WvW Rank 337 (Bronze Soldier) – PvP Rank 33 (Wolf) – 3,2k Achievment Points
Mërcenaries [Sold] – Borlis Pass (Also known as Jeknar.6184)
Or maybe they should remove the map that no one likes and not change anything!
Do I need to link the poll results to you or you’ll change the “no one likes” part yourself?
majority of people doesnt like desert borderlands, it was implied by devs that if we vote no on the map it will affect future development effort in negative way
the map is dead second day after release already
66% of the people voted to keep it. If their motives was to hope for a new map other than the desert, they should just suck it up and ignore DBL existence instead of crying about it when they did voted to keep it.
Unless the people crying are on the 33% that voted for DBL termination, but then it’s the minority crying outloud and stating that they are “everyone”, which they aren’t.
We should be happy about this, pot stirring on anets part. It may result in the exact same thing, that they can put minor changes into make drastic impacts (scarily both good and bad) but I’ll remain optimistic because they are ‘thinking’ about how to do things. And that’s the start people have wanted for many years.
Especially considering we can vote out things that don’t work.
Oh you mean like DBL?
You don’t think we had the chance to vote that out?
It’s always the same… People will never get over the fact that DBL won and is here to stay…
Or maybe they should remove the map that no one likes and not change anything!
Do I need to link the poll results to you or you’ll change the “no one likes” part yourself?
Maybe Arena net should scrap the “Home borderland” concept and try make maps that are suposed to work in thirds (Like EBG or even EotM). Most activity in EBG tend to be around SMC. People flock to that one different thing that neither side have.
I’m pretty sure the desert borderland was also created with the thirds concept in mind (thus why the towers/keeps had the WP tied to the server that spawned at that side), but since people still had the ABL “Homeland” mentality, DBL ended up making a poor job (discount all the sheer hate for DBL).
I feel skirmishes favor Divide-and-Conquer over Karma-Train-Omniblob. Wish was what WvW should have been about in the first place…
lipstick on a pig.
That would be a cute bacon strip.
If they are sitting inside a objective for 2hrs they are losing objectives elsewhere… Divide and conquer. Force them to divide. Unless your group isn’t competent enough to fight without being 50 people holding hands too.
Thank you for pointing this out. I’ve said elsewhere that increasing PPK will in fact decrease fights, not increase them. Yet, I received moans, groans, and back talk for pointing out such obvious behavior. If you folks want unlimited fights, decreasing the penalty for death accomplishes this. Players will then YOLO carefree all day long. As long as death counts more heavily toward the score outcome, players will play intelligently and avoid fights.
People already avoided fights long before PPK was introduced. These people now just use PPK as an excuse for their innability in fighting and refuse to improve.
Because people don’t want to build to counter conditions because “they lose DPS doing so”.
Aside from condi-chronomancer, there is no condi build that worry me. The current bunker boonspamming meta annoy me much more than condition builds ever did.
(edited by Rotteny.8743)
All these changes were done in april… They are listed in this post a bit after the raiding and scribe part.
If they just add Bloodlust to DBL, they will just kill it’s purpose again and nobody will bother fighting for it unless you don’t have the one in your own map. But they shouldn’t just leave it without anything.
The ideal would be a different buff for different maps (which implies that if we ever get a 3rd borderland it should have a buff different from ABL and DBL ones).
If they are running away from every fight, they aren’t defending their ppt.
Huh, they sum to the warscore of the skirmish I belive… The point gain still the same, except that the warscore now reset every 2hrs and the realm is awarded with the Victory Points accordingly with the skirmish result (based on the warscore at the end of the skirmish).
Think as the week is broke down in 84 mini matches of 2hrs each. And the server that get most victory points by winning them is the victor of the matchup.
Is it bad? I haven’t logged in yet.
Nah, it’s kinda the same, coverage will triumph over all… But at least we can now play to win small matches (skirmishes) instead of bothering with a week long score.
Few fights, most people just run to the nearest siege weapon/tower/keep instead of fighting even outnumbering us lol.
That’s what I hear from people from every single tier.
