Showing Posts For Rogue Sol.1457:

No Flying Mounts?

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Rogue Sol.1457

We have gliding, and where gliding is useful for getting around it takes effort to stay aloft. Sometimes we even get abilities while gliding. Far as I’m concerned they did better than flying mounts.

Does anyone just have fun anymore?

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Rogue Sol.1457

Out of curiosity (and because they made an item instead of a toggle box) I took the shoes off some of my characters and did different content with them. The open world, dungeons, even fractals I haven’t felt that significant an impact from doing this, just because I’m so use to playing my classes (daredevil and chronomancer). Raids I haven’t tried yet, both with full gear or without it, but I’d like to give it a go at some point.

Cultural Outfits

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Rogue Sol.1457

I know that the outfits have been a very hit and miss topic. Honestly I think they could be a great possibility if you exploited it right. I do love mixing and matching armor, however I feel like one thing that I’d love more is more attire that was different for every race. The wedding outfit, an item I’d never by in almost any other game because we know how standard wedding attire looked, I got because EVERY race, every gender had a different appearance in that outfit. It felt like we were getting something of cultural significance (even if there’s a debate on marriage among some races next to others). I’d like to see more things like it. The wedding outfit, the cook outfit, those are some outfits I bought and felt them well worth the cost because of the variety we got with them. I’m not sure if I’m in the minority when I say this, but if you’re making outfits, make the outfit something that looks different for every race, even if it takes you longer than normal to do it compared to other outfits.

GW2 should have been human only.

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Rogue Sol.1457

When GW2 was released there were a ton of other MMOs coming out close to the same time frame, I don’t think I would’ve looked at it as hard had there been only a human race option. Humans are perhaps the only race consistent in ALL MMOs, which, honestly makes many start to look the same even more so than the MMO conventions in the game. I would’ve put my money towards something else, just cause they gave me another option than human, and even adding in various culturally different ethnicity, it would’ve been plain old vanilla human. I actually appreciate all the hard work that went into coding the way the different races behave, the way they move, the cultural armor of those races, even if the only thing we got added that looked different culturally was the wedding attire. It gives everyone different flavor. And every race completely stands out compared to the next. If we had gone all humans it would be another play on earthly races. They all have flavor to them that makes Tyria a vivid place.

Invisible Shoes! What the?!

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Rogue Sol.1457

As part of the community who paid 3k gold for the boots, it is well worth the gold. It looks unique, and should stay as it is. Why are you guys so mad about it? Just get the gold to buy it or farm it, if you really want it that is. Otherwise, just use any other boots and be on your way. Complaining about this is like complaining: kitten a Ferrari is so expensive, it’s just a car, why can’t it be as expensive as a Mustang? Here’s your answer my friend, it’s unique. If you want a Ferrari, work hard and get one, instead of going to a Ferrari dealership and complain in the lobby: “why is it so expensive bro.”

This isn’t some timed exclusive skin that only a limited number of people can get. This is a persistent item that’ll be around for the life of the game (unless something changes). Honestly if you want to go unshod you just remove your boots and that’s it. I’ve done that in central tyria many times. However if you want to do that and keep your stats it’ll now cost 4k gold. This ISN’T fused weapon skins, that were only around for about two months at the beginning of living story. THOSE I say would be worth the considerable amount of gold you put into the ability to hide your shoes, which other games let you do without grinding or charging you. Honestly you’ve been ripped off.

It’s as Maria said, we’re asking for a FAIR chance to get the skin.

Invisible Shoes! What the?!

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Rogue Sol.1457

It’s essentially the $200 snub. I’m a barefooter myself, often hiking trails unshod, traveling where I would, unless prompted by a business I need the service of, without them. Ironically being a gamer too I have characters whose designs I sometimes redid because it would look perfectly unshod as well. I’ve on and off tracked Treasure Mushrooms, and find it insulting that it’s a virtual pair of $200 Adidas (which make this even more mean spirited because you’re LOSING your foot gear), often costing more than a legendary weapon. I’m very tempted to post a new tread because I’m very certain this one’s ignored. This is sad because we know Matthew Medina, who does some stellar design work, is also a barefooter.

Invisible Shoes! What the?!

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Rogue Sol.1457

I still do it, sometimes just log in for a few minutes to kill Treasure Mushrooms in hopes of getting it. I want to beseech the devs to increased drop rate for the boot box or make it a toggle. This isn’t a weapon or item with crazy flames, leaves contrails, or has an amazing special effect, this is just going barefoot with a character while keeping the stats and runes. That’s all. You have more people interested in getting wings than doing this, and compared to other games that let you have a similar function, it’s mean spirited.

