Showing Posts For Robomath.3085:
Thanks for the reply, that does put it into perspective a bit more. I guess I’m just too antsy.
Dear Anet, love the game and I love the lore even more. It is so deep and expansive. In GW1, you had such an amazing story with lots of turns and so much richness everywhere. From xpack to xpack, the lore just seemed to get better and build upon itself more and more.
However I think the lore has fallen a bit flat with gw2. It seems that the main storyline is about Destiny’s Edge. That was ok but kinda bugged me that the big chunk of their story was contained in a book or scattered in small pieces in game, and then we only get the trail end of their story in GW2. It seems like a lot of the history of the game has been lost between xpacks.
Then came along F&F, which was fun and I liked how the story was released over a series of smaller patches, however the two new heroes seemed really shallow. They just sort of appeared midway through the story. Then one of them had a very small plot twist (oh noes he’s the son of someone….and that’s about all).
Where has the epic storytelling and plot building gone!? It we get little glimpses of brilliance every now and again through item names or a quick reference in a story dialog, but that’s about it. I’d love to see a better tie in of the history of the guild wars when the human nations were divided. What about Vekk, the dwarves, the bloodstones, the Scepter of Orr and all those other great things?! Please tell me you didn’t forget about them and they will be lost forever.
Then I heard that Cantha might not even make it to the game!? It would be a crime for that to be true. I want to feel like I’m trying to save the world again, and not trying to help two petty heroes settle their childish temper tantrums. Please kick it up a notch in the lore department!
/rant off. Bring on the flames.
Save Cantha!
It would be a crime not to bring back the lore, beauty and overall great campaign you made with Factions.
I don’t know about you, but I feel like FotM has been an extreme let down lately.
I was the type of player that didn’t get up in high levels very quickly because of school/work and other things the in the game I wanted to pursue. Then I started hanging out with my guildies in voice chat that did 26 and 30 daily early on. All I would hear is how amazing the loot was and how excited they were to collect tokens and relics.
I fought my way through the level grind before the patch, often waiting for hours to find groups. Finally I made it to 30 to do them with my guild and partake in the epic loot fest I had heard about. It has been a month of doing level 26 and 30 on almost a daily basis and I have to say something has either been nerfed in the ground or something needs to change.
Our loot drops are usually 2-4 rares a run, and maybe 1 exotic a week. To add insult to injury, there is a stockpile of tokens and relics building in our banks with absolutely no use.
The time vs payoff for doing fractals right now seems like a sadistic joke! Some of the boards take forever to get through, and some of those bosses can be mean if the group isn’t spot on, and all for what? 2 rares?
I suggest you actually do increase the loot drops the higher level you go, because I don’t see any difference between level 1 and 30.
Also make the rings and fractal wep skins salvageable or forge able. That way we can maybe get a few ectos out of the tokens that seem to do nothing but take up bank space.
Or maybe even put an orian-like box at the vendor to sink our coins into. Just something to make that place viable for our time again.
Hello my furry friends.
I need to enlist upon your help to find a hiding spot in my guilds upcoming hide and seek event in the city.
I’d appreciate any suggestion on tricky and hidden places within the city and are accessible without any weapon skills or speed buffs.
Thanks!
(edited by Robomath.3085)
-continued-
sPvP
I hate sPvP’s 8v8! I can’t stand it anymore. It’s a zerg or be zerg game now. The glory system as it stands rewards you for running with the zerg from point to point instead of strategics and defending. I’ve seen people completely ignore the battle around them just to squeeze out more glory in a battle, even if it means loosing the game. The maps aren’t build for 16 people either. There needs to be a change in glory rewarded for defending or holding a point longer or something to that affect. Maybe split the glory from getting a kill if more people “tag” the person that is killed. It’s a joke right now, and I will probably forever be stuck in my rank 20’s because I refuse to play those zerg maps. And tPvP doesn’t reward glory quick enough because there is too much down time.
Maps and Game Types
I know I don’t stand alone in saying we want more maps and game types! I’ve heard people complain about all the attention PvE gets, while PvP sits in the dark. I’d love to see more game types, maps, or even custom rules and tweaks on maps you can host once those come out. I think it would be fun to add an element of randomness in tPvP tourneys as well. Toss in random maps and a few different game types. Then lock players into their class and build once the tourney starts, and weapon sets once the game starts. That would force teams to play well rounded instead of sitting in a particular role.
