Showing Posts For SBazilisk.6143:

Let's Balance Warriors Next :)

in PvP

Posted by: SBazilisk.6143

SBazilisk.6143

Agreed with you guys on the disappointment of our place in the meta with berserker. I was really hoping that when I was theory crafting builds that I was missing something but it looks like I wasn’t

It all boils down to our dependency on other trait lines. We can’t run dps without strength line or else we lose dps. So we are forced to drop other lines. Problem is we can’t drop discipline or we get stuck in one weapon set which is death for us. So we have to drop defense line, which makes the risk/reward ratio too far into risk and we’re better off playing a different class like Rev or DragonHunter that has sustainable dps.

I use dps as my example here because that’s what berserker was supposed to help us do. Not to mention the fact that our support is laughable next to the other big support classes in the meta now

As someone who has been playing since launch, Warriors started out just as bad as they are now, then went through a period of time where they were overpowed (axebow, hambow, shoutbow, bowbow, bowbowobowobow)

Even though it frustrates me warrior is not a viable option for pvp, I also remind myself that Arenanet has been very helpful to me and not everything on big balance changes they can predict. They’ve made some mistakes with the class, here is our chance to express our opinion in an organized manner where they can see it.

I think we’re agreed on trait line dependency but other than that I think concerning berserker spec:

- Berserker mode to be able to activate with two bars of adrenaline

- Make Rage skills more useable by maybe adding condi removal to some of them maybe outrage? Like remove adrenaline gain on it and have it remove a few condis instead?

- (inb4 flamed) give us bonus damage reduction while in berserk mode. We do more damage in it sure but what historic berserkers are easier to kill while in berserk? None. Some would get drunk and use that to negate pain or would condition themselves against pain. Point being maybe some passive toughness or bonus regen?

Rev counterplay?

in PvP

Posted by: SBazilisk.6143

SBazilisk.6143

They need their sustain reduced that’s for dang sure. Waaaay to much evade when using the swordxsword/hammer. No other class gets to hit you with its burst attack while evading whatever you might retaliate with.

Mes and Ele both 100% mitigate hits and deal damage at the same time.

Mes, Ele, Warrior GS 3, Thief….. there’s probably others that I’m just forgetting….

Let's Balance Warriors Next :)

in PvP

Posted by: SBazilisk.6143

SBazilisk.6143

Agreed with you guys on the disappointment of our place in the meta with berserker. I was really hoping that when I was theory crafting builds that I was missing something but it looks like I wasn’t

It all boils down to our dependency on other trait lines. We can’t run dps without strength line or else we lose dps. So we are forced to drop other lines. Problem is we can’t drop discipline or we get stuck in one weapon set which is death for us. So we have to drop defense line, which makes the risk/reward ratio too far into risk and we’re better off playing a different class like Rev or DragonHunter that has sustainable dps.

I use dps as my example here because that’s what berserker was supposed to help us do. Not to mention the fact that our support is laughable next to the other big support classes in the meta now