There’s no point ignoring the condi chrono in the room just because it’s broken. It still comes under condition builds and as you said, torment/confusion is low on the priority list of cleanses which makes it even deadlier.
Can’t say much for the warrior vs mes thing, to me Warrior has always excelled in condition cleanses even with just Cleansing Ire and Berserkers Stance.
Ikr, it’s like the 8th time I’ve linked it to you now hahaha
I’ll stop tho, you took it as a joke the rest of the time.
What I mean when I exclude it from my opinion about condi builds is: I don’t mind condi builds these days except for the condi chrono which have a heavy application of the anti-play conditions. I’m not sure however how I would tone it down without making it completely useless compared to the other condi builds. I would at least revert the confusion change to it only tick when you use a skill. That passive tick on confusion is kittened and only needed in PvE.
And yeah, Cleasing Ire and Brawler’s Recovery along with resistance from Berserker Stance and Healing Signet (when it need to be used) make warrior very strong against most condition builds. And Longbow Burst activate both Cleasing Ire and Adrenal Health regardless if it hit a target or not. I also put some mango pies for extra regen flavor but I could go with condi or dmg reduction foods aswell.
Oh and don’t bother with the screenshot. I was wondering if you were trying to annoy me with it so I decided to “take the bait”. Seen it wasn’t the case.
(edited by Rotteny.8743)
Winning a skirmish will award you Victory Points, which are the actual matchup score. The Warscore (PPT + PPK) are how you win the skirmish. Think as 84 2hr matchups where the server that win most of them is the winner of the week.
2nd and 3rd should give the same ammoutn of points so one server don’t run away with victory that easy… Yes, it will create the 2v1 feeling, but that’s how it works in a 1v1v1 enviroment.
last longer and stack duration so I don’t have to look all the time
This would have saved me several fights where i had no food.
It’s popular because it’s a high trafic area, so other roamers are likely to pass and stop by if they see people dueling.
The artificial balancing is finally here, anet will now successful get people to shut up about night capping and get people to forget about population balancing. However, people will now complain purely on coverage war and thus population balancing reborn again.
Seriously, I hope anet just focus on population balancing, is the root of all problems.
The population balance is purely on the players. Players don’t want balanced matches, they want easy wins. That’s why they stack in the same server instead of spreading to have balanced matches.
The only way Arena Net could balance things were if they close servers transfer, but that’s part of their income (gem sales) and I don’t think they will ever do that.
Well, the core issues stay and Anet is running out of time. Bless Online, Camelot Unchained and Crowfall are very close, and if Anet did not manage to fix core WvW issues until their releases, people will just leave WvW to new RvR games.
Neither of these games have a release date, how can you say they are “very close”?
At least with the old system you fought until Thursday, and it allowed comebacks on Friday in more neck to neck matches by heavy pushes.
Now we have to enjoy mathematical winners in Monday/Tuesday.
People already stopped playing by monday in the old system anyway when they saw their server was 50k behind…. A good thing about the new system is that people don’t know how to do math and can’t be sure when they no longer can win.
Well, there is a bunch of static rewards from the reward tracks… The ascended drops are rng, just like the ascended drops on PvE.
2.
Most condition skills are applied with one button, a passive or it’s inbuilt into Auto Attack skills.
Most power builds rely on timing, setting up the burst or a combination of skills to perform correctly.
-Condition builds are easier to play, require less thought.
Condition applied by auto attacks normally are low duration to even be effective. It’s like auto attacking in a power build. And considering a full zerker Revenant for exemple can do 4k crits with a 1200 range auto attack, I don’t think they are weak compared a 4s bleed from necro scepter.
Unlike the popular beliefs, condi builds also have a “burst” and a “downtime” like power builds. If you think you can just equip full dire and go 1111111111 you’ll find yourself dying a lot.
I wish we could turn them unto somenthing else useable for people who no longer need to level up.
Like turning them into something like this?!:
Turn them unto a currency to buy more useless stuff… That’s like swapping six for half dozen. /slowclap
I belive Desert Borderlands was created with the intention of seeing it played in thirds (Like EBG or even EotM) and not as a map entirely controled by a single server. ABL problably had the same purpose (that’s why each team start with the keep close to it’s spawn) but ABL being smaller make it easier for total domination, whereas DBL being larger do not.
