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Showing Posts For RyanCid.9270:
You are comparing 100 levels of fractals to normal mode and easy mode
Problem still exist. The more variance you add, the lesser the pools become for both modes.
You’ll get people who don’t feel the easy mode is easy enough (wont raid), You’ll start dividing raiding guilds into Normal/Easy Hardcore/Casual. You’ll get those who want a whole new Hard Mode, after all what’s good for the goose is good for the gander.
Opening the door to modular changes only increases divisiveness. You do end up hurting both community due to that.
Not at all.
Raiders who clear on normal mode have no reason to go to easy because there is less loot. (No loss on existing player pool)
But it allows players who else wouldn’t have tried raids at all to give it a try.
And if they clear easy mode a few times they will want to join the normal mode because it’s more loot efficient. (Total increase of raid population)
You are comparing 100 levels of fractals to normal mode and easy mode
Have you even raided ?
I’m not trying to make light of you, but it’s like you’re talking out of something other than a mouth here.
All of what your asking for is in raids, missing a mechanic != wipe. There are audio queues, there are visual queues.
The only lacking thing to get raids to a wider audience is the proper group formation tools which is in dev atm.
So again, why do raids need an easy mode when all an easy mode serves to do here is divide the community further, when the proper tools for bringing people in would decrease the divisive nature ?
Why would it divide the community? Easy mode has reduced rewards so that the ultimate goal is to guide new players more easy to the regular raid mode. if anything it adds to the community. Raiders who are familiar with raids wouldn’t do easy mode anyways.
@maddoctor: You can’t use anecdotes (what you expierenced) in such a discussion.
I gave you an example too or you didn’t read it?
Even your example doesn’t fit the topic. Easy mode =/= Nerfing.
@TexZero
Refer to my past posts.
1.) Why? to address a bigger player base and to give a entry stage for more casual players which are part of the bigger player base
2.) How? Visual and audio indicators for boss attacks. Less wipe potential (its not 100% or 0% kitten @maddoctor) what I mean is if you kitten up once you maybe get downed to 20% hp but you can recover from one mistake. Why do you have to think in black and white? If you kitten it up twice in a row then it’s still a wipe.
3.) As to your third question refer to my first answer as it is the same.
I have said this 3 times now in this thread but you people keep dismissing it.
@maddoctor: You can’t use anecdotes (what you expierenced) in such a discussion.
@Coulter: Why do you guys have to think in either BLACK or WHITE? Refer to my 2nd answer.
Also I merely answered your ridiculous statement (the one comparing guildwars 2 to a scottish parliament) with a ridiculous counter statement to show you how ridiculous it is. (Hint: Ridiculous)
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So you think people dodge boss attacks that don’t kill them? The reason people learn the mechanics is because they suffer when they don’t.
If none of the bosses’ attacks hurt you (being easy mode) you won’t learn.
We don’t need to split the Raid Team up… The Raid does not need an easy mode.
I never said it wouldn’t hurt you. I said it wouldn’t result in an instant wipe. Please read carefully.
I fear if they open that can of worms (different difficulty settings for Raids) the complaints and the nerf requests won’t stop
This is 100% true, just ask the SNP and how the Scottish Parliament appeased seperatists (or how the Sudetenland satisfied Hitler).
The Raid is fine and doesn’t need an easy mode.
How can you even compare this??
How does maddoctor.2738 conclude one thing automatically leads to another? Does buffing thiefs automatically enable thief players to demand infinite buffs?
Guys please at least provide arguments that make sense
Yeah but with the easy mode you can learn how to play raid properly since the boss and the mechanics are the same
Easy mode as I suggested is to allow new players to learn the boss mechanics without watching a 30 minute youtube video and wiping countless times because of a single error.
The rewards should be something like 1/10th-1/15th of the normal mode since this will encourage people to play the normal mode and not farm the easy mode for rewards (maybe limit them like dailies)
@Miellyn.6847
Please refrain from anecdotes of WoW or personal expierence. You don’t know the numbers so don’t talk like you know.
Edit: I didn’t want to sound condescending. It’s simply that anecdotal arguments won’t progress the discussion since everyone has their own expierences and they will clash with others with neither being more valid without proper statistical evidence.
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Sorry you don’t seem to be getting my point.
I’ve said all I needed too.
Again though, all the “walls” exist not just for new players but for everyone.
