You need to start of somewhere to progress further after all.
And Krosslite, as you said “that is what your personal story is for” well this suggestion is no different then adding a next series to the personal story because after all it is you who is doing the missions in the faction I just didn’t use your words, which once again you suggestion is the same as what I have stated but in different words.

(edited by Ringinki.4382)

key binding and 1 other thing

in Suggestions

Posted by: Ringinki.4382

Ringinki.4382

Sorry to hear about you unfortunate accident, I don’t see why they cant just add the mouse scroll to the binding tab in the game. Shouldn’t be that complicated, same goes for any other binding they may have overlooked.

Reason for Factions

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Posted by: Ringinki.4382

Ringinki.4382

Guild Wars had plenty of side quests and the main story quests, I was suggesting for Guild Wars 2 side quests should be brought back, and I’m not talking about the hearts and world events ext. Every faction should have its own personal side quests. The personal story quests from the point where you chose a faction to the end of when you become high ranked were the most entertaining parts of the characters personal story because of the variety of NPCs that tagged along and the different characteristics each brought with them. After completed these quests though the faction just disappears and is no long important. There should be more things involved now with being in the faction since you become one of the high rank individuals.

My suggestions would be:
1) to have side quests that are unique to each faction
2) be able to choose a couple of the factions NPCs to accompany you with these side quests (reason being throughout the personal story some of these characters that have assisted you on the way were entertaining and to have no further progress in their story is poor in a way)
3) number two is similar to the mechanics of heros or henchman from GW, but you can only have them when you do the faction side quests, or you can decide to bring friends along with you, or have a mix of the two.
4) Try to have cutscenes that were similar to the Dragon Bash Marjory story and the animated scenes which happen once per personal story, they are enjoyable as oppose to two characters standing idly by and talking.

That’s all i have to say really.

Valid Reason for Changes

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Posted by: Ringinki.4382

Ringinki.4382

Agree with Aiello, they did sell the game as to use the environment as an advantage not just the new “combo” mechanic. This would be false advertisement not the lack of Aiellos reading up on the game.

I just read up that they also had nerfed AOE skills? Not sure how long this has been but that is sad… Especially since you can only manage to hit 5 people at max, not good for farming mobs, and really pathetic in WvW especially when you get ganked by more then 5 people which is usually the case… AOE should go back to their full potential as well as another suggestion to this game.

(edited by Ringinki.4382)

Valid Reason for Changes

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Posted by: Ringinki.4382

Ringinki.4382

1. I have no Idea which AC boss you’re talking about. Please specify. I dont see how your will to farm without risk of death (again, making the already easy combat simply trivial), makes this a must. I would also like to point out that if someone else starts combat and you are on higher ground, as long as your spell can reach them you can still attack mobs but if the person who originally aggroed them dies then the monster resets instead of trying to aggro to you. so its possible to have this high ground advantage you seek in many situations.

2. This sounds like some kinda bug you’re experiencing lol. Teleports are supposed to end at the end of the platform you’re jumping from. Unless you’re talking about teleporting upwards which would trivialize both Jumping puzzles AND many vistas. I don’t see what your argument is supposed to be for jumping puzzles. Its fair game because it could make hard parts easy? What?

3. You actually get a VERY significant amount of your stats from gear. You would be more than “tanky”, you would have stats of someone 2-3 times your level. Letting level 1’s walk around with 80 armor would make PvE triv-wait, I’m noticing a pattern here…

Im sorry but it really sounds like you just wanna find the easy paths (even if they border on being exploits) to just blow through content and are dissappointed that GW2 doesnt allow for them (not saying the game is hard but still).

1. The final boss in AC who spits the minions and all, he recovers instantly and loses aggro regardless of who attacked it still existing. As for the risk of deaths, what I mentioned is to avoid death through other measures, called using things to your advantage, why settle for less? The main goal is to stay alive, no one does something to die, this isn’t trivial it’s a fact. People exploit their skills, and as a ranger or someone with far range attacks, you would best be to avoid close combat, thus higher platform. And playing necro or ele or mes, being squishy classes this is a great advantage to them and solo farming. There is nothing trivial there.

2. Skills again, no this isn’t making things easy but more fun, using skills through other means. They dont necessarily need to be for short cuts, as i mentioned. You can do a lot with teleporting on platforms that aren’t connect to the floor. Nothing trivial here either.

3. And as for gears, no you still would die when you go to higher levels. If you get killed going into a lvl 80 zones with end gear and you’re a level 80 character and still manage to die a lvl 3 with end gear will die easily.

These changes dont make the game easier, it makes it more versatile rather then putting limitations.

Valid Reason for Changes

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Posted by: Ringinki.4382

Ringinki.4382

1. In response to the exploiting of level geometry, it’s not even about the fact monsters cant get up to you but the very basic that because the monster is below you and you’re at a higher platform you just cant hit it. For example in the Catacomb dungeon when you fight the boss, you just go up the stairs and from their you were capable from attacking but now you cant; if the monsters follow you they too can easily walk up the stairs and attack you. Yet they prevent the use of that advantage. So I truly believe exploiting heights to your advantage is a must, it would also give particular classes great value in dungeons and so forth making every class useful in some form.
Example: An elementalist and a mesmer in a party go to a higher ground, mesmer can use their portal skill on the higher platform, jump down to the floor and gather a mob of enemies and then port back to the top and start farming. This is how old MMO’s used to work, find yourself a hell spawn that spawned mobs continuously and farm them, never used to have dungeons or any of those. And it makes the farming more enjoyable and XP would be shared with everyone in the group. If anyone here has ever heard of Pristontale not 2 but the first one, in the oasis there was a big boulder you can walk on and then start using your range skills on all the mobs bellow, occasionally you would have the smart AI sneak their way next to you and start attacking, and then you either try killing it or jump down below into the mobs and escape and shake them of your tail to do it again. All of this was fun.

