(edited by Romfish.5710)
Showing Posts For Romfish.5710:
Really? Ok, so it IS super easy. Thank you.
Is there an official, standardized, or ANet preferred method to report botting in-game.
Currently my friends and I all use similar, but slightly different, methods to report in game botting – tickets submitted via /bug (and then tag the “Exploit” button and a screenshot – though other, less suitable fields are also needed).
Let’s be honest, in-game botting is unmistakenly easy to recognize. Whereas I will leave it to Anet to verify the report and do whatever they do, it seems to me very useful to give the player-base a quick, easy, and standardized method to report botting – much like the ability to report in-game email spam.
(If this question has been answered, forgive me. I did a quick search and didn’t find any standard method.)
Eh, just to put in my vote. Since I am not generally shy about my criticism of ANet, I should note that I very much liked the event. In point of fact, it renewed my interest and my hopes that ANet was really going to make this a long term game for me and my friends.
1) Doors randomly appearing in the world that gave a trick (mob) or a treat (bag) – cool.
2) Clock Tower – super cool. (I didnt finish it – kitten you Clock Tower; wait till I upgrade to an Intel i7…)(Yes, that is my excuse and I am sticking to it.)
3) Scavenger Hunt Backpack/Book; Pumpkin Carving Title – both cool and fitting rewards for a Holiday Event
4) Mad King Mini-Dungeon – short, easy, but a fun and fitting part of the story (actually played it with my son a few times and he loved it)(did anyone really expect super loot from a soloable 20min run)
5) The Cut Scene – OK, it was really short (and over-hyped), but it was a fitting introduction to the Dungeon (and pretty neat looking when he pops out in LA now and then)
6) World Visuals (Lions Arch, etc) – well, this is where ANet shines and they did so again.
Overall – in my 10 or so years playing these types of things, I will vote that it was as good as any and better than some. If ANet uses this as a springboard to make other Holidays – maybe FebtoberFest – as good, yeah, I am happy with it.
(edited by Moderator)
Have you completed the hunt for the second set of chapters (chapters 7-12, I think). That “upgrades” your book and includes the burning skin. (It does require a trip to some higher level zones – 55+)
Well, everyone can say as they please, but when I read the OP, I had to sadly agree. I feel like I have spent a lot of time hyping the game to freinds, etc. , but now, two-months in, I tell people to wait a bit to see if ANet improves upon some of the things the OP notes. It just seems that this is a great game, fantastic concept, poorly run. (Sorry, I am not trying to be a hater, and I am not screaming quit, but I just cant look past all the problems anymore: camera; bots; gem store implementation; and insane number of bugs (to name some). Maybe in a few more months, if the community voices its constructive concerns, this message will get through and we end up with the game I want to tell everyone it is.
I am sure it has been said, but I am adding my two-cents for ANet: Clock Tower is a good puzz and a neat idea – hard, and that is cool. The game camera, however, is god-so-terrible (worst of any game I have ever played). Put the two together and it’s a disaster. It is fine to die because you cant jump, run, etc. – ok, I am cool with that, if I suck at jumping, I pay for it by starting over, but it is no fun at all to have to srtart over (and over)(and over) because the camera zooms-in for no good reason and suddenly you cant see what the H is going on…and, well, you dont have a lot of time in there. (And it does matter if the Camera is set to “Free” or follow.)