HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Roguey.3276
in Guild Wars 2: Heart of Thorns
Posted by: Roguey.3276
When I first looked at the price of the expansion, I was a bit shocked. Expansions used to be around the £20 mark. However asking for £35 (nearly double) is way too much.
I can understand why they included the base game but at the current price you cant help but feel that your paying £15 for the main game and £20 for the add-on. If as you say existing GW2 players get nothing, then that sucks. I as many others paid for the base game ages back. Anet should give something to existing GW2 players.
I can only think anet got greedy with the price. Shame, as otherwise it would of been great getting an addon for GW2 finally.
1. For me, the massive reduction to boon duration on runes. My guardian went from 60%, to a 33% over-night (near on half).
2. Ele’s still never got a boost to healing. When mines lost its health (about to die), there is very little I can do to put my health up.
3. A lot of the new traits are useless!
signed… (as in put back the Daily Achievements amount)
I agree, the reduction of Daily Achievements is just plain stupid. I dont want to play PvP, just PvE. I dont want to feel forced to play PvP.
If I cant complete 5 Daily Achievements (for the reward) then I wont bother too much with them. If that happens, then I will start missing days off…
If all the elementalists did that then Anet would have to “Hot Fix”
Well, until the ele is fixed/improved, im not even going to play GW2. WvW doesnt interest me one bit. So I wont be playing regardless.
wasnt there some poll, were people voted on which character anet would have a look on? something about a Collaborative Development? however the ranger got voted over the elementalist.
Well ive been playing the elementalist since the game release on and off, and its been one big struggle (constantly dying all the time, no matter if I go for more health, toughness etc. – nothing really seems to help)… sure, we expect the class to be a bit weaker (defence wise), but for that trade-off we should get the highest damage (regardless of range). Its kind-of strange that anet reforces this, making daggers have the highest damage (so moving us up to the front). Surely a ele should be at the back of the group, dealing large amount of damage, and/or supporting the other classes.
Having just under/avg makes it a very poor class, and feel that its not much use (or worth the hassle). Okay, I could make another character and regrind to level 80, but why? when I should have a fairly good level 80 ele? If I wanted to run upto a monster and hit it with a sword I would of created a warrior or something.
The forcing players to switch attunements, so they can on the ‘off-chance’ make a combo is just poor (nor worth the effort). Long attunement cooldown’s are just silly. I feel most of the elites arent that good, a lot of the ‘bonuses’ only last a few seconds (but take 30+ seconds to recharge) and there isnt enough points for traits (if we are master of all, then let us have more trait lines – especially at the cost of 30 per line).
I dont think whacking more health on it is the solution either; ive seen 14k dmg in a each hit myself (so even with more health you would die). I think the highest problem is a lack of defense skill; like Stone/Ice Armour etc. And the fact once your health is down, you know your character will be killed shortly afterwards. There is no real way to recover from a 10-12k blow.
The class needs a major overhaul, and until it does I wont be playing.
ps. I also feel the staff needs a major boost to its damage output, and there should be a build where a shield could be used (ie. sceptre/shield).
(edited by Roguey.3276)
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