People who are willing to raid, will overcome those walls
And those who don’t see them worth overcoming considering the time investment?
Using the wall metaphor an easy mode would introduce a foothold on the wall which makes it easier to overcome without reducing the height of the wall.
More casual people would simply climb the foothold first and after clearing half the wall they won’t see it as hard as they though it would be in the beginning.
It’s the fact that none of the current encounters need a longer enrage timer. They are all easy enough to complete within the timer so long as you are willing to put in the time and effort.
Let’s not forget Raids are Challenging content, making them easier content is really an affront to their design and intent. Most of the calls for an easy mode (not saying yours) still want equal loot for half the effort, and that’s just not right by any means.
You take things you already possess for granted. Imagine yourself to be a new player (A game will always NEED new players).
You need a raid group which is willing to teach you.
You need raid gear to have enough dps for the timers.
You need to learn the patterns, timings and mechanics. (e.g. 30 minute youtube video that you have to rewatch because you can’t memorize everything)
You need to learn what utility, role and teamwork is required from your class.
This all puts up a huge wall of knowledge which simply scares most casual players off, but it doesn’t need to.
Reduce the loot all you want (there are some who just want to expierence the story content).
Tweak the boss damage that it doesn’t result in a wipe for every single mistake. (Allows for more practice)
ANet is devoting more than 98% of its development effort on content and features outside of raids. If players move on to other games knowing that, then that’s their prerogative. ANet knows who their largest audience is, and will be working to support them in the coming months.
I did not come here to argue how ANet is supposed to distribute their resources.
Sorry for straying off the topic.
I stay by my arguments. I don’t see how a slightly longer enrage timer or what Blaeys.3102 mentioned requires any large amount of resources but I’m also not a game developer.
It was a simple Idea and I will leave it at that.
The above quoted post is a good representation of the reality of the situation. That said, as I understand it there is no intention to have an easy mode or a nerfed version down the road either. The maintenance costs alone associated with another mode are prohibitively high for the raid team’s size.
Yes, I was merely suggesting something which seemed very simple from my personal perspective.
Bringing up status quo and structural restriction on anet side is a problem for anet to solve. If anet decided it will continue to focus on Raid content which sadly excludes many casual players those people will also simply move on. This is also a reality of the situation
I’d rather see Anet devote resources to new features and maps then to making an easy mode for raids. I understand OP’s main points, but I don’t think the effort to implement them would be worth the reward of having them.
How is retaining a bigger player base not rewarding?
Investing resources now for a bigger player base gets you more resources and even more content in the long run.
From the AMA: No plans for 5 man version of the raid or easier mode of the raid. We are working on solutions for finding raid groups such as adding raids to the LFG tool.
The problem with adding multiple modes is that it’ll cost more, both to implement it and to maintain it. Coming from the perspective of a raiding guild from other MMOs, without raiding, people simply didn’t know what to do back at launch, so they quit within the first month. With only a few devs working on raids, they’re goal was likely to re-attract those players at a low cost, and it did work, but I doubt it’ll stick with legendary armor being the goal, rather than vertical progression.
One day they might add an easy mode or simply nerf it, but for now, those resources are likely much better spent somewhere else.
I don’t see how tweaking a few numbers and adding a few more visual indicators for the boss attacks would consume such an immense amount of resources. Could you link the source for your last argument please?
There’s 0 need for an easy mode.
Go in there, take the time and learn the fight. They aren’t that skill intensive, so much so an exercise in pattern recognition and positioning.
You see for many casual players time is usually the critical factor. People tend to not want to spend the little amount of time they have between work and family learning patterns and timings.
Why can’t we have difficulty tiers with varying rewards?
Take Blade and soul dungeons for example: A single dungeon map has 3 variants: 24-man, 6-man and 4-man dungeon
24 mans are generally a zerg fest where the boss hp is scaled up but usually gets downed within time frame everyone gets a little bit of loot even if you dont know the mechanics of the boss
6 mans are normal dungeons where you learn the boss mechanics else you get wiped but usually its still easy enough that a beginner group can clear. (Boss attacks get indicators and dodge timings are displayed)
4 mans are for the hardcore players: no indictors of boss attacks (you have to watch the animations and know the AOE size by heart) and if someone doesn’t know how to play it usually results in a wipe
Now I’m not suggesting we should scale the player numbers like that but rather take it it’s principle of having one map of different difficulties. (Now that I think about it similar to fractal dungeons)
It would results in a mode that everyone can enjoy.