Any other Charr thieves out there?

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Rogue Sol.1457

There’s plenty of charr thieves running around. My main’s a charr thief. With Daredevil I even like how their dash takes their quadruped run animation into consideration.

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Invisible Shoes! What the?!

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Rogue Sol.1457

Same, every day, the same mushrooms, and nothing. This drop rate it freaking ridiculous, and punishing for anyone not willing to spend over $200 to hide your boots! This REALLY needs to change because it is punishing players that genuinely want them and rewarding people who want them just to sell it for a ton of coin. These aren’t precursors and cost more than some Legendary weapons!

(edited by Rogue Sol.1457)

Cross armor type transmutation.

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Rogue Sol.1457

This is something I’d pay for. I liked Wildstar for allowing me to use different armor weights for aesthetics so my light armored spellslinger was able to wear medium armored flack vest. Biggest clipping issues would be with medium armor though in GW2 since all of its trench coats are one complete piece instead of a top and bottom half.

Learn from WoW

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Can’t agree with this, as someone who’s been talked into playing WoW. 20 levels in that game took a while for me, even though starter areas were meant to speed you along with the story. After it was grinding HELL. A friend sad vanilla’s very bland, but the good stuff was in Burning Crusade or Lich King, which is over level 60. Meaning I would’ve had over 40 levels to grind after free. I nearly quit the game until a friend boosted me, and I tried the content then. WoW’s a slow game to me, clunky too, has some moments that are interesting, but a lot of it I’ve been very ‘meh’ with. Magic was a lot more impressive in GW2, combat fluent, world events are a lot more exciting, hearts are your stand in for standard ‘quest’, and the environment has a lot of intricate areas with some secrets and story to them.

It’s good that you can enjoy the game, but for a number of us it wasn’t much of a fun ride.

Share your thief armor set!

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Rogue Sol.1457

Cause I’m not seeing many Charr thieves

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Visual nerfs [Merged]

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Rogue Sol.1457

I miss some of the insane visual effects. I know why people want things toned down, but obviously lots of us are disappointed with the way the changes were implemented. Maybe a toggle or slider for particle and VFX would be better, because the mandatory toning down of particle effects does have an effect on how much fun one can have with their character. You don’t feel as powerful.

Invisible Shoes! What the?!

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Rogue Sol.1457

I started doing that. You can survive alright if you just manage your heals and dodges well. Just annoying not having that last rune and little boost to stats.

Players are surprisingly helpful

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I was actually fighting a Treasure Mushroom yesterday alone, which it doesn’t do too much damage but the mobs it attracts can be annoying. A few other people came down and started clearing out the mobs, even though they weren’t quite sure what I was doing, because Treasure Mushrooms are permastealth and you need Stealth Detection Mastery to see it, they were helping out and I thanked them for giving me support. It’s funny how it works out when there didn’t even appear to be much incentive for them to help, especially when it seemed like I was randomly flailing at the air.

Thieves only raid

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This sounds like silly fun. I might want to join in.

Couldn't Afford A Legendary, So I Became One.

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Do you still require a torch in the dark caves when you’re brighter than the torch?

How did you get your ascended gear?

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I’m one of those very lucky kittens that got my first piece of Ascended as a drop from Triple Terror on my first run, even though it failed.

Invisible Shoes! What the?!

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Rogue Sol.1457

Really does bother me that it’s a rare drop from a once per day event. I mean if I really wanted to I’d just unequip my boots and play like that, like I sometimes do in lower levels. Some races you get no footwear on some outfits, mostly the wedding one. I mean all I’d want these for is to go unshod with another armor and keep my stats and runes. It’s very annoying making this extremely rare RNG reward from a rare enemy that requires a high level mastery. Farming like this is something I’d do for an ascended or legendary item, not something that’s just my default skin without boots.

Reaper is hands down awesome

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Not very experienced with specs on a Necro, but I really like Reaper. I laughed triumphantly defending a rally point solo against Mordrem and I arrived after most of the NPCs fainted. The damage and the way your attacks flow in the shroud are amazing, building up energy for shroud is easy, weakening enemies with lots of vulnerability and, in this case, some shouts really were effective against a mob you’re about to cull.

[Daredevil] - Feedback

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Lots of the complaints with daredevil have been addressed by everyone else, I’ll just mention something that would turn me off as a Charr thief based on set animations.

