Showing Posts For Rune.4231:
Anet has tried to fix this meta event a lot in the past and something keeps bugging out. Can we just get an overall fail timer that resets it all, like boss timers, so we don’t have to wait for a new map to open to do it when it does get stuck? Maybe if the meta hasn’t moved in a set period of time start a timer for reset. Having a collection item locked behind this is silly, so if a timer isn’t possible perhaps just have this boss spawn on a timer regardless of this meta event.
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Yup. Only seems to happen on human male. For other races the part that clips moves with the foot like it should. This is a great outfit, and historically worn by humans more often than not, so its a shame that this clipping exists only on humans.
Getting this too. Human male. Noticed it after the last update.
Looks like gaining Fury is causing the loud crackling noise.
OK. Evidently some DNS servers seem to be having trouble these days. Let’s try changing your DNS server settings on your PC (scroll down to where the page says “Here’s How” in large green letters):
http://www.sevenforums.com/tutorials/15037-dns-addressing-how-change-windows-7-a.html
Edited to add: I use OpenDNS just like in the above article though I have it set in my router instead of my PC.
Here’s a picture:
Thanks so much for this! I was having the same problem and changing these settings in my router fixed it.
The bonus for holding Overgrowth objectives seems to be bugged. If you mouse over their keep it says this bonus will only apply in the overgrowth area, much like how Frostreach’s blizzard only affects their keep and Badlands turrets only spawn in their area, but this buff applies everywhere on the map instead.
Has Anet mentioned anything about removing karma jugs and the like? Now that it’s account bound and not effected by boosters, what’s the point of having a consumable instead of just adding that amount directly to our wallets?
Even staff zerging, the elementalist is there to drop a static field then wait around until a water field is needed. AoE limit kills pretty much every other skill, that and the amount of time it takes for our skills to do damage. A staff necro, for example, has instant damage and conditions in a larger area (using greater marks) than most of our skills (using blasting staff).
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You may be right, it may be my understanding of them. However, if bandits were a rebel organization, why not name them something more recognizable? The term bandits doesn’t exactly fit since the other races have named groups to combat with.
It was never revealed if the bandits were working with or just merely hired by the White Mantle, at least as far as I can remember. And besides that, the other race’s rivals are openly seen by all races and story lines, and is quickly apparent when a player is in their areas. If what you say is true, a player would have to play the Street Rat origin story just to know about that, which is why I don’t consider the bandits a true threat.
I also don’t agree with the bandits being rebels. Obviously they don’t like the government, as any bandit would, but I felt most of them were just thieves and murders. While in a few instances there are groups of them working together, it is never really shown (apart from a banner that is shared in a few strongholds, which could mean anything) that they are all a collective force such as the Sons of Svanir or the other “evil” organizations.
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This may have been posted before, but my question is; Why is every other race have a civil issue except for humans?
Asura have the Inquest, a group of asura who share a different viewpoint on the world than others. They are painted as evil almost the entire game, but it’s mostly a matter of us being stuck with the “good” asura from the start.
Norn have the Sons of Svanir, a cult of norn who worship a spirit like the others but that spirit happens to be a dragon. Again they are shown as evil, but in a small way you can see how these are just norn who may see the dragons are the only path forward, and thus just accept it.
Charr have the Flame Legion. Most Guild Wars 1 players know this legion well, they were the self-appointed rulers of the charr in the first game. They struggle to find a god-like figure to lead them, and hate on the other legions for not doing the same.
Sylvari have the Nightmare Court. This one is extremely well done I think. They simply believe the focus of the Dream should be the darkness instead of the light. They believe that Ventari’s teachings shaped the sylvari wrongly from the start.
Then we have humans. At the first of the game, without counting any personal stories, our main enemies are bandits and centaurs. Bandits, while they are human, don’t seem like a huge deal like all the other races are dealing with. They are not organized nor do they all share a common goal. They just want to steal and such.
The next part may be spoilers
Well, during one of the personal story lines, you run into a group called the White Mantle. Now these guys are humans, organized, and all share a similar belief. They work in groups to a common goal of turning the populace away from the human Gods (strengthened even more so now that the Gods have been silent for so long) to their Gods, the Mursaat.
It would seem like Anet had a golden opportunity for humans to share a civil issue with the other races with the use of the White Mantle, but instead stuck it on a single personal story line and called it a day. A lot of Guild Wars 1 players, myself included, loved the story about the White Mantle and the mursaat. I personally think this would have made the human’s starting personal stories a lot better, and even if they have bigger plans for the White Mantle later on (I hope so!), they could have at least shed some light on the White Mantle so newer players would know them a bit better.
What do you guys think?
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Guild Wars 1 did a good job on this. When equipping a two-handed weapon, it would leave the offhand item equip (with a strike through it to signify that you will not be gaining anything from it). It would simply replace the main hand weapon, so that way the weapon you are equipping would replace the two-handed one in your bags.
In Guild Wars 2 however when replacing two weapons with a two-handed weapon it puts the main hand where the two-handed weapon was and throws the offhand weapon to the top-most slot in your inventory. For many people, myself included, this is troublesome since we like to keep all our weapons in the bottom slots so they don’t get in the way of selling and salvaging.
Sorry, its kinda hard to explain, but most Guild Wars 1 players should know what I’m talking about.
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