Showing Posts For Scampii.4029:

Tone down the inquest at Sorrowful Sound!

in Suggestions

Posted by: Scampii.4029

Scampii.4029

I enjoy the challenging nature of Guild Wars 2 but the melee Inquest underwater at the aforementioned location are simply too strong for your average non veteran enemies! They use their evading abilities much too often and the evade duration is simply too brutal, this combined with the fact they can blind and/or stealth makes it so the little window that you get to actually land a hit between their evading is sometimes wasted anyway.

The inquest assassins in particular are the worst of the bunch because they have the habit of just popping up right next to right when you’re in the middle of fighting another one or two of these hardcore evasive beasts and since you’re underwater you can’t disengage so whenever an assassin spawns it’s a basically an assured death which isn’t a fun gameplay mechanic. Nobody likes dying because they game decided you should die, underwater gameplay is already frustrating as it is.

Their damage output is fine as is their health and defense, just tone down their evading ability a bit is all I suggest, evades are a fun mechanic but if players had the kind of abilities these non elites had it would be considered grossly overpowered!

Thank you!

(edited by Scampii.4029)

Would like an acknowledgement, that's all...

in Engineer

Posted by: Scampii.4029

Scampii.4029

I’ve been leveling my engineer because I enjoy the playstyle and was thinking to myself ‘engineers are in tough spot atm but I’m sure they’ll be fixed soon and when they are my engie will be good to go!‘. But after reading through each patch and seeing the lack of them tackling ANY of the issues my excitement for the engie waned with each patch released. My engineer sits at level 76 and will likely stay there until the problems get resolved. It’s clear the developers are more interested in putting more hats in the BLTP than fixing things that have sat broken for MONTHS now.

There is a counter to Zerg Fests

in WvW

Posted by: Scampii.4029

Scampii.4029

The dumb thing is that it gives the undermanned teams exp/magicfind/karma instead of anything useful. If I’m outmanned 5 to 1 I wouldn’t even be getting karma or kills. Give the underdogs useful buffs or none a all because the current buff is kinda insult to injury!

The Dungeon Finder

in Suggestions

Posted by: Scampii.4029

Scampii.4029

or you could… I dunno join a GUILD that has people of similar interests and then you’ll have a whole pool of (sociable) people to do things and have fun with.

The game is called GUILD wars 2 for a reason.

Also I agree with everyone else, the LFG tool makes everyone a bunch of horrible trolls typically and once the tool is in normal non-troll people like me get the short end because everyone will take the path of least resistance (the tool) and then the whole game community will turn sour.

If you want easy mode and bad community, well there’s a game for that. But don’t try to bring that garbage in this game and ruin it for everyone else.