Newer players can easily clear a less difficult (eg. boss dmg/hp scaled down, longer enrage timer) mode while having less reward but the same boss mechanics
While more expierenced and hardcore player get the challenge they want.
Thoughts?
EDITS: Sorry for poor englando
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The new pavilion is great! Had such fun yesterday farming gold rewards while joining commanders on Teamspeak.
The boss blitz encourages communication & coordination.
It’s not impossible or that hard since I’ve seen more and more Pug maps get gold reward by simply following their commander’s orders.
Content that only lasts “2” hours – too short, finished instantly
Content that lasts longer than “2” hours – “I though no grinding anet???”
You cannot please everyone anet
Bought my human T3 cultural recently… Just about to uninstall now…
#FlameFistedArmor
The reason each race had distinct armor was so that each player didn’t look the same. With enough armor skins, ideally each person would be able to find a unique mix/match. Once a critical mass of armor skins has been introduced, cultural armor is no longer needed to maintain player uniqueness.
Furthermore, cultural armor really isn’t doing its job. Every charr heavy wears the same T3 armor set. Same with norn T3. Every female human medium armor looks the same. Finally, using cultural armor to distinguish players isn’t working because a majority of the players already roll human characters. All these players have the same pool of cultural armor to work with.
“Unlocking” cultural armor gives people more choices. The hope would be that they would find more unique sets of armor.
yeah and the people who bought the 120gold armor??! “Sorry” doesnt cut it.
So disappointed in Anet
way to make human cultural T3 owners feel miserable…. Why did buy this overpriced skin for 119 gold for when everyone just pays around 80 gold for a skin with ADDED flame particles????!!!
WHY did I recently spend over a hundred gold on human T3 cultural light when I can buy them now for even less with ADD particle effects? [/rant]
Don’t fall in the water (no inconsistent bounces).
Learn the patterns.
it could only be considered pay to win when it can only be bought with real dollars. gems can be bought using in game gold. so it is not pay to win.
Arin…. seriously?
You’ve been arguing your anti-P2W point from the beginning, I’d have liked you to have at least have refined your position by now.
Ignoring the fact that you could argue in game gold is still P2W. Instead I’ll simply focus on the fact that you assume everyone HAS enough in game gold and would NEVER use real life money to purchase an ICC.
This is incorrect.
I don’t know why the kitten you ppl insist on “Pay2win”?
What exactly are the ppl with the ICC winning at?
You get 260 AP for tediously clearing TM on all 6 zones + all the other achievements.
You get Account-bound skins for clearing TM.
Where the kitten are they “winning”?
somebody care to explain it?
Two things:
a) I’ve been pretty bitter about this entire thing, but (taking his comments at face-value), it seems clear that Josh Foreman didn’t design the content with the ICC in mind.
b) Yes, the ICC is P2W. It gives you a massive boost to earning AP that others won’t have access to, meaning you can can AP rewards faster – improvements to your account-wide MF, gold gain, XP gain, etc. The infinite tools are NOT P2W, they’re a convenience item — the only benefit to owning them is that you save maybe a minute running back to town, and an infinitesimal amount of silver compared to the value of resources.
hahaha are you for REAL??
“Massive boost”??! come on buddy…
Like it matters kitten if you get that +1% some days earlier than others
it’s obviously not possible to get everything lol
What? It’s obviously possible to obtain all the skins. Why are we completely ignoring the ability to purchase the skins from the TP?
Touché.
You can just buy everything you want off the TP
:) see? no need to QQ here
I never said anything about whoever should or should not
I was just saying that I don’t care and it’s too bad for you since it’s obviously not possible to get everything lol
Hence the reason for the very existence of this thread. For someone who doesn’t care, you sure made a lot of posts in this thread. There’s nothing wrong with the OP and myself wanting a reason from ArenaNet about their apparent contradicting stance on collecting the remnants of the blue super skin weapon skin set.
Let’s say I’m just bored and love me some QQ about things that won’t change anyway
Thats why I don’t want to argue about such things since its meaningless discussion. You see it as “failing”. In my eyes it’s simply “passion”. There is a reason for online personas in MMORPG. (I’d even go as far as to say online personas are THE reason for MMORPG to exist).