Punishing Strikes – Last attack you THROW the staff and it spins. Really doesn’t make sense. Try getting two hands out there. If you need to give a sense of extremely fast manual dexterity, blur the hands like you do the character when we’re evading.

Debilitating Arc – There’s a lack of animation. See this should be a quick sweep of the staff before you evade.

Dust strike – Same animation as a hammer knockback. Should stick the staff into the ground, then flick it up to throw dust. Would be a lot more fluent.

Vault – We’re cannon balling. A single flip before planting the staff would work just as well.

Fist Flurry- I understand it’s called Fist Flurry, but we’re charr, we have claws, if you make the strikes work with open hand claws and it’ll feel like we’re actually using something they have naturally. Some people might disagree with it but I mention this because the claws are the length of daggers and don’t get any use.

Finishing Blow – Might want to cut out the part from the standard finisher where we raise both arms before delivering the blow.

I miss Charr Warbands from GW1

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Rogue Sol.1457

We had that somewhat with the aetherblades and people on the forums whined about how difficult they were and we never saw challenging pve mobs again…

That alliance was very dangerous. If it wasn’t Aetherblades it was Twisted Watchworks killing people. Sadly the only remnant of the Alliances are Toxic, and its in small areas during events people hardly touch.

I paid for this game 3 years ago...

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I remember Tower of Nightmares and the groups that would try gathering to make the climb. First time you enter lots of people got lost and started dying from the toxin. All the new people can see is the climax of the event.

Same thing can be said for the attack on Lion’s Arch, watching the city some of us, then new, Guild Wars players, grew with over a year and a half just get blown into rubble and fire. Fighting through the crowded streets to reach survivors, finding the refugee camps in the neighboring regions filled with dying or displaced refugees and soldiers. Though I wasn’t fond of Scarlett I took the Alliances seriously because so many people died and their effect on the world.

(edited by Rogue Sol.1457)

Has rifle been abandoned completely?

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Rogue Sol.1457

Watch, in a patch midway through HoT they’ll surprises us all with a trailer showing six (yes I said six) different variations of the rifle and you’ll see every single variation of it standing on a hill and gunning people down in ways that will make you think you’re watching a western.

Wedding Attire (no, not about price)

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Rogue Sol.1457

No one’s gonna comment on the princess dress on the female charr? I think the wedding attire looks pretty smashing on every other race and gender, but… what is this tea party dress and ribbons on a charr? at least the male charr outfit kinda looks like a nice toga thing. Why not do a Romanesque female version?

The female dress made me chuckle a little. You have a fancy looking top, but when you get to the dress bottom it’s like they decided to shred that thing and tried to patch it up, so you get an elegant and somewhat barbaric mix.

BETA: What we are enjoying

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Rogue Sol.1457

Really enjoy the Reaper class. I had trouble getting into Necromancer but trying this elite specialization wowed me. I do feel like the standard 1 chain is lacking in damage, given the slow attack speed, and the shouts (except for Rise) could be a bit more effective (perhaps 3 stacks of weakness or vulnerability), but the animations were impressive. Death Spiral made me spit my milk when it applied 12 stacks of vulnerability in one attack.

Engaging the Reaper Shroud made you feel like a real terror on the battlefield, flying around and attacking at high speeds, jacking damage up REALLY fast, it was VERY formidable to me. On top of that it charged up really fast which can make you transform again swiftly.

Verdant Brink was a very interesting level with how many layers and hidden routes were in it. The biggest complaint is obviously the bugs that impede progress on the map, however the way the atmosphere and the mobs change when night falls did change how I played. The wildlife, not just the mordrem, were extremely dangerous and you have to play it careful when you’re moving on your own. Saving rally points with large bonfires and the enemies just swarming you in the dark fit the feel of trying to survive a horde of monsters so you did great there. Again I think the bugs did interfere with a lot of progression so can’t say much on the rest of the chains. And gliding was kind of nice

Overall I do see the good potential in this, just have to fix a lot of bugs.

Building a sense of Jungle Mastery.

