Showing Posts For Sargon LL.4731:

Like or Dislike new WvW Bordelands

in WvW

Posted by: Sargon LL.4731

Sargon LL.4731

It’s nice to have something new and they have potential, but there needs to be players on them.

Rev still not great for pvp

in Revenant

Posted by: Sargon LL.4731

Sargon LL.4731

I found revenant pretty strong 1v1. Bigger fights is where it lacked because it had no way to mitigate focus and not enough sustain to keep up with other classes.

This was my experience as well. There’s no good damage mitigation or escape mechanism, so you get ganged up on and die.

Mobs difficulty feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Sargon LL.4731

Sargon LL.4731

I enjoyed having enemies that took a little thought to beat. Enemies susceptible to stacking are boring.

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: Sargon LL.4731

Sargon LL.4731

I think the problem is that all your progress can be wiped out if she heals too much. If there was some way of making sure you never lost progress, such as not having her heal past the amount of health she had the last time she came out of stealth. This way the times when she starts healing too early would only stall you, instead of effectively resetting her. I’ve also been in groups where she heals too often, and we shouldn’t be reduced to trying again and hoping she doesn’t bug.

I have no issue with any other aspect of the dungeon and wouldn’t want to see it made easier.

People are Too lazy for Dynamic events

in Dynamic Events

Posted by: Sargon LL.4731

Sargon LL.4731

One neat event I came across involved kneeling at a statue, causing a spirit to appear, talking to it, and then following instructions to summon a tough enemy. It was really cool to make an event happen by exploring and poking around.

We need Outward Scaling, not just Upward.

in Dynamic Events

Posted by: Sargon LL.4731

Sargon LL.4731

I like a lot of the suggestions here. I experienced one tough event in Bloodtide Coast which was to stop pirates from stealing treasure. It seemed like they came from every direction at once instead of in predictable waves and it made things a lot harder.

GW2 is Fun-Centric, not Reward-Centric

in Guild Wars 2 Discussion

Posted by: Sargon LL.4731

Sargon LL.4731

Thank you OP! We share the same love of fun. Me and my friends feel the exact same way you do.

Eventually the people who dislike this games philosophy will filter out. This same thing happened in gw1, people moaned for a few months then us serious players got down to business. Many players played gw1 for years and that game wasn’t even half of this game.

Well said. I’m having a great time so far, and when it finally stops being fun, I’ll just find something else to do.

Do you think events should increase in difficulty?

in Dynamic Events

Posted by: Sargon LL.4731

Sargon LL.4731

Some sort of increased difficulty to force things in another direction or at least make them challenging is needed. Winning all the time with minimal effort is boring.