Showing Posts For Sachit.9753:
Playstyle is dynamic and it flows. Leave it alone.
I main a guardian and I am sorry to say that spamming dodge is not dynamic gameplay. I support the nerf, it promotes skillful gameplay rather than blind dodging.
You got hit once in the thick of battle…understandable, but next time you should be expecting it. Try to save air/earth 4 and be aware of enemy positions.
In a solo capacity guardians are not in a good place. The outcome of a 1v1 fight usually depends on the builds of both opponents.
1. Against Conditions:
-The truth is that conditions will eat you, a RHS dps build will help but it will take twice the effort to be at par with an opponent of the same skill level. Perplexity builds are your worst nightmare.
-Healway will help u cleanse those nasty conditions but in the condi spam meta, foes can reapply quickly and you will have to manage might stacks and mighty blow alot to maintain pressure.
2. Against GC/Burst:
-Effective to go defensive. Unless you get careless or mess up big time you wont die. The fights will go long because of your relatively low dps output.
-Alternatively, a burst build can counter your opponent but its either ‘burst’ or ‘bust’. Even if u do land your entire combo failing to crit would be a setback considering the amount of cds required to set up guard burst.
-Symbol builds are effective in Spvp where the area is restricted and people fight on points. Both you and your opponent stay on symbols longer which means more dps and up time on boons along with a light field to combo retaliation. In WvW it loses effectiveness except against melee focused classes for e.g GS Mace/Shield warriors.
So against each profession:
Elementalist: Same state as guards, some would say worse. Pretty even fight. Scepter/Dagger burst will one shot you if you’re not careful
Engineers: Boasts great sustain possibly the best, constant poison will negate your heals and in the long run they will always come up ahead.
Rangers: Power rangers are easy unless you let them kite you too much, Spirits can be a pretty even fight with a slight advantage for guardians.
Mesmer: Shatter builds can be countered with timed dodges, and phantasm builds with RHS pressure. Condition mesmers have great stealth uptime, confusion and torment stacking. Lack of mobility will make you fodder still with recent nerf to duelist discipline they are relatively easier to fight.
Warrior: Hambow has great control, damage and regen making it a very hard fight, not impossible but you need to land some crits. Condition warriors can be dangerous becuase of the their ability to stack conditions very quickly.
Thief: Completely depends on the builds. To give an idea which build has leverage over the other (not absolute)-
Thief | Guardian
D/P, D/D Shadow rejuvenation > RHS/Burst
D/P, D/D Shadow rejuvenation = Healway/AH/Bunker
S/D > Healway/AH/Bunker
S/D < RHS/Burst
P/D > Symbols
D/P, D/D, S/P, S/D = Symbols
Necromancer: With high HP plus DS, necros are hard to take down. Low base damage builds will find it almost impossible unless they keep up alot of pressure/Might stacks. Burst/ RHS builds are more effective against condimancers. Keeping high pressure is key which helps guards to exploit their lack of mobility outside spectral walk. Power necros are pretty easy, the thing to look out for is the high damage auto-attack of the lichform and the boonrip.
The following data is compiled by my own personal experience so it may not be wholly accurate or may differ with accounts of others. All comparisons made between professions and builds are done so on the assumption that the skill level of the players are more or less equal and taking a roughly combined account of PvP battles in both S/TPvP and WvW environments.
TL;DR
I Love u
I know this is not a realistic game, but do they really think it was easy dodging in plate armor back in the medieval times.
Do you think one could swim with it?
Yes its hard, the reason being that winning as a villager will deny rewards to every courtier.
It is still possible to win though. Villagers are going to drop and inevitably start hunting you. Find a nice hiding spot (best if out of sight of another villager) and invis when u see a courtier coming and pray that they leave :P Even if they scarecrow the area try dodging inside the circle of your invis. With a little luck you can survive the night. So screw teamwork Its every man and woman for him/herself people :P
while u just sit in stealth and do nothing.
Thats where you go wrong. imho.
The whole reason complain and make lists like these and complain and qq is because they care about the game. If they didn’t care about want the game to get better they would just quit.
I agree with your list on everything but the engi healing turret.
This game has amazing potential. This game can become esports or extremely popular but the way anet is taking it. This game will dead in another year unless anet does some sweeping changes.
Only if its backed by stating facts that effect the game as a whole, not when the guy brings his inflated ego after defeat and vent on the forums hoping anet would see why he failed.
Zeal 5 shouldn’t be changed
Its great for symbol builds and gives free retaliation, a light field and some heal ticks with Writ of the merciful (Honor X)
The skills are perfect
The Ghostform is perfect
The game is perfect