There is a finite number of skins and combinations thereof that while large, means I’ve seen unintentional twins before. As the player base expands, this will occur more often.
Again, a simple question, does someone else having a Legendary, the same as you might have, detract from its aesthetic value? Does someone having an AC greatsword at night while I also have one make my enjoyment of it any less? If the answer to either is yes, then you also don’t understand how aesthetics work, and are confusing it with personal ego being wrapped up in a game.
But this argument is irrelevant to the main point, that introducing content that is designed to be impossible to complete, despite their own press releases to the contrary is stupid. How does one “complete” a set of skins when the Rares are RNG and cannot be guaranteed, and the amount of rewards required for one to personally grind out are numerically impossible?
If you say “you don’t have to…” then your argument is based on circular logic and immediately invalid. I’ll save you the embarassment and just point out that time and resource allocation to content development means that it is financially sound to ensure the largest possible segment of the player base has access. Designing frustrating challenges and impossible reward structures does not follow successful design methodology.
Thank you but no thanks. I don’t know who you think you are to lecture others about their sense of aesthetics. To me it looks like you are simply forcing your own values onto others which is just hypocritical.
Since I know you will kindly save me from any embarassment my forum account will suffer. I’ll put it bluntly and hit the sack afterwards. Anet is doing a good job which reflects on their revenue and the state of this game.
QQers, noisy casuals and haters will always come to the forum to voice their obviously better ideas with their superior knowledge which surpasses a team of managers who successfully run a company. Hence I like to stand against ppl like you and simply have a provocative argument where I have nothing to lose and only amusement to enjoy.
(Obligatory “umad?”)
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I never said anything about whoever should or should not
I was just saying that I don’t care and it’s too bad for you since it’s obviously not possible to get everything lol
Oh do you have 8 lv 80 toons of each profession? so that you need the entire skin set currently avaible? Too bad for you then.
Ironically you are accusing me of using straw while stating yourself “they clearly mean thisandthat…” do you have any quotes/calculations/insider-news to back your straw man up?Again, they made no mentioned of profession specific weapon sets that you mentioned in your previous post. I’m not grasping at straws when it clearly states “Collect Bauble Bubbles to complete the blue Super skin weapon set.”, you are with this “profession weapon set” nonsense.
So you are just blindly collecting every weapon even though you can only use half of them then? Like I said, Too bad for you then.
Thats why I don’t want to argue about such things since its meaningless discussion. You see it as “failing”. In my eyes it’s simply “passion”. There is a reason for online personas in MMORPG. (I’d even go as far as to say online personas are THE reason for MMORPG to exist).
The warrior has the biggest weapon arsenal in this game.
Which are 11 weapons – Hammer, GS, Rifle, Longbow, Axe, Sword, Mac, Shield, Warhorn, Harpoon, Spear
Harpoon and Spear are not covered which leaves 9 Weapons.
4 Of the 9 Weapons were covered in the first SAB living story – GS, Sword, Shield, Longbow
Which leaves us with 5 weapons to farm this event.I don’t see any problem completing a weapon set.
Grasping for straws. They clearly mean the entire SAB blue skinned weapons set. No where does it say class specific.
Oh do you have 8 lv 80 toons of each profession? so that you need the entire skin set currently avaible? Too bad for you then.
Ironically you are accusing me of using straw while stating yourself “they clearly mean thisandthat…” do you have any quotes/calculations/insider-news to back your straw man up?
You obviously don’t understand statistical distribution. Fine we’ll move on from this point, there’s no way I could use facts to sway your opinion.
You are confusing statistic with RNG here. You can’t apply statistic with a sample size of 1 (you) or 2(days you have farmed). But I’m fine with dropping this point.
Again, they won’t all be buyable, not given the significantly decreased bauble acquisition. Second, ANet did both, making both a TP-able Rare and a buyable Account Bound, so ANet is catering to both. The issue becomes for those who aren’t favored by RNG statistical distribution, the ability to acquire the Accoun Bound versions is arbitrarily limited.
So whats your problem again?
A rarity artificially induced is still the rarity the normal average User faces. If 99% buy the Greatsword and 1% buys the Staff. The staff automatically becomes skin thats more rare than the greatsword. You will see 99-times more people in LA with the greatsword skin hereby inducing an awareness that the greatsword skin is actually common, despite being the same price.