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I’m bringing up this topic because at the moment there’s really two main gimmicks we’re hearing about in terms of mastering survival in the Maguuma Jungle; mushrooms and gliders. While they may provide an improved sense of maneuvering around the location it’s not really what comes to mind when I think of jungle warfare or even mastering survival in the jungle. I think of jungle warfare relying on utilizing your environment to capitalize on your opponent; using the brush for ambushes, laying traps, using the plants or animals to make you stronger and the enemy weaker. However because the focus has been on mostly those two things and working in specializations (which has been hit and miss but we’ll see when it’s implemented) I don’t have a feeling that I should expect much in terms of extra mechanics in the game involving the world and how we interact with it. I’d like to use this topic to bring up some suggestions, other things I would’ve LIKED to hear about to build my excitement for the game.

Camouflage: Time spent fighting in the thick brush of the jungle gives you the ability to find different ways to hide your presence from hostile creatures. Depending on your level of mastery your capabilities at it will change.

Level 1: You notice places in the jungle that will help provide you concealment. They will show up as plants or rocks with ‘Shadow Refuge’ type rings. As long as you’re in these rings you’ll be treated as stealthed until you take some aggressive action. Your movement in this cover is slowed.

Level 2: You know how to move through the underbrush with greater ease and are able to spot opportunities to stage ambushes. More places that provide cover will appear to you. You’re able to move through cover at normal speed and while in cover several different traps will appear on your action bar. You can only place one, but triggering it doesn’t break your concealment.

-Level 3:_ You stalk through the jungles with the ease of a jaguar. As long as you’re not on a main road or open ground you’ll have concealment.

Pathfinder : You’re able to breach thick cover and find paths through the jungle others miss. Depending on your level of mastery paths you find will change.

Level 1: Skritt tunnels, large insect burrows, there’s a lot of underground passages that will let you get around the jungle quickly and unnoticed. You are now able to use different tunnels, much like the skritt tunnels in Silverwastes, to move around sections of the jungle in an instant.

Level 2: The understory is a rich tangle of vines and branches that many different animals use to move through the wilderness unhindered; now you can use them too. You now have the ability to ascend certain trees and reach an ‘understory’ layer, made up of branches and vines. Someone with a glider and a good position could reach this layer as well, however without this skill the footing is treacherous and they’re able to fall far easier.

Level 3: Paths that aren’t for the faint of heart. Mordrem may be an anomaly in the jungle but you know how to use the paths they make yourself to get behind enemy lines. Combined with other movement powers you can strike the dragon’s minions where they’re weakest.

I have more ideas that I’d like to add into the suggestions too and may throw them up later. If anyone else has ideas they’d like to share on what they wish they’d hear about in the game please add on. Keep in mind currently I’m only suggesting these for PVE situations in the jungle, if anyone has ideas on mechanics for other regions of Tyria you’re welcome to add those too.

Concept of Dueling/Party vs Party

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Rogue Sol.1457

Yeah, that’s a horrible idea. Random duelers, artificially scaling up any of the mobs in game that scale. No thanks.

A. Too much potential for trolling innocent players trying to PvE.

B. We have a Personal Arenas available that you can port directly to and fight how ever you like.

It is not a matter of whether or not I have to use it. It is a matter of whether or not I can be trolled with it. As of now, your suggestion for it is very poor in that respect. As well, it strikes me as an unnecessary waste of manpower considering we already have designed areas for fighting other players, such as personal arenas.

Trolls can scale up mobs by just moving into an area and standing there or kiting other enemies into it. Trolls find their way with everything. I believe they can add a block duel invite button for people who don’t want to have to deal with it.

I’ve played a few games that had dueling options and didn’t have a ton of problems with trolls trying to spam a duel button on me like The Old Republic and Champions Online and The Old Republic comes with its own battlefield pvp areas. All they have to do is spawn a personal circle for both combatants; like events that have a control area. Step out for a certain time and the duel’s over. They should also block the option to start duels in the middle of combat, like how you can’t change your skills or traits in battle.

Obviously many people on both sides of the argument are passionate about this topic (and others just don’t care one way or another) but it doesn’t help either side when people keep trying to thrash the others’ opinion on the topic and become rude. Remain civil people.

Concept of Dueling/Party vs Party

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Rogue Sol.1457

I’m with TheFool; I want to face someone in single combat. It’s really not possible in SPVP without buying and setting up your own arena and that’s only for temporary usage. Going to an empty room doesn’t work because eventually someone will enter and it causes interference on the duel. I’m sure even if someone tries to seek out the most isolated parts of WvW there will still be someone that comes in and immediately attacks the guy with the red tag above their head. For team play I’m only familiar with guild owned maps, and unsure if you can get your entire party into a single room at once if it’s near capacity and challenge another specific party to a battle.