What are your thoughts? There are mine. Please keep feedback constructive, and feel free to offer ideas. I’d love to see what Anet has to say on some of these topics as well.
Since hitting 80, I’ve be focusing on tPvP. I love it and want it to grow and be sucessful. However there are some issues and topics that I think need to be addressed soon. My goal of this post is to open up some thought and discussion about these topics in hope to inspire a better direction for PvP. These are my thoughts and my opinions and please do not take them for law or think I’m just QQ’ing.
PvP for casuals
If you are not part of a PvP guild or have lots of buddies that like to Pvp, it is very difficult to get into PvP. There is quick joining 8v8’s and solo que for tPvP free, however these aren’t nearly emersive enough. We’ll get to 8’s later on, but solo que is awful. You will either get placed with other Pugs or incomplete teams. With that you get a team that is a random mess of classes and builds,and limited communication. It is rare to get past the 2nd round with a pug group. Some of these things can be fixed while addressing other topics I will list later on.
Balance
Everyone will agree, class balance is vital to a sucessful PvP game. I think Anet has been lacking a little bit on this part. Some classes and builds are really rediculously good and required to be successful in tournaments. Other classes and builds literally get laughed at. There are some glaring issues to machanics as well. These issues don’t seem to be getting addressed, and if they are, there is no transperancy between us and the devs. When there is no discussion, it makes it seem like nothing is being done to address the issues.
One thing I’ve loved about GW2 is that is didn’t have the “trinity” of classes. However this is quickly not becoming true in tPvP. It is required now to bring your bunkers and your burst spikers. If you don’t have those, you are just shooting yourself in the foot. I’ve been forced into playing the guardian bunker because it is crazy powerful at point sitting, instead of playing my ranger because sustained dps is laughable against good bunkers. The survivability of bunkers needs to be toned down, as does the burst dmg spikes. Lets bring the game back to not requiring roles and specific builds that is was originally supposed to be.
tPvP
I’ve been so excited and anious ever since I heard about paid tourneys and the rewards from them. I practiced with my guildies to get ready for these. Now it seems like no one will do them outside of the 10 really good teams that are the only ones queing up for them. The que times are really long because there isn’t a big player base wanting to join these tourneys. People do not want to risk wasting 5 tickets without an optimal team and practice before hand. This is fine, but after getting 4 others together and practicing, someone will get burnt out or have to leave after a few rounds of free. Then the cycle restarts, no one will want to que for paids yet because they aren’t “ready”. I say lower the ticket price so more people will be enticed to que. Build up the player base, then do what you want with the ticket costs. As it stands now, people don’t want to risk the cost playing against the same 5 skilled teams. Maybe even through in a reward that will seduce the PvE’ers to try their hand at PvP more.
I’d love to see paid tourneys become a big esport, and draw in the attention it should deserve, but there are some many issues in the way it’s really turning people away from PvP and the game right now.
Continued in 2nd post
(edited by Robomath.3085)
You should check out Defektivex.
twitch.tv/Defektive
He only does tournaments and contributes with builds and discussions on the forums a lot.
I agree with OP. I don’t really care if the thief can do a crap ton of damage, what upsets me is that he is invis the whole combo. Check out that video. I get 3 shot with 21k HP, and he is invis the whole time. There is no escapse, I even use my lightning reflexes and it didn’t do anything.
Hi, I am from the guild Coalition Gaming, and I’ve starting streaming my tPvP free/paids.
Catch me on my guardian or my ranger at.
www.twitch.tv/reckonergw2
If you could like to see my builds I play with or I’m working on, feel free to check out:
http://forums.coalitiongaming.org/guildwars/reckoner's-guardian-builds/
Thanks =)
full health – thief blinks in, and 3 shots be before reappearing. Ya they aren’t broken at all!
I’ll have to agree.
A group of people consider PvP the only real end game outside of farming legendaries. Those are both getting stale.
Leaving us in the dark is making it seem like little to no progress is being made.
Also I’d LOVE to see a dev talk about class balance, and their perspective on certain builds and such that they are working on.