As for the ego part. I’m not gonna go into that discussion because it’s simply based on principles of gaming and personal opinion. I don’t see any point arguing there. IMO most ppl play to display their achievements through shiny/rare skins or titles and feel a sense of pride, which their concept of fun. People who play for fun and are not “shallow” per your definition simply wont bother with skins as it is a grinding progress.
I agree, OP, and don’t understand the contradiction on their official website. From the official website release notes:
Rewards
- Collect Bauble Bubbles to complete the blue Super skin weapon set. Gather ingredients in World 1 Tribulation Mode to create green Super skins or World 2 Tribulation Mode to create yellow Super skins.
- Players can only receive rewards from dig spots and the reward chests found at the end of each zone once per account per day.
They want us to complete our set but they took away our rich source of farming (world 1 zone 2 used to be very excellent in quickly farming baubles and is how I completed the first batch of blue SAB skins back in April).
The warrior has the biggest weapon arsenal in this game.
Which are 11 weapons – Hammer, GS, Rifle, Longbow, Axe, Sword, Mac, Shield, Warhorn, Harpoon, Spear
Harpoon and Spear are not covered which leaves 9 Weapons.
4 Of the 9 Weapons were covered in the first SAB living story – GS, Sword, Shield, Longbow
Which leaves us with 5 weapons to farm this event.
I don’t see any problem completing a weapon set.
Simple math pal. 9 skins = 450 bubble baubles, which in getting the reward chests at the end of each zone every day for 30 days only nets 360. To get the other 90 baubles would require farming 22,500 bubbles and converting them, to the exclusion of everything else. Which I don’t believe with account gating is technically possible either. Not theory, cold hard math.
Apparently you didn’t get my implication of “Theoretically calculation”. I haven’t said anything about it being possible.
Account Bound skins via baubles can’t be traded, so market rarity and value are irrelevant. If its kitten you’re worried about, well I don’t really care about my characters’ looks compared to other people, I simply like the way they look. I guess I’m not as shallow as some…
Quit throwing straw man arguments in. I never mentioned market value. Imagine following: Each super skin costs 1 bubble. Everyone would be happy everyone has got them. But they wouldn’t be “cool” at all since there is no exclusivity. Skin concept = failed
All Zenith Skin = functionally impossible (highest players have around 12k AP)
All Black lion chests skins = I’ll leave the amount of gems required for this up to your imagination
All Super skins = per cold hard math impossible
You see any difference? I don’t
Lol Kaleban you are simply being unreasonable or just love to troll and QQ.
- So chest wont drop regulary just because YOU didn’t get anything on the first 2 days? There is someone who recently posted 3 of their 5 man party got drops during a W1 run. According to THAT one rune the drop rate would be 60%.
- People complain about everything being account-bound so anet makes em TP-able. BUT then again other ppl like you complain about everything being buyable. Who should anet please/prioritize then?
- It’s only possible for the skin to be a hard-to-get rarity BECAUSE they have no effect on gameplay. You don’t get a legendary for some 20-30 more attack stats. YOU GET THEM FOR THE SKIN. thats why they cost a kittening fortune
ITT: ppl who never played a REAL p2w game
ITT: people who don’t know the difference between pay to win and pay for convenience
Called it
Definition “pay2win” – Access to premium items, increasing stats of the paying player which are unattainable or extremly hard to obtain for the non-paying player. Resulting in an easy win in a PVP-Situation.
SAB = NOT pvp, NO stat advantage – the only thing you have to do without the infinite coin is to run some W1 zones to grind some bubbles if you die extremely often.
I’m gonna keep bumping my post since you guys obviously never dumped 1000+ euro into a game just to keep up with with the top 1% of the ranking.
—Your definition of P2W is not only Not the Only One, but it’s not even on the Top of Google’s List as Most Cached Answer for the search term: define: pay to win
http://www.urbandictionary.com/define.php?term=pay-to-win
However, this is ^
and here’s the answer:
Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.So…
Yes, by world-wide definition, the Coin is p2w.
Also, there is a current thread on the difficulty of W2 closely being followed by It’s Dev/Creator Josh Foreman that you can follow here:
https://forum-en.gw2archive.eu/forum/livingworld/sab-bts/Is-it-too-hard/firstAnd see the reasoning behind Player Thought of why it’s a p2w item, as well as what that truly means to the rest of you.