2. About the jump puzzle bit, the skills dont have proper placements, for instance if I try using blink or some other form of teleport, the target will be below not flat ontop, so that in itself would prevent you from a successful teleport. Therefore still a fair game to have teleport be much more useful in jumps especially when you do an annoying tab jump but always manage to overstep on the next successful leap. These are all overlooked and make the use of these skills limited. Or when you are being chased by mobs or players in pvp and you try to escape by jumping off the cliff and teleport to the nearest land you see with your range rather than dieing, or you can jump and teleport back to the land you jumped from but say on the other side where it curves in your range, or you can target a wall and teleport to that location and drop to whatever is below it. All the possibilities with the teleport skills.

3. And for the removal of level requirements on armour, sure you will have players at low level wearing exotics or whatever but the balance comes from the level of the character since you need to level up to get traits, skill points for skills, and the dungeon restrictions. So really there isn’t that much of a problem with low levels running around with end game gears since they still wouldn’t have proper traits or skills on that point, maybe be just a bit tanky at most. However they will surely die if they try going to areas where monsters are like 3x their level so I still believe level requirement on the gears meeeh. And trasmutation items are no good, can you imagine how much you would be wasting because you will constantly be changing your armour at lower levels until you reach level 80, and there is only soo much transmutation circles you get aside from getting them from the TP.

(edited by Ringinki.4382)

The Quaggan as a playable race (Discussion)

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Posted by: Ringinki.4382

Ringinki.4382

Being upset about an optional game feature is like being upset that a buffet table is offering tofu, when you came there for chicken. Nobody’s forcing you to do anything.

Personally, I’m not a big fan of the Tengu design for most of the reasons why I don’t play a Char. Though, I’m sure Anet could make them totes interesting, lore-wise.

Lol I gotta admit, when making the Charr I was hoping I can pull off a Kimahri look. Sadly all the charrs seem to have bad backs and are hunching as they walk :S and the armours dont look good on them…. But Tengu’s look decent, although they looked better in guild wars, now they just look like chickens with their feathers plucked or something. However I would so make that stingray character, the storyline for their race seems great from what that person talked about in the personal story.

Valid Reason for Changes

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Posted by: Ringinki.4382

Ringinki.4382

1. Inability to attack people/monsters if they cannot target you; This update pretty much killed the use of any range character and the use of the environment itself. What is the use of finding high ground and having weapons with great range if you cannot hit the target just because the target cant reach you in the first place? Should remove this update and keep it how it was originally.

2. Specific skills have great potentials if used well but are limited for who knows what reason; The engineers push back skill seems really impressive if you can corner someone into the edge and shoot them right off to their death, sadly an invisible wall prevents this from actually occurring. A fun skill with great potential becomes useless with environment. Same goes for any of the teleporting skills like blink, or the theifs crossbow skill; unable to teleport on land that is not connected to the floor or something in that regards. But if this were allowed it would make these skills much more enjoyable and put to more use. I’m sure there are other skills for different professions but I’m not fond of them but the possibilities of these skills are cut short.

3. Grinding to level up in order to wear armour is not fun. In Guild Wars all the armours were available to equip as long as you had the money and materials for them. This should also be implemented to this version as well. It’s really unrewarding to have a maxed level character to work on collecting all the materials for future characters only to know that you will never be able to wear these gears until you max out this specific character as well. The only thing being asked for is the removal of level requirements, in Guild Wars one every weapons was capable of being wielded by any profession; now we are restricted but that’s fine, however the required level is pushing it. To top it off, many of the items in the game are incapable of being traded so collecting rare items and using them till something else comes along becomes garbage because they became soulbounded and particular items automatically being picked up are bounded thus selling them on a blackmarket is futile.

4. People are talking about guild halls and personal homes, well there already is that “my home” mechanic which was introduced during personal story. Why not build upon that and have those particular instances neighborhoods and have people buy homes and so forth and build upon them, either through karma, or gold ext.

5. Another thing that is lacking in comparison to Guild Wars are the emotes. Very little interactions with the world and players, for instance have an emote to sit on the many chairs you come across in the towns and outposts. Sit by the campfires, eat on the tables. Lol I was really excited to know I was able to open and close doors…. sadly that enjoyment didn’t last long since eventually there are no doors or any of those which can be opened and closed throughout the game aside from the starting town for the humans :/. So a lot of emotes to have more interaction within the game would be enjoyable as well

6. People talk about having mounts, well if mounts are ever taken into consideration it would best be revolved around the animals the exist in Guild Wars, and what better then to ride on other than a MOA!!!??? Always wanted to ride on those since Guild Wars and the variety of colours they have it’s pretty interesting and can be a mini game in itself for instance have MOA racing, breed your own MOA and what not… However I’m only saying MOA being they remind me of CHOCOBOS! the flyingsaucer in FF7 was definitely a great place to spend a lot of game time :S lol But no really having a MOA as a mount, I dont see any problems with that.

I cant seem to come up with anything more at the moment but those are the only things that I find need to implemented and changed