(edited by Schwa.1620)
Showing Posts For Schwa.1620:
“Fully agree on 3 [Encourages a awkward, non intuitive, and un-fun style of game play] the other 2… well I do think is really clever they come up with this solution, a while legit it kills the fun of WvW. …”
“unfun” in itself is enough of a reason to throw the tactic into oblivion. AOE damage isn’t the issue, since simply removing the cap will create impassable chokepoints in lords rooms/gates/etc.
Healing, however, is currently more powerful than the devs envisioned in this situation. Take the unlimited target heals out of the picture, and the turtle strategy collapses. It also breaks the classes players have started to look to as “dedicated healers.”
I’ve been on HoD since beta. I watched two of our own guys on HoD teleport the Siege Golems around at Crag. As soon as I announced I was going to report them they jumped out of their golems and vanished. Honestly, it took most of the fight out of me. I don’t think I ever left Crag the rest of the night to attack, I simply defended. It’s no fun being on the same server as cheaters and hackers.
I sure hope Anet gets a handle on these hackers sooner rather than later. The bots too, that’s a subject for another thread though.
Scy, shortly after you left we got the outmanned buff and BG ground us down. We made them work for it, but it was only a matter of time before we lost everything we’d gained. Still, I made a lot of karma/coin out of defending Crag. So while the end result was disappointing, it wasn’t a total loss.
Blackgater here. I was really impressed with how many fronts you were forcing us to defend all at once. West gate, east gate, water gate— our dirty secret is east gate had (at times) only enough people there to make it appear we were a threat, but not nearly enough to defend it from the number of people bunched outside. Had the huge zerg from Craigtop rushed in with trebuchet support (at the time of the first watergate attack) you might have been able to establish a foothold indoors. But, for some reason I couldn’t tell, that rush never came.
I noticed the same issue on our side tonight, as well. Several times we managed to push all the way to Craigtop, but after a certain point our side just lost the will to chase. We were able to rally up to the west tower (I forget its name, sunwall?) but the people defending our east garrison were a little more—dare I say it— cowardly. They only started going for Craigtop once it was the last point to capture.
Sorry, just a melee lover’s pet peeve. Seems so many people (on both sides) are so afraid of getting downed they stay back with their ranged weapon and are too chicken to help push an advance. Or even flank. Or spout ineffective AOEs at the biggest group because the numbers are really big, nevermind people aren’t going down.
This drives me crazy. When there’s three people attacking a keep, I can’t get ANYONE to jump over the walls and bring pain. People rather just sit up there on an arrow cart and mash the same button over and over again.
Once Arenanet fixes the culling issue, I don’t really see any problems with portals in general. I do, however, see big problems with anyone (mesmer or not) being able to get into a keep without attacking the doors or walls.
If someone gains access to a keep or tower without taking down a wall or door (with the exception of a ninja mesmer portal from the inside out) or if a portal travels through a wall or door, then that should be considered a terrain exploit. Whether the access is gained through a “jumping puzzle” style walljump or a corner-portal doesn’t really matter, it simply shouldn’t exist in the game. I’m not saying people need to be banned, but I am saying Arenanet needs to fix what’s broken. Walls/doors are there to stop players until they are broken. They need to do their job.
While we’re on the topic, mesmer portals in the jumping puzzles reduce Obsidian Sanctum to a free blueprints farm. This is just dumb.
(edited by Schwa.1620)
There’s another side of the equation: people so obsessed with their e-rep they become either a nuisance or a hinderance to the team.
Ideally, the first day of a match shouldn’t be this important. This is (supposed to be) a two-week long fight, and if the fight is determined in the first day something’s wrong with Arena’s system.
It’s really really bad. Look at the screen, then at the map, then back to the screen. It’s like I’m soloing an army of ghosts.
If someone were to offer one of those for sale, the amount of gold required to purchase one would still be -legendary-.
I don’t really care about them being balanced or not, I’m more concerned with them being so easy to hack with such a huge payoff.
This has been going on for too long. Countless posts, numerous incidents spread through reddit/these forums with screenshot and video proof of characters flying over keep walls to steal orbs.
This just happened, yet again, on the Tarnished Coast/Gates of Madness/Sea of Sorrows map.
Until Arenanet can secure its client, this content needs to be disabled. Whether this means the entirety of WVW needs to be shut down, the orbs within WVW need to be disabled, or some other failsafe needs to be enacted I can’t say. Due to the continued presence of this hack, Arenanet has shown itself incapable of handling the situation as things stand. They needs to regain control over their game by any means necessary.
Now. Not soon, as they’re so fond of posting.
He’s really not so bad. Go in ranged-heavy, with a warrior dedicated exclusively to support (no damage). Battle standard, warhorn, banner of precision and tactics. That warrior’s job is to stay alive, keep speed up on as many people as possible, apply the fury buff when possible, convert conditions when appropriate and most important pick people up that are downed.
Do not try to kite the first part. Stack on top of each other, and kill all of the adds as your ranged handles the boss. 2 need to kill the adds— grubs and gnats. Don’t allow the NPC to live and don’t have any pets on the boss or you’ll get stacks on the boss.
If, by chance, you do get a stack on the boss just walk out and reset him.
Path 4 is still reliant on luck (that there’s no graphical bug), not skill. I’m looking at you, priestess of Dwayna.
He’s not quite so bad, but typical run-in-and-smash-him tactics don’t work.
For phase one, the entire party stacks up on each other. Kill all worms. No active pets. Let the NPC die and stay dead. Keep the party alive with aoe stuns/healing. Hammer is a good weapon of choice for a guardian/warrior in this situation.
If he gains a single stack, just run out and reset. You’ve let a grub escape. This may be due to the NPC being alive, a pet being on the boss, or someone running away from the group.
As soon as phase 2 starts, scatter. You need one support character (warrior with bonus to revive speed actually comes in handy) dedicated solely to providing speed buffs, clearing conditions, and picking up downed characters. Their responsibility is also to stay alive so people have a chance to run back without resetting the boss. Instant recovery from battle standard is helpful, as is the option to set restoration “stations” with other banners throughout the room. Precision banner can help boost the party’s damage as well as provide speed.
Melee is not suggested on this boss, due to his bubble near the end of the fight. It’s possible, and it may make the fight go faster, but it isn’t safe. And there’s enough damage going around where safety is a greater concern than speed.
As of 9/26, the encounter with the Priestess of Dwayna is still bugged. A majority of clearing this fight relies on luck that an effect isn’t bugged, rather than any form of player skill.
Fantastic that Arenanet is quick to fix exploits and shortcuts, but it seems they’re abysmal at fixing things for legitimate runs.
As for Lupus, he’s not too bad if:
-You stack during phase 1 to deal with adds/worms (stuns help)
-You reset the boss if he gets even one stack from eating a worm (no pets on boss as well)
-You have a single support character dedicated solely to providing speed, curing conditions, and picking up downed players.
(edited by Schwa.1620)