For those of you who believe Players who are ‘too lazy’- you should read Josh’s posts as well as watch the videos in the feedback. You’ve obviously not actually encountered ‘Piranha Rapids’.
Happy Day!
Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.
We have people clearing W2 and Tribulation on W1 without paying for the coin. Your move.
You are not required to get all of the skins, are you?
Did you get all the Fused, Winter, Jade, Aether, Zodiac and champ skins?
Even though you probably wanted/many of those you just simply cant get all…
Hell even with zenith skins you have to choose a skin!!I don’t know why some people QQ about not being able to get everything…
It’s not pokemonIs the “you’re not required to…” your favorite type of argument? Because its not very applicable, as I pointed out in the other thread. Playing GW2 is a choice, content is designed to be played, skins/gear is the reward for that content, so intentionally making some content unattainable is flawed design. It doesn’t take a rocket scientist to figure this out.
Also, your examples are flawed. Many of those are RNG items from a cash shop item (the BL chest) which are not in any way the same. As for Champ skins, well no I haven’t gotten the rapier yet, but the bandit champs aren’t being removed in 30 days either, are they?
As for Zenith skins, again with enough AP, it will eventually be possible to get them all, as well as both the Radiant and Hellfire skins. Not so with the SAB.
“you’re not required to…” is all I need against these countless QQ-Threads when ppl worry about getting ALL the skins when they didn’t even clear W2.
Just because they calculated that theoretically it wouldn’t be possible…
Rarity makes Skins desirable. If everybody could get everything no skin would be worth kitten. “Meh I got that skin too”, “doesnt look good and only fills up my inv”, “rewards are kitten”, “better rewards anet!!” etcetc.
My examples are on point since they are all skins which are to a variable degree “hard” to obtain.
All zenith skins? Have fun grinding the 20k AP required for it.
Yep, but it wouldnt have mattered because i had a stockpile of baubles and continue coins from the previous SAB.
I see. The pattern continues : everyone so far that said he enjoyed World 2 and/or Tribulation mode bought that item.
I blame the “1 life only at game start” decision (at least for non Trib mode :p)
No infinite coin here. still enjoyed the SAB. I really love thats its more challenging now. Since I was able to clear W1 in 30 minutes after the third day it was released. Looking forward to frustration and challenge in W2Z3 and Tribulation mode tomorrow.
Also
C-C-C-C-C-COMBO BREAKER
SAB can be run by one person. The window you see is our standard dungeon entry prompt, which always warns about needing 5 players. Don’t let that stop you, head on in!
For as long as the SAB says ‘suggested: 5 players’, I will not step foot inside. I skipped it last time because of that and I will skip it this time for the same reason. If you want more people to run SAB, you need to remove the pop-up group suggestion. I don’t party with other players. I don’t do content that suggests that I party with other players.
Well I guess someones missing out then… not like anyone cares.
I don’t get your point besides complaining about something completely trivial and wanting attentionIf you think I am the only one dissuaded by the group suggestion, you are greatly mistaken. This exact issue came up the last time the SAB reared it’s ugly head.
Well I guess some others are missing out too…etcetc see above.
there is a seperate house for W2 indicated by the number “2”
SAB can be run by one person. The window you see is our standard dungeon entry prompt, which always warns about needing 5 players. Don’t let that stop you, head on in!
For as long as the SAB says ‘suggested: 5 players’, I will not step foot inside. I skipped it last time because of that and I will skip it this time for the same reason. If you want more people to run SAB, you need to remove the pop-up group suggestion. I don’t party with other players. I don’t do content that suggests that I party with other players.
Well I guess someones missing out then… not like anyone cares.
I don’t get your point besides complaining about something completely trivial and wanting attention
Reading the context in which my short statement was made would probably enlightened you that I was simply refering to God of Fissures claim that guild wars 2 is a grind game.
Apparently you haven’t bothered.
Pity would have saved you a lot of time typing that wallGuild Wars 2 is a grind game. So regardless of the context, you’re wrong no matter which way you slice it. Pity.