We tend to see more action in EBG than the borderlands (regardless of which) anyway. Why? Honestly, I can’t say for sure. But I feel that people are attracted by the big shiny castle in the middle of the map. Most of activity tend to be around it or in the towers around it. Maybe Arena Net should scrap the whole “home borderland” concept and do more maps that are meant to be played like EBG. Where each server get it’s third of the map and there is somenthing different to be contested on the middle and/or between the thirds.
(edited by Rotteny.8743)
And I summed up at the end why I love my Viper Mes.
Viper mes has no “burst”… It’s just passives and shatters and stealth. It’s continued application or 10+ stacks of torment/confusion. I believe you’re an avid Mesmer player and would know this?
And that’s why every time I talk about condis not being all that bad as everyone claims I always keep the Condition Chronomancer out. It’s broken. But honestly, the big deal with mesmer is the fact that both of the condis they apply are counter play. If you act with confusion you die. If you run with torment you die. And both of them seen to be very low in the cleasing priority. In fact confusion seen to always be the last, except for bleed.
Anyway, what I posted is what I can see after 4 years of watching WvW evolve with 27 characters. Others will see differently, I know personally if I’m having a bad time roaming I will always seek out condition builds for easy wins. Trapper apoth/shaman thief right now being the go to or viper mes.
Yesterday I was testing how long it would take to a condi mesmer (no chrono) to kill my GS/LB core warrior. Honestly I just walked away after I saw that my food ran out. I don’t think he would be able to finish it. But since people rather complain about condis than building to fight them yeah, I supose that’s a good choice.
I also got a pic of you guys when I played my condi perplex shaman/settler Elementalist build back in the day
“You guys”? I see 2 [SotD] players that I don’t know/regonize and TibbsDelTelTel in his mesmer which he plays once in a blue moon. Btw, this isn’t the first time you link this screenshot as a reply to me. You want to hear a “good job!” I guess?
Conditions OP! I’m an avid hybrid condi player, so it’s not like I’m power complaining about conditions, its more like I’m a condition player and those are my reasons, I’m not going to fight a system that clearly gives an advantage to condition players. I’m going to adapt and evolve with the game to exploit it as much as possible.
Well, if everyone decided to adapt we wouldn’t see all these cries about condis tbh… I see several solid power builds who can outlast condi bunkers. The boon spamming meta allow power builds to be much more effective than they were before. People that keep dying to condis are people who refuse to play a proper build to fight all kind of adversity they may find. They say they will “lose DPS” doing so. Well, dead people don’t do any DPS…
(edited by Rotteny.8743)
The problem isn’t BG being full. Technically the other two servers in T1 are also full and I’m sure server capacities are the same (or at least they should be). However one side is full of fairweathers that are in for the win, and the other side full of fairweathers that don’t play because they are losing.
The problem here are all the fairweathers that bail the moment things get rough.
Server relinking occurs on friday … hopefully it helps a few of the ‘very’ uneven matchups/servers
I’m hoping as well. I’m relatively new to WvW, but I’ve enjoyed it a lot despite being on the shorter end of a mis-match. Gates of Madness is currently linked with Sorrow’s Furnace, but I see in the beta list of the new linkings we’ll now be linked with Sea of Sorrows. I hoping it’s a good match up and that we’re put against a fair mixture.
That list was from the first links, 4 months ago. There is no list for the next links and we’ll only know when the matchup start.
(edited by Rotteny.8743)
Dueling makes no harm to WvW, small or big scale,
except the part where they are constantly putting swords on the nearby objective.
Objectives only get contested if you aggro guards. People dueling by the sides of SMC normally don’t aggro guards unless they go really close to the wall to aggro the archers. But SMC is pretty much always contested anyway.
Stop blaming Players for creating Population In-Balances.
Why? It wasn’t the players who decided to bandwagon? It was Arena Net that transfered these players to the winning servers? Let’s face reality, people don’t want a balanced fight, people want a easy win, that’s why they bandwagon.
it would basically just promote blobbing and ktraining to pvd.
Isn’t that what WvW is already?
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