Though having it in the open world will be great for rping, you might have problems where you’ll have a ton of people dueling in the cities making it lag. It might be something you can resolve by having small instance areas that players can enter and fight it out in; the Bane would be one idea place for this! Throughout the open world you see NPCs sparing with each other, I don’t see why players can’t do the same outside of Heart of the Mists.

Large battles and music

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Rogue Sol.1457

I’m glad someone touched on this topic!

I’ve imported music from other games to enhance my battle experience. From early on, I felt that the base combat music is sort of muted or subdued for the action. It didn’t make me want to get into large battles. The imported music encourages me to pick fights.

Never saw the function, and still don’t think it’ll do it for me. Importing music from elsewhere will bring me into the world the track came from, not GW2.

It’s also no excuse for not giving an appropriate theme for some of the insane battlefields.

Large battles and music

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I do like a decent amount of music in Guild Wars, especially lots of the songs that play in instances during boss battles. This also carries over to a lot of world bosses, where it’s suitably epic. However I’m wondering if I’m one of the minority that feels like the music that plays in large scale event battles is lacking? Silverwastes is a desperate battle to control various forts, and let’s not forget Orr thrives on chains of large battles.

However the music that plays in these melees, especially since they’re in very intense battle zones, is no different than when I accidentally aggro 5 enemies. It was alright for some lesser battles, but when you’re talking about battles where you’re now getting all kinds of artillery support against foes that require multi-racial armies, you should have some music that’s suitably epic and the standard battle music doesn’t cut it. I know some people just mute the music and play their own, but I feel like you shouldn’t have to do it in this game to get into it.

I hope this problem is fixed in more events in Heart of Thorns; I would be elated if they do something about it in the standard game too, but for right now it doesn’t grab me, or fits the atmosphere of the grander battles.

(edited by Rogue Sol.1457)

PCs abilities outshined.

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As we play through the Living Story (and parts of the Personal Story), we seem to constantly encounter NPCs and Non Epic level enemies who can use the same abilities as your PC and then completely outshine them in the utilization. One thing people often talk about is the way Kasmeer uses her portals and blinking abilities beyond what a PC can. There’s obviously Trahearne’s ability to summon 6 flesh golems that set off every player who placed a Necro. There is also the problem with one of our most recent enemies, ability to summon 4 Dragon Tooth attacks on the player. When your PC is compared to NPCs in terms of mastery of their skills it seems like you’re still working the basics compared to people who mastered it. It would be nice for us to have skills a high level NPC of the same class doesn’t know.

(edited by Rogue Sol.1457)

Screenshot of your Charr Toon

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My charr thief, also my main.

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Changing email address

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I’ve been having serious problems with my e-mail address sending spam and it not being recorded. I’ve tried reporting this several times and resolving it by changing passwords but it doesn’t work. So I’m now closing the account all together. I’ve been trying to find a way to change my e-mail address on Guild Wars 2 but I can’t find any option to allow me to do this. How can I change my e-mail?

Is it always going to be this difficult?

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Trait thief right and you’ll find yourself darting across the battlefield taking down targets with conditions and high enough damage to ruin someone’s day. I run D/D shortbow with a focus on Acrobatics, Shadow Arts. I may not hit as hard as someone who’s dedicated their tree to just Damage, but one thing that I am is hard to predict. With shortbow you can harry a group with the bouncing shots and use disabling shot if melee tries getting too close to evade and cripple them. Alternatively if you find yourself fighting a lot of foes the use of a stealth skill and shadow stepping always works. You could also use this to put the enemy on the defensive. With D/D using this you can destroy any ranged support a group may get in short order. At one point stealing grants you stealth which means you can use Steal to pick your next target, backstab them and then use what you stole on them right away before vanishing with Blinding powder or Cloak and Dagger. You can even start to blind people whenever you stealth.

The other route you can go is Acrobatics, which gives you a lot of boost whenever you start dodging and if you want your traps to recharge faster your foe will have a harder time hitting you. Once you get 15 points into it you get half the endurance used to dodge back which can make you dodge 3 times over other class’s 2. At maximum I found that you can do a good bit of damage to a foe before you even hit 1 for that first back stab if you spec right.

Seeking out a roleplaying server

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I’ll look into the RP guild list for some of the role playing ones and see about transferring to Tarnished Coast. Thank you for the help

Seeking out a roleplaying server

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I’m having a hard time trying to pinpoint one down. I love rping and it’s something I’d gladly do if I could find a server it happens fairly frequently on