I’ll refer you to my answer:
Wow i don’t know if you are out of arguements and desperate or really that naive…
The whole principle of an MMORPG is based on achievements and character developement. If you take out any progressing task (which includes grinding to various degrees) you may as well send a list of the legendaries you want and have anet sent it to you via mail.Simply put: try to find a MMORPG without any kind of grinding involved – you won’t find one
EDIT: In regards to the dev’s manifesto: GW2 is one of the MMORPGs out today which involves the LEAST amount of grinding I’ve ever seen in any other MMORPG. Hence it’s my favourite game.
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Zone 2 World 1 Bachelor Of Baubles...
in Super Adventure Box: Back to School
Posted by: RyanCid.9270
I used infantile mode never bothered on normal mode. First time I didn’t get it because I forgot a bubble close to the 3rd checkpoint
Just buy coins outside of the box. You can get 7 bauble bubbles in one daily rotation from world 1 and the bonus round. This means 7 coins, which equates to 175 lives. Do you SERIOUSLY need more than that to beat world 2? The infinite coin is very VERY unnecessary.
But repeating the same content over and over just to farm bauble bubbles is grinding.
Grinding is a big no-no in ArenaNet’s eyes. Or have things changed??? (sarcasm)
If you consider this game grindy, you have no idea of what true grinding is like.
Not to mention that finishing this doesn’t give you or anyone any sort of advantage over the players who decide not to.
This game is grindy. Things need to be repeated over and over and over in order for any reward to be given. That is grinding.
You don’t have to do it.
(See the bold text? – emphasis on that)Sry anet doesnt hand you a list at the start of each content update so you can get things you like directly sent to your mailbox. (sarcasm)
That isn’t the point. GO watch the manifesto and hear the devs specifically state that “grinding isn’t fun” and “we are not building the same mmo everyone else is building”. It is a load of bull. Why shouldn’t we be angry about grind? IT GOES COMPLETELY AGAINST THE THINGS STATED IN THE MANIFESTO!!!
Wow i don’t know if you are out of arguements and desperate or really that naive…
The whole principle of an MMORPG is based on achievements and character developement. If you take out any progressing task (which includes grinding to various degrees) you may as well send a list of the legendaries you want and have anet sent it to you via mail.
Simply put: try to find a MMORPG without any kind of grinding involved – you won’t find one
EDIT: In regards to the dev’s manifesto: GW2 is one of the MMORPGs out today which involves the LEAST amount of grinding I’ve ever seen in any other MMORPG. Hence it’s my favourite game.
(edited by RyanCid.9270)
You don’t have to do it.
(See the bold text? – emphasis on that)Sry anet doesnt hand you a list at the start of each content update so you can get things you like directly sent to your mailbox. (sarcasm)
You know what else you don’t have to do? Dungeons. PvP. WvWvW. General PvE.
A fresh level 1 can craft to 80, buy everything on the TP, and never have done one single heart, thanks to the gem shop and converting real world cash into in game gold.
Hence the argument that you don’t have to play SAB is moot, you don’t HAVE to play GW2 either. For people to choose to play GW2 over Skyrim for example requires GW2 to have a fun or reward factor that makes its cost/benefit calculation more favorable. For people to choose to play SAB over WvWvW for example means it needs to be more fun, more rewarding or the newness will wear off.
And why would a developer waste time and resource to develop content that no one plays, regardless if its because it not fun (due to frustration) or not rewarding enough? Also bear in mind, when I say “no one” I recognize that there’s always a small contingent of 1337 players who can’t understand why everybody else isn’t as good as them, which usually results in a couple of threads among the glut of thousands where ten or so players might repeatedly post each other pats on the back and fawn over the devs. These are not the majority on forums, and definitely not the majority among the greater playerbase who don’t register on said forums.
Reading the context in which my short statement was made would probably enlightened you that I was simply refering to God of Fissures claim that guild wars 2 is a grind game.
Apparently you haven’t bothered.
Pity would have saved you a lot of time typing that wall
Zone 2 World 1 Bachelor Of Baubles...
in Super Adventure Box: Back to School
Posted by: RyanCid.9270
I’ve done the achievement today following the video-guide on dulfy. You must be missing something.
You are not required to get all of the skins, are you?
Did you get all the Fused, Winter, Jade, Aether, Zodiac and champ skins?
Even though you probably wanted/many of those you just simply cant get all…
Hell even with zenith skins you have to choose a skin!!
I don’t know why some people QQ about not being able to get everything…
